I just play Steam Deck and write about gaming + Linux a lot

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Cake day: Feb 26, 2025

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If you buy PC games at all (*especially over the last 12 months given how positive the news around them has been*) then you’ve probably heard of GOG. GOG is a platform that sells games completely DRM-free, meaning there’s no Digital Rights Management shoehorned into the games. For a lil context, Mass Effect Legendary Edition or GTA V use DRM. Their system checks for an online connection and will outright stop you from playing your legally purchased, single-player game if you’re offline for too long. Gross, right? GOG though refuses to sell games with this nonsense. Every game on GOG must have no DRM attached. From AAA to indie titles, with a lot that lean heavily toward older and classic releases. ----------------------------------------------- *Anyway...* I got the chance to chat to the developer of GameSieve. This is a site which lets you search, track and filter games for sale. GOG's site does a reasonable job with selling you games, but something like GameSieve was purpose built just to make all of this easier. I chatted to them about how they made it, why they did, what goes into maintaining it, and a little on the future. If you've not visited the site before, make sure you do! https://gamesieve.com/ They do such lovely work, I think it deserves a lot more recognition! [So, if you want to read through my interview with the dev, you can follow this link here. I do hope you enjoy this one too, I love GOG so much, so this was a blast to me!](https://gardinerbryant.com/building-gamesieve-for-gog-a-chat-with-the-developer/)
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This is a totally new model. That one was larger and had thumb-sticks, this one’s much smaller and ditched the sticks (and yes, fixed the hinge woes!)


I shudder to think if I were so brave as to use the same banana each time. It would be a bit worse for wear by now!

(small edit) Actually, this may very well be the same one as from my last review!


I think it’s pretty obvious that they’re both very much drawing inspiration from the SP.

And that FunKey might even push my younger eyes to be squinting! 5 years of play time is amazing for one of these, well done!


Miyoo sent me one of their newest handhelds: the Miyoo Mini Flip to review. Its made to be a clear nostalgic nod (in design) to the old GBA SP: ![](https://lemmy.world/pictrs/image/4d62fa35-c58d-498f-89e4-6b3a5bf55173.jpeg) The tiny thing is *adorable* (and it's so small!), it's perfect for the classic systems (though you won't get N64, Dreamcast etc), and I've essentially found this has been my modern Game Boy Advance SP. For the GBA, GB and GBC systems it's just perfection. I love how you can customize the surroundings with community-made contributions, like this one: ![](https://lemmy.world/pictrs/image/70276399-c884-42d0-b642-ca191ad6f902.jpeg) There's a handful of small downsides, like perhaps if you're old-old with poor eyesight, the screen might be a bit too small for you, but this was an easy recommendation from me. [As ever, if you'd like to read my full review, you can find it here with this link, plenty of pictures (with my cat!) and detail shots, if that's your thing in here too!](https://gardinerbryant.com/hands-on-with-the-miyoo-mini-flip-the-modern-successor-to-the-gba-sp/) ...or you can just ask me anything directly here, if you'd prefer :)
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I’ll test that game for you!

Will come back here and edit this comment with my findings :)


I get asked this question a fair bit! Each time ive shared a review recently I added a banana pic. I tend to get asked what my review of said banana is.

But I have an autoimmune disease where potassium is terrible for me! So…I never know how good these bananas are :(


Potassium + PerfectDark = doom and destruction. Banana for illustrative and measuring purposes only.

It did look good though?


My friend is a dev for PortMaster (spoiler, interview coming soon with klops and the team!), and he has one of these.

So…‘maybe’? Unsure for now, maybe is all I can say.


Nope. Well, technically it could with a handful of very very light 3DS titles. But its just not powerful enough for the 3DS.


He was right, about a whole lot. But he also ran it and reviewed it as it was sent to him, which was broken and requiring an update.

Thankfully both Anbernic and Gamma have fixes now. Gamma’s is actually far more extensive. But for a retail experience, its fine.

I maintain that as a modern DS, its wonderful. Emulating everything else…not so much. I wouldn’t buy this to play PSX or SNES, but I would for DS.

Thanks for reading my review :)


That’s the one!

Russ had his video out pretty quick, and while some issues aren’t fixed, some were with the update Anbernic pushed out.

Its getting some hate, and some is deserved, but I can’t help but just love this device!


They’re just (basically) two 4" phone screens, one above the other. So its only going to be modern capacitive stylus like is pictured.

That’s the ‘trade-off’ with these. You get modern and bright, upscale screens but you lose that original stylus input.

That said, I’m obsessed with the DSi consoles, and I’ve actually enjoyed using this stylus on it. Or, whatever misgivings I initially had disappeared after an hour or so, when I got used to it.


So Anbernic sent me their RG DS to review. - They had a terrible desync issue for the first week-and-a-bit (you might have seen some YouTube reviews showing this). Which meant the top screen went to 40Hz after 30-40 seconds, while the bottom screen kept 60Hz. Basically that means DS games ended up looking awful and mismatched. - They updated it a couple days back, which fixed that issue! - Other issues are there (shortish battery life, the unit can feel warm - no big deal to me - other systems emulate either nicely or poorly ![](https://lemmy.world/pictrs/image/39748ee4-f8e2-4fc6-a43a-4a5ed8e73671.jpeg) (*cat tax, this is my cat Ciri with the RG DS*) Then I forgot to move my finger from closing a car door on it, which left me with a REALLY deep cut in my index finger, on the top joint. The second half of this review was SO hard to type up. Typing right now is *not* fun either. So writing this up has taken me...20 mins? [Anyway, you can follow this link here and read my full review if you're at all interested. There's a lot of photos, and separate experiences with playing the games and emulating various systems](https://gardinerbryant.com/hands-on-with-the-anbernic-rg-ds-the-dsi-reimagined/) OR You can just ask me RG DS questions here, I'm happy to laboriously type responses if you'd prefer that method :)
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I've been lucky to interview a *lot* of my friends over the last few years now; developers from plenty of projects, programs and apps. But this is one I've been looking forward to sharing for a long time now! I interviewed the team behind **Decky Loader**, all about their history and work keeping it running. If you don't know, Decky Loader is (from my own article): > *...[an] indispensable little tool that turns a brand-new Deck from ‘fun handheld console’ into a full-blown customization powerhouse. From adding plugins to tweaking the interface, Decky Loader quietly powers a lot of the creativity and convenience that Deck owners have come to take for granted.* Download it, and you can customize the *heck* out of how your Steam Deck looks and functions, by community-made plugins. Anyway, I'm quite proud of this one, and really grateful that they all took the time to chat to me to make this one happen. If you're at all interested in development, Steam Decks, open-source, or just gaming in general, then I think you'll enjoy this one too! [The link to my article is here, *please* let me know what you think of it! I love doing these interviews, and I've been lucky that so many have followed along with them so far :)](https://gardinerbryant.com/behind-decky-loader-an-interview-with-the-team-that-makes-customization-possible/)
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I’m so glad to hear my review helped! Youre going to love the Odin 3!


Really interesting review, thank you.

Thank you for saying so! I really appreciate that :)

When you say this isn’t ready for most people, is that because the software needs more time, or the hardware isn’t there yet?

100% its the software. Drivers just aren’t there yet, but they’re being actively worked on as we speak, so early 2026 will be a solid assumption. Most PC games I tried worked incredibly well, out of the box without anything needed. But yes, as drivers improve and release, that compatibility will only get higher and higher.

As it stands:

  • PC games are the best thing on the Odin 3. They work so well.
  • Switch games are a gamble, a lot work beautifully but there’s still a lot which haven’t got the right support yet. But my friend who is a developer of Eden (Switch emulator) was sent an Odin 3 Max to help with development. So that’s only a matter of time.
  • PS3 is the same as Switch, some work, some do not.
  • PS2, all the games I tried were fantastic. Played SO nicely, upscaled and perfect. But there’s still a handful that will need some of that community driver goodness.
  • Older-older systems are fine in dedicated emulators, but in RetroArch, its a mess.

The hardware is phenomenal and ahead of its time. We’re just waiting for the support for the Snapdragon Elite to play catch-up now. But after spending so long testing it, if you’re someone who likes to be at the forefront of things, then it’s a solid investment. I’d buy one, if I wasn’t sent a review unit. But I have the benefit of testing for so long to come to that conclusion!

If I bought one of these today, could I expect to see better compatibility over the next 6 months to year with Steam games, or will it still be mostly for Android games and old system emulators?

Yes. 100% yes. Keep an eye on EmuReady.com also, there’ll be more and more compatibility reports for the Snapdragon Elite as the days and weeks pass, a good way to know if the PC games you love are running well. And you can always ask me to test out and try some games that you love most too, if you’d like!


Sadly that review will never be posted. Potassium isn’t good for me, due to an autoimmune disease!


Its going to be a very interesting time with these retro handhelds when that happens. Still, its amazing to be able to play full AAA Steam & GOG games on Android before that even happens.

Its exciting!



GameCube and PS2 are a breeze to set up. I never use RetroArch for either of them, all you need to do is set the bios for PS2, change the input (AYN will automatically be set, but I find its better safe than sorry as it can make the odd error when configuring input for you!), choose your upscaling and go!

GCN was even easier, input and upscale, then play!

I’ll be writing up a thorough guide/games/settings post, I’ll find you an link you when I do if you’d like? But for PS2 and GCN its the work of 2 mins at the most on each :)

No RetroArch. At all.


Thank you so much! It’s always a bit of a nervy experience when I’m sharing a review. Even more so when I linked it in their own Discord, because if anyone will rip through details and point out flaws…its gaming fans. So hearing this? SO kind of you!

I’m lucky that I manage to somehow convince all these people (the devs and other creators!) that they should in fact be friends with me, and that they’re all kind enough to listen to my requests. In fact, the PortMaster team are going to let me interview them soon, so that’s something to look forward to!

Battery depends on settings, like always. But one example was Nier: Automata with high settings across the board, for around 1:25 playing, it took just under 20% of battery. But that’s because I pushed the settings. Emulating PS2 it coasts, but best to limit to to say 2.5x upscale (obviously), unless you’re going for a full 4K in a monitor. And further down, the old systems will go for eons. Android native games gave me 7ish hours at the highest settings I could opt for? While running at 120FPS and not dropping a single frame.

Take this with salt, because I’m hopped up on codeine waiting for Tuesday when I can get tooth pain sorted!

(thank you again SO much for the nice comment!)


