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Cake day: Aug 03, 2023

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I have the impression that being “good” at the game wasn’t even a concern back then. I remember a lot of players being completely unbothered about their own character levels and wealth. Players were busy building communities and driven by small and personal achievements. Sometime I wish gaming had remained niche and never reached the masses. The early 00s was such a sweet spot.


Normal feels like I am controlling the vision frustum (where I want to look at), and inverted feels like I am moving the camera itself, as if it was a physical object. I can play both but I definitely have to remind myself what I am trying to control when making the switch.

I vastly prefer non-inverted, because I like the idea of just pointing where I want to look at. I hope it makes sense. All of this apply mostly for games with orbit camera.



Fair enough, this is an atrocious billing system, but I I firmly believe that this is simply a gimmick to get around charging royalties without calling it so. Maybe I am biased, but the people working at Unity are not monsters, and I believe the employee who posted publicly and stated that the people implementing this system made sure that it would be under-reporting installs is speaking the truth. I think there is this misconception that Unity is simply gonna fire an event for every install and charge you directly for each report, but there is no way that this will be this simple. In all likelihood they will use this to keep a list of the popular games, and the actual fee will be based on heuristics like estimated sales and whatever other analytics and ads generated by the game clients. Sure it is a “trust me bro” system, yes it’s bad, yes it could be abused, I think it is fair to call it out and ask for a more transparent system, but deep down I just don’t believe that Unity is evil and did this to abuse the developers.

In all likelihood THEY will be the one forced to under charge, and really they’re doing this to force you into their ecosystem so it is likely that they will reach out the studios individually before incurring the fees. The whole thing is worded in a way that past a certain level of success, they will charge you royalties unless you play ball with them and serve ads and buy in other services. I would not blame anyone for calling it scummy, but I think it is important to understand their motives, they want to force your hand to use whatever they’re selling. The installation fee is just a smoke screen, they have nothing to gain bankrupting studios by making up numbers. Of course, this is just my own take. I think I have a fairly good understanding of how they operate, but I could be wrong.


Finally an article that goes beyond the drama and misinformation. It is not just about the new fee, which realistically is nothing compared to what you would owe epic for the same level of success.

What sucks is the shadiness and the deceptive nature of it all. I am sure the executives felt really clever and thought it would almost fly under the radar After all, they managed to spin this as not-a-royalty after years of boasting that Unity wouldn’t have any.

The new changes are essentially this :

You’re forced into going with the pro or enterprise license past a certain revenue (which was sort of a thing already).

You’re forced into serving Unity ads, or else you get charged a some royalties, which realistically should still be less than what UE charges.

You’re forced retroactively into it, as they deleted the old TOS behind the scenes.

They’re definitely not being upfront about their intentions, and due to their complete aversion to mentionning the word royalties, they managed to deceptively make up a lie that sounds worst than the actual truth. Even though this is a move targetted at multi-mullion dollars productions, actual students and hobbyist are now worried about being charged per user downloads, which is not happening.

It is sad to see, Unity went from being owned and operated by people who truely cared. I worked there for a number of years and most leaders and employees truely believed they were a force of good in this otherwise shitty world. It is crazy how much the company changed in just a number of years/months. It sucks, and whoever ended up in charge robbed both the employees and the users of something great.

John was a smooth talker, and even as the company was turning corporate and seemingly stepping on old values, he was very good at making sensible arguments and justifying the company transformation. I can’t help but feel deceived now. Ultimately I left the company because I disagreed with so many decisions. Virtually my entire backlog was stuff I disagreed with and I just couldn’t justify waking up in the morning. We’re long past the “Users first” slogan which made Unity so popular with indies.


So better go bankrupt and lose your business and everything you built right now without trying, right? How pragmatic.


Calm down. It is a shit move and a break of trust but very, very few business will be bankrupted by those actual fees. You guys here are outraged but you have no stake in this, it is easy to claim that you’d burn your company to the ground to get rid of Unity, but there is a reason why only the rich indies are going to ditch Unity short-term.


That is just reductionism. The post above yours went above and beyond to explain why they can’t just change the engine. For a lot of business it would mean bankruptcy now. So you understand that given the choice between bankruptcy now or maybe being squeezed again by Unity later, the latter is still more an attractive option, right?


Too early to tell, but it could signal the start of a trend where developers and game studios at least entertain the idea of having a look at other engine before going with unity.

Don’t underestimate the sunk cost of Unity. The commitment to Unity it big. Unity is taught in game classes, people are formed and specialized in it, and you might have years of in-house tools which you couldn’t re-use.

I can see hobbyist switching and game studios with games that are easy to port, like arcade-style 2d games. For a lot of studio switching is a real risk of bankruptcy, more so than the extra fees. It will take more than a few days for Unity to fall, or even have an “exodus”.


I mean, losing the Twitter brand recognition is such a bad fucking move that I bet a lot of people are more than happy to indulge him in the name change. He paid billions in for the brand and basically just decided to make a generic website out of it.


Yeah, somehow it was just declared over. I hate the conspiracy crowd as much as the next sane person, but it is pretty crazy how quickly the public opinion can be manipulated regardless of reality.


We might as well been coworkers. Crazy just how sheepish all the big execs are. Productivity was supposedly up at the peak of the WFH policies, but now suddenly it is so important to go back even though there is not enough room for everyone.

I don’t miss being crammed into a pretencious office being surrounded at arm length by 5 other people, some of which at loud as fuck and spend their days on zoom. I really won’t do it anymore, I don’t care if I starve.

45min commute which cost over a hundred per month and still require me to walk in shitty weather, already soaked in sweat half the months of the year, so I can walk in and plug my shitty laptop on a dock and ultimately still have 99% of my work done remotely and on zoom on my shitty webcam because half the office is home and three quarter of my colleagues live in a different country.


It is now objectively a worst product for the people who paid full-price. They retroactively made all the previous skins very hard to obtain, and you no longer get new heroes without paying or grinding. That’s it, that’s Overwatch 2. Everything else has been canned.


Here’s how to monetize 100%% of your playerbase :

Charge a one-time premium to have access to the game forever at a reasonable, region-adjusted price that the average worker can afford, and then fuck off.