
That’s not the point I was making in the post. I was just showing what was happening with it. I’ve also been a paid subscriber to it on and off; my gripe with it is that it already takes about 5 to 10 minutes to queue into the service (Priority queue for paying ofc), but with this new system it will only start to add you to the queue after you watch the pre-rolls. If it played them while you were stuck in queue, that’d be no big issue to me.


… That’s not the point here. The point is that they decided that if they launched the in-game shop at the same time as the game’s initial release that they would get a bunch of bad reviews. This is worrying mainly for the fact that if they had this train of thought, that means that it must be super predatory.
Not especially.
A few years back, in November 2020, Bungie decided to vault all of the DLC before their most recent at the time (Shadowkeep); this was to both keep the game fresh and without cheesy weapons and whatnot, as well as to keep the game size lower. The thing is, those campaigns and raids that they vaulted? Those were the only Free-to-play aspects aside from the basic game modes at the time.
What I’m getting at here though is that because they got rid of those experiences, a lot of the story elements that were previously established with those campaigns were gone. Now the only way to experience them is to: a) Look at the in-game Timeline b) read the lore books in their tab, or c) watch YouTube for a good 2 hours at least to figure out what the hell the Fallen are, why the Witness is our Big Bad, and why Taniks always comes back.

I understand why you’re getting down voted, so I’ll explain a bit: although union members are able to leverage protest for a variety of reasons, that’s usually the last thing anyone wants to do. Negotiations are always the first step so that actors or whomever can still get paid, since while on strike that’s not paid labor.

Seasonal content is $12 a season, sadly (really dumb too since Silver only can be bought in $10 or $15 packs) but campaigns and their respective content stays in the game. They also have overhauled practically every game mode aside from Gambit, and occasionally have free weekends for DLC. Overall, it’s better in some ways and worse in others.
The Doom Eternal soundtrack was super delayed, and Bethesda/iD put the blame on Mick Gordon saying that he missed multiple deadlines to finish up the masters of the tracks. (Iirc they also fired him and hired someone new to make the DLC soundtracks) Mick Gordon responded a while after with reciepts that proved that they gave him practically impossible deadlines.
This is also drawing questions for what will happen to the Risk of Rain IP. Hopefully it goes back to Hopoo.