So while writing up a full review on AYN's new Odin 3 handheld, one of my teeth decided to give up the ghost and deliver me with agony and trepidation. Somehow I've managed to finish this one, but I also want to share that I've got a bunch more articles and things on the way. Some interviews with developers (one is a big program/project if you're in the Steam Deck space!), some features, retrospectives and more reviews for upcoming handhelds too (the RG DS which is...going to be a hard one). I felt like this needed to be a bit of an explanation/apology, normally I share my things here regularly but tooth time is the *worst* time. ![](https://lemmy.world/pictrs/image/c77b9c35-c49a-43f8-bb4f-fff5eadfc377.jpeg) (*this is me, discovering tooth shittiness*) Anyway, you can either follow the link to my full review, or just go for my tl:dr here: If you're a first-time user of these Android retro handhelds then this won't be for you. Being a Snapdragon Elite chip powering it, the compatibility with emulators and games is in its infancy. This *will* change in time, but for now...it's simply not plug-and-play. If you're into tinkering, enjoy the setting up, testing and finding the perfect settings to make things work well? If you want to be at the bleeding edge of where Android gaming is heading (literally, this thing plays AAA Steam and GOG games. Its mind-blowing!), the this really is for you. AYN sent me the Odin 3 Max version to test and review, and I've thoroughly enjoyed my time. There's some frustrations, but if you're anything like me and wish you were around for The Homebrew Computer Club back in Steve Wozniak's time - hacking and testing and trying every little bit to eke out the best of a crazy future of tech? Then the Odin 3's a safe bet for you. ![](https://lemmy.world/pictrs/image/b32ca6d5-3ce7-47c4-b09b-c3d4c6bbff3b.jpeg) [I hope you enjoy this, it's a fair read, but here is the link to my full review!](https://gardinerbryant.com/hands-on-with-the-ayn-odin-3-the-future-of-android-gaming/) So now, keep an eye out for more 'regular' articles and interviews from me, and for all that is good in this world, keep your fingers crossed for me when I get to the dentist. Ugh.
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This one might be a bit more niche than you're used to here, since it pertains to [NeoStation](https://neogamelab.com/), an emulation front-end for Android and Windows. ![](https://lemmy.world/pictrs/image/527a9157-e804-484e-b4c2-348e7c2e942f.webp) This is a newer one on the block, but the developer has been *so* dedicated and hard working on it, releasing weekly updates and announcements. I was lucky enough that when I reached out to Miguel he was *so* happy to chat, and covered a bunch of what goes into making NeoStation, and what he hopes it might end up doing. This has been the first interview he's done, but I feel like it won't be the last! ![](https://lemmy.world/pictrs/image/f547ba29-cdf5-412f-a996-f0334c00d2b1.jpeg) [Anyway, as ever, if you want to read the whole interview with him (if you're interested in emulation, development work or just want something to do while you have a coffee!), then the link is here!](https://gardinerbryant.com/behind-the-screens-an-interview-with-miguel-soto-creator-and-dev-of-neostation/) Hope you enjoy :)
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My article can be pretty easily broken down into:

  • What ROM hacks are
  • Pokémon ROM hacks in particular
  • Lazarus
  • The dev’s own response to shitty behavior

I don’t think I focused on Twitter’s behavior. I didn’t share any screenshots of tweets, nor did I quote any. There’s not much I can see I wrote here that can be glorified by the losers.

Should I…not write about how shitty the situation is for the developer (and so many others in this space) because a handful of idiots might think they’re being mentioned? I’m struggling to find what I should cut out of my article there!



Agreed on all fronts there!

I’ve been spending a fairly sizable amount of time lately with the Android emulation scene, and the amount of times the public goes nuclear over the tiniest inconsequential things is…just unbelievable. From the []-phobes to death threats. I wish that people would learn some social skills.

The dev of Lazarus didn’t have this kind of reaction to Seaglass, so I think we could say that this trend of being a disgusting bigot is one which is being ‘allowed’ more recently than it once was in social media.


So maybe some of you have seen the recent ROM hack come out, by the developer of Pokémon Emerald Seaglass, called Pokémon Lazarus. This one has a far larger scale to everything, it's quite clear that it is a massive undertaking for a sole dev, and *most* of the community is loving it. ![](https://lemmy.world/pictrs/image/e7d27b6d-a603-4d7c-bc80-3a2b8380a31c.webp) Well, some aren't behaving well. There's been some petty, disgusting feedback from a (as ever) vocal minority. Those who are homophobic, bigots, who are mocking design decisions and the sound (which Nemo, the dev, has created from scratch), some who hate seeing a pride flag. Anyway, Nemo has decided after this bullshit to step back from the public and stop interacting. We've seen this again and again with developers. And it's getting SO damned exhausting: > ***With that said, I’ll be taking a step back from the community for a bit. I’ll post bug-fixing and new feature patches to the Development Discord server, but I don’t plan on posting anywhere else for a while. If I go on to develop a new project (which I do have planned!), it will likely be in secret until close to release, if I choose to release it at all. With everything going on in my life (Master’s program, work, real world commitments, etc etc), I guess I’m just not prepared to also handle the bad side of attention on the internet.*** [Anyway, if you'd like to read my article about the scene and this shitty news for Nemo, as every you can find the link to my post here!](https://gardinerbryant.com/pokemon-lazarus-when-a-fan-game-becomes-a-conversation/)
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Its such a shame that:

a) I can see why a company like this would bake in invasive permissions and telemetry, and b) They did so. They have a wonderful product. One interesting thing though is that each time GameHub Lite releases an update, pointing out the shadiness of some of GameHub’s ideas…the next official GameHub update makes the product better and less of a privacy nightmare.

It’s an odd situation, but like you said, at least we have options!


If you've not heard of projects like Winlator, GameHub and GameNative, they've been working on bringing what once kinda seemed like the impossible, to being pretty easy and effective: playing full PC games on Android phones and handhelds. You can run Steam titles like Tomb Raider (2013), GTA V, Red Dead Redemption, and Sleeping Dogs. Heck, someone even managed to finish Cyberpunk 2077 on their Magic 8S Pro — though the FPS was, well… not great. But one issue popped up with GameHub. It was found to be a little bit sneaky with telemetry and permissions. So, someone decided to take that program, strip the permissions and telemetry and call it a day. This program is called GameHub Lite From the current dev: > *GameHub Lite is a community-modified version of GameSir's GameHub that strips out all the privacy violations while keeping the functionality that makes PC gaming on Android accessible.* Anyway, this is a long-winded way of saying that GameHub Lite came about for a very specific need, and addressed it. It still amazes me that somehow in the span of a couple years, we've got these extremely powerful Android handhelds somehow running (some) PS3, Switch and Steam Games. I chatted to Producdevity: the dev of GameHub Lite and also Utkarsh from GameNative about their experiences in the Steam emulation scene, and the current PC emulation landscape in general. [If you're interested in this kinda thing, then you can find my link here to the interview with them](https://gardinerbryant.com/gamehub-lite-gamenative-and-the-android-pc-revolution-an-interview-the-developers/)
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As-is the thing has sold a ton despite no new games existing really.

Their numbers were announced, it’s sold 10.36m units so far, but these stats were from before the new Pokemon game was released. So…I’d hazard far more than this!

https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html


Like most, it never really interested me. I just liked the clamshell self-protecting design. The 3D slider was firmly set to the ‘off’ position for me!


I’ve never really been into any Pokemon games before, but I am getting closer to wanting to try sink into one! How beautiful is the upscaling for 3DS games on the Thor?! The games just sparkle. I have gotten slightly distracted by Metroid Prime 2 though…


their prices are still a little high for me

I’d recommend keeping an eye on something like Buyee (or one of several others that do the same thing!). Keep an eye on Mercari on there, sort by ‘newly listed’ and you’ll get a deal. I’ve bought a lot of Nintendo consoles using that method, and have got some amazing deals!


  • Shin Megami Tensei 4
  • Bravely Default
  • Professor Layton (I LOVE PROFESSOR LAYTON!!!)
  • Kid Icarus: Uprising
  • Metroid: Samus Returns (I’m obsessed with Metroid)

But I’m also playing The Legend of Zelda: Ocarina of Time 3D for the very first time on the AYN Thor at the moment. I’ve never stuck with it, and I’m enjoying it so much. What a game! I’d have expected the ancient age would make it less of a game, but nope. It’s perfect!

There’s so many more, but that’s a nice little cross-section of GREAT games :)


One thing I’ll add, since reviewing the AYN Thor, I have been playing a LOT of 3DS games. Upscaled and looking so beautiful. I just love the games they made for this console. I wish the Switch had more…pocketability? But seeing how the size increased for the S2, I don’t expect that will come about again :(


Well, I took some time to jot down some thoughts on the one handheld that *everyone* seems to agree was the bee's knees: the Nintendo 3DS (and all its various iterations thereafter!) It's one I've gone through a few 'phases' with - collecting, modding, selling, then buying a 'perfect' one, then...the pattern just repeats and repeats. I love how *truly* customizable it is now that it is...essentially an abandoned generation. The community took things to great new heights (those themes!!!), 3D printed docks and displays, vinyl stickers...it makes me so happy to see how very few 3DS consoles look like anyone else's. The market is getting crazy though. Prices are only going up (and special editions are going waaaay up), but it's nice to see options like the Thor, Pocket DS and Anbernic's RG DS coming up to give modern users some solutions to playing. *Anyway* Don't expect anything wonderful here, I wasn't even sure what to write for this article. I guess while I call it a retrospective, it just touches on some key points in the lifetime of the 3DS system. [If you wanna read me rambling (as always) but this time on the flippy console, then this is the link for you to go and check it out!](https://gardinerbryant.com/the-last-truly-custom-nintendo-a-3ds-retrospective/) ***P.S. 100% ready for any 3DS games recommendations to be shared!!!!***
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That was a great interview, thanks for doing it!

Thank you so much, I’m really glad you enjoyed this one. A few more are on the way, slowly. The team who make Decky Loader should be soon-ish. Also GameHub Lite (since emulating Steam games on Android is fascinating to me!), and a handful more planned.




So, once *again* I'm just going to share the latest in a long, long line of developer interviews I've done. You might be getting tired of me telling you this, but I do these purely because I found the devs themselves rarely got any chance to share their experiences while programming. It's just my little way and a small chance to share their stories. This time around, I chatted to the *very* newly launched ARMSX2. This is a PlayStation 2 emulator built for Android and ARM-based systems, aiming to deliver full-speed, accurate emulation through open development and fresh collaboration from across the emulation community. They launched their 1.0 for ARMSX2 only 15/16 days ago now, so things are *very* early on this one. [But if you have interest in programming, emulation, the old PlayStation 2 days and so on, you might find this interesting! The link is here if you want to check it out :)](https://gardinerbryant.com/inside-armsx2-interviewing-the-team-reviving-ps2-emulation-on-android/)
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So the next in my long line of developer chats is here. I got to talk to Whatcookie, a developer from the PlayStation 3 emulator, RPCS3, and ask them all about their work with the emulator! If you're interested in programming, emulation or the old PS3 days, then you might find this one interesting. Oh, and I've done a fairly long list of these now. Way too many to list, but I've got a couple of special ones still on the way before I focus on writing something different for awhile. Hope you enjoy it! :) https://gardinerbryant.com/emulating-the-impossible-inside-rpcs3-with-one-of-its-developers/
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Yes!

