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GoldenEye is one of the most iconic and best shooters of the N64 and previous generations, but did you know that based on a false premise, Rare was worked for a YEAR on an HD REMASTER planned to come out for the 360?? Join me as we take a look at the CANCELLED Remaster of 007 GoldenEye and what could have been.
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cross-posted from: https://lemmy.world/post/40095706 > No Half-life 3 rule...
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Anyone have experience with this gaming system. Thinking it may be fun for our family of 4 (2 young teens), but I have never seen it in person or talked to someone who has. Not sure if it's age appropriate or actually good. We like simple dancing games and motion games and still have the Wii out, but don't like things talking to us like children or similar infantilism.
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Been Playing Mario Maker 2 again
#1 best thing about the Switch 2? It makes respawning in Mario Maker 2 like half a second faster. Not even joking, playing difficult levels is no longer the most frustrating thing in the world anymore. It's crazy how few updates this game got. Really hoping there's a surprise update to the game that adds mouse controls and maybe a few new items to mess around with. Has anyone else been playing around with Mario Maker? This is my Maker code if you want to check out anything I've made. 0XB-33C-RVF
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The folk tale that inspired Dreams on a Pillow tells of a mother who rushes into her home to retrieve her baby before fleeing, only to realise that she has escaped with a pillow instead. In the game, she spends her days trying to make her way to Lebanon after the massacre at Tantura, and the nights dreaming of the Palestine she knew as a child. Putting the pillow down lets her move through the game’s scenarios more freely, but invites nightmares and hallucinations. Abueideh estimates that it will take two years to complete; heartbreakingly, the crowdfunding page contains an assurance that “a clear plan for the completion of the game has been put in place to ensure continuity in the case of Rasheed’s disappearance, injury or demise at the hand of the continuously expanding Israeli aggression in the West Bank”. In the city of Nablus in the West Bank, Rasheed Abueideh owns a nut roastery, where he works to provide for his family. He is also an award-winning game developer. A decade ago, as the 2014 Gaza war raged, he created a harrowing video game called Lilya and the Shadows of War, about a man trying to find safety for his daughter and himself – but as missiles fall around them, it quickly becomes clear that there is no safety. When the game was released in 2016, it was initially rejected by Apple on the grounds of inappropriate content, a decision reversed after a week of outcry. Despite the acclaim and attention that Lilya received, however, Abueideh has not been able to raise funding for his next game through conventional means. The game he envisions, Dreams on a Pillow, is about the 1948 Nakba, told through a folk tale about a mother in the Arab-Israeli war, in which more than half the Palestinian population was displaced. He tells me that his game has been rejected almost 300 times, by publishers and providers of cultural grants, for being too controversial, too much of a risk. “Talking about the Palestinian story was always forbidden,” he says. “Crowdfunding was our only option, but even that would not work for me because all the major crowdfunding platforms do not recognise Palestine,” says Abueideh. The team turned to LaunchGood, a Muslim-focused platform, where it met its funding goal on 7 January.
