
This is a good point. Another point I saw in an argument in the trailer comments. One person said there’s no way a generic ganger from a no-name faction would be able to hold a candle to the endless hordes and monstrosities crawling around Tertium. The counterpoint, which I really liked, said that if anyone there could stand against them, and be free of Chaotic influence, the Inquisition would be quite keen to bring them into the fold. A cool way to look at it.


I hope I’m still alive when this game sees the light of day. Not because I want to play it or anything, I just want to see Bethesda fans suffer. It blows my mind how many people, even in this very thread, still think Conman Todd is going to produce anything other than a plate of steaming horse shit. Take the rose colored glasses off and move on with your life.

I’m going to suggest a funny little game I’ve recently been completely obsessed with; HOLE. I don’t really know how to explain it. It’s a PvE only “extraction-lite” shooter. You drop into a procedurally generated map and kill your way through waves of dudes in suits. As the waves drag on, they’ll start showing up in body armor with better guns. You have to find your exfil point and charge it before leaving, kind of like Risk of Rain. Protip if you do end up trying this game out, you can pre-charge the exfil as soon as you find it, then leave it and keep going on the level. Just don’t get lost.
The loot you’re looking for is mostly currency; this comes in the form of dollars and data. You can use these to purchase upgrades for your base, and eventually your weapons. If you go “MIA” (get perforated by a Red Boss’s flechette slinging shotgun or cut to ribbons by the Blueberry), you lose 90% of these currencies. Some special things must be successfully extracted. Some things (namely weapon/upgrade blueprints) are permanently collected once you pick them up, even if you don’t make it out. I feel like they pulled a nice balance between creating a challenging experience but not making it frustrating.
Some things are “soft”; ammo is infinite, bullets are hitscan. There are “crunchy” bits, too. Your gun will occasionally jam. Your barrel will heat up, and getting it too hot will cause more malfunctions. The malfunction will always be an FTE/stovepipe, and you clear it by racking the slide or pulling the bolt. These malfunctions are less for realism, and more for inducing stress, but it’s a nice touch along with the backrooms-esque spooky vibes. The reports of the guns actually sound really spot on. Suppressors sound correct, and there’s even subsonic ammo to make them even better.
I think what this game really works on is the vibes. This game instills a very specific kind of stress no other shooter I’ve played does. It’s SUPERHOT without the gimmick. It’s John Wick the game. It’s SCP Mobile Task Force simulator. It’s quiet and spooky, then loud and angry, and back again. It’s listening for footsteps and voices, creeping up behind them, and getting away scot-free. Or maybe turning around and being face to face with a Yellow Elite in body armor and a juggernaut helmet. It’s mentally screaming “where the hell is the microwave??” at yourself while the chatter of gunfire closes in on you desperately trying to get a fresh mag in and clear the jam before they’re on you.
All in all, I seriously recommend it. It’s $5, and I’ve gotten 10x my money’s worth out of it.

Is Doom Beatsaber?
*edit: Dang, in retrospect I see how this comment came out wrong. I absolutely love the music from Doom, even though I’ve never played. So hearing that the music is lacking on this franchise specifically is a real shame, and I do mean that. What I meant, however, is that this little snippet of gameplay literally looks like an elaborate Beastsaber mod rather than actual Doom. With the movement, the wave shield with the color you’re supposed to hit vs dodge, the carefully timed attacks, it all looks like a rhythm game.
Haven’t watched the trailer, but it just looks like edgy knockoff Deep Rock.
*Good news, it’s actually edgy name brand Deep Rock, but worse in every way. I respected Ghost Ship for what they made, but they’re testing that respect with every half-baked spinoff they shit out while the real thing decays in neglect.

Yes, absolutely. It is both more technically engaging and less punishing than something like Stray. There’s no “damage” of any kind, including fall damage, so there’s no game overing to worry about. The one time I managed to “die” in this game, I had found a way out of bounds and then fell into the void. The game just put me back at my last spot in bounds, no progress lost, easy as anything. The only thing that requires any kind of skill is jumping and pouncing, and even then, only because the reticle takes a little getting used to. If we’re being totally honest, this game was made by one of the original Half Life devs for his children.
I haven’t picked up the Arbites yet, but there’s strong odds I snag the Scum right away. The mechanics on offer are so interesting and unique. Maybe I’ll be your ally some time so I can show you it’s features!