You can use things like GameHub/GameHub Lite (a community fork which strips the telemetry), or Winlator. This can run far, far more taxing games than just the little indies. Tomb Raider (2013), Halo MCC, Fallout New Vegas, Silksong, Dave the Diver, Hades II and so on. There is tinkering sometimes, but its getting more and more impressive as time goes on.

Its up to you if you want to plan for the future and buy the ‘Max’ version (with more RAM), but for all that’s possible now, the 12GB version (the Pro model) is more than enough.

It will 100% play small indie games, but remember some games are weird. They’re fickle and refuse to work (I think one of the Deus Ex games refuses to play, I might have read that somewhere?). So it might be a case-by-case basis. If it helps, do a search for AYN Odin 2 (or AYN Odin 2 Portal) + GameHub or Winlator. They share the same chip and have plenty of users sharing their experiences!

Hope this helped :)


From what we know (its not definitive, but 99% so), its only for Google Play Protect ‘certified devices’. And none of thes handhelds have that.

You can find the full list of manufacturers here:

https://www.android.com/certified/partners/



You don’t need that same software. The principle is still the same though, you’re loading ROMs of games on there. The 3DS console method simplifies it because they created their own freeshop, but with this, you’re going to load the ROMs yourself.


Oh. You’re absolutely right! I’m going to have to go back in and add that, somehow it just passed me by!!! Thank you!


It is! I love how closely it resembles my (very loved) DSi. The clean white look makes me so happy!


There are links at the end of my article, but you can just follow one of countless guides on YouTube, there are many!

My old friend Terry (GrownUpGaming) has a good video on the process on YT, if you need one to follow along to :)


I’m surprised you haven’t heard of Eden before this! It’s the choice for emulating on Android now! They’re very well established, and seem to be vouched for by all the ‘big’ names in the emulation and handhelds scene.

Obviously practicing your own caution is important, but Eden isn’t some unknown fly-by-nighter. They’re very, very much a known name now.


