
But there was a level entry form. So he entered it, but then disqualified it? Or someone else entered it on his behalf?
Ahoyo hosted, and lots of creators were invited to submit. When Ahoyo discovered TASing tools for WiiU, TTH was his way of showing it off. With a tendon issue, they couldn’t make and play a hard kaizo level anymore. So, yes, Ahoyo entered TTH themselves, then made sure it was disqualified. The point was for people to see the playthrough and accuse it of being a TAS, which would be the reveal, as per Ahoyo’s message. The viewing of the levels with the judges was live streamed, so the audience was supposed to see the levels and call it out, too.
Then no one noticed, and the TAS tools seemed to have died out. <strikethrough is broken for me for some reason, just assume some nonsense here>
Edit: My bad, I heard talk of TASBot trying to get their jank tools to work for WiiU, I didn’t realize this but someone has already cleared TTH with TAS. Just those streamers going for last 7 days of RTA clear attempts.

If he didn’t want to sabotage their task, he should have admitted it right away when he uploaded it.
Admit it to whom? The 10-15 people that made up 0% way before Nintendo ceased allowing uploads, back when Team 0% was another meme team?
You have strong negative opinions for someone who doesn’t seem to have any grasp on this community or the timeline in which this took place. No one told Ahoyo that their level was the last until they asked them if it was TASed. Ahoyo isn’t streaming nowadays, and isn’t spending their days going to streamers who played a game he played to see if one of the millions of levels was theirs.

Ahoyo “confessed” as soon as people contacted them and asked. They were also a very well known member of the community, it’s not like 0% was discovering TTH, especially after we all saw bombs5.
Besides, since when do we not allow TASes in the Mario community? It is “faked” at a stretch of the word “faked”. There are plenty of faked SMM levels where the creator cheated the cleared for upload flag. TTH is completable.
Am I understanding that he entered it into a competition, too?
I feel like you aren’t even half assing reading that paragraph and trying to take it in the most negative light.
Ahoyo hosted a contest where people showed off levels, and TTH was disqualified by themselves.

It’s *less about shitty trademark or copyright laws, and more about Nintendo.
First off, in all of your posts, you really don’t seem to realize that trademark has nothing to do with fan fiction or recreations. Not a single project that anyone has referenced has attempted to mimic Nintendo’s name and brand to sell a product. Zelda is trademarked, yes, so people can’t sell video games with “The Legend of Zelda” name- which has no bearing on this article or the work cited.
Second, the statute of limitations doesn’t go back three years to some arbitrary date, it goes back to when the alleged crime or infringement occurs. So if someone begins selling a TLoZ knockoff game, they have no grounds in court to say something dopey, like “well actually I started thinking about selling Zelda knockoff games five years ago, so even though I just started last month it is out of the statute of limitations”.
Third, from your list of shitty companies making it the norm, try Valve, who actively gives permission for people to mod and remake their games, and even allow the selling of remakes on their own platform. Or try Capcom, a Japanese company who has never attacked a fan game and still has full control over its IPs. But I digress, not being the norm has nothing to do with this.
If the laws surrounding copyright were suddenly and drastically changed today, Nintendo wouldn’t change their stance or their scare tactics. They don’t have to do it, they aren’t losing out on sales from it- and if modders had the ability to stand up for themselves in court, I don’t believe Nintendo would win even a notable amount of cases.

I’m not claiming that the law governs this under free speech. I simply think that free speech is worthless if it’s only in places that go ignored.
So why are you forcing Nexus Mods to host this content? What does this have to do with “corporations aren’t people”? Why even bring that comment up?
If a company is thousands of people, what is private about it?
This is just more non-sequiturs. First off, private in this context is privately owned. It doesn’t matter how many people work for them, nor how “secret” a “secret” is if you tell it to everyone (which isn’t a “secret” to begin with). Second off, Nexus Mod’s work force, including community management, is thirteen people.
What you think your free speech should mean, and what you think your country should do with mass media/popular social media has no basis in this conversation.

In the entertainment industry, there are not a lot of real competitors, if any.
I can’t think of any scenario where Microsoft makes something, and any reasonable human would think "well, it’s too bad Activision Blizzard isn’t still making games on their own, it sure would have increased the quality of "

Found this while looking around, he either did or did not say it in an interview with The Guardian in 2001, but it was also said by some people a few years earlier.
I’m not entirely convinced, having read the quote from The Guardian in an interview they did with Miyamoto, you’d think that’d be proof enough. People in the associated Twitter thread really decided that it was just unsourced.

Great, so you are not just an absolute moron, you’re a hipster, too. Am I supposed to care?
So you are looking to cry at the top of your lungs about anything you can see, but even though Valve allowed you to play an old version of the game, you start whining that their support “isn’t convenient enough”? Dota 2 went from Source 1 to Source 2, had gameplay changes, everything sans a name change, but that goes under your notice. Valve changes “CSGO” to “CS2” with a big update, and suddenly your brain overloads and you throw tantrums.
The gameplay is closer to the last version of CSGO was than that same version of CSGO to a few years earlier.
The game modes are closer to the last version of CSGO than CSGO had at launch.
Valve is still working on it, we knew not everything would be here. But, once again, you clearly don’t care. You called it stupid, when I pointed out it was convenient, you just repeated that it was asinine. When I pointed out that this has more backwards compatibility than any of the other DOZENS of CSGO updates, you ignore it, because it goes against your stupid made up argument that you repeat ad nauseum, wailing like a child.
tl;dr you aren’t even a troll, just a waste of space and time claiming to be a human being. Get blocked idiot, lol

They didn’t really “kill” CSGO, though. You can still play it. Just no matchmaking.
Asking people to give up their skins in CSGO and go to a new game was never going to happen. Instead they made a patch and generated hype for the game as a new name, while supporting Source 1 servers. To think that if they didn’t do a name change, people wouldn’t be whining so much.

