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Joined 2Y ago
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Cake day: Jul 13, 2023

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The first Dark Souls was 2011. Diablo was released in 1997. World of Warcraft was 2004 and while you didn’t quite drop all your stuff and money you die you did have to run back to your corpse to keep from having all your stuff degrade and cost a bunch of money. The first Sonic was 1991 and getting hit makes you drop all your “money” and have to pick it back up.


The first ones I can think of is legend of Zelda and final fantasy, but I think there was also Adventure for the Atari before those even. The first Assassin’s Creed was 2007, Adventure was 1980


It’s really just poker solitaire with a bunch of math added to flavorful bonus cards, if you’re not really into poker, solitaire, or math it isn’t going to be the right game for you.

I have a buddy that hates RNG, mostly plays shooter games, he hates poker in all its forms because of the randomness but I feel like learning to deal with probably and chance are really good lessons that apply to broader life.


I’ve played through the first dungeon and I like it so far.


I remember spending weeks searching for a copy of it years ago, Q1 and Q3 were everywhere but I wanted to play the story of 2. I finally managed to find a copy but it wouldn’t work on my computer. Getting remade as open source is great news


It does feel like the battles are very player dependant until you hit high enough amounts of mobs. Keeping you back line protected is super important. It also does a terrible job of understanding special abilities for mobs or towns. For example there are some mobs with the special ability “immortal” where about 30 sec after they die they will rez, and each time after the chance halves. Using them as a front line with strong ranged is very powerful and can win fights the game says are impossible. Another one is the Pyre faction building, Infernal Gate. It summons units into battle for you based on how much it’s upgraded with sulphur. With just a few upgrades it becomes a practically non stop stream of free units that refreshes ever fight. As long as you keep your real units alive it’s very difficult to lose a fight after a certain point with enough upgrades.


There’s a game called Heroes Hour on steam that is like the pixel version of an expanded HoMM3, the over world and town building and unit recruiting is all almost the same, but the fights are real-time auto-battler that you can pause to cast spells or give directions to units. Really scratches the itch left by HoMM3


There’s a game called Heroes Hour on steam that is like the pixel version of an expanded HoMM3, the over world and town building and unit recruiting is all almost the same, but the fights are real-time auto-battler that you can pause to cast spells or give directions to units. Really scratches the itch left by HoMM3