I just wanted to share this! Nintendo Switch is a bit of a touchy topic when it comes to emulation, we've had some super rough times with Yuzu being taken down (legally) and Ryujinx also being taken down (voluntarily), which left the Switch emu scene...fractured to say the least. You've probably seen Eden's name or logo around in the last year or so, though. They've swiftly become 'the' emulator to fill that gap. Anyway, I interviewed two of the devs from Eden, asking them about the history of Eden, the tech, their plans for the future and...well, plenty more! [If you'd like to read through the full interview, you can use this link. It's a lengthy chat this time, so maybe grab a cup of tea or coffee for it!](https://gardinerbryant.com/preserving-play-how-eden-grew-into-the-switch-emulator-everyones-talking-about/) If you've not seen these before, this is just one of many interviews I hold with my friends who are developers. I like to chat to them a bit and give them the chance to share why they do what they do! So we get a chance to 'peek behind the curtain' of the programs and projects we love and use :) I do hope you enjoy this one!
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AYN recently got in touch with me, asking if I'd like to review the AYN Thor in an article, and...naturally I said 'yes'. I've been super excited, seeing that there's a new boom in DS retro handhelds, hoping that this might mean a viable alternative to the older genuine Nintendo hardware. ![](https://lemmy.world/pictrs/image/770646a4-ad6b-437d-9f27-b9eec24ce7aa.jpeg) I'll just give you a tldr here: For *me*, this really is the alternative. There are some caveats, but they're so few, and those it does have really don't affect me much. This can handle all the consoles I need, I've been enjoying Wind Waker HD, MGS 2, Mario Odyssey and *so* many DS and 3DS games (Metroid: Samus Returns has been a blast!) ![](https://lemmy.world/pictrs/image/5ec85fd0-01b1-42bc-9b7c-179a138a285f.jpeg) [If you'd like to read my full review, the link is here. Plenty of pics in there too. I chose the white model, since it was the closest look to my DSi (my fav of Nintendo's handhelds!)](https://gardinerbryant.com/ayn-thor-the-modern-dual-screen-revival/) Regardless, this is a handheld I recommend if you can afford the higher price point!
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A few days back [I shared a post](https://lemmy.world/post/36944201) asking for suggestions on what PS2 games people here might recommend I play. Having *not* been one who played PS2 at any stage (it was a bit before my time), my experience with the systems and games is slightly limited. What I did love though, was seeing how many here shared games they clearly loved, and who spent so long convincing me that what they recommended would be the perfect game. One thing I've learned...all of you in this community love the PS2! Anyway, the only PS2 games I *have* played through have all been through PCSX2 - the ubiquitous and decades-old PlayStation 2 emulator. I've bumped the resolution, I've activated RetroAchievements, and I've applied HD texture packs. Each time I'm shocked at how amazing the games are, despite their age. So, while I was setting my collection of games up I thought it might be nice to reach out to the PCSX2 team and ask if anyone wanted to chat about their experiences in creating and maintaining the emulator! Two of the devs (fobes and GovanifY) said they'd be more than happy to, and so I've got a little interview with them to share with you :) [If you're at all interested in reading it, the link is right here. The devs cover their history with the console, their history with developing the emulator, dev work in general, what the future will bring...and more besides. Hope you enjoy!!!](https://gardinerbryant.com/keeping-the-playstation-2-alive-inside-the-world-of-the-pcsx2-emulator/)
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I got through phases of games, and right now I'm in the one I like to think of *everything-modern-is-making-me-angry-so-I'll-turn-back-to-vintage-games* - and that's in the form of PCSX2 on my Steam Deck. Playing the PS2 generation on the Steam Deck is kinda the 'perfect' generation: I can upscale the resolution without a performance hit, I can apply HD texture packs, Retro Achievements *and* I can drop the TDP to extend the battery life. Anyway, I never had a PS2 (it was just a touch before my time), so there's so many games I'm yet to discover there. I'd love to hear any suggestions you might have for what I can play on there: ![](https://lemmy.world/pictrs/image/2a215b47-5501-470a-9666-898a1408964a.png) *Just a couple notes:* * No GTA games because they're better with the PC versions. While I've bought the games, the account that Rockstar demands people have to play their games makes me angry on principle (*a single-player game forcing an online check each week to be able to play it? No thanks*), so I've got cracked versions to play. * No Final Fantasy because I'm not even sure where to start! So if anyone was around back in the PS2 era, and has some recommendations for games they've loved, I'm all ears. I've been having *such* a fun time playing these. Some big thanks to my friends who made and run RetroDECK (my choice for emulating on the Steam Deck), and to the PCSX2 team (who I'm chatting to right now actually, so keep an eye out and in a week or so I'll share that chat with them all about creating and maintaining the PS2 emulator!) --------------------------------------------- Also, if you *do* have a Steam Deck, and want to play with the HD texture packs I do, then it's *really* simple. Just download the pack, and name then according to their game's I.D. code - **SLUS-20743** for example, then place it in the texture_packs folder: ![](https://lemmy.world/pictrs/image/ee2d55cc-a2c8-4f86-a53d-4bf8029fa37f.png) From there, go into PCSX2, then right-click the game, select properties, graphics, texture replacement and tick the two boxes I have: ![](https://lemmy.world/pictrs/image/d869a8df-166a-47d7-bc5a-78307f1b23d2.png) Then you've got the games looking the best they can be! [Here's a link to a stack of pre-done HD textures for a lot of PS2 games, to help you on your way!](https://archive.org/download/pcsx2-hd-texture-packs)
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This is *is* totally free right now, but claiming it is in a morally grey area. It's also not as simple as adding it to your library, I'll explain how in a sec, though. Anyway, since I figured since it is being shared everywhere, I might as well share it here also. > *[The Leviathan's Fantasy] is a Simulation game. You will manage your cloud city, recruit adventurers all over the world, take them for exploration, obtain resources and blueprints. Construct buildings, make equipment, produce items, so to develop your city into greatness together with your adventurers.* ![](https://lemmy.world/pictrs/image/2a38b1ae-a781-4337-8b2c-78fd587a3952.jpeg) > I think they want to hide the option somewhat from new customers? Basically the drama with this game is their account got banned for I think steam review manipulation, and they had to re-list the game, which means a ton of people are pissed at them because they spend $30 on an early access game that's been abandoned for an identical version that they then need to re-purchase. > So instead of trying to chase everyone up, I think they're just making it free for anyone who still cares enough about the game to go digging in the community posts for instructions on how to redeem it? ----------------------------- Anyway, to claim it, all you have to do is * Add the game to your wishlist * Open your wishlist in Steam, and next to the game will be 'add to library' * Click that, and its done! ...is the game good? Doesn't look like it, but I know a lot of you here enjoy claiming games regardless. Reviews are 'Mixed' on Steam, with 113 reviews left so far. [Here is the Steam page](https://store.steampowered.com/app/3376080/The_Leviathans_fantasy/)
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This one is *very* new, and I haven't seen it mentioned much on any platforms. The developer (Kyle McParland) has developed an app for Android (*and iOS / PC in the future*) which lets you and a friend 'pass the controller', and play any of your emulated ROMs together, with co-op. It's called *Your Turn!* He's very much in the early stages of the app now: > *How it works: you and your friend load the same ROM on the same emulator on your devices (currently supported emulators for BETA: John GBA or John GBC - lite or otherwise). Open the Your Turn! app and invite your friend to start a game. Take your turn, save the game using the emulator’s save state, add a note, and upload it in the app. Your friend gets a notification, reads your note, downloads your save, and plays their turn. Repeat back and forth - just like passing the controller!* To me its nice, because it encourages a kind of game-play we've left behind in the modern gaming scene. I also love that it is a unique take on playing through much older games, which before this weren't 'sharable' Only some regions are supported right now, but more are being added constantly as the testing is getting underway: ![](https://lemmy.world/pictrs/image/2757e2c5-51f9-4d55-b964-5a317080c2b0.jpeg) What I love is that he hired an artist to create the official art/instructions for the app, and he now has a mascot for *Your Turn!* > *That artist is Evan Palmer, he can be found on Instagram @evantickles* ![](https://lemmy.world/pictrs/image/4d375d1d-fac3-4d1f-ae14-0171d77851ae.png) ![](https://lemmy.world/pictrs/image/4a6c06ac-f077-4edc-ac2a-2dfec0d53909.jpeg) Anyway, I know there's a lot of gamers in here who enjoy the older games. Either from a collecting standpoint, or from an emulating one. I wrote a feature article on the app after chatting to Kyle a ton, so if you want to read all about it, you can with the following link [This one right here!](https://gardinerbryant.com/from-couch-to-cloud-the-app-that-brings-turn-based-play-anywhere/) (...*I love that mascot, so much*)
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New moderator for this community!
Hi everyone! You might recognize my name in here by now, but now you'll see a tiny little 'm' next to it! **Dremor** (head mod here in c/Games) recently asked me if I could step into moderating here, and I have accepted. I've done a lot of moderating on Reddit, from super-large places with 10s of millions subscribed to it (*in the fields of tech and programming, gaming and so on*), to extra small ones (*the last I grew from nothing to 35K when I left the site*), so I do know how to not only moderate, but to foster a community and help it feel fun. Though, to be totally fair...it's been a good while since I left Reddit - I'll be rusty! And what I haven't done is moderate her on Lemmy, so I hope you'll give me a little time to not only learn the ropes...but find them first. ----------------------------------------- I'm lucky in that a lot of my good friends are developers of games, projects, programs, operating systems and apps to do with gaming (and so on), so maybe in time I'll be able to convince some to do some things here in this community (*giveaways, AMAs, chats, something-like-that*), but we'll see! If you've got anything you'd like to see in c/Games, then by all means leave a comment so we can see what we can do. That's all, I think!
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I just thought these were nice, and *fun*. The artist goes by Abovesn4kes, and having recently started Red Dead (*the first*) on my OLED Switch, I've been looking into fan art and builds, projects and ideas the community came up with, for RDR and RDR2. And then I stumbled over these! If seeing these makes you feel like you'd like to see a movie with them in it, well Johnny Depp made a movie with a similar basis called [Rango](https://www.themoviedb.org/movie/44896-rango), released in 2011: > *When Rango, a lost family pet, accidentally winds up in the gritty, gun-slinging town of Dirt, the less-than-courageous lizard suddenly finds he stands out. Welcomed as the last hope the town has been waiting for, new Sheriff Rango is forced to play his new role to the hilt.* [You can find the link to the trailer for Rango here, if you want to check it out!](https://www.youtube.com/watch?v=DDgoDooApwM) Anyway, now on to the pictures. I just love these! All credit to the artist :) -------------------------------------------- ![](https://lemmy.world/pictrs/image/98a2a038-52ec-4a5e-ab09-2125c38a5945.webp) ![](https://lemmy.world/pictrs/image/f4335a6c-caab-407a-b3e0-b6933e197100.webp) ![](https://lemmy.world/pictrs/image/79c503df-ca3d-46fb-8d90-1a8a55001d93.webp) ![](https://lemmy.world/pictrs/image/db3993ba-d1bc-46c7-8345-53d35886fba0.webp) ![](https://lemmy.world/pictrs/image/b9ff2f40-6720-454f-980d-8ed7798d5a3e.webp) ![](https://lemmy.world/pictrs/image/5daa6be1-e306-42b3-bf10-74d2d2a719f7.webp) ![](https://lemmy.world/pictrs/image/a2b8c4a1-b0d9-42ee-919b-cb1142c3bb8a.webp) ![](https://lemmy.world/pictrs/image/0feca031-e390-4006-825e-c5ed378ba063.webp) ![](https://lemmy.world/pictrs/image/1bb49b7a-6d52-4dc3-a481-499582b623d9.webp) ![](https://lemmy.world/pictrs/image/22b64de7-4578-4d05-ac18-b696b58bb95f.webp) ![](https://lemmy.world/pictrs/image/bb49e14c-1fbf-4ed2-9137-960dce293bc2.webp) ![](https://lemmy.world/pictrs/image/ae555195-3868-4927-9e6f-27486f897192.webp) ![](https://lemmy.world/pictrs/image/5e00214f-0c36-4e57-927f-6579d7c9df6b.webp) ![](https://lemmy.world/pictrs/image/2251eaff-dfc7-425c-8885-0ee6ce919294.webp) ![](https://lemmy.world/pictrs/image/b0ec74a7-0dde-4f16-bed4-725abc8c7426.webp) ![](https://lemmy.world/pictrs/image/82421c50-4c9f-4803-8853-a4bf5ede44d7.webp) ![](https://lemmy.world/pictrs/image/a2e6729a-0170-467c-a6b9-0bd23b0ce3e7.webp) ![](https://lemmy.world/pictrs/image/65f05ab4-9577-4c8d-9cd9-c14c36184c20.webp) ![](https://lemmy.world/pictrs/image/d9648d21-4057-4503-83c4-05780ee94c80.webp) ![](https://lemmy.world/pictrs/image/1a4818e2-2847-470c-b306-08d3cad69b50.webp) -------------------------------------------- *(now go install Red Dead again, you know you want to!)*
