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Joined 2Y ago
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Cake day: Jul 17, 2023

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Never ever ever ever give money to someone that promise to give it after to charity. There are countless stories with proof of people who never kept the promises. Even if they did give it, they get tax benefit instead of you. It’s worth also (even more) for shop or other places that propose to round up the total and give to charity.

You want to give to charity? Just give to charity, why a middle man ?


I watched it purely for nostalgia reason because of the games, I decided to not read reviews about it before. There was few interesting scenes (combat scenes), but overall not worth it IMO. I kept watching hoping that it will get better and I kept being disappointed. Maybe I’ll check the season 2 though according to reviews this time.

They took a big dump on all the existing lore, and on the already well defined character of Master Chief.

Forward Unto Dawn was so much better as a Halo adaptation.


I wasn’t even the first, someone else posted it also while I was typing my answer.

I didn’t even re play it that much. I think in the end I probably have more playtime on Oblivion. But much better/stronger memories from Morrowind. It was maybe because I had less video game experience to compare it with, but this one clearly left a big mark on me. I still have incredible goosebumps when “the road most travelled” or “nerevar rising” sounds start playing from my playlists.

The gameplay maybe clunky compared to today, especially to combine weapon and magic. But everything else was so amazing for the time, and some part are still much better than recent games.

I even had a talk with someone at an “ai in game dev” conference who took as an exemple the way the diary/quest log of Morrowind was working.


Without a doubt Morrowind for me.

Halo and Diablo also, in different genre.


It’s “classic”.

Originally (several decades ago) it was used for “Computer Role Playing Games” to describe video games that closely followed tabletop rpg (rules, universe, or just in spirit). But then video games became more well known than tabletop games, and the “c” dropped out of the acronym because all games where “computer” games. However, a lot of more recent “RPG” video games didn’t had this tabletop RPGs feeling (think skyrim and the likes).

So now the term cRPG is back, to describe the same kind of games as before but most people use the C to means Classic instead of Computer.


I know, and I didn’t pre order anything for a very long time (and don’t plan to). But unfortunately as long as some players get attracted with this kind of shitty “exclusive” the whole community will have to suffer from the companies pushing this behavior.



Sure ! And I discovered that only years later by reading a wiki page. But actually it make sense that it’s also feasible this way.


Yes indeed, I know what you are talking about. But I would not really consider that the “normal” ending as described by OP. Even if the ending scene itself is exactly the same, it’s a very different path and clearly a much harder one.


It was some small QoL changes in the UI and menus, recommended by my friend who recommended me the game. I don’t remember exactly the changes but there was nothing big added or changed in the gameplay


Tes 3: Morrowind, every NPCs can be killed and of course if you kill some of them before they got usefull to progress the main quest you are locked.

At their death there is a notification message like “you fucked up, you can reload or continue to play in this world forever doomed”. BUT, in my first playthrough some broken mod I installed was hiding this message …

Also, in the same game you could lose quest item and be unable to finish the main quest. But that kind of require you to be stupid on purpose, because it’s obvious what item are important.

EDIT: found the in game message: " With this character’s death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."