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My thoughts on Elden Ring
This isn't a post with like, hot takes or deep marxist analysis of class society in the Lands Between. It's just some thoughts I wanted to express on a smaller scale rather than throwing myself into the 4.5 million members of the Elden Ring subreddit or something. Anyway, to preface a few things 1.Elden Ring good [shocking I know]. I won't go into too much detail since I'm three years late at this point. Just, if you like exploring in skyrim and fighting in ghost of tsushima, then you'll probably like this game 2. This is my first and only soulsborne game so far. There's going to be things I've complained about in a previous post here and that I'll talk about in this post that would've been different had I more knowledge about fromsoftware games. 3. I tried to look up as little as possible about this game. I would occasionally look at a guide for puzzles or an item location, but besides that i didnt look up build tips (beyond soft caps and scaling) Without further ado A. The combat and movement The closest thing I've played before that is at all similar to Elden Ring is Ghost of Tsushima. They're very different games Obviously, but it did help me ease in a little. To start, I rebinded the controls to be closer to ghost of tsushima, because I just could not get attacks being on the triggers. But anyway I also had a hard time adjusting to just how...slow you are? You're not a lumbering giant, but every animation feels like it needs to get back to neutral before you move on to something else. I.e, a dodge has to be a full roll (save for backsteps). So instead of dodge-attack like in ghost of tsushima, it's dodge-wait-attack. Obviously the game shouldn't just be ghost of tsushima, but it did throw me off for a minute. I got it after a while though, and it has its own rhythm to it I like. I think the early enemies teach you very well not to constantly panic roll, and for the most part where in the attack you're supposed to dodge (although simultaneously there are a few that are really hard to tell, especially later in the game, but for the most part the rule remains consistent) I think I still prefer Ghost of Tsushima style controls but soulsborne definitely isn't bad, even with faster bosses and enemies. But while fighting Malenia it did make me feel like having her "jump and spin back" retreat would've been a nice thing. I saw a suggestion by Joseph Anderson (who I generally disagree with) that a metroidvania style unlock system where you gain movement abilities as you progress could be good. There are some weapon arts like bloodhound step that have this type of feature so i wish there was more dodges than just rolling and jumping 2. Exploration I love exploring in this game. For the most part it has a really good mix of obvious things that give you an insensitive to explore while also giving you little hidden things that aren't usually game changing but are still extremely helpful, especially for certain builds. There was maybe only a couple times where I felt really annoyed by the exploration, either relating to inexperience or npc quests. A. Inexperience There are certain things I don't mind not knowing until later or learning as a result of being in tune with the game. For example, one boss (Radahn) has a crypt on his in his massive boss arena, which is a dungeon with some rewards in it. I didn't mind missing this because it didn't impact me massively. Even if I could use the stuff in the dungeon, it wasnt groundbreaking and it was a reward for exploring. Alternatively, there's stuff like hitting a trap to get on it and use it to get to a second floor of a dungeon. Why should i know that's a thing? What logic is that? Maybe that's similar to things in other souls games but it's not common sense. Common sense would be a lever, which I assumed I just kept missing. That was one of the things I looked up. Afterwards i learned to hit stuff more, but a simple indication that I should hit that stuff would be better than me just learning by being told. Similarly, illusion walls can be annoying. The first time I learned about them was when doing another dungeon (the one with the black knife assasin) because I couldn't find what I was supposed to in it. Again, afterwards I hit every wall I could find and felt genuine joy at finding secrets, but learning about it wasn't fun. B. Npc quests Now, I want to point out, I like these quests 200x more than skyrim or a ubisoft game. I dont want to be hand held through the quests and given a big red arrow guiding me like a zombie to the next location. But it was annoying having to constantly backtrack if I missed something. For example I did Millicent's questline around the same time as I got to Leyndelle's walls. I found her, cured her, sent her on her way, and then gave her the prosthetic. Later, luckily I looked up a guide when I couldn't find her in the moutaintops or consecrated snowfield and realized I missed a random village in Leyndelle that I needed to clear and do a boss in before she would continue. Similarly, I found the second half of the haligtree medallion first because I had missed the village of the Albinaurics Un Lineria dozens of hours ago. Consequently I also missed out on Nephali Loux's questline. It wasn't tedious, but it felt annoying to clear out a low level area because I had simply missed one area earlier in the game. This didn't happen often, but because the npcs just wander off without telling you where they're going, it becomes infuriating trying to find some of these people. I've heard Shadow of the Erdtree actually does use markers and notes and that sounds like a great change. However, I don't get the criticism