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If you're interested in self-hosting, gaming and emulation then you might be interested in RomM's new (*and significant*) update to how things work - version 4.2 I've long-since befriended the dev team behind RomM, after covering their last few releases, and interviewing the team previously too! This time I got to chat to some of the members (*some new to the team*) and get an inside line on what they've been making for the new version. If you're interested in my article, I'll link it at the end, but I'll also quickly dot-point what's new in RomM here for those who aren't interested: ![](https://lemmy.world/pictrs/image/64943f03-db07-4e17-96e7-5c45c41aeeb9.webp) (*it's looking far prettier now, too!*) # **Console Mode:** > *The new console interface is designed for big screens and easy navigation with a controller or remote. It features a grid layout, large icons, and a simplified menu structure to enhance your gaming experience from the comfort of your couch. Launch it from the navigation bar or navigate directly to /console.* # **Out-of-the-box PSP and DOS Emulation:** > *PSP and DOS play is support out-of-the-box, no custom reverse proxy settings or browser launch arguments required! You'll now see play buttons on supported games, though please note that performance is limited by the browser's WASM engine, and performance will vary.* # **Incremental RetroAchievements Sync:** > *A new scheduled task has been added to sync RetroAchievements progress for all users on a recurring basis. Enable the task by setting ENABLE_SCHEDULED_RETROACHIEVEMENTS_PROGRESS_SYNC=true in your environment variables, and manually run the "Convert images to WebP task in the /administration page to start generating .webp files.* # **WebP Image Task:** > *Another scheduled task has been added to convert all uploaded images to the modern .webp format. WebP images are 5-10x smaller then JPG/PNG images with no loss of quality, leading to faster load times for cover art in galleries. Enable the task by setting ENABLE_SCHEDULED_CONVERT_IMAGES_TO_WEBP=true in your environment variables.* -------------------------------------- -------------------------------------- [Anyway, I've written up a little itty-bitty mini feature article on it, after interviewing the team, so if you'd like to read through that, then click here!](https://gardinerbryant.com/romm-4-2-launches-with-console-mode-and-smarter-library-tools/) ![](https://lemmy.world/pictrs/image/7a3f8113-0f83-41fb-8428-509af35e2474.webp) Also curious to hear if anyone here runs RomM, and what you think of it?!
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[Kazeta](https://kazeta.org/) is a new OS by the creator of ChimeraOS. You might have seen some news on it in the last few days, or at least some posts on social media. Its not trying to be the next big gaming platform, it’s more like a little love letter to the *old* style of gaming. Instead of all those menus, online accounts, and updates, it takes things back to the basics: stick in a 'cartridge' you make yourself, turn on the system, and play. That’s it! No fuss, just the game you wanted to play. ![](https://lemmy.world/pictrs/image/711635a8-2169-4472-842a-c4c68e249234.webp) What makes it extra fun is that the 'cartridges' are really just SD cards you load games onto. Label them, stack them, swap them around, it’s built to make you feel like you’re back in the ’90s, digging through a shoebox of game carts. For someone who wasn’t alive for that era of gaming (*not even close, honestly*), it’s a neat little glimpse of what it was like. A tactile vision of when games came on actual carts...well, kind of. Kazeta is a neat mix of nostalgia and practicality, especially if you’re tired of modern gaming feeling like a chore. I got the chance to chat with Alkazar, the dev behind Kazeta, and he shared some great insights into building the OS. This feature pulls together our conversation and what makes the project so unique. [You can find the link to that article I wrote here (on Gardiner Bryant's site), and I hope you enjoy it! Please let me know what you think, of it...and my writing!](https://gardinerbryant.com/kazeta-the-linux-os-that-makes-modern-games-feel-like-90s-consoles/)
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A few weeks ago I reached out to Lbrpdx, who is the developer of [Batocera](https://batocera.org/), asking him if he's okay with the idea of an interview. Batocera itself is a free, plug-and-play operating system that turns a PC, handheld, or single-board computer into a retro gaming console with built-in emulators. I've used it on my PC's, and I've used it on my Steam Deck - *everything* from the ROMs to bios, emulators and files all stored on a SD card without any performance issues. It's pure magic to me. ![](https://lemmy.world/pictrs/image/35cc35b5-411f-4298-8871-ed43ab39fd3e.jpeg) Anyway, Lbrpdx said he's very much okay with chatting to me, so I got the chance to ask him a bunch of questions! [If you're interested in reading what he and I talked about (*how Batocera began, how it is developing, the community and the future of things!*), then you can follow this link to read all about it](https://magazine.fediverse.games/keeping-retro-alive-a-conversation-with-batoceras-lbrpdx/)
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A few weeks back I reached out to [RetroStyle Games](https://retrostylegames.com/games/), the Ukraine-based indie studio behind their first full release, Ocean Keeper: Dome Survival. I had first stumbled across the game (*back when it was still called **Codename: Ocean Keeper***) during a Steam sale, and as someone obsessed with anything ocean-themed—books (The Deep), films (Leviathan), and of course games—I knew I had to dive in. In this (*what technically is, but I shudder to call: 'exclusive'*) interview, I got to speak with Diana, RetroStyle’s content manager, who shares insights into the creative inspirations, development process, and community-driven evolution of Ocean Keeper. From how the team mixed influences ranging from cult sci-fi films to classic roguelikes, to their approach to building player relationships through Discord and Reddit, Diana offers a candid look at what it takes to bring a complex indie game from concept to launch and beyond. I do hope you enjoy this one! ![](https://lemmy.world/pictrs/image/ada52d97-6ac1-426a-9dcd-64a4659491b2.png) ------------------------------- # The Background: # # # ***To start with, introduce us to the team behind Ocean Keeper!*** Hi! We’re RetroStyle Games, a small but passionate team based in Kyiv, Ukraine. We all absolutely love everything related to games. While the company was originally founded back in 2010 and has been working as an outsourcing studio ever since (you might’ve even seen our work in titles by Ubisoft, King, Sega and other). But recently we’ve taken the exciting leap into making our own full-scale games. Inside our company we’ve launched a full-on gamedev department with a super young and energetic crew: everyone here is around 25 years old. The core team behind Ocean Keeper includes a few developers, QA testers, one game designer and a humble little marketing team. Answering your questions today is Diana, content manager at RetroStyle Games with a lot of help from our devs and game designer. ![](https://lemmy.world/pictrs/image/0d307323-e5d8-4286-96f0-56cbe3c77914.png) ***What inspired Ocean Keeper?*** We’re big fans of games like Dome Keeper and Vampire Survivors for their loop, pacing, and satisfying power scaling. The thrill of diving deep and uncovering long-lost secrets has always pulled us in so yeah Subnautica definitely left its mark too. Also StarCraft had a huge influence! Not just as a design reference but as a game that shaped many of us growing up. It’s a childhood favorite for several team members. In Ocean Keeper you’ll definitely catch echoes of that in how enemies are designed. Silhouettes and animations are key. We wanted each creature even as a shadow in the deep to feel instantly threatening. ![](https://lemmy.world/pictrs/image/1ce143db-2630-4d96-8512-a95976bdf8d7.png) Our whole team loves roguelikes and replayability was a big focus from day one. And the underwater setting itself? It felt like such a rare space in games. It’s unpredictable and perfect for building tension. Plus it opens up tons of fun mechanics. ***Any non-gaming influences?*** Oh yeah a ton. What’s cool is that everyone on the team brought different tastes and ideas to the table. During brainstorms you’d hear everything from Pacific Rim and Edge of Tomorrow to War of the Worlds (both the movie and the book), Evangelion, The Iron Giant. That mix of references helped shape everything. ![](https://lemmy.world/pictrs/image/99c71fc6-9240-4873-8aa3-b340e5bc447a.png) Our moodboards also had plenty of refs to Peni Parker’s mech from Spider-Verse when we were designing our mech and EVE from WALL-E when we were shaping the emotional bond between the mech and the Digger. ***How much did the game change during development?*** A lot honestly. Early on it was more generic, but we gradually leaned harder into the underwater vibe and added subtle "easter eggs" to real-world landmarks. You’ll see sunken historical locations which helps the world feel full of mystery even before we added a full narrative. ![](https://lemmy.world/pictrs/image/a0af6aaa-0919-46e4-acaf-e26a586f8dc7.jpeg) (*an old build of the game, with a more 'rusty' mech type*) The mech also changed a bunch. It started as one rusty old machine but eventually grew into three distinct mech types that reflect your level of progress in the game. ![](https://lemmy.world/pictrs/image/4ae1d834-ffbe-4e39-acb4-efa1f1725885.png) (*The mech builds soon got more detailed and more expansive*) ***On inspiration in general:*** We believe the best ideas come from mixing things up. Art, movies, books, memes etc. Ocean Keeper has a serious tone but there’s warmth and a bit of soul underneath. That contrast is something we kept stick to the whole way through. ***The indie gaming scene is thriving like never before. In recent years, we’ve seen growing frustration with big-budget AAA titles, while smaller studios (often working with just a fraction of the resources) have delivered some of the most creative and compelling experiences around. What led you to self-publish rather than partner with a publisher or turn to crowdfunding options like Kickstarter?*** Honestly because we wanted to see what we’re capable of. It was a challenge we gave ourselves to grow not just as individuals but as a studio. Sure it’s hard but we knew what we signed for. Going all in on our own game from idea to release felt like the next step if we really want to grow as a team and as a company. ***How early did you start promoting the game, and what was that process like? Especially when trying to build interest and visibility ahead of launch?*** Marketing didn’t come easy at first if we’re being honest. It was all pretty new for us so the early steps were a bit messy. Things really picked up around the beta launch, that’s when we started making real noise. Steam Next Fest helped a ton too it’s a crazy powerful event for visibility if you come in prepared. Right after the beta we started reaching out to influencers, basically anyone we could find. We knocked on every door not knowing if anyone would answer. Sometimes they did sometimes they didn’t but we kept going. Another big moment for us was the livestream we ran on Steam. It was just our own team playing the game and chatting with the audience live on Steam. And that worked — people connected with us and the game on a real level. ![](https://lemmy.world/pictrs/image/b6be0bd6-d35a-4ec1-ac1b-2a8c6bcd31e4.jpeg) (*Screenshot of that livestream held on Steam by the team*) We’re putting a lot of effort into organic reach and trying to catch every opportunity that comes our way. It’s scrappy but it’s real. ***As a small team, which marketing platforms ended up making the biggest impact: Reddit, Discord, dev blogs, Steam forums...or somewhere else?*** Discord and Reddit definitely made the biggest impact for us, mostly through open communication and creating spaces where players felt heard. During the beta testing phase of Ocean Keeper, our Discord server was buzzing with daily conversations between players and developers. That early interaction helped shape the game and also created a strong sense of community. Many of those players are still there, chatting and joking around, not about bugs anymore, but just because they’ve genuinely connected, even with some of our team members. Another major moment was an AMA we recently hosted on the r/NintendoSwitch subreddit. It brought a huge spike of attention to the game, with lots of thoughtful questions and feedback. We think this kind of genuine engagement is what makes people want to spread the word. Screenshots and trailers are great, but conversations build loyalty. ![](https://lemmy.world/pictrs/image/05f21d1b-ff46-432e-a0ae-c5539fded94a.jpeg) (*Their AMA!*) ***Were there any lessons (or surprises) you’d like shared, in trying to break through the noise of so many other indie releases?*** One big lesson for us was understanding how different the marketing approach needs to be between our outsourcing services and our own game projects. With outsourcing, it’s about clarity, structure, and client trust. But in game dev, you’re building emotional connections, with your audience, your world, and your team’s personality. What helped us stand out wasn’t just the game concept (although underwater mechs are definitely rare), but finding the right way to position it and build a niche. Instead of trying to appeal to everyone, we focused on players who specifically love roguelikes, underwater themes, and mechs. That gave us a clear voice and message. And most importantly, we learned the value of community. Not just as a one-time campaign, but as a long-term commitment. Real conversations, real care, those things cut through the noise better than any paid ad ever could. ----------------- # The Development Process: ***Let’s talk a bit about the development process itself. Ocean Keeper is a game that clearly underwent a lot of iteration, from early access to full release across multiple platforms. What did development look like day-to-day?*** It felt like one long never-ending brainstorm honestly. The whole process was super feedback-driven especially as we got closer to release. Pre-launch was basically the feedback era. You test a version, collect thoughts from the team, patch it up, rinse and repeat. First it was all internal suggestions from our devs and designers but once we launched the open beta the feedback floodgates really opened. Bug reports, improvement ideas - it all poured in and honestly helped us a lot. One cool story from that phase is how we found our QA Sophia. She was one of the beta players and her bug reports were so detailed and sharp, we just had to reach out. We invited her to an interview and now she’s been with us for over a year. So yeah, lots of back and forth testing rebuilding tweaking again. ![](https://lemmy.world/pictrs/image/39d746f5-b753-4052-be37-9ff79945982d.png) ***The procedural generation element plays a big part in replayability for me. How did you go about designing levels that still feel purposeful and satisfying within that randomness?