An Indie Developer working on games in my spare time. Also love Theme Parks, Lego and Cats!

https://zenfaproductions.com/
https://store.steampowered.com/developer/zenfa

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Joined 1Y ago
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Cake day: Nov 30, 2024

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Waned to post that this little indie event is now live on Steam. Mostly focusing on Idle, Incremental & Cozy like games that I am taking part in.


From desktop pets to incremental idle loops, this curated showcase brings together the coziest indie games of the year. Including new demos, fresh releases, and special discounts.
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The custom Bullet Heaven festival is back again this year, this time with a midweek Steam featured deal. Event lasts till Dec 11th. I have a game taking part of it as well (Rocket!). Wanted to help share the festival with others.


Enter Bullet Heaven Festival, a reverse bullet hell celebration. Unleash relentless projectiles, upgrade abilities, conquer foes, and ascend to ultimate power!
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Thanks! I had no graphical abilities, so was fun hand drawing these abstract things and all the various colorful maps haha


I entered Nintendo ecosystem on the Wii U via the “Nintendo Web Framework” program, which was for Unity/HTML5 devs (My games, even the current Steam ones are HTML5 code). Actually, getting into the program was pretty easy. (Maybe a little too easy with some questionable devs posting petty stuff in the Nintendo private dev forums lol).

The Wii U devkit cost $2,000 which didn’t have to be paid back for a year (helped a lot). The whole Nintendo Lotcheck process was def the hardest part. A lot of paperwork (excel docs) and setup required. Plus once you compile & submit, even more info is needed, then you wait like 2 weeks to make sure all is good. Took me like 6 tries to get it approved first, I had NO IDEA what I was doing at first, I was a big newb.

Steam in comparison is super super easy (maybe a little confusing and took me a little bit to set up first, but now I can set up new games super quickly).


Wanted to share this little anniversary with everyone here with the game that started it all for my little gamedev hobby of mine. Originally released as “ZaciSa’s Last Stand” in North America on July 3rd, 2014 on the Nintendo Wii U eShop and eventually renamed to “ZaciSa: Defense of the Crayon Dimension!” for European/Australian release a year later and kept that new name when it came to Steam many years later.

This was a Tower Defense game that I hand drew with crayons where I had no idea what I was doing for it when it released. Originally had only 4 maps, 2 game modes and was laggy/had performance issues. Nintendo Life gave it a 4/10 when i released, and honestly that was accurate lol. Over the years, and by the time it released in EU/AU, I greatly improved it with more game modes, over 10 maps and the performance was finally smooth with mostly being 60fps (only dipping in late game levels). By that point Nintendo Life gave it a 6/10 for it’s EU/AU release, progress!

This was a fun 1st introduction to me as a gamedev hobby and I worked on the game for years to come with even more features and fun additions. Eventually even re-released the game on Steam recently with a redesigned interface and even more maps & now 5 game modes to have fun with. Was fun reworking and adding onto the game over these last 11 years.



Same. I always went by Bullet Hell myself, but it’s a fun idea to call it Bullet Heaven, esp if you (the player) is causing it all haha.


Hope it’s ok I share this. This is a custom Steam Event I am a part of (game: Rocket!). Wanted to help share it with others in case anyone is interested in Bullet Hell/Heaven type games.


Enter Bullet Heaven Festival, a reverse bullet hell celebration. Unleash relentless projectiles, upgrade abilities, conquer foes, and ascend to ultimate power!
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