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Joined 8M ago
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Cake day: Apr 04, 2025

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Sounds like someone hasn’t played Noita…


I’m interested in trying at least a demo. Papers, Please also explored various tiers of morals through its 20 endings based on how you treated people as a border guard (crossers, terrorists, your own staff, relatives, and friends), and it’s squarely lodged in all-time indie game lists.



Yeah, huh, apparently HK is tagged on Steam as a Souls-like, but I disagree… just brutal difficulty in a melee-heavy game isn’t enough to merit that badge, but oh, well.


Agreed, the highly specific gate locations were what ultimately made me abandon the game, in combination with various other factors (sheer difficulty, etc.).



It’s not just the platforming, either; the enemies are incredibly well-designed to slay you. I had gotten quite far and took a break for months and then when I returned to it when I was in the difficult, bottom-left region of the map, my skill had deteriorated so much from my pause that I died within 10 min. Then I died again when trying to reclaim my last corpse’s stash, which made me perma-rage-quit the game.

It is just so diabolically difficult that by that point I didn’t find it fun any more. There is just something about melee Metroidvanias that I can’t stand; I’ve tried many. I absolutely love the relentless treacherousness of Noita, which somehow feels so different when you can keep your distance when firing at foes.




Oh, no. It wasn’t a camera trick; projectiles actually fly in 3D and can miss, units actually move up real hills and mountains and down onto lakebeds (as opposed to fake RA1, RA2, and Tiberian Sun ones), etc. Never mind, then!


You do mention Total Annihilation, the first 3D RTS, right?


Wasn’t that basically just a precursor to the real-time editing that Google Docs, etc. got?