*** First thing - procedural generation in Ocean Keeper only applies to the caves. The surface map stays the same. For us replayability isn’t just about random levels. It’s about how each run feels. So we focused on balancing action with a more meditative flow. The game splits into two main rhythms - blasting fish with big guns and then mining peacefully. That contrast is super important to the vibe we wanted to achieve. The caves are few, but important, and we didn’t want them to get stale. So procedural generation made perfect sense there. It keeps things fresh. You never know exactly what layout or surprises you’ll get which helps a lot with keeping each run interesting. Replayability also comes from the upgrade system. The map may be small but every run gives you different weapons, different paths to power and different combinations. That completely changes how the gameplay feels. We also sprinkled in some puzzles and little narrative beats that act like twists during the digging phase. And we kind of “cheated” a bit, because our studio has years of experience in level and system design from outsourcing projects. So we took that know-how and put it straight into our own game. ***Were there any features that had to be cut or postponed because of time or resource constraints? If so, are they still on the roadmap? And any sneak peeks at what they might be?*** There are plenty of examples. When you start a project you’re full of ideas and ambition and then reality hits, at some point you gotta actually put it all together into one working game. And, unless you want to spend the next ten years in dev hell, some things just have to go. We originally planned more weapon types and chip mods for them. There were ideas for adding variety to the Digger’s tools, more destruction on the surface, more interactivity in the world. Narrative was also something we had to delay, for almost a year the game had zero story. We only added it right before release. At one point we were even planning to have different biomes inside the caves but that turned out to be way too much for the timeline. Still we managed to sneak in a lot of those ideas just in a simpler more “budget-friendly” way. And that honestly helped both the game and our team grow. It forced us to test systems faster and be more creative with what we had. Some of that stuff is still on the wishlist though. So who knows, maybe in an update. ***Looking back now, what was the hardest system or mechanic to get right, and what finally made it click?*** The hardest part wasn’t a single mechanic, it was getting all of them to work together as one system. Each individual feature was challenging in its own way, sure, but the real headache was syncing it all up so nothing broke the game. You’ve got combat, mining, upgrades, puzzles, the mech systems, enemies events — and they all need to feel like one game, not just a pile of features. What finally made it work? Just persistence really. ![](https://lemmy.world/pictrs/image/7359d6a3-9e98-42b6-b545-84c8ebfae6a9.jpeg) -------------------------- # Platform Support/Launch: ***Ocean Keeper didn’t just launch on Steam; there was Steam Deck support out of the gate, a mobile release not long after, and a full PlayStation 5 version too. That’s a huge feat for an indie team.*** ***How did you decide which platforms to prioritize, and what did your release timeline look like behind the scenes?*** Right now Ocean Keeper is available pretty much everywhere: Steam, Steam Deck, PlayStation, Xbox, Nintendo Switch, Android, iOS, even Linux and macOS. ![](https://lemmy.world/pictrs/image/e24b8e3c-a8b6-4de9-93d6-350c8c7b616e.jpeg) From the start we really wanted the game to be accessible on all major platforms. That was both a big goal and a challenge for us. Kind of like expanding our territory of possibilities if you will. We paid special attention to portable consoles and especially mobile gaming. We already had experience with our mobile games like Last Pirate (10M+ downloads), Zombie Run (1M+ downloads), and more. So bringing a full-scale game to mobile felt like a top priority. The release pipeline went roughly like this: mobile platforms first, then PlayStation, followed by Xbox and finally Nintendo Switch. Of course, real-world workflow isn’t always that linear, console porting comes with its own quirks, certification steps, build approvals. Sometimes you’re juggling multiple platforms at once just to keep things moving. But that’s the norm in multi-platform development. This kind of strategic and time management played a major role in helping us bring Ocean Keeper to major consoles in under six months! ***Steam Deck support was available right from launch (which is lovely to see), was that a focus early in development, or something that came together late in the process?*** It was kind of part accident, part intention. Making a build for Steam Deck isn’t too complicated. You can actually submit your regular PC version and Steam will test it and assign a compatibility rating. ![](https://lemmy.world/pictrs/image/66d6d796-e5c5-4309-942e-dc6879425322.png) Ocean Keeper got the “Playable” status at launch which means it runs fine but still has a few things to polish. We’re still working on improving that and aiming for the full “Verified” badge. So while we didn’t build the game just for Steam Deck from day one we always had it in mind. We’re big fans of handhelds in general so making sure the game feels good on Deck was important to us. (*writer's note - since this interview, Ocean Keeper has been verified!*) ***What were some of the biggest challenges with console or mobile development: UI adaptation, optimization, certification, or something else?*** Porting to consoles can definitely feel like opening Pandora’s box. It’s a cycle of endless checks, re-checks, optimizations, approvals, rejections, and trying again. But honestly, we feel things went pretty smoothly for us overall. Each platform’s support team was helpful throughout the process, which made a big difference. The biggest time sink, though, has been mobile development. The sheer variety of devices and system versions makes porting much more complex. We’re aiming to make the game run well on as many phones as possible, which means finding the right balance between visual compression (without losing the game’s look and feel) and adapting gameplay for touch controls. It’s a multi-layered challenge, but one we’re actively working through, because we want the game to be accessible on every platform possible. ***Do you approach performance and controls differently on each platform? And how important is parity across PC and console experiences?*** Yeah the porting approach was different for each platform. Everything had to be tweaked: from controls and UI to how we ran playtests. Adapting performance settings from PC to Xbox and PlayStation was fairly smooth. But Switch and mobile versions were a lot more challenging. On portable platforms the key is to find that sweet spot where you’re not cutting core gameplay just to make things run. Parity was super important to us. We wanted the experience to feel unified no matter where you play. So sometimes that meant sacrificing a bit of visual fidelity or texture quality or model complexity just to make sure the gameplay stayed consistent. Another thing we kept in mind was game size. Especially for mobile. We didn’t want players waiting forever just to download the game. So we did a lot of optimization there to keep it light without losing the feel of the full experience. ---------------------- # Community Feedback & Post-Launch: ***What was the most common player feedback post-launch?*** Aside from the usual bug reports, gameplay feedback, and requests to tweak the balance a little (yes, we admit the game can make you sweat a bit xD), we’ve also received some incredibly heartwarming messages. One of our favorite stories comes from a father and son who both play Ocean Keeper on Nintendo Switch and are huge fans of the game. They’ve been actively following development, regularly sending feedback, reporting bugs, and cheering us on. The father often shares how much his son loves the game and keeps asking how things are going on our side. Every time we hear from them, the whole team sends a big hello back to his son, it’s become a bit of a tradition now! ^^ ![](https://lemmy.world/pictrs/image/18c1a428-29f1-4d80-8bb0-c2606be3f675.jpeg) ![](https://lemmy.world/pictrs/image/a4ba28da-b84c-4dee-9056-82408c19ff86.png) It's moments like these that remind us why we make games. ***How has the game changed since release based on community input?*** Feedback is a core part of Ocean Keeper from the very beginning. Ever since we launched the beta and brought in our first wave of external testers the conversations never stopped. Our Discord has been buzzing daily with ideas, bug reports and suggestions. At one point our CEO literally asked the team to make a top list of player-submitted bugs and feature requests and many of those ended up in the game. That kind of direct connection with the community shaped a lot of what Ocean Keeper became. ![](https://lemmy.world/pictrs/image/3ac9dbd1-b568-4135-bd74-fcc5946c6066.png) (*credits to the Beta-Testers in the game's credits*) We’re super grateful to everyone who’s contributed. That’s why the most active beta testers are credited in the game. And when we hit our Early Access launch we even invited some of them to our office to celebrate with the team. ***Do you find it hard to balance your own creative vision with community suggestions?*** It all comes down to critical thinking really. If a community idea is great and it fits the game - we’ll find a way to make it happen. Of course not everything can go in. We’ve got deadlines and a limited team size so we have to be selective. Sometimes we have to say no not because the idea’s bad but because the timing or scope just doesn’t line up. ***Could you share an update or feature that exists only because of player feedback?*** Honestly a huge part of how the game looks and feels now is thanks to player feedback. The underwater vibe especially got a major upgrade after the beta. Players kept saying the game didn’t feel “underwater” enough and they were right. So we added reflections, water caustics, floating corpses of defeated enemies, subtle fog, particles. All those little touches came straight from community suggestions. A lot of small ideas from players ended up becoming core parts of the atmosphere. ***Are there new biomes, enemies, or mechanics you’re excited to add?*** Since the 1.0 release on PC we’ve already dropped update 1.0.3 with a bunch of new upgrades, rebalancing, and optimization tweaks. ![](https://lemmy.world/pictrs/image/186fb855-fb66-4f0e-8f11-bb9ae9e92cf4.jpeg) Right now we’re working on getting that same update rolled out to all consoles. We’re definitely continuing to support the project and we know it still has room to grow. There are plenty of things we’re excited to explore next, but we’ll let the updates speak for themselves when the time comes. ----------------------------- # Finally: ***What games have you been playing lately - indie or otherwise?*** Everyone on our team has different tastes when it comes to games. Personally, lately I really enjoy spending time playing with friends, and recently we’ve been playing a lot of DayZ and PEAK (we just love WALKING in games :D). As for indie games, one that really caught my attention since launch, both for its storytelling and its incredibly unique visual style - is ENA: Dream BBQ. The game touched me deeply with its originality and the way it creates such a vivid interaction with the player. ***Do any of you feel the ‘burn out’ from developing your own game? Most developers I chat to end up having such little time to play games yourself, or even much desire to, when the day-to-day is spent maintaining your own project. Is that the case here, too?** As a company based in Kyiv, Ukraine, I can say that dealing with burnout is something we have to manage very carefully. Especially when our country is at war. Day after day, with air raid sirens, sad news, and explosions, it deeply affects both the company as a whole and each person individually. Everyone worries about themselves and their loved ones. In these circumstances, you start seeing life and your free time in a completely different way. It makes you realize it’s better to do something now because you never know what might happen next. This applies to everything: from spending time with loved ones to even finding the desire to play a new game. So yes, burnout is a challenge, but it also brings a new perspective and determination to make the most of every moment. And the support within our team helps us keep going. ***If you weren’t working on Ocean Keeper right now, what kind of game do you think you’d be making instead? And, what would you love to make next?*** We’re definitely not done with Ocean Keeper just yet, but that doesn’t mean we’re not working on new things too! Here’s a little exclusive: right now we’re actively preparing the beta launch of a co-op version of Ocean Keeper, which we plan to release in late summer or early fall. Funny enough, we already had the idea for co-op back when we were working on version 1.0 and now it’s finally becoming its own standalone project! We're aiming for an even better launch this time, learning from our stumbles and building on everything we learned from the original game. We’ll be sharing more details on our social media soon, especially in our Discord, where we’ll likely be recruiting beta testers from the community. So stay tuned! :3 Where can the community find you, if they want to know more, or join in? Whether you want to follow updates, join the conversation, or just hang out: we’d love to see you around: * [Official Website](https://retrostylegames.com/) * [Discord](https://discord.gg/5ZWUTEpCNf) * [YouTube](https://www.youtube.com/@RetroStyleGames) * [TikTok](https://www.tiktok.com/@retrostyle_games_) * [Behance](https://www.behance.net/info7e54036a) * [ArtStation](https://www.artstation.com/retrostylegames?ref=gardinerbryant.com) * [Reddit](https://www.reddit.com/r/OceanKeeper?ref=gardinerbryant.com) * [Twitter](https://x.com/RetroStyleGames?ref=gardinerbryant.com) [And of course, the Steam page!](https://store.steampowered.com/app/2845630/Ocean_Keeper_Dome_Survival/?ref=gardinerbryant.com) -------------------------- A big thank you to Diana and the entire RetroStyle Games team for taking the time to share such thoughtful and detailed answers. It’s clear how much passion and care went into creating Ocean Keeper: Dome Survival, and that dedication truly shines through in the game itself. I’ve really enjoyed diving into its world and can’t wait to see how the game (and the team behind it) continue to grow. I’ve always been a fan of 80s and 90s underwater movies like Sphere, The Abyss, Leviathan, and Deep Star Six. As an avid SCUBA diver, I’m constantly on the lookout for more deep ocean video games to explore. Ocean Keeper was an impulse buy in its early days, and I’m so glad I took the plunge. Maybe you’ll enjoy it too!