that exploration is unrewarding because not everywhere has stuff that is good for your build. Firstly, most overworld exploration is fast. Defeating some enemies in a camp takes maybe a few minutes, so if you don't get an item that's good for you, alright. As for dungeons, 9/10 times there's some boss that'll give you a good rune reward. This is good, it means that no matter whatever else you find down there, you at least have a universal good. It lowers the risk of going into a dungeon and coming out with nothing. It incetivises exploration still with a fun boss and runes while also giving something extra for some people in some dungeons. So I don't think there needs to be a change here. 3. Bosses Obviously the main point of the game is something important, and honestly it's about 80% good 15% meh and 5% bad, at most. I know some people don't like the repeat bosses, but honestly I didn't mind...most of them. Magma wyrms bugged me because they don't have a large movement, so they constantly do their annoying charge attack which I don't like. And i hate how Astel is repeated for basically no reason beyond "well we needed something :p." Especially because Astel is already not a great boss, for me at least. I found trying to hit him hard since it focuses on the center of his body only, which means trying to hit his head (which is both the easiest thing to hit and his weakspot) is difficult while staying locked on. This is repeated on ancient dragons too. For some reason people really don't like dragons, but I dont get it. You fight 13 across the campaign, 2 of which are ancient dragons, 2 are bosses that aren't generic, and 3 are magma wyrms. That leaves 6 normal dragons, including Greyoll and her kin. That means there's about, in a 140 hour campaign, that's about 20 is hours between those dragons, and about 10 hours between every type of dragon. For me at least, that's okay. And the dragons themselves are okay. Use torrent, either all the time or to close the distance and get off of him, and it's okay. Otherwise everything is very well telegraphed and the camera isn't too bad as long as you focus on anything but the head. If I had to rank my favorite boss fights it'd be 1.Malenia 2.Godfrey and Radagon 3.Morgott Godfrey and Radagon are so hard to choose which one is better, so I just tied them at second place. I like all of these because they are so precise. There weren't times, for the most part at least, where I couldn't see things or couldn't understand timings, or when I'd just really get annoyed with a move* Malenia really is my favorite. She's simultaneously mostly fair** while also needing you at your A game. *I did get annoyed at Waterfowl at first ** Malenia's main unfairness comes from her waterfowl, which is really hard to learn how to dodge because of the stagger. The move has a stagger hitbox the same size as the radius of the sphere made by her sword. That means that if you get caught in it you'll stagger, and then get hit by the rest. The third, fourth and fifth flurries are really well timed so you can dodge them. But the first two happen in such quick succession that if you don't get the timing right you're dead. And it's hard to get the timing right considering the large hitbox and how fast you die when you inevitably fail. She also can't stance break during some attacks, while her stance meter resets anyway, which made it a little annoying when she wouldn't go down for essentially no reason. I really like how she wasn't only staggerable, but you could knock her over completely with some attacks. When you're fighting a dragon the size of the moon or whatever, the only thing you can really do is stance break them. Heck, even Godfrey and Radagon weren't staggerable and they were about your size (well, at least closer than like Placidusax). There was one spell called Burn O'Flame which you get pretty late into the game, but it essentially meant I could duck under some of her attacked and hit her for massive damage, knock her down and hit her more. And I like waterfowl as an incentive to stay away, basically. When she got back up and I was far enough away, she would just slowly walk towards me, and it felt like facing against a rabid dog. Just knowing she was going to bite but now knowing when. This type of fight is a lot like Ghost of Tsushima, which is probably why I liked it so much. Punishing, draining, high damage and precise. Radagon and Godfrey are probably just the fairest fights in the game. Their attacks are telegraphed well and I wouldn't really call any of their attacks bullshit. Radagon has some AOE spam, but besides that they both flowed really well. Morgott is probably my favorite mid game boss ever. It brings back a lot of what you learned earlier with some twists. He varies between fast and slow while also not being too ridiculous for his size. I don't have much more to say really, he's just really good at everything a boss should be. He was a little underleveled by the time you get through Lyndelle though, so I would've liked him a little harder (at least with more hp) just so I could've fought him more. Least favorites are hard to rank. But id say it's probably (in decreasing quality) 5.Rotten tree spirit 4.Ulcerated tree spirit 3.Astel 1 2. Astel 2 1. Rykard I did play after the patch that added torrent to the Elden Beast fight, so if I had to guess Elden Beast probably would've been 2 or 3 on the list without Torrent The tree spirits are repetitive, but not horrible. The cotton ones though always got the worst arena, especially since their rotten aoe clears out a big area and forces you to back away, which can get annoying on a thin walkway like on the haligtree. Same with Ulcerated spirits, but they get even