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Joined 1Y ago
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Cake day: Oct 13, 2024

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Ya, its a mode! There’s like 25 of those. This game has a lot of content if you love the format.


Blursed doesn’t have difficulty choices iirc. It starts easy with some blessings, and becomes increasingly impossible with a mountain of curses.

I haven’t played since september though, should probably go checkout new patch!


I played hundreds of hours of blursed runs on my phone. My longest is 135 fights :3


“It erased pictures of my nana, Im going to sue Gabe Newell!” Windows users 🙄🙄

(I am that user)


I remember being super excited over 13, only to fall asleep playing it. 98% of combat encounters was just mashing X-button :/


True, can’t think of how would you combat a cleverly written aim-bot.


Don’t tell the client what’s going on outside its vision, I suppose? Add a small buffer to compensate for latency, so wall hack would be more of a “corner hack”.


I imagine the alternative way to combat kernel-level cheats would be asking player for all his game state data, validating it on a server?

Wouldn’t work on peer-to-peer and you’d have to do a bunch of unnecessary compute(recalculating every tick if player-generated data is possible according to game rules) but its the only way I can think of.