Imagine legitimately believing Bedrock is “ahead” of java in any way, lol - There are “features” that bedrock has, which are the REASON Java is better. None of the coins bullshit, better and more developed mod scene, none of the desyncing issues where you fall to your death on the server, but it looks like you’re standing on a pillar on your local client, etc.
It is, but that code is run through a scrambler that makes it more difficult to read for a human, but basically a trivial task for a computer to undo anyways.
So we’re just burning CPU cycles by scrambling it, and then just unscrambling it anyways – so Microsoft is just saying “why scramble it at all then?”
This should, in theory, make it easier for people with less experience coding, to read and understand what’s going on.

To create instead of consume. Mobile phone users are all tiktok brains who don’t have more than an ounce of attention and have lost the ability to create things. I know to someone who only consumes consumes consumes, that this would be a really alien concept, but PCs are there for creating things. They also do everything far more effectively than a mobile phone ever would.

Games should allow you to discover their features, they shouldn’t be telling you directly. That’s the cool part of figuring out a new combo in Mortal Kombat, etc.
They don’t give you a clippy tooltip that says “Press Up Up Down B A Down Down to rip this bitches head off!” – You figure out the combos on your own, or with friends.
This idea of every little thing having to be presented DIRECTLY to the user is laziness. There are ways to help a user discover things narratively.

I mean, it makes complete sense. Photoshop has had ‘magic fill’ for a long time and that’s basically just stable diffusion inpainting.
I’ve had a lot of customers of mine using AI tools to be able to create things they’d never have been able to hire anyone to do, or be able to learn themselves.
It’s really easy too, for an artist that only does 2D shading, etc - to convert their 2D character to 3D and get textures, while cleaning up and continuing the work. Sites like Meshy are really good for quick prototypes, and then you can swap them out later for fully produced models. Especially indie games where someone might not have the artistic chops, but they have the programming chops.

It looks grainy because it’s a damn TV and not a monitor. You’re not going to be able to tell the difference AT THE DISTANCE that you’re supposed to be using them at. Larger monitors are meant to be used from a farther distance away. TVs are meant to be used from across the room.
You’re that guy with his retina plastered on the glass of his smartphone going “I CAN SEE THE PIXELS!”

I’m starting to have a sneaking suspicion that putting 24G of VRAM on a card isn’t happening because they don’t want people using AI models locally. The moment you can expect the modern gamers computer to have that kind of local computing power - is the moment they stop getting to slurp up all of your data.
Being written in C++ doesn’t keep it from being reverse engineered in exactly the same way. All code can be reversed. It’s a little easier with Java because java isn’t turned directly into machine-code at compile-time.