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Cake day: Aug 14, 2023

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The spirit of your point is right, but: game patches existed back then. The first patch for Half Life was 1.0.0.8 released in 1999 (release version was 1.0.0.5). I cannot find the patch notes or exact release date as my search results are flooded with “25th anniversary patch” results.

What was true is that players patching their games was not a matter of course for many years. It was a pain in the ass. The game didn’t update itself. You didn’t have a launcher to update your game for you. No. Instead, you had to go to the game’s website and download the patch executable yourself. But it wasn’t just a simple “Game 1.1 update.exe” patch. That’d be too easy. It was a patch from 1.0.9 to 1.1, and if you were on 1.0.5.3 you had to get the patch for 1.0.5.3 to 1.0.6.2, then a patch from that to 1.0.8 then a patch from that to 1.0.9. Then you had to run all of those in sequence. This is a huge, huge part of why people eventually started to fall in love with Steam back in the day. Patches were easy and “just worked” — it was amazing compared to what came before.

The end result being that patches existed but the game that people remember (and played) was by and large defined by what it was on release. Also console games weren’t patched, although newer printings of a game would see updates. Ocarina of Time’s 1.0 release was exclusive to Japan; the North American release was 1.1 for the first batch of sales. After the initial batch was sold out the release was replaced by 1.2. That was common back then. As far as I know there was no way for consumers to get theirs updated, or to even find out about the updates. But they did exist.


Do you have data on that? A modern nuclear power plant is going to be in the 500-1000+ MW range. I have a hard time imagining that even operating at half capacity that they do not offset the carbon used for concrete within a relatively short order. But if that is in fact the case I’d love to see data saying so, so that I can correct my thinking.


I don’t think Kotick is at all certain to be kicked out. As easily as I can see MS letting him go with an enormous golden parachute, I can just as easily imagine them keeping him onboard because all they care about is Activision’s ability to make money.

In all likelihood Blizzard isn’t going to be managed any differently. Microsoft’s modus operandi with gaming acquisitions is to leave the leadership in place and let the dev/publisher run itself. Why is everyone expecting different here? The most likely outcome is MS does nothing to Blizzard and Blizzard continues on more or less the same trajectory as before.


That and the EGS seem to be where Epic funneled all their profits from the height of Fornite. That neither has worked out puts them on shakier ground. How many billions of dollars has been spent on EGS with it being way behind their revenue targets?

As things stand, Epic has very little in the way of a next big revenue source when Fortnite starts to fade as something new takes its place. That (probably) isn’t right around the corner but it will happen eventually. Their bet was on running major digital storefronts; that hasn’t worked out. UE will continue to make good money but not anywhere near enough to sustain the company as it is. UE is simply far smaller than something like FN.

This is likely them realizing this in conjunction with what you said. They need a new big revenue source in the pipeline, since digital storefronts won’t be it. Whatever that next thing is will need lots of money.


Curious why everyone in the comments (as of my own comment) is happy about this?

Sure, he exudes C-suite personality and doesn’t act like he’s a gamer. But that doesn’t matter. He oversaw Sony’s rise to dominance in the console market. That dominance is built on the foundation of their first party AAA games — which is a less than ten year old change for them. Sony porting their big games to PC was a project that was fully embraced under his leadership.

Point being, as a gamer it seems like he’s done a fairly decent job. I don’t care how boring his interviews or speeches are or that he looks and acts like he belongs in a board room — they’re all like that anyway even if their public persona says otherwise. I care about games and treatment of consumers.


ME2 is a good game in isolation, but I think it played a big part in getting Bioware where they are now.

ME2 saw them move far, far more into the action-RPG direction that was wildly popular at the time, with a narrative that was in retrospect just running in place (ME2 contributes effectively nothing towards the greater plot and zero major issues are introduced if it is excised from the trilogy). I feel the wild success ME2 saw after going in this direction caused Bioware to (a) double down on trend chasing, and (b) abandon one of their core strengths of strong, cohesive narratives. ME3 chased multiplayer shooter trends, DA:I and ME:A both chased open world RPG trends, Anthem chased the live service trend, and the first try at DA3 chased more live service stuff before Anthem launched to shit and they scrapped the whole thing to start over.

All while, of what I saw first hand (of those I played) or read about secondhand (of those I did not play) none of those games put any serious focus on Bioware’s bread&butter of well written narratives. ME3 in particular is a narrative mess, with two solid payoffs (Krogans + Geth-Quarians) and the rest being some of the worst writing I’ve seen in a major video game.

ME2 was great. ME2 also set Bioware on a doomed path.


Unity is Unreal’s biggest marketer now, it seems…

Curious if some of the many internal AAA engines out there might start to get shopped around as a new alternate to UE. Sony, Ubisoft, and Microsoft all have a few in house engines that at least on paper seem viable for branching out — the biggest obstacle would be support, I suspect. Which isn’t a trivial obstacle, to be clear.

idTech is due for a resurgence. Maybe Valve could even get a revival in usage of Source.


Aviation is one of the smallest contributions to greenhouse gas emissions as-is: in 2016 it was 1.9% of global emissions.

The danger the rich pose to the planet isn’t being first in line for the second generation of supersonic transoceanic flights.

The danger the rich pose to the planet is them keeping coal and natural gas plants open longer because they personally profit from it. It’s them keeping their taxes low, reducing our ability to fund renewable energy. It’s them fighting tooth and nail against any new energy efficiency regulation (remember the incandescent lightbulb ban fight?) because it “hurts profits.” It’s them fighting against public transportation.

This? This isn’t even in the top 50 of their ills against the climate. The hate for the rich is well placed. Applying that hate to basic science is dangerously misplaced. The rich love when people push-back on funding science efforts.


Faster transportation is quality of life too. Just like cars were, or railroads before them. Yeah, this one is currently worthless for anyone that isn’t rich. But if it proves successful it will become useful for more of us. Like you say, there’s also just the material and other sciences being done to make it possible that will filter out elsewhere. So much of early space exploration was Cold War dick waving, and now think about how much we rely on satellites. I couldn’t navigate anywhere without GPS, personally…

People here take their hate of the rich (which is well placed) and aim it at all the wrong things. Don’t like the rich? Tax 'em more. That’s what I want. Higher income taxes and even a wealth tax on the top. And way more meaningful inheritance taxes. Instead they’re bitching about investments in science.


Technology filters down. Once upon a time only the rich could afford corrective lenses, but that wasn’t a waste of resources. How many of non-wealthy people will read this comment and wear glasses or contacts? I do. BEVs were limited to the wealthy at first too, and now are solidly affordable to much of the middle class: dependent more on their access to charging and their driving requirements than on their budget. The first residential fridges cost more than a brand new Model T when they came out: the inflation adjusted 1922 price was ~$13,000 today. Was inventing fridges worthless?

It’s NASA developing new technologies. New stuff starts off more expensive, which means it will start off limited to the wealthy. If you don’t want any new tech to come out that starts with rich people being the primary users, then you should go find your local luddite club to join.