I really like Unciv: https://play.google.com/store/apps/details?id=com.unciv.app

I gotcha, I get it being a kink, and you have a fair point in that public feedback helps call out the sort of things that aren’t made in good faith. I think I still like the idea of obvious hate games being taken down, but its always going to be somewhat subjective, so its hard to enforce that kind of thing without screwing over games that don’t deserve it.
Definitely not something payment processors should be in charge of lmao
Thanks for talking with me about this :)

So I think that’s all pretty fair, of course including the fact that it should all be legal too.
Does the paradox of tolerance concern you at all? The idea that if you let shitty people have a say they’ll eventually use the bit of tolerance you give them as a tool to take away tolerance of others.
Basically, in theory if you let the nazis have a political party they might win and ban all the other parties, so to keep it fair arguably you should ban them first.
Now applying that to games that are pretty obviously hate games, like the ones the other commenter mentioned, the raping women into obedience game, or a game where you kill a bunch of gay people, the implication is that those games should be banned.
I kinda just wanted your thoughts on the concept. Like for example a game where you play as a school shooter. All good?
Sorry if this is a little philosophical, I just honestly wonder where the line should be for the least amount of harm.

I’m aware, I promise you that, I’m not saying games make you violent or awful. That argument has been annoying me to hell and back my whole life. To be honest I’ve not heard the argument for video games made for porn games before, but yeah, fair. So yeah. I don’t like those specific rape/incest games, they’re kinda yuck to me, but you do you.
Out of curiosity do you think there should be a line? Where would it be? Maybe like only explicitly illegal content is ever removed? (I wanna say thats how ao3 works) Or is steam having final say your preference? What if steam decided to make changes on its own?
If I had my way, I’d just have filters and tags, and let steam manage their storefront. I might disagree on how they do it, but that’s up to them(or it should be). It just feels weird and loopholey that a payment processor is making this sort of overarching decision.

The main stuff I saw removed was related to incest and rape, not in a “it contains it” way. Somehow Corruption of Champions 2 escaped the ban hammer which makes me think those games probably took things pretty far, or were basically built to simulate assaulting people.
For reference, CoC2 is uh… Well when you lose in combat the enemy fucks you, and vice versa. It’s like a lot of fetish stuff too. So not that I know exactly what’s in the games, but I feel like you have to really be trying to outdo CoC2.
Edit: I’m not criticizing CoC2 btw, it’s fine. Its… I don’t wanna say tasteful but non con is like one of 90 things you can or cannot opt into. Idk how to put it. It’s an actual game that happens to have non con content I guess is what I mean.

There are specific games in steam’s case I’m very ok with getting removed, but at the same time its very fucked up that we’re in a situation where the world is beholden to payment processors. Ideally this would be a case where they go directly to Valve and say “hey we think you should take a look at your content policy and at these specific games” and Valve makes the call from there on where they want to draw the line.

Pokemon doesn’t have direct control of the mechanical system by which pokemon cards are traded. They also don’t get a percentage cut whenever a pokemon card is bought/sold on their storefront, and they don’t take pokemon cards as payment for games, software, and computer hardware. Valve facilitates, profits from, controls, and could ultimately shut down, these online casino spaces. They actively choose not to, and participate in using loopholes (see the xray scanner). Ideally, yes, the government fixes this. Realistically, any solution that isn’t going to take years, and be easily bypassed with a VPN, or just having your company be based in a “sanctuary” country, is going to lie with Valve. Either self enforced or forced by the US govt, they have the means to kill gambling easily because they control the accounts involved, the systems used to trade said items, and the virtual currency players earn. Even something as simple as adding age verification would help. They don’t have to stop, just accept responsibility for having an in game slot machine that spits out items that have real world value, and follow laws and measures to protect minors.
So yes. i hold Valve, a massively profitable company directly facilitating and profiting from its illegal gambling industry to the point where the casinos openly sponsor pro teams to a higher standard than the company that prints pokemon cards, which can be bought and sold and gambled with like any physical good in a physical game of chance.

