
I can’t pick just one, honestly. Aside from the Tetris theme and World 1-1 from the original Super Mario Bros., I consider these to be not only catchy but also iconic:
First of all, thank you for doing these, more original content is always welcome and appreciated! I really like your writing style and that the subjects you cover are just things you find interesting, whether they’re related or not. Like you said, it’s more of a old gaming blog style, which is cool.
I also played the shit out of Abuse back in the day but never finished it, so thanks for the excuse to give it another go. Although I did find the 15 fps limit added to the charm of the game, so to speak. But I’ll try this new version.
The Armored Core trailers are probably my favourites:
The thing that stands out the most is the sense of how enormous and powerful these mechs are.
Yeah, definitely. I’ve still managed to finish it some 20 times but going in blind the first time really contributed to me loving it so much.
I’d also argue you shouldn’t look too much into the sequel. Not because of any “thing” in particular but because it’s more fun to immerse yourself in the game and slowly begin to unveil all the major themes of its story.


Definition: “Love” is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope.
Statement: This definition, I am told, is subject to interpretation. Obviously, love is a matter of odds. Not many meatbags could make such a shot, and strangely enough, not many meatbags would derive love from it. Yet for me, love is knowing your target, putting them in your targeting reticule, and together, achieving a singular purpose… against statistically long odds.
I don’t think the state of racing games is poor, it’s just that they aren’t as popular as they once were. And that’s ok, I don’t think we need a bajilion racing games coming out every year if they’re gonna be shit. But to answer your question, I think right now, there aren’t a lot of new games coming out that are new IPs, they’re mostly a continuation of established franchises, and are mostly simulcade or full-on simulation racing games. I’ve been having tons of fun with Automobilista 2, for example.
But if you want to go a bit more in-depth:
On the arcade side, yeah, I suppose there aren’t a lot of recent releases (maybe The Art of Rally? I think there was an Outrun-style game too?). But you still have Wreckfest, GRIP, and Redout 2. Oh, and Trackmania.
In the simulcade side of things (think Forza and Gran Turismo), there’s Forza Horizon, Forza Motorsport, Gran Turismo 7, WRC 24 (could also be put in the simulation racing, to be honest), and the F1 games, which are yearly releases as someone already mentioned.
As for simulation racing games, there’s Le Mans Ultimate, from the rFactor devs, and a new Assetto Corsa coming out. Automobilista 2 is getting updates pretty consistently, and iRacing is still going strong and getting new content. Oh, and BeamNG, which apparently turned into a full-fledged racing game?


EDIT: It seems that Elphelt can now combo into her bombs super, at least when in the corner. And the bombs stick to her opponent after wallbreak. Not sure if they didn’t before, though.
Just wanted to add a couple of things: the game is Street Fighter 3rd Strike, where you can die due to chip damage. What this means is that even if you block special moves (like Justin’s Chun-li did) they still do damage, the aforementioned chip damage.
So Daigo Umehara, the Ken player, had no option other than parry or he would lose the game and Justin Wong, the Chun-li player, would advance to grand finals. Parrying in 3rd Strike is done by inputting forward as opposed to blocking which is done by inputting back. More specifically you have to press forward in a 10 frame window. Since 60 frames equal a second, you have a window of 1/6th of a second to input it and you also cannot hold forward, otherwise you won’t be able to use parry for the next 23 frames.
So if Daigo had held forward to parry the remaining hits of Chun-li’s attack, he’d die from chip damage (I think). What he did instead was manually parrying every single hit of the attack AND he also parried the attack in the air, which is even harder to do because in the air the frame window is halved (so you have a 5 frame window, or 0,5/6th of a second if my math doesn’t fail me), which doubles the difficulty.
And just to add to this: Daigo had actually done it in a match before but it wasn’t recorded. Also, the number 37 was chosen at random to make it seem as if there were a lot more hype moments like this. Also also Justin Wong, aside from being one of the best fighting game players of all time, has always been (as far as I know) a cool sport about this, even encouraging people online to do the Daigo parry whenever he plays 3rd Strike just so players (the ones who know how to do it at least) can sort of be a Daigo for a moment.
If you want to know more, I suggest this video: https://yewtu.be/watch?v=36m-teYaQmE
P.S.: Daigo would go on to lose in the grand finals. But nobody cares about that, to be honest. I don’t even know who won it.