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I recently had the good fortune to interview the two developers of [CrankBoy](https://github.com/CrankBoyHQ/crankboy-app#crankboy) - an emulator for the Playdate console which allows users to play original Game Boy games on there (*and yes, you can use that crank to play them!*) I've always found the Playdate to be a super interesting console, it doesn't compete on *any* level with the typical handhelds...it doesn't even have a backlight. But it makes up for that in how utterly fresh and unique it is. Creativity is the focus for it, and the games devs themselves all seem to have true passion for their creations. ![](https://lemmy.world/pictrs/image/3568a198-3fed-4c5c-a053-abd02e5efdbd.jpeg) After seeing some social media posts about CrankBoy get shared about, I reached out to the devs, asking if they'd let me interview them to write up a feature article on their project, and they were so kind to say yes. If you've got any interest in emulation, dev work, or the crazy cute yellow handheld, then you might enjoy this one I wrote. [Here is the link to the article, please let me know what you think!](https://gardinerbryant.com/crankboy-how-two-devs-made-game-boy-run-on-the-playdate/)
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I've been lucky in my incessant poking at the developers of all kinds of gaming projects, programs and sites recently. I'm sure by now you'll know that I've done this with plenty of devs: from Heroic and Lutris, to RomM and RetroDECK. With plenty others as well. My aim is to chat to the people who create the things you all know and love, and might use yourselves. I feel that it can be rare to hear from those devs. Rare that they get any of the spotlight, so my series of these interviews is my attempt to change that! This time I've befriended and chatted to the dev who runs the site called [EmuReady](https://www.emuready.com/), which is a site dedicated to compatibility reports - what emulators, devices and settings work best for emulated games. The developer, Producevity, was kind enough to agree, and I'll share the full little Q&A I did with him here, in its entirety and without me picking and choosing quotes from him. *However, if you're more interested in an article format, I wrote one up and shared it on Gardiner Bryant's site ([which you can find here with this link!](https://gardinerbryant.com/emuready-how-one-developer-rebuilt-emulator-compatibility-from-the-ground-up/) - he's been kind enough to let me submit lots of articles and interviews on his site, and posts them there)* ----------------------------- # *THE BEGINNING:* ![](https://lemmy.world/pictrs/image/2b80bef9-370d-4b4e-9529-e1903c378ff1.jpeg) ----------------------------- ***Can you tell me about how the idea for EmuReady first came to you? What pushed you from "this should exist" to actually building it?*** This might sound weird, but I have never been into gaming, this changed about a year or 2 ago when I tried the game Elden Ring. Maybe not the best game to start with, but it really showed me the art of games and storytelling. After discovering the world of gaming, I felt like I had missed out on so much, especially the games from my childhood that somehow never interested me back then. Natually, I started looking into retro gaming and emulation. A lot of emulators not being as mature and stable, the compatibility Google Sheets were a decent solution the community came up with to share this information. That said, Google sheets suck for information like this, allow me to list a few. - They are not easily searchable - Everyone and their dog has their own version of a sheet, for every emulator, every device, every configuration, etc. - The same people (and their dog) are constantly updating these sheets. Having no archive meant that usefull information would get lost. - There is no room for discussion and most importantly, no room for verification of the information. So I started building EmuReady, being pretty new to this community I asked around and received a lot of useful feedback. In particular, _Ryan Retro's_ community and Ryan himself has been very helpful. ***Was it something you made for yourself at first, or did you always imagine it as a public tool? And are you still running it solo...or have others joined you behind the scenes now?*** I never intended to use it myself, which may sound weird, but I personally enjoy the tinkering process and it may even be more fun than playing the games themselves. But since Reddit is filled with people asking for help regarding emulation, it's clear that not everyone enjoys the tinkering process and just want to enjoy their games. I like making things, and emulation quickly turned into a passion. So I might not be the target audience, but I do understand the target audience and this was my way of giving back to the community. Currently, the development side is mostly done by me, there has been a couple PR's from the community, which is a way developers can contribute code to the project. However, there is a lot of moderation work that needs to be done, and I am very grateful for the help I get from the community in this regard. A user by the name of **Drackool** has been a great help in moderating the site, since every single report needs to be verified by a human before it can be added to the site to ensure the quality of the information. Then of course, there is the community itself. Once a report is approved, it's up to the community to verify the information. **EmuReady** has a voting/verification system in place, where users can vote on the accuracy of the information. If a report gets enough votes, of gets verified by one of the developers of the emulator the report is for, it will be marked as verified and show up higher in the search results. ***The community contributions seem to be growing fast lately, with more reports coming in every day. That must be exciting to watch those numbers grow!*** Yes, it absolutely is! I did not expect the site to grow this fast, it almost started to stress me out since this hobby project started to cost me 50-60 euros a month in server costs. It's very exciting to see that we get 10k to 20k unique visitors a day, and as long as I can afford it, I will keep the site running and improving it. ----------------------------- # *COMMUNITY:* ----------------------------- ***Have there been any standout moments or bits of feedback in your short site-life so far that stuck with you?*** Yes, there have been a few, but one in particular. A user on Reddit suggested something like a "trust system". This is probably the most complex part of EmuReady and I won't go into too much detail here, but there are essentially a lot of systems in place that work together to ensure the quality of the information on the site. Voting is a big part of this, but also the amount of contributions, and what information a user has contributed. A benefit of this sytem is that it slowly allows **EmuReady** to become self-sustaining, since the more trusted a user is, the more permissions they gain. Being able to edit reports for typos, and having their reports automatically verified, are just 2 examples of this. ***Do you feel like the people using EmuReady “get” the vision you had when building it, or has the community helped shape that vision in unexpected ways?*** There are a lot of people that do, and use it exactly as I intended it to be used. There are also users who fail to see the benefit of this over the 7392468 different Google Sheets that are out there. A lot of these users changed there mind, but EmuReady is an alternative, and in my opinion, a better alternative to Google Sheets. People can just use what they prefer, and I am happy that EmuReady is an option for them. ***By all means, for anyone unaware on what EmuReady is, tell them how they can help!*** EmuReady is a community-driven platform that allows people to find, share, vote/verify and discuss game compatibility for their specific device and emulator. If you are a developer, the project is Open Source and the community is doing a great job of submitting GitHub issues, so if you see something that you think you can implement or fix, you are more than welcome to do so! As for other people, simply using the platform helps a lot, but the most valuable thing you can do is vote/verify reports to let other know if the information is accurate or not. If you find a report that is incorrect, you can downvote it and if a report matches your experience you can upvote it. This way EmuReady can prioritize the most accurate reports and show them higher in the search results. ----------------------------- # *THE FUTURE:* ----------------------------- ***I noticed you recently added support for PC games, which seems like a nice move, to really be an all-in-one site.*** That's a funny story, haha. I was personally arguing against this, but the community was very vocal about it. I was worried that it wouldn't provide enough value because of the sheer amount of different PC configurations, it just isn't as reliable as a report for a specific device with the exact same hardware. That said, I don't see EmuReady as my platform anymore, it's a community platform and with the amount of people asking for it, I decided to give it a try. Unfortuately, about 2% of all the searches and submitted reports are for PC, the other 98% is still for handheld devices, which still contain PC handhelds like the Steam Deck, GPD Win, ROG Ally, etc. Maybe it needs a bit more time to grow, but I am happy that we have it now and I am sure it will be useful for some people. ***What are your current goals for the site? And what are the wild, dream features you’d love to build one day?*** The site is mostly feature complete, but as with any project, done doesn't really mean done. I recently added a lot more quality of life features and some neccessary features to present EmuReady as a more mature platform. For example, it's very likely that there are also a lot of users that are minors, so I added a way to report inappropriate content and a NSFW filter to hide NSFW content. So only users that opt-in to see these games will see them, and the rest will be hidden by default. ***Could you see something like an Android app, emulator integrations, or even personal game libraries happening? Basically, what does your “perfect future version” of EmuReady look like?*** Absolutly! And this is the part I am most excited about. The Android app is already in the works and I have been closely working with the developers of "Eden" (Switch Emulator) and *Winlator* (x86_64/windows emulation on Android) to make an integration with EmuReady. This will allow users to find a compatibility report and with a single click, open the game in the emulator with the correct settings applied. This is a feature that I am very excited about and I think it will be a game changer for a lot of users. The goal is essentially to make emulation as easy and accessible as possible, so that anyone can enjoy their favorite games without having to worry about the technical details. This will require a lot of work, and it is work that needs to be done on a per-emulator basis. I am currenlty making the implementation for _Eden_ and _Winlator_, but I am also open to working with other emulator developers to make this a reality for their emulators as well. ----------------------------- # *YOU:* ----------------------------- ***Tell us all about you! Is this your first project like this?*** It's not my first project, I have been a software developer for about 15 years now and I love to build things. This is however my first project relaled to gaming and emulation, and I am very happy that it has been so well received by the community. ***(I HAVE to ask this one) – give us your fav games, maybe a top 5 or 10 retro game list?*** Well, I don't have a huge library since I only started gaming about 2 years ago, but I can give you a list of games that I have enjoyed so far: 1. Elden Ring 2. Portal 1 & 2 3. Subnautica 4. Hollow Knight 5. Undertale 6. Cyberpunk 2077 As for retro (or older) games: 1. The Legend of Zelda: The Minish Cap (GBA) 2. GTA: San Andreas (PS2) 3. Soul Reaver: Legacy of Kain (PS1) 4. Gravity Rush (PS Vita) 5. Hotline Miami (PS Vita) 6. Super Mario Bros. 3 (NES) 7. Super Mario 65 (N64) ***Are you an avid handheld SBC collector, like some are?*** This feels like a self report, since I just mentioned that I only started gaming about 2 years ago. Don't tell my wife but I have a few handhelds, I currently own: - Anbernic RG35XX-SP - Anbernic RG35XX-H - Anbernic RG40XX-H - R63A - Sony PlayStation Portable - Sony PlayStation Vita - Retroid Pocket 5 - Steam Deck OLED ![](https://lemmy.world/pictrs/image/9f800ca5-f554-43f4-a4b6-530e5d58247a.jpeg) *And one final thing of note, which he told me in chat after the questions and answers were sent back and forth:* > Something I should have mentioned: all money donated goes to server costs, everything above that gets donated to other emulator developers and people in the community like TheGamesDB ----------- If you'd like to see more of EmuReady, and what it is and does: * [Here is their website](https://www.emuready.com/?ref=gardinerbryant.com) * [And here is their GitHub](https://github.com/Producdevity/EmuReady) ----------- I know this one's rather short, but again, I'm sharing this to get the full answers from my questions when chatting to Producevity. If you're a gamer who loves SBC handhelds, then you might have some experience with what settings worked best on which devices. I *know* EmuReady would love you to contribute your findings to the site. I do have more articles/interviews coming with other developers in the coming week or two, as well. So, I'll share here as they happen (*if you'd like*) ...and I'm curious, anyone use, or submitted info on here to EmuReady? *If you want to follow along with my gaming words, you can find me on Mastodon, too:* ![](https://lemmy.world/pictrs/image/3fb652ee-ee2c-43b3-b7ff-cad46d404cf9.jpeg)
