
Absolutely, it’s important to know what you like and want. Hell, lots of people work off vibes and go through phases where certain game types stimulate them, then fall off of those. Like MMOs and online FPS used to be my main thing, now I stick to single player story driven games. I’m not about to go loudly pout about how Stellaris doesn’t work for me and should be changed to appeal specifically to my wants, too busy with other games (and life).

If you’re not able to commit to learning new strategies and using game mechanics to adapt to a game’s difficulty, and experience it as the developers intended, maybe it’s not for you. You can always watch a lore video or let’s play by other gamers to get the story if that’s the goal. This is Dark Souls 2 all over again, and I will personally say as someone who initially hated it, then gave it another chance; When you persist and triumph through grit, the game leaves a lasting impression and sense of accomplishment that you cheat yourself out of with a difficulty slider. That’s my favorite game in the series now, which is a deeply unpopular opinion, unsurprisingly.
This debate pops up every now and then and my opinion remains the same, there are plenty of games that aren’t meant to be a challenge to choose from. Part of games that are built to be a challenge is being able to reflect on how far you grew in the process, and people hate to hear it but ‘git gud’ is a real thing for those who believe things worth doing are hard.

This just sounds like sour grapes whining paid for by Epic games who actually just want that to be them rather than Steam, despite Steam having provided the same service for free, consistently, for multiple decades now. The real offense here is PC Gamer attacking its primary consumer base (try to tell me the majority of PC gamers aren’t Steam users), so you KNOW Epic is paying a shit-ton for this manufactured consent and wish-casting. Counterpoint to this article: having more games that you want to play than you have time for, without breaking the bank, is GOOD actually, and other launch platforms only seek to enshittify YOUR experience for their own gain. Thanks!
Edit: grammar

They think it literally does not matter, and sales kinda reinforce this. The game was an enormous hit on release, but I think it gradually eats away at the faith of the customers as their experience falls to shit in the endgame where the rushed development is glaringly obvious. That’s gotta add up and will eventually have an impact cause they sure as shit aren’t learning the right lessons. Always remember the best outcome for the top deciders is the quickest biggest buck, and they will throw ANYTHING under the bus that challenges that. Especially thoughtful and rich game design which takes time and love to produce right.

Completely agree with this, and also fully expecting to see that with cars too. I’ve heard of some models with onboard computers and displays showing people ads at traffic stops, it’s wild as is. But I’m certain all those CEOs and owners fully believe we should just own nothing and be happy. Everything should be rentals or subscriptions to fully cement their parasitism. And then they act surprised when people feel crushed and desperate. I my humble opinion they should fuck all the way off.

Better not miss if you’re gonna come swing at the great. As a former Rocket League enjoyer who had Epic games shit up the game I bought BEFORE they got the rights; I say it’s physically impossible for Epic to fuck far enough off, but they can fuck themselves all the way to the event horizon of off and stare whistfully at the off that cannot be fucked. Forever.
Gearbox, fire your CEO.