worse arenas and don't even get a good moveset. Like I said, Astel has camera and hit issues, I also don't like his constant teleworking and running away halfway across the arena Astel 2 is the same but with an extra grab attack and is annoying since I've already fought him Rykard is probably my hottest take. I cannot understand why people like this boss. It's a gimmick boss, he's constantly staggered by the gimmick weapon, has way to much health, and, on account of the staggering, barely does anything. It wasn't a snoozefest like, say, Tibia Mariner (which I didn't even consider for the ranking, although I should've) but it didn't feel like i was getting better at anything besides just pressing buttons a little faster. The one thing I did like was that he moves so slowly you barely notice he's on top of you until it's too late. One of my deaths was because I got stuck between him and the wall, which is really cool considering the entire serpent theme, which I would've liked more if they did something with it. I was shocked to learn that people hated godskin duo so much. I didn't love it, it was wierd, but I didn't find it impossible either. Granted I did beat malenia before fighting them so I just spammed scarlet anonia to rot them, so that probably made it easier. 3.Builds I've only played one playthrough so far, so ill try out different builds later, but for my first game I played a vagabond dual wielder, with minor faith and arcane for incantations focusing on fire, rot, and dragon incantations. For the most part this build was good. I went through the game underleveled and with between 18-30 vigor. That is a lot lower than reccomended. I did die a lot, but something I learned that mattered more than vigor in the mid to late game is damage reduction. Between armor and Talismans and spells,you can get a ton of damage reduction which essentially increases your hp by hundreds of points. If you have high vigor but you're still getting one shot, try equipping damage reduction talismans or using damage reduction spells. I feel like this is a lot more important later than vigor is, and the community focuses on it too much. I'm not saying there aren't hard enemies or that the late game doesn't have enemies that do a ton of damage, just that getting one/two shot is not the norm, even for a low vigor character. One of the things is I wish soulsborne games didn't treat greatswords and such like they're made of tungsten. Obviously they swing slower than Katanas or rapiers, but you can find videos of people swinging these massive swords elligently. I think it would feel better than every greatsword being treated like a final fantasy buster sword. One thing I want to say is that my build was good in some areas and struggled in others. And that's a good thing. It shouldn't be that every build excels in every fight. Otherwise you get skyrim stealth archers which are just the path of least resistance. Yeah, maybe shield users struggle with malenia, but I struggled with commander niall. Sure maybe I struggled with elden Beast and Placidusax but a mage probably did way better because of their ranged attacks. A mage struggled with Renalla while I sweeper her. It not only makes making a build more enjoyable, but it also increases replayability. Story: I won't post spoilers, but overall the story was surprisingly compelling. I know the story through item descriptions is a meme, but it's genuinely cool reading all the little descriptions and learning about the world. I like that way more than *charecter goes up to wall and explains the history halfway through the main quest* or whatever. Personally I chose Ranni's ending, but I get why you'd choose the other ones too (well, except a certain loathsome character's one). Not much more to say really. Nitpicks and little things: These aren't massive but I did want to say something before closing out the post. The game can be inconsistent with run backs at times. Most bosses will have a checkpoint right before a boss, and that's fine. But a couple times they won't for basically no reason. The two that stuck out to me are the Red wolf of Radagon and Renalla. They have run backs, but they're not endurance tests since you barely have to fight anyone. Renalla's literally has no enemies at all, so I don't get why I had to run back everytime, since theres a perfect spot for a grace right in front of the boss anyway. I'm kinda getting sick of Katanas being the best weapons in games. Katanas aren't the definitive best weapon in Elden ring, but they are some of the best. So much so two of them (moonveil and rivers of blood) had to be nerfed in updates. I get it, they're cool and were useful irl but they don't have to always be a thing and don't always have to be top tier. The game is beautiful of course, so I didn't feel a need to point it out in extreme detail. However the music was suprisingly lacking. There's only a few tracks (godskin apostles, the Radagon/main theme, Malenia's second phase to name a few) that really got my attention. Everything else kinda was just there, which is odd imo. Lastly, I just wanted to share this one bit. I had kept my charecter under a veil or mask the whole game basically, just for the stats. After beating the final boss, I took it off and kinda had a "despite everything, it's still you" moment (besides the glowing dragon eyes) which I really liked. This isn't anything big, but I just wanted to share it. Overall id say it's a really good game. I wouldn't reccomend it to everyone, but if you know someone who wants to play a game where they fight enemies in a dying world where they can kill dragons and take their power while dual wielding katanas, then probably reccomend them Elden Ring over Skyrim.
