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Cake day: Jul 01, 2023

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Whenever they add new symbols to Unicode, for a start.

Probably other reasons too, on occasion. For non-Latin languages with thousands of characters, I’d imagine certain unusual combinations occasionally get discovered that need rendering tweaks? Things like that.



I wouldn’t say it’s suitable for kids - there’s a lot of innuendo and crude visual gags. Mid/late teens probably fine, but it’ll depend on your tolerance.


You missed out the very next bit, which seems equally as important:

Normally, I’d write a game off under such circumstances, no matter how much or little it cost to make or buy. However, Diffusion’s developer, who goes by Aynekko, has stated that the voices are “currently being rerecorded” with human voice actors. These will be added into Diffusion “for the next or after the next update”.

No excuses for slop voiceover - especially when it’s apparently shit quality too - but at least it sounds like they’re replacing it. Just wish they’d not bothered with the AI to begin with, and it does call into question their creative vision overall.


ShaderGlass should allow you to run with a CRT shader without interfering with anticheat. (It doesn’t inject anything, just acts as a screen overlay.)


I don’t think Netflix care about WB Games at all.

‘We actually didn’t attribute any value’ to Warner’s game studios, Netflix boss says about the acquisition deal (Source)


Depends which version of Nightfire you played. The PC and console versions are very different.


Bullet Hell is used for games where you need to avoid complex patterns of screen-filling bullets.

Bullet Heaven was coined more recently to describe games like Vampire Survivors where the opposite is true: the screen is still full of bullets, but you’re the one shooting them.


Are you seriously suggesting they deliberately got their game banned from Steam?

No developer is out there voluntarily withdrawing from the biggest games market just for the sake of ‘clout’.

It’s not a conspiracy, Valve just made a decision and other storefronts reacted.


Remember when DirectX 10 was exclusive to Windows Vista?


Too young. RG won’t be the same without him.


Title makes it sound like the game got renominated for the same award against the creator’s will, which is not the case.

It was originally nominated for best debut indie, but the creator pulled out because it’s not actually their first game.

The fan-voted award is completely separate and the creator even promoted the voting link to the community.






FYI you can just post the link without shilling for your preferred search engine


People who came to Steam later on probably don’t realise that when it was new it barely fucking worked.

Downloads crawled, games refused to launch because of authentication issues, friends/chat was offline for literally months, etc.

The only reason it became widely adopted was because Valve forced you to use it if you wanted to play the latest CS or, later, HL2. Everyone hated it.


Yes, but it had only previously been released on the Wii U, so for most people it was brand new.




Official internal chat will be either Slack or MS Teams. Using any unauthorised app to discuss matters relating to the business would be a contract violation.

Realistically, game devs do this all the time in private chats with colleagues that happen outside work, both online and in person. But of course R* either never knows about those or chooses to overlook it.

In this case, I suspect the fact they were unionising was the reason they actually took action on it. It’s not about consistency, it’s about having an excuse to fire these people.


In this scenario I’m assuming they were talking about project specifics, which would absolutely be covered.

I’m not sure about other industries, but in games NDAs and similar restrictive contract clauses tend to be extremely strict and often quite broad.


We already know the affected workers were using Discord to organise. My guess is they were discussing work issues there, and Rockstar jumped on that as an excuse to fire them (as it would constitute a breach of NDA).


It’s a matter for the courts, not the government of the day - I would think employment law on unlawful dismissal is pretty clear cut.




That post is 2 months old. There’s a more recent update and projection here.

Amir does a lot of good work tracking the industry!


It’s good fun! I’ve played around with it a fair bit and I enjoy the constraints (although I do wish there were some standard/official function libraries for common stuff like collision detection).

My only real complaint is that the built in code editor is shit, but it’s easy enough to open the cartridge file in a proper editor and work that way.



I’m sure there will be huge pressure to continue with what has proven to be a money-making IP. Chasing that success over and over again is exactly how you end up running a creative studio into the ground.


There was more footage shown in the PS State of Play presentation and it looks… dire. Genuinely worse than the original game IMO.

Just look at this updated UNATCO notice board:

STRATIGIES

The whole thing smacks of exec-fuelled ‘just slap some new textures on it and ship it’ attitude.


Thought this day would never come! Yakuza 3 has a good story, but the aged visuals and clunky combat make it a slog to go back to, especially if you’re a new fan trying to play through the series.

They did a fantastic job with Kiwami 1 & 2, so my expectations here are high.


Epic pulled the game from storefronts and then released it officially on the internet archive, fully for free.


And I’m just providing additional context that might help them make an informed purchasing decision 👍





I love the series, but if downtime bothers you, like OP says, then Arma is gonna be excruciating