It’s the same fucking product. It’s a new engine. We’ve been waiting for source 2 in CS for years. Dota 2 got treatment early, and despite the toxic culture it has, it still didn’t generate idiots like you. When they added the revolver did you also spend weeks whining that they removed the old CSGO and that you could never go back?
Everyone puts old builds in “betas” if they are available, so clearly not stupid- which you didn’t defend, you just restated as if it was a fact. They never “took it away”, they updated the game, and they left the old content available.
The fact that you think you are explaining anything while constantly spouting the lie that “they took it away” is moronic and obnoxious.

Steam still connects you to custom servers, and Valve still allows you to download the server hosting software. The part that went offline- rather, moved to CS2, was the matchmaking client.
The workarounds to WC3 require you to leave Blizzard designed software to third party support. I don’t recall WC3 ever having matchmaking, but the server browser and hosted game list were taken completely.
So, not for lack of trying on Blizzard’s part.

If you allow technical nonplatformers in there (Hollow Knight? If you are into Metroidvanias, play Super Metroid, it has great music. Also, Axiom Verge.) I could go up and down my various game collections for a while.
But in spirit of the actual question, here’s one that I don’t think anyone else here will recommend: LOVE. Simple, short, lots of room for mastery. And I like the music.
If you are a fan of the classics, the SMW modding community is huge. We have a wide variety of difficulties, and most modern hacks have all custom music- in engine, playable on console, ofc, so it’s all 16-bit.

More confusing accounting that I’ve never learned, and probably never will.
At first I thought it was because of direct/indirect ownership. But what is the point of “5. Amount of Securities Beneficially Owned Following Reported Transaction(s) (Instr. 3 and 4)” being 3mil with no transaction, but the 2000 stock transaction showing they owned none? I see nothing on the form or in the definition showing that direct or indirect ownership show be reported differently. They are all owned by the ‘reporting person’. But clearly this is all me just not being able to read how they filled it out.
I agree $80k is nothing to $100mil, I do believe that if they have 3mil of securities, then it doesn’t matter, no matter how high or low the securities are worth. I disagree with the idea that automation makes it not suspicious, though. If the stocks were all automatically sold off, then the company devalues itself afterwards, it has the same intent and outcome as any other insider trading.

The information in the article is from here:
Having the scumbag of a CEO in the headline may have been a mistake. Riccitiello sold the least shares in the recent transaction history of the company. Also, I don’t know where you get your "retaining over 3000000 shares’ from. The source says Riccitiello sold all his shares in his possession.
The article mentions two others:
Tomer Bar-Zeev who sold 37.5k shares on 1st September, for around $1.4m. Shlomo Dovrat, meanwhile, sold 68k shares on 30th August for around $2.5m.
Bar-Zeev sold 37500 shares of ~1300000 owned on automated sell. That’s a factor of ten and a fair bit away from 2k sold from 3 mil, but that might be normal. It was automated, after all.
Dovrat’s transaction is mostly the same, roughly double the shares sold and roughly double the shares owned. However, it was not automated.
I believe the article mentioned them because they sold the most, but they clearly weren’t taking the amount retained into account. The third most sold, however, by Robynne Sisco was a sell of 25768, retaining 14700 (sold ~64%).
There are a fair number of other sells, but if the Bar-Zeev and Dovrat sells don’t look suspicious, nothing else will stand out.
What does seem a little odd- and I have no idea if this is at all unusual- is that in the last twelve months, more shares have been bought than sold (net shares almost 10,000,000), and in the last 3 months more shares have been sold than bought (net shares almost 3,500,000). In the last 3 months, the number of insider traders is a little over 1/3 of the amount of insider trades over the last 12 months (under the assumption it should be about 1/4). All of the insider buys seem to be the options granted for working for Unity. I assume it isn’t too odd for the board of directors to sell and never buy, but they have increased selling a fair bit in the last 3 months, and it seems specifically the last two weeks.
Assassin’s Creed Rogue was a hidden Black Flag 2 that came out when Assassin’s Creed Unity came out (Unity was a new engine for new consoles, but Rogue was a throwaway remix of the older game for 360 and PS3).
I recently went back through Black Flag because Ubisoft added Steam achievements to a select list of their old games, which I’m a sucker for. The game was fun to play again, tons of fun, so I’d imagine Rogue would be good, too. Although I have a friend that likes Black Flag that swears that Rogue was boring.
Although, a warning, Ubisoft cucked me in getting achievements because they actually removed DLC from the clients. You actually cannot play them without modding, and even then I’m struggling to get content that I paid for. That’s a small portion of the game if you don’t care about achievements, but it’s still something to watch out for, ESPECIALLY if you plan on purchasing the game. They sell Freedom Cry, one of Black Flag’s DLCs, separately now (might/might not have sailing in it).