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Joined 3Y ago
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Cake day: Jun 16, 2023

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Counterpoint, in TF2 teamwork is also very important, yet every class can quickly drop every other one. Even medic can drop a heavy in under 4 seconds of sustained fire.


The fundamental issue with this game is they made some classes absolutely stomp others in 1v1. If you want to make a game that can scale to different team sizes, every class should at least have a chance of beating any other.


The only way I can see this working is battle royale style, stick 100 taxies on a map and kill the lowest performer every 10 seconds. But also allow for some sort of stealing other people’s pasangers and money to make it interactive. That has the potential to be fun if made correctly, which it won’t be unfortunately.


I beat him last night in about 6 tries with a super lightweight build, starting sword in legt and the pulse machine gun in right.

I just never let him get away from me and stayed point blank the entire fight. With high speed you can weave between the missiles.