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I'm tired boss. *Boss kills me*
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Chroma Squad is a fantastic turn-based RPG that is both a loving homage to the Power Rangers, but also an ingenious look at the production of a TV series. Rather than fighting evil as the Crayon Box of Justice, you instead play a manager of a new Super Sentai show hoping to become the greatest show on television. It's a formula that works fantastically.
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Xbox controversially raised the base price of its mainline games to $80 in an announcement a few weeks ago. Now, it seems to be backtracking. Good, I say. A few weeks ago, Microsoft announced that the base price of its Xbox games at retail would hit frankly staggering $80, underpinning what has been an incredibly tough year for consumers and businesses alike with regards to spiralling costs. Whether it's supply chains being impacted by arbitrary trade wars or sticky inflation from Covid quantitative easing, the market has been relatively unstable for the past few years for a variety of reasons. In response, various businesses have put up their prices to varying degrees. Microsoft and Sony both raised the price of their Xbox and PlayStation hardware bundles over the past couple of years, and for a short while, it looked like the industry was poised to raise the base price of their mainline games to $80. It started with Nintendo's Mario Kart World hitting $79.99 at retail, and then back and forth over whether Borderlands 4 would hit $79.99 as well — it ended up being $69.99.
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Anyone running a 13x or 14x should test their PC using Intel’s stress test utility, especially if you have had crashes. It’s permanent damage and they will replace your processor. https://www.intel.com/content/www/us/en/support/articles/000005567/processors.html Also update your BIOS if you have those chips. There is a software fix for if you haven’t been affected yet
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Download Eden a Switch emulator as long as you can
cross-posted from: https://beehaw.org/post/22388618 > It's reported that the Google Play store entry of Eden emulator (a Switch emulator) is no longer available. We don't know the reason, but my educated guess is that Nintendo might have striked. I recommend to download current official clean builds and source code for backup, just in case you want to use it later. > > * Homepage: https://eden-emu.dev/ > * Downloads: https://github.com/eden-emulator/Releases/releases/ > * Source: https://git.eden-emu.dev/eden-emu/eden > > I personally still use last official build of Yuzu, even today (playing Tears of the Kingdom). I never tried Eden, but it might be useful to archive it, so I do not need to download builds of others if I can't build it from source for any reason. > > Here is a random article about this subject: https://www.androidauthority.com/play-store-first-nintendo-switch-emulator-3597451/
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  • Nate
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    2Y
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(Spoiler Thread) Your top 10 video game protagonist deaths
Expedition 33, the gem, made me think of this. There is no specific order, but my top 10 is as followed. 1. OG Aerith - the unexpectedness of it. Her kind heart and wonderful personality. And to be taken away like that. 2. Noctis - He grew on me during my 167 hours with FFXV. Him and his bros were inseperable. That final campfire hurt. 3. Lee Everett - Everything he did for Clem and then he goes out like that. He was a boss. 4. Dom - Marcus's bro. Seeing how pitiful he became in GoW 3. Death was a relief. 5. Ghost and Roach - WTF Shepard... 6. Gustave - I fell in love with his relatability. He was just this normal dude doing an inhuman task and he did it well. Made great bonds. Badass arm. And then... gone. 7. Zack Fair - The opposite of emo Cloud. This dude loved life and he sacrificed his to save his buddy. 8. Galuf - Went out like a Chad to Exdeath. 9. The Virmire sacrifice - regardless of whether it was Ashley or Kaiden, the fact that they were gone for good because of your choice hurt like hell. 10. Crono - Talk about a plot twist.
