But it’s not hard to find examples of similar games that don’t reach server-crashing levels of popularity. Axiom Verge, for one. Beautiful art, runs on anything, affordable, no modern fuckery. It’s also a metroidvania. Not to imply it’s a better game, but I personally enjoyed it way more than Hollow Knight.
I’ve decided amongst this push to $80 games that even $70 is too rich for me. With very few exceptions, the only launch games I will allow myself to buy will be the $40-50 ones. Otherwise I will just wait until the $70+ ones that interest me to get there on their own. If i lose the urge to play them in the meantime, oh well. Money saved.
There are just sooooo many great games out there at much better prices.

Sony has a nice headset, but it’s more of a whatever than a serious evolution of the industry.
This sentiment exists because Meta sunk gargantuan losses into engineering progress that the burgeoning VR market couldn’t possibly have managed naturally. If you took meta and the quest 3 out of the VR picture entirely, I believe the psvr2 would still be a good bar for where high quality, affordable, modern VR would be. There would be no outstanding AAA VR meta exclusives, but who’s to say a few of those might not have been made anyway? On better hardware and non-exclusive, no less.
Furthermore, if all those people who opted for Quest 3 when choosing what to buy ended up on other platforms, the incentive for developers to develop VR features for their games wouldn’t be restricted to mobile only and on a terrible store front. I think we would have seen a lot more studios take the Resident Evil route and add VR modes to their games because the VR audience would be on platforms that would require less compromise, and it would be larger than it is now. I believe we would have had fewer, but much better games in VR by now.

Last I heard they’re actually doubling down. They were supposedly shifting away from games in a push towards more comprehensive Horizon Worlds integration. Like it will no longer be an app you launch but rather the environment you enter when donning the headset. I heard that a few weeks ago, though. It might be outdated already.
The black samurai dude is already prevalent in Japanese pop culture. The folks going around saying that’s the problem are just confused and dumb. There’s no real issue there The issue lies in how things are portrayed that make the game look not distinctly Japanese, but more western “Asia wonderland”. I lived in Japan for over 10 years, I have Japanese family, so I pick up on some of this. It definitely gives the vibe of a Canadian studio did as much “Japan” ™ as they possibly could without having to actually go there or consult genuine professionals on cultural nuance or visual identity.
I say this as someone who has only seen promotional materials and not the game itself, though. So the game itself could prove me wrong. And I don’t care if you enjoy the game or not, I’m just sharing why it kind of turns me off.

Not a fan of whatever that D-pad is. I’m also curious about the battery life.
Thrilled to see twin touchpads though.
The more handheld PCs get made, the more I become aware of just how ahead of the curve Steam was with their deck design. I actually thought it looked gaudy as hell when it launched, but since using it, I can’t get over just how unexpectedly handy anything is. I just wish there were better haptics, since I’m kind of a sucker for that kind of stuff.
Then it seems that Nintendo is also in the extreme minority by claiming this guy’s efforts have done them any harm. How they won this is beyond me.