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Joined 2Y ago
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Cake day: Feb 23, 2024

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Same, just finished last week the Return to Monkey Island, after 20+ years played the Cursed Monkey Island.

This series is something special.


Just curiosity, which region on the globe is that?


Thanks for sharing, this one was flying under my radar! There are a couple of things about monster collector games that I wish developers would improve, and I’m not sure how this one handles them:

  1. Balance is the core of any good RPG. The mathematics behind monster types, stats, and matchups need to be well-designed and internally consistent. If the numbers don’t make sense, the whole experience falls apart.

  1. Monetization can make or break a game. Please, no pay-to-win mechanics, no predatory microtransactions, and especially no gacha systems. A fair, upfront pricing model goes a long way in building trust with the community.

  1. If it includes multiplayer and PvP, design it thoughtfully. Competitive modes need careful balancing to prevent a small meta from dominating, and the community tools (reporting, matchmaking, etc.) should actively work against toxicity. Make it fun , with the option to challenge other using your full team (maybe 6 monsters?), normally they force you use max 3 or 4.

  1. QoL features are non-negotiable. Fast travel, box management, in-game encyclopedias, and autosave are small things that make a huge difference in comfort and replayability.

Thanks again, I’ll keep an eye on this one and the upcoming Nexomon 3!


That is really good advice. Thank you!


If you haven’t played Shredder’s revenge would you maybe choose Cosmic Invasion instead? I used to play Turtles in the arcade, and it was a lot of fun, but I’d like to see a modern evolution of it. I asked the other contributor about the graphics, did you feel that Shredder’s Revenge was a bit too pixelated compared to Cosmic Invasion?

I also looked at Scott Pilgrim, and it doesn’t really get my heart pumping. The aesthetic isn’t very appealing to me, and it’s not about nostalgia, because I actually kind of like the Absolum style. Absolum just looks like a more engaging game, and maybe even one that’s built more for single-player campaigns.


It is helpful. How do you feel about the graphics? I was checking some videos and Cosmic Invasion was looking a bit more polished.


This is more of a personal taste thing but I’m not a huge fan of the combo: Open World + Single player + RPG

If you have Open World and RPG, nowadays that calls a Multiplayer situation for me, otherwise is just a lonely journey. Despite the bad entrance and the distributors, I hope Chrono’s Odyssey has success, without the regular bullshit that we see in MMORPGs nowadays.

Nothing against to linear game + single player + RPG. Interested to see Phantom Blade Zero and Tides of Annihilation.


Is Cosmic Invasion a step up from Shredder’s Revenge?
I’m trying to find a modern beat ’em up with a low level of complexity and no RPG mechanics, so I can have light gaming sessions with friends and my wife. I’m considering *Cosmic Invasion*, but since it’s a recent release, it’s hard to get a good sense of it. If you had to choose between *Teenage Mutant Ninja Turtles: Shredder’s Revenge* and *Marvel Cosmic Invasion*, which would you get?
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the Switch is a bit lighter

The Steamdeck needs an alternative version smaller and lighter. Hopefully we see a variant like this in the future releases