
You’re joking, right? Pre-2012, it was one of the most visited sites on the internet and in the top 20 gaming sites. They weren’t some no-name blog. Then after they hired Totilo, their shitty pop-tabloid reporting became so infamous even Forbes had articles about it, well before gamergate was ever a thing. This all used to be sourced info on the wiki page.
Nah, Kotaku had a shit reputation for years before gamergate got shat into existence. Their reporting was sloppy and often wrong, most of them sucked at the games they were reviewing, they spammed out vapid clickbait articles about nothing to farm ad rev. The only reason people respect them now is because they were positioned opposite gamergate, as if two things can’t both suck.


The one that kills me is the PC release of Project Diva. Denuvo usually gets pulled after a year or so, because it’s not a one-time purchase for the publisher, they charge a recurring license fee. But for some ungodly reason, SEGA’s decided to keep paying to have it in a rhythm game. For two and a half years, you just… sometimes lose inputs or miss a note you should’ve hit, because Denuvo decided you’re gonna stutter just there.


Most games lose something like 80%-90% of their players in the first couple months. Helldivers 2 is still at about 35% of peak. That’s pretty huge. Is it, literally, losing steam? Yes, in a technical sense, you’re right. But all games lose steam. Helldivers 2 is losing it way slower than comparable games, which is much more important imo.


That’s almost correct. The microtransaction is not a ferrystone (the fast-travel consumable). It is a portcrystal (a one-time additional fast travel location). You cannot buy ferrystones with real money.
Ferrystones are found or purchased rarely. It’s a clearly intentional decision to force you to explore the world on foot and weigh whether the current danger is bad enough to use a precious ferrystone to get home or if you should try and push through.


Oh, my dear, sweet summer child, they’re not talking about Skyrim. When people say “horse armour” they’re talking about one thing:
In the year of our lord 2006, when Skyrim was still half a decade away. the Xbox 360 release of The Elder Scrolls IV: Oblivion had a $2.50 “DLC” for two sets of horse armour, and it was roundly mocked for it. It wasn’t the first microtransaction, but it was certainly the first one that set everyone talking about its absurdity. The conversation was absolutely about charging money for cosmetics. In fact the general tone was, perhaps ironically, the opposite of today’s prevailing zeitgeist; this was a time when people were accustomed to spending $10-20 for a sizable “expansion pack” or “content disc”, and the idea of dropping $2.50 for horse armour that didn’t even do anything was absolutely ludicrous.


Citra was free. It’s only unfortunate collateral damage in the Yuzu switch emulator suit, since there was a lot of overlap between devs, and part of the settlement was that the Yuzu devs have to shut down all their emulation projects.
Yuzu was also free, but they ran a Patreon (reportedly taking in over a million dollars total) where you could get the early access builds for $7/mo. Most damningly, reportedly they distributed hotfixes to patrons run the ToTK leak before the game even released (i.e., before anyone could be hypothetically dumping their own legal copies to play). So a real triple blunder of taking money for an emulator, enabling piracy, and not maintaining even the veneer believing that people were only using it legally.
It should be noted that I don’t think this is how the laws should be; I don’t believe piracy meaningfully harms sales, nor do I believe it should be punished, but we have to be realistic about how things are; Yuzu would have lost in court, so we can only be glad they settled, rather than establishing legal precedent that would’ve decimated the emulation scene.


it didn’t say avoid apparently
It originally did, but once someone ran an article on it, people adviced the admin that his current reviews might afoul of steam policies, so they went back and revised all the reviews be neutral statements that SBI was involved, linking a source for each.
However, all the ratings on this curator are negative non-recommends, with SBI involvement as the stated reason. So it’s hard to paint it as just a neutral list.
That said, there’s nothing inherently wrong with that. If you want to avoid a company’s games, that should be allowed.
I don’t know, but I suspect they’d’ve advertised it if that’s the case.
For what it’s worth though, I’ve been using an 8bitdo Pro (the predecessor to the Ultimate) daily since early 2020, including a lot of Splatoon (a game with a lot of holding and mashing of both triggers), and the triggers haven’t gotten the least bit soft or drifty, and (according to the Windows controller config screen, at least) still smoothly pull through the full analogue range. So they’re doing something good, anyway.
The solution to stick drift is buying controllers with Hall Effect joysticks; drift is caused by plastic parts literally grinding down and potentiometers wearing out. Hall Effect sticks don’t make contact, so they don’t have this issue. Since you like the Xbox layout, 8BitDo’s Ultimate controller could be a good third-party option for you.


