
The first game is very dated and not recommended to play. CDPR admits it themselves and wanted to do a rework of the game, but that was said years ago, and IDK if they did it or not.
You can play the 3rd before the 2nd game and be just fine, because the two story lines are not completely connected, only with references and side content. Same with the first in the series.
The 2nd game is much shorter than the 3rd, and is not open world like the 3rd is. I liked both games, and didn’t played the first.

Critical mistake thinking paywall is pay to win. There is a difference, one is locked, the other can open their wallets but don’t have to, but can. Any type of advantage that can be bought with money IS pay to win. The key word is advantage and can be applied to any view point, like ‘skipping’ and ‘easier’. A person that pays will always be ahead of a person that doesn’t, hence paying to win.
I mean, if you are trying to argue against this means you probably wouldn’t mind buying premium bullets in a video game, like a CEO, John Riccitiello, suggested. Premium bullets would be very convenient and make killing players easier! You wouldn’t need to grind levels as long with those boosts!
Rule of thumb is to ask: would paying allow me to finish the game faster? Yes means pay to win.

Warframe is the most p2w game I have ever played, and I don’t understand how people can say otherwise. Imagine you could buy the best pve gear in a mmo like WoW instead of grinding out raids. Warframe is this and then some. Resources? You can buy that. Skip crafting times? Yes. Buy boosters to shorten leveling and item acquisition? Definitely multiple versions. And the game still creates problems and sells the solution, the classic monetization of inventory space.
The game is very good, has an amazing story, and the movement system is the best, but it’s extreme p2w if you want it to be. At its core, It is a very grindy looter shooter which is severely monetized.

I play it a little from time to time and it’s gets boring quick. Doing the same meta events uncountable amount of times isn’t exciting. Also the lack of RPG progression has drawbacks, but great for casuals. The power creep is just buffing classes, some can generate all the boons in the game. Adding new maps every expansion/update spreads out the player base, an old mmo problem, making the game look more dead than in the past.
It’s a very good narrative focused game, but the balance is pretty bad. The game can seem impossible at times, especially when new, or you can make a build one shot the hardest bosses. If you over level towards the end of the game, you can miss out on cutscenes that happen in the middle of battle. Or miss out on ridiculous boss mechanics (throwing a building at you or forced party wipe mechanic). The music should win all the awards this year. You can listen to the whole OST on YouTube or Spotify, or buy on steam or bandcamp; it’s 154 tracks, about 8 hours total.