F R Y D

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Joined 1Y ago
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Cake day: Mar 08, 2025

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Personally, Mario Kart World, Kirby Air Riders, and the next Pokémon is enough to get me to spend $200-$300. Altogether though, I’m looking at $710 pre tax. That’s just too much for me.


I’d love to get a Switch 2, but $500 + $70/per game is just too steep for me.


Yeah. Not because they were dying for a new crpg, but because they heard it was the highest quality game to come out in years. I don’t think most of them would buy a hypothetical BG4 and a few have already said they wouldn’t.


It’s anecdotal, but a lot of my friends got bg3 simply because everyone said it was such an amazing, well made game. Most of them never finished a run and said it’s good, but not for them. I actually think it’s not impossible that the genre really isn’t that popular and the game performed so well because most AAA games aren’t made with that level of passion and creativity anymore.


I love Magic Pengel and Graffiti Kingdom. First is a turn-based JRPG, second is an action platformer. Both share the same gimmick where you collect materials to make the characters you play with the clunky in-game 3D modeler.


  • Nier: Automata
  • Kingdom Hearts
  • Super Smash Bros: Melee

If you want a pokémon game without new things, why want a new pokémon game? That doesn’t really make sense to me. I don’t think most of the gimmicks they’ve made have throughout the gens have been very good, but I appreciate them for the splash of novelty and I just ignore the ones I don’t like because I know they’re not permanent. I almost never tera-ed my mons in violet, I just grinded levels and planned my party like I have for 20 years.

By open world, I meant being able to travel through most routes and towns without a black screen or loading screen.

That said I wasn’t making a quality statement. I was comparing the most recent game with the first and I don’t know how there would be a significant market for a much more clunky version of an existing game with a huge chunk of features removed.


I definitely think the quality on the 3D models could be better, but I think the move to 3D has made the game more immersive and things like the size variations are charming details that makes “your” pokémon feel more unique. I was mainly questioning whether a product like that would actually sell well enough to be worth the effort, not making any statement of which is superior.


I’m not totally sure what that would add to the experience. The core battles are still the same, just with more added on. I like pixel graphics and old gameboy music, but I don’t see why people would buy it. It’s seems strange considering it would be the same game as before, but less.

Pokémon: Violet except: it’s 2D, scarcely animated, without double-battles, without shinies, without several types, without terastallizing, without the open world, without the rideable legendary, and so on.

That was me imagining it if it were limited to gen 1 gameplay. Maybe there’s a case to remake regions in like a style like emerald, but I still think it’s just a game that already exists but with less.

If you don’t know about them already, you should look into pokémon rom-hacks. Some are kinda like what you described, but they add their own twist like changing the story, adding new types, or adding newer pokémon or mechanics. A lot of them are really well made too.


The Binding of Isaac is already a famous title that has influenced so much of the roguelike/twin-stick-shooter genre. This game has permanently altered my taste in video games.

The game I’ve enjoyed as much as TBoI is Tiny Rogues. It’s much smaller, but still fantastic with rich build variety while never losing the need for skill and good reactions.

Stolen Realm is a turn-based tactical RPG that takes place in procedurally generated dungeons that play like little roguelike runs with overarching character progression. It’s multiplayer, but you can also just control up to six characters on your own too. It does eventually feel pretty repetitive and there are points that seem impossible to win, but it’s a unique game where you continually build that roguelike power fantasy and just progressively become more powerful to the point of it feeling game breaking.

Going Under is an adorable roguelite where you fight through various levels themed around a blend of corporate stereotypes and fantasy creatures like a crypto company run by skeletons or a delivery company run by goblins. The combat is a vaguely souls-like with an emphasis on weight and timing, but your weapons are office items found in each room that break down very quickly.

Webbed is a cute puzzle/platformer where you play as a little spider on a quest to save your spider boyfriend. The main gimmick is that you can shoot webs to create platforms, pull things, attach things to each other and more. It’s a short and sweet game that’s still decently challenging. It’s the only non-roguelike indie I recommend and it’s that good that I love it despite it being in a genre I rarely play and almost never finish.


Nosgoth. An asymmetrical, team based shooter where you played as either vampires or vampire hunters. The vampires had more health and mobility but were only melee while the hunters had range and utility. It was buggy and imbalanced and I loved it and clocked like 500 hours before they shut it down.