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Cake day: Jun 13, 2023

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This says it well. I also like how the character’s fucked up backstory is inescapably linked to the fucked up backstory of the world he lives in. It it were just that he was a fuck-up, then it wouldn’t be as compelling. What I really love is that whilst he certainly is the victim of his own choices, it’s much more the case that he’s a victim of his material circumstances (rather like how I am currently still in bed due to a combination of poor choices, and material circumstances making consistent good choices very hard)


I enjoyed it because many RPGs are a power fantasy, where you’re an epic hero who saves the world. Some of them present you with a blank slate character you can shape however you wish, and whilst that can be fun, I find I have more fun when I’m playing a character with some history.

In Disco Elysium, you’re playing as someone whose history is fucked up, so good choices often aren’t an option. He’s not a typical hero, and he’ll be lucky if he can save himself, let alone the world — the world is even more fucked up than he is, riddled with scars from a long dead, hopeful era. Even though at the start of the game, both the player and your character have no knowledge of history, you can’t escape it.

A huge part of why I like it is because I can see what it’s going for, and I’m here for that. Even if I didn’t personally click with it, I think I would respect it for having things to say and committing to it. What’s an RPG that you have clicked with or loved what it was going for? If you’re not into Disco Elysium, then I suspect that your answer might be a game that would pull me out of my comfort zone in interesting ways.

“dialog choices appear to have been written by or for people with traumatic brain injury.”

I think this is a pretty harsh statement, but it did make me laugh, because part of why I vibed with Disco Elysium so much is because a couple years before, I actually bumped my head that I lost my memory and couldn’t even remember who I was.


I will always back you up bratan! You and I are bratannoi – brothers. Brothers fight. But when they’re done fighting, you know what they do? They party. They fucking party!


I don’t know whether it’s better, but every few years when I get a craving to play RuneScape, it’s coming from a place of nostalgia; Old School Runescape scratches that itch whereas modern RuneScape would not.



Despite not owning one, I really like the Steam Deck because I suspect it has made my transition to Linux far smoother (for a while, I dual booted because I was fearful that gaming on Linux would be difficult.)


“Guard labour” is a fairly new-to-me phrase that makes a lot of weird things about modern society making more sense.


You say it’s a horrible way to learn that this is a thing, but I actually find it weirdly sweet how when someone dies, people who care about the deceased or their work jump to share stories of how they had been impacted. It reminds me of birthdays; I have friends who I don’t speak to much, but their birthday prompts me to reach out and say “hey! I’m glad you exist”


Here is a super useful information thread. https://voiceacting.boards.net/thread/5286/get-started-voice-acting

There’s also a discord server attached, which feels cool and diverse in terms of what kinds of people are there — both hobbyists and professionals


I think you’ve excellently captured the difference here. I didn’t get heavily into Elite Dangerous, but on one of my longest journeys, I scanned a few things that no-one had ever scanned before. I didn’t discover any awesome looking space phenomena that would be worth sharing (at least, none that hadn’t been discovered before), but the prospect that I could was exciting.

Even just the idea that my name would be on other people’s screens if they came and scanned the same things I did, because we were all sharing the same world.