He did say govt should be involved, and I’d agree generally. Gambling and gambling lite like lootboxes need regulation to die, but Valve is also a massive company running the biggest game storefront in the world, and they don’t need the money from the lootboxes and cuts from selling and trading. They aren’t in direct competition with most game creators, they compete with other storefronts, and it isn’t even close. They could fix this relatively easily and it would barely make a dent in their finances.
They could also leave the lootboxes and gambling up, and just implement an age verification system, one that locks you out of trading until the account is verified 18 or older, and add other tools like locking yourself out of trading or opening boxes similar to how casinos allow you to blacklist yourself for your own good.
In terms of a relatively quick, relatively painless, realistic fix, with a decent timeframe, valve makes the most sense, and they can fix this extremely easily compared to getting every government in the world to agree, implement, and enforce regulations. Ideally, yes, governments fix it. Realistically, kids are getting addicted to gambling and having their lives ruined right now, and valve has the power to stop it. I think it’s fair to ask, and expect a real answer, yes or no.
I prefer steam, I’d like to be able to choose what platform I buy a game on. Outside of just not wanting a 5th launcher because I hate having a billion launchers, Steam has many features the EGS doesn’t have. Free cloud save backups and screenshot backups, steam workshop for mods, remote play together, game streaming, etc. I also really like steam having player reviews too.
-Valve didn’t kill ownership it was already dead. DLC has been pulled, and games delisted, as well as games made unplayable by server shutdowns. They just happened to be the platform who told you to your face what you were getting into while everyone else lied and said the game was yours until it wasn’t. They also say they’ll provide downloads for a time if they ever shut down, but if you want that long term guarantee you’re probably better off looking at GOG and some kind of data storage for the installers.
-Origin is shit and I hate EA/Origin exclusives too, but it’s basically a launcher for their own games which I understand, but still prefer steam to be included too, so much of the time I avoid EA games (i avoid them for a lot of reasons tbh)
-Battle.net started as a unified launcher for blizzard games, which sort of made sense as they never worked with or were involved with steam, and many of their games were disc based or had its own installer. Subscriptions specifically I don’t think existed with steam for a while so that was sort of a complicating factor. Still wish their games were on steam, but it sort of made sense at its inception.
-I don’t even use the microsoft store unless forced to, I find it annoying and bleh. They’re forcing more games to it and it’s shitty too.
-Epic is annoying, but it’s a special kind of annoying because for many games early on, they would announce steam as a supported platform, some even sold the game on steam, until they changed to Epic exclusives. I think Fall Guys was one example. The bait and switch really lost them trust with a lot of gamers and you’ll find the attitude towards them can be pretty bad because of that history.
Add in that many of the games aren’t published by them, they just threw money at the publisher or devs to make their games epic exclusive. This can be good for developers, like an upfront investment, but sucks for gamers who like to keep things somewhat unified in terms of a game library. Especially when you already have to deal with 5 other launchers, another arbitrary one is pretty annoying.
If you’re wondering why people want their games on steam, look at the features. Free cloud save backups, a decent amount of free screenshot backups, in game recording is new and pretty neat, achievements, community marketplaces, frequent sales, family sharing, steam workshop for easy integrated modding, discussions and guides for all your games, early access games, built in friends, text chat, voice chat, remote play together, game streaming, etc.
TLDR: It isn’t an “oh epic stinky just because” situation. The Epic game store simply doesn’t have feature parity, bait and switched gamers multiple times with exclusives after games were advertised as being on steam, and basically survived on throwing money at devs to put their games exclusively on EGS, at the expense of the people who want to play those games on their chosen platform. Doesn’t shock me that they don’t have a lot of positive PR in the community.
I played this with some friends. I’d say if you want to try it, get it on sale and mod it. Mods add a bunch of stuff like balance changes, new skills, etc.
Just be aware what the shortcomings are and understand that the devs have a history of overpromising and under delivering. If you like the game as is, nice. If you’re buying for future features then you do so at what I consider great risk.
I adored dishonored, I played through them a couple times so I could see both endings, and I felt like it provided a really different experience.
I especially liked how you could do ng+ in dishonored 2, meant I could replay it as the other character with a bunch of free upgrades and unlocks to get things started.