IHeartBadCode
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Joined 1Y ago
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Cake day: Aug 14, 2024

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This is a trademark dispute. This is why it’s filled with the USPTO as opposed to a court case. Bar for this is way, way lower. Sony has an incredibly good chance to prevail. Sony winning here at the USPTO would deny a trademark for Naughty Cat. But if there is a decent rebuttal from the studio, it may have to go to court to be settled.

That said, Naughty Cat is likely doing exactly what Sony details in their complaint. As the publisher’s works are mostly cheap slot machine themed games.

Naughty Cat only has two apps listed on the App Store, and both are gambling games that promise real cash rewards.

It’s very likely this is one of those cheap Chinese drive by studios and it pinged on Sony’s radar a lot earlier than the studio thought it would.

But motions of opposition are not the same as a full blown suit in Court. So Sony does have an incredibly good chance to have their trademark invalided.




This doesn’t release any copyright work in the game. So you will need to go through and remove any sprites, images, audio, etc that is copyright. Which means you will need to own a copy of the game (to have a right to the copyright usage) to use any binary produced from THIS source.

Additionally, it indicates that you must include in any derivative that the source of your code is from the EA drop here.

Outside of that, it is GPLv3. Of course it has hard dependency on DirectX 5.0. So a fully free version will need to redo those parts. Also the code is very MS VC++ heavy. Don’t expect gcc to build you a binary.


You did amazing. Keep up the good work!


Article gives zero reasons. I’ll add my opinion. Newness factor. Not having the meta settled, the lack of map knowledge, etc. Just all the things that circle the “new” of such a game drives the folks at the moment. It’s got the feel of early OW when you just picked your person, got on a map, and did the objective not really knowing anything.

It’s yet to see how the balance patching goes for the game and how new characters for the game go. I’ll say the game does one thing out the gate better than OW2 and that’s the reduced FOMO in the game related to battle pass. You buy the battle pass, you have infinite time to complete it. Now you can’t sit the fence on if to buy the BP or not, hence my “reduced FOMO”, but this is one of those things they’ve started doing in a lot of other games like Halo and what not, and it’s something that I think Blizzard should do for OW. But I don’t think that alone is going to turn the tide massively.

But I will say that Rivals and OW2 are absolutely proving the F2P is here to stay as a model for games. So I really think those in the OW community who were salty about OW2 swapping over have basically lost the war on the topic.

Again, all my 2¢, and I’m not claiming to be some scion of knowledge in the gaming industry. Just letting you know my feels.