And artificially pumping up the price of games because steam has to have the lowest regular price (so even if another platform takes less than 30% gouge, they can’t offer the game for less than steam sells it for).
But people here will jump from the throat of anyone claiming they have any anti consumer policies

There are people that buy awful games just to 100% them and get the achievements. They actively search out things which give easy achievements. Not because the game might be fun, just to see number go up.
Not everything is addictive in the same way to everyone. So I don’t really care what you “buy”, it’s a behavior that exists in the real world.

Most people do not look up all the achievements before they play. So, to them, it appears random, as they just pop up spontaneously as they play. And they usually start of with a bunch and get further apart as time goes on and the harder achievements take longer, so the time varies in much the same way as all those mobile games that have some sort of action economy

Yes I have. And they all act as independent games, not the centralized hub for all work and play “ready player one” style that meta was pitching this whole things as. Those non meta products being semi successful games doesn’t mean the overarching master plan for the metaverse was ever feasible, or even desired. Facebook didn’t have a good game to tout in the end, let alone the rest of it. Despite the billions they spent on whatever the fuck they spent it on.
It really seems YOU don’t know what we’re talking about.
… hadn’t they heard it wasn’t very good?