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Cake day: Jun 12, 2025

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The CEO’s take here is actually pretty on-point. The article title over-simplifies, a bit.

The problem he points out is that a “failed” game that doesn’t sell well, or even sells moderately, is still a valuable game, and experience for the developer(s), but it also often means financial ruin for the studio. In his opinion, it’s that such studios aren’t recognizing when they’re releasing into an over-crowded genre, and need to adjust their budget expectations down.

Cause yeah, people SHOULD be able to make shit little games, without having to re-tool their entire career if it doesn’t do terribly well.


I don’t see the point of limiting the nominees to just one-per-game, for best performance. There’s still only one winner, and if that game legitimately had that many fantastic performances, more power to 'em.

I’ll second the idea of keeping Best Indie and Best Debut Indie separate. I’ll go further and say E33 just isn’t an Indie game, it’s pretty solidly AA.


What a class act, declining the nomination because it wasn’t their first game, just the first under the current pseudonym.




Yeah, I’m well versed in Team Cherry’s habit of hiding stuff behind the edge of a body of water.


I’m definitely overstating for effect, but yeah, to me, the game very much feels like they wanted to cater to the inhuman speedrunning and challenge running crowd from Hollow Knight, and made things unreasonable for causal/average gamers.

Maybe my bias is in having played and loved Hollow Knight first, but I NEVER felt like I was being given an unreasonable challenge in Hollow Knight. And Hollow Knight, by the late and post game, is HARD. They just managed to balance the difficulty curve so masterfully, that every escalation felt natural, even exciting.

Silksong, overall, did NOT do this for me. The early game felt obnoxiously punishing, the mid-game completely fell off a cliff into easy, once you get a handful of key upgrades, and the late game just varied all across the spectrum.


Last Judge runback didn’t really bother me. Just sprint straight out, with a few properly-timed jumps, and you skip every enemy and reach the boss in about 30 seconds.

Bilewater was nonsense, even after learning how to run it perfectly. And I LIKE Bilewater, as an area.


Agreed, the fight itself I didn’t find too difficult. Just the runback. And I got REALLY good at the runback.


There’s about 3 different “no double-damage” mods that I’ve tried, for a boss I just couldn’t be assed to try legit, anymore. They all seemed to work, fine.

There was a “respawn outside the boss room, instead of at a bench” mod that I installed for a particular boss (you can probably guess), but I can’t really speak about whether it works, cause I happened to beat it on the next try after installing.

There was an “infinite shards” mod I tried, but it didn’t work at all, and I didn’t see any others, so be wary of that one.

Referring to mods available on Nexus Mods, BTW.



Oh, cool, another buyout where the buyer doesn’t have to actually pay for it, they just take out a loan and magically make the company pay for it.


Unfortunately, the Lugoli bug is still a thing, after the patch. Saw it happen on a stream from before the patch, then got it myself a couple days ago.

FYI, supposedly if it happens, you should close out and reopen the entire game, or it will continue happening.


Every player I know had a lot of trouble with her, because they didn’t vash their head against the Craw gauntlet first, like I did, and get Silk Storm, which makes her ADDs laughable. And fair enough, I think the Craw gauntlet is supposed to filter you until well after Sister Splinter.


Downtime across all those platforms started at pretty much exactly 10:00AM EST, which was Silksong’s release time. Not a coincidence.


The highly-anticipated sequel to 2017’s indie hit video game Hollow Knight. 2-time winner of “Most Anticipated Game” at the Unity Awards, and 3-time winner of “Most Wanted Game” at the Golden Joystick Awards. The most-wish-listed game on Steam, up until its release today.



Sounds like maybe this is the “ranked mode” that rumors were going around about? Thank god, if so, the last thing this game needs is more incentive for players to be competitive against each other.

Neat concept, it sounds like. They really are just using this game as an excuse to try every new idea they have, aren’t they?


THIS shit is why Steam continues to dominate the market. I have a healthy wariness of Steam’s ubiquity and power within the industry, but they continue to prove that they got it for a reason. Imagine if fucking YouTube treated DMCA trolls this way.


Fuck yes. That game was so mucu better than it had any right to be. And now it’s fully dev-owned? As all games should be.


Upvote for the desktop background.


A) And yet, not long after, Andor was massively successful.

B) Then stop making games exclusively based off of third party IPs.


What’s even the argument for dropping 32-bit support? Just developer experience?