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The best example i can think of this is in the game barotrauma, someone once asked "why do you grief?" The question itself is best answered by Bartle's Multiplayer Psychology maxim. We all lean toward some aspects of basic multiplayer motivations: Socialites, Explorers, Achievers or Killers. If you don't have much 'killer' (defined as someone who gets their fun by causing a negative reaction in others) in you, then it's hard to understand that motivation. Of course, few griefers will admit to that need. No-one is 100% one motivation, but Our Explorers lean toward Engineer roles, our Socialites are Medics or Captains, while our Achievers and more balanced motivation players tend toward Captains and Security. This is the only way I can understand killers/griefers, as I struggle to see the emotional reward in the action.
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  • Makan
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What video games are you playing? What have you finished recently? What do you plan to play? - Video Game Discussion Thread #30
cross-posted from: https://lemmygrad.ml/post/8729535 > Pinging those that were here before. > > **Discussion questions:** > > *What video games have you played recently?* > > and > > *What are your favorite video game genres?* > > **Questions of the week:** > > *What games have you finished or "completed" in 2025 so far?* > > as well as > > *What do you think of the Switch 2?* > > and lastly > > *What would you like to see from video games going forward?* > > Enjoy the discussion!
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cross-posted from: https://lemmygrad.ml/post/9744151 > *Ocarina of Time* remake incoming (and probably by extension a *Majora's Mask* remake). > > They're probably going to somehow tie it to BOTW and TOTK by retconing some stuff. Nobody @ me, but I totally see that happening. Rauru will transform into his TOTK self in the Temple of Light, if they decide to put that scrapped temple in there. > > Your thoughts? > > Well, that's what I think, anyway. > > But yes, Nintendo is teasing a Zelda / LEGO collaboration and I suspect that this is just part of a marketing campaign for the new rumored (but not confirmed!) *Ocarina of Time* remake. > > Oh God > > Just make a *The Legend of Zelda* game that's a sequel to both *Ocarina of Time* and *Majora's Mask*, Nintendo! Do it, you cowards!
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> Following on from the success of the Steam Deck, Valve is creating its very own ecosystem of products. The Steam Frame, Steam Machine, and Steam Controller are all set to launch in the new year. We've tried each of them and here's what you need to know about each one. > > "From the Frame to the Controller to the Machine, we're a fairly small industrial design team here, and we really made sure it felt like a family of devices, even to the slightest detail," Clement Gallois, a designer at Valve, tells me during a recent visit to Valve HQ. "How it feels, the buttons, how they react… everything belongs and works together kind of seamlessly." > > For more detail, make sure to check out our in-depth stories linked below: --- > [Steam Frame:](https://www.pcgamer.com/hardware/vr-hardware/steam-frame-specs-availability/) Valve's new wireless VR headset > [Steam Machine:](https://www.pcgamer.com/hardware/gaming-pcs/steam-machine-specs-availability/) Compact living room gaming box > [Steam Controller:](https://www.pcgamer.com/hardware/controllers/steam-controller-specs-availability-hands-on/) A controller to replace your mouse --- [Valve's official video announcement](https://youtube.com/watch?v=OmKrKTwtukE). --- So uh, _ahem_. Yes. Valve can indeed count to three.
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Any interest in a Lemmy gaming Steam group?
I created it! You can find it [here](http://steamcommunity.com/groups/lemmygaming). Looking forward to seeing folks online!
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It all began with a copy of Animal Crossing Wild World, and it’s a collection of memories I’m sure I’ll never, ever, forget. Let’s discover them together, and visit my old towns too!
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Hey everybody, I'm trying to grow my audience and would really appreciate it if someone could watch my content and, hopefully, subscribe if they enjoy it.
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