Yes, that’s the point. If, instead of using/recreating assets yourself, you made the game in such a way that it asks you to point it to a game install folder or ROM/ISO to extract those assets itself on install, you can get away with a lot more, because you’re not distributing anything infringing. That’s why OpenRCT or Ship of Harkinian can be hugely popular games operating in the open; because you have to provide a copy of the game they use assets from, they can use only fully legal assets.
It comes from a few years ago. Some team making a boomer shooter weren’t sure what genre they wanted to advertise it as, since just plain “first person shooter” is saturated. One of them saw the original DOOM described on twitter as “some kinda boomer-ass shooter” and thought it was hilarious, so they went with it.
a commonly agreed upon term
God, I wish. No, there’s like a dozen. Off the top of my head, I’ve heard
Survivorlike
Arena Survival
Bullet Survival
Reverse Bullet Hell
Bullet Heaven
Bullet Shooter
Survival Shooter
Autoshooter
Horde Shooter
Horders
Anti-tower defence
If any one of them gained prominance, we could have a steam tag, but nobody will agree, so here we are


There are better, less visually assaulting ways to do it. Several of them are in Tekken 8. There are like, twenty filter options. This is one of them. Even the “concerned comments” acknowledge that, and their only angle is “this one might cause seizures in people who elect to try it, and that’s dangerous.”


TL;DR: They added like, 20 filters, ranging from the standard various hue-shifts, to more unique things like “high contrast silhouettes” and “vertical stripes on one player, horizontal ones on the other”. Some people flicked through them and said “wow some of these are so crazy it makes me sick to look at”. Game journo picks it up and runs with it.
If an optional accessibility filter makes you sick, don’t turn it on! There’s no rule that says you have to! Most people will never see these in the first place, and even if you need one, pick one of the ones that doesn’t hurt you!


For less than $5 CAD, I picked up Maiden & Spell, an excessively cute sidescrolling shooter a la R-Type, except it’s a levelless boss rush with Story and Versus modes. It’s got a very Touhou aesthetic (i.e. rather than spaceships or dragons or something, everyone is cute girls).
Story mode is basically a Touhou boss rush, where your character fights 4 monster girls and 2 out of the other 3 human girls, with no level in-between, it’s just bosses. There’s a threadbare but acceptable story linking them, with each playable character giving a different perspective on the same story, and then there being an epilogue chapter and a bonus extra boss. Story mode has 4 difficulties, the easiest of which is called Cute Mode and is basically unloseable, so even if you’ve never played a game like this, you can give it a go.
Versus mode is basically a 1v1 fighting game. You and one friend each pick one of the 8 girls and do bullet hells at each other until you see who wins. It’s not complex, but it is kind of tactically deep.
The same author is currently working on a sequel, Rabbit & Steel, a very similar game except rather than a versus battler, it’s a coop roguelike inspired by MMO raid mechanics. A sneak-peek demo with online multiplayer is available, and it’s really fun!
From what I know, this is also one of the few games for which the publisher has removed Denuvo.
Pretty incorrect. Denuvo charges companies a regular subscription fee as long as its present in their game, and most companies don’t want to pay it any longer than necessary, so they strip it out after a few months to a year or so after they’ve made the bulk of their sales. The number of Denuvo games that ever actually get cracked is dwarved by the number where the warez guys just wait for the publisher to remove it.
That’s probably true, but perfect can’t be the enemy of good. Getting everyone who currently uses the worst method (a single global password) to use a better method means that better method has to be easier than that, and as things lie right now, most security researchers agree that the method most likely to succeed is removing roadblocks, both client-side and server-side, to make password mangers even easier and more secure (whether you want to store it locally or not is really up to you, and again, it is already an option). We’re not talking about people who already try to stay secure, or care about the exact details. You and I already know we care about security and do our best, presumably. The crucial thing is to onramp Bob Q. Public, the middle manager whose password on everything is rover73 because he loves his dog, and any solution more complicated than remembering one password and clicking one button is going to be too much change for him to get around to doing it
I’ve always heard Arena Survival