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Cake day: Nov 17, 2024

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Good. The combat was one of the weaker parts of D:OS2.

  • Late-game damage sponge enemies.
  • There are fundamentally two enemy types: weak to physical and weak to magic.
  • Goddamn cursed ground where you waste source points blessing it only for an enemy to re-curse it next turn.

With meme coins, the liquidity is dogshit. There’s no real market for sale.

If you sell the tokens piece-by-piece as you get them, you drive down the future price and might get less real money overall. Better to sell a big chunk at once.

Also, not every exchange has a wallet/custody system. It’s entirely possible for direct p2p trades to happen without any intermediate transfers. I don’t know if pump.fun actually does this.


OpenMW already uses the bullet physics engine. However, it’s not really exposed to the existing Lua API right now, hence Max Yari implementing physics separately in Lua.

Test footage of Oblivion assets loaded in OpenMW shows that physics like ragdolls or interactive objects is already possible.


A post 1.0 goal is to be a general engine replacement for many Bethesda titles. OpenMW would be a platform for other projects to build OpenOblivion, OpenNewVegas, etc on.


The server code could also be released as a binary blob under a proprietary license. No different from distributing any other piece of software.


I recommend The Dirty Dozen. It came out in the 60s, so you’re not getting Tarantino level gore. However, it gets so close to that line anyway.

spoiler

A horde of Nazis and their wives/mistresses get burned to a crisp and exploded while hiding out in a wine cellar. American soldiers are dropping grenades and pouring gasoline down the air vents.


Yes. Such a transaction would be legally classified as a service: You pay publisher a one-time fee for access to the right to play their game over a known period of time.