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I'm sure you'll know by now that some time ago I did a full interview-ish effort with the dev team behind RomM. RomM - three our of five of the team gave me answers on their history of the project, emulation as a whole, self-hosting, ROMs and building what they did. That RomM Project is an open-source, self-hosted application that's designed to organize and give you a nice, clean and *pretty* way to view and play your retro video game collections. Its got a clean, responsive web interface that allows users to scan their ROM libraries, then grabs the metadata from sources like IGDB, MobyGames, and Screenscraper, and playing games directly in your browser via built-in EmulatorJS support. It supports over 400 gaming platforms (seriously), accommodates various naming conventions, multi-disk games, and custom tags. It even integrates with tools like Playnite and muOS, and upcoming features include device syncing for games, saves, and emulator settings. I reached out to the team again about their new release for RomM - RomM 4.0.0, which also included at the same time a full Android app made by a community member. They agreed to share their thoughts and experiences putting it together with me, and while 24 or so hours ago I shared a full 'article' I wrote on this, based on these answers they gave me, I'm sharing their full answers here on Lemmy with you. ------------------------------- I write these little interviews, Q&As and articles with devs from all kinds of gaming, Linux and Steam Deck projects and programs. Its fun for me, and I love to help people get a peek behind the curtain, and get to know who is behind these bits of software they might know and love. *I've previous shared interviews on Lemmy with:* * [The RomM Project *(like I mentioned!*) in general](https://lemmy.world/post/30310701) * [The solo dev behind Minigalaxy](https://lemmy.world/post/33488986) * [A PC game repacker (piracy!)](https://lemmy.world/post/32441387) * [The dev who runs a Switch piracy FreeShop](https://lemmy.world/post/32339854) * [Independent Linux & Gaming journalist, Gardiner Bryant](https://lemmy.world/post/29876029) * [The creator and dev of Lutris](https://lemmy.world/post/29459679) * [The team who make Heroic Games Launcher](https://lemmy.world/post/29307275) * [With RetroDECK](https://lemmy.world/post/29089606) ------------------------------- Do be warned, this is a *little* rough, since I intended to cherry-pick the quotes for an article, there are some general statements from one dev, then some direct answers to direct questions from another. Regardless, I do hope you enjoy this! ----------------------------------- ![](https://lemmy.world/pictrs/image/d1275889-bd4f-4ced-96a4-544557fd978e.webp) ----------------------------------- # ***With danblu3:*** **About the Android App:** Our main goal is to have RomM reachable from any platform, we want to be the centre piece of your retro library and an android app has always been an idea in the devs head. That said, the Android app is not something we claim (fully) an amazing user by the discord name of "MattSays" actually made the application and just dropped it into our discord one day without warning, we did have a very basic and functional version from a user called "samnwella" which did do the job, but it was clunky and I know they won't mind me saying this. MattSays dropped it and the UI was there, the functions was there, everything. It was gorgeous even from a 1.0 release. Community reaction has been positive, bugs have been raised and already squashed, and in relation to the RomM team both Zurdi and Arcane have reached out to MattSays for further discussion, it's currently being branded as the official Android connector app for RomM and as for team status for MattSays, that is up in the air. The future? It's definitely bright for the Android app, the dev is very keen and even wants to get save syncing up and running. Imagine this flow: Going into ES-DE and with the recent Android app launch update you open the RomM android app, using your controller you scroll to a game you fancy playing, press A and that's it, downloaded, you exit the app, back to es-de, scrape the game and play. No removed SD cards, no plugging into your PC, no dealing with SMB users or NFS perms, just, done. Dusted. The future is very bright for this app. **About the new 4.0.0 release:** Right. So. 4.0 4.0 from many different point of views is huge, from preservation enthusiasts, from retro nerds, from the people who just want a retro fix and the completionists, 4.0 is HUGE. Before I go on to say what 4.0 is let me explain about hash matching, I'll make this very simple and it's possible I might get something a little bit wrong here or there but the theory is correct. A hash is like a signature, and each ROM (file) has a unique signature, some people way back when began groups to dump these games in the name of preservation and put all this together into a library called .dats, these .dats files store a unique signature and this unique signature will match to a game name, it's development date, if it was ever released to retail etc etc. Two of the biggest names of these groups is NoIntro and Redump, they both specialise in different media formats but with them combined they built a "digital bible" of what game is what signature, with 4.0 we finally introduce hash matching with the help of two incredibly skilled developers. Why is hash matching better, why am I so excited? * It's faster, much much faster. Right now when a ROM is scanned into RomM it breaks apart the file name, removes the (tags) and then sends an API call to the metadata agent of your choice with the name, even though we began to get a high success rate it relied HEAVILY on your files being named correctly. With hash matching, ROM reads the unique signature of the file and is told near instantly what the game is and what data is needed to be scraped, without wasting time doing a fuzzy match. * It's more accurate The fact we can now match on hash means that you could have a game named "TLOZ: AltP.zip" which is a snes game from way back when and you named it like for ease of use, you load it into RomM and are confused why it doesn't match, you know it's the legend of zelda! But RomM does not, because of the weird name you chose, like come on? It's one of the best games, give it the full name! Anyway, with hash matching it'll look inside and see the game file, extract and work out the signature and instantly match it against the matching signature online, pulling all metadata and information it needs, without you needing to rename your whole collection. * It's prettier - Now we have confidence in what your matching, we've made SteamgridDB a metadata agent, it was before but we left it to user decision. Now that we are confident in the matching we can pull gorgeous artwork for the matched games directly from SteamgridDB, and we still give user the choice if they want to change it. Now that is out the way, I want to give a huge shout out to Yukine for making [Playmatch](https://github.com/RetroRealm/playmatch) and FlibbleHexEyes for making [Hasheous](https://github.com/gaseous-project/hasheous) both these technologies have been implemented in RomM and honestly they are flawless. Yukine has been a regular around discord and I'm pretty sure he began working on hash matching pretty damn quickly just for his own benefit, he then released a small tool which caught the eye of the RomM team, a few conversations later and here we are with it as a service. It's essentially a 2 in 1 service where it does the hash matching through a lighting quick database and then proxies that over to IGDB to pull the relevant metadata from their servers, all in record time compared to our API to IGDB route. Then onto FlibbleHexEyes, people who are around the self hosting scene might recognise the names, and yes he is the lead dev and creator of Gaseous, I would say a competitor but not really only because of how well we get on with him, the self hosted space is large and there is enough room for all of us, no point sniffling creativity! It's another hash matching service (we go from 0 to 2!) and it's similar in the vein of playmatch, just on its own location and maintained directly by Flibble. Without these two amazing devs 4.0 would not be as huge as it is now. We have more news as well! In 4.0 we introduced launchbox support, this is essentially an offline database that is downloaded every day and used for matching. It does not do hash matching but it does fair better with ROM hacks on testing, it's also very good for people who want to control exactly what is coming in and out of their server as it does not need an API key and the queries are ran locally (until we go to LB to collect the art) Something that might have been missed is that we also support retro achievements! This is purely display purposes but if you have a matching hash, 9.9/10 you have a matching retro achievement and it will update your status on how your doing when it resyncs, it's a nice little QoL feature and we even show the difference between hardcore and soft core achievements. Want to help contribute? Well now it's now easier then ever with an official devcontainers RomM container, which will be explained further in the release notes but the environment is contained in the container, just pull it and start developing, no setting up extra libraries and so forth. 4.0 is huge for RomM. It's deserving of the major number and this has lit a fire under the dev team, I'm sure there will be a small hiatus between updates to let them recover but as we always keep saying. We're just getting started. ---------------------------- ![](https://lemmy.world/pictrs/image/7fd13291-d456-40b9-a833-9b4fe1d492ff.webp) ---------------------------- # ***With Yukine (community member and contributor:*** # *What changes are you making?* The main changes for RomM 4.0 besides adding new Metadata sources (like LaunchBox) is the integration of Playmatch and Hasheous I've created the [Pull Request to add Playmatch Support into RomM](https://github.com/rommapp/romm/pull/1931) and arcane added Hasheous support a little bit later Playmatch (and Hasheous too) is a Microservice which does Hash based matching for Roms, it incoperates DAT files from Groups such as No-Intro and Redump and keeps a database of those Roms with a mapping to external Gaming Databases such as IGDB, right now only IGDB is support but i plan to add other Gaming Databases such as Screenscraper, MobyGames, Launchbox, SteamGridDB and more # *How was your experience, making these changes with RomM?* The Pull Request to RomM wasn't really all that hard, even me who doesn't usually do or write python was able to integrate it quite easily into RomM that said there was work the RomM Team did before my change was merged to ensure that the logic runs in the correct order What i mean by that is that in RomM 3.10.x it used to be so that the resolution step of Metadata was running before the calcuation of hashes When you integrate services which require you to send the hashes of files for the metadata provider resolution you usually want these hashes calculated which before wasn't possible because Matching of Metadata Provider was running before the hash calculation step After arcaneasada changed that and did some other side work the Playmatch PR was quite fast ready to be merged, i think it took less than 2 weeks to get it merged into RomM # *How long has this release been 'in the works' for?* As i said above the PR itself was only ~2 weeks of work but Playmatch itself was quite a lot more work I've started Playmatch back in June 2024 (over a year ago already ) as a side Project of mine, at the time RomM was quite a bit more immature especially the Metadata Matching part, i personally have quite a big Rom collection and when only ~40% of all games got a match on IGDB i was quite annoyed because i didn't want to go through my whole collection and manually match all the unidentified games to get the nice looking metadata for them Out of annoyance i thought how i would fix that, thinking about other Projects who also use Metadata Providers i checked out how they solved it and then i also found Hasheous at the time which basically was @FlibblesHexEyes Solution to the issue. After checking it out i decided that while i know C# and i think he did a good Job i wasn't quite sure if i would've solved it this way and the database structure of it wasn't quite speaking to me (when i thought about performance and how many req/s it would likely get) so i decided that i could probably write a small microservice myself and i oriented myself at Hasheous but also at Skyhook which is a Metadata API Sonarr uses and how they solved a lot of issues with that # *What can the users, both existing and new, expect from this 4.0.0 release?* Generally speaking 4.0 with Playmatch and Hasheous enabled should improve Automatic Metadata matchinig *a lot*. When users enable them they will be queried for each rom and if either has a metadata match in there database it will be used This makes RomM a lot less reliant on Rom Names and exact naming matches and basically kills the naming requirement completely assuming the Rom Hash is in either Playmatch and Hasheous (usually if your ROM matches the No-Intro or Redump DAT thats the case) and has a Provider match in either. Playmatch does by default automatically try to match ROMs it gets from the dat files to IGDB but sometimes that also fails when for example the ROM name is localized and on IGDB there is no Alias for that name. Playmatch also allows users to "suggest" manual mappings for No-Intro/Redump roms, if a rom was not automatically mapped due to naming issues i described before users can now use a Discord Bot to suggest a mapping to be added to Playmatch, after an Admin (currently thats me) reviews it and approves it it'll be added to playmatch and RomM can make use of it This Discord Bot is also added to the RomM Server so that users can do the suggestion there if they like to, this also helps out the whole community (so when the next person then checks playmatch for the same hash it already has a mapping!) which is generally the ideal state that the community can "maintain" a mapping database themself # *Any significant difficulties? Anything you're particularly proud of with this release?* There were a lot of difficulties to be fair but thats normal Playmatch is written in Rust which is a [Memory Safe Language](https://www.memorysafety.org/docs/memory-safety/) and a very fast and performant language too. When i initially thought about how i would create Playmatch i had a few key aspects in Mind. It needs to be fast and handle a lot of http req/s when a lot of RomM users run library scans It should keep a low memory usage so i can run on a small VPSIt should have a good Database ORM because i dislike writing raw SQL queries in code generally My choