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Joined 7M ago
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Cake day: May 30, 2025

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Ah, Steam proton. They could just point the drive_c/users/steamuser/<dir> symlinks to $XDG_DATA_HOME instead. But considering that the “use XDG dirs” issue is unanswered for years now…



They kept it long. Isn’t it usually a subscription model and thus only used for the first 6 months with the most revenue?







That guy’s comment is racist as fuck tho

Chances are high they hate it because they had to learn kanji in school or for work.





With a retexture, because it was known to be a blurry mess even back then.








The last “serious about anticheat” game was hacked on release day. On Windows. With kernel-level AC.

Fuck off with your lies.






The usual cycle. They get good, get big, get shit, get insolvent or bought up until there’s no bigger fish anymore (in which case you have to live with shit until they get insolvent after a long time).




Get in a shop and look at the samples there. For me, i can’t tell the difference between 30 and 60 fps, despite having 120% with glasses.

Btw, cinema effect (24 fps) is slightly over the conscious limit of 25 fps aka 40ms window. And TV series are fine with 30 fps. But the optical chain is in large parts independent and the optical effect that a still background light (vs CRT strobe on dark) doubles the required fps (70 to 100), so it can’t be said for certain. Observation in a forum told me, that fps-sensibility is trained to a certain degree, with tasks/games where you follow the mouse or movements with your eyes (me a creative builder and programmer, rather than a competitive gamer or designer/CADler). But who knows.


So, like Steam, half of all (“native”) E-Mail clients and almost all Markdown readers? I mean, there’s a fucking Bash script around to correctly display Markdown in the shell.

What a time to compute.


Not on games per se but almost on mods. Yes, there are other platforms, but the majory and newest are on Workshop. And they make it hard to download them, if you don’t own the game on Steam (and Valve has it in their terms that they own the mods hosted on Workshop).

So one could argue that they use the indirect peer-pressure approach to market dominance, similiar to Google on Android.

I wouldn’t complain if they just had a “Download” button on their web version. But they don’t, you have to use the finicky steamcmd intended for server administration.




With some tool that uses a hack. Just plopping doesn’t work anymore.

RAM eating we browser? What, you playing games on 256 MB?

What, you only play games on a powerful rig? Waay more Casual games in the store than Flagships. And if your notebook has 4 GB and Steam uses 1 GB and you want to lookup a tutorial online it gets close.

Let’s not normalize wasting resources just because some AAA studios are used to it.


I thought more of Lutris and GameHub, forgot about Heroic. There’s also Legendary and Cartridge but i don’t know them.


Shit buggy client you can’t customize and with integrated ram-eating webbrowser you are forced to launch to play the game. Vs. native hubs that integrate GoG, itch & co seamlessly, setup and runners and all.


“because they can’t just give windows away forever hoping to make it up on OneDrive fees.”

Now thid is clearly bullshit. What makes Windows sales again, barely 1/5 of the company’s cloud business?



Imagine this: the simple solar-powered calculator in a ruler and your PC are both computers. That’s why your comparison makes no sense.

And yes, it could. But i don’t think it needs neurons to work.

Edit: sorry, this sounds a lot more stern than intended.


The hardware vendor stopping optimizing the driver (with documented calls) for a game that apparently does weird things… is screwing over the customer?

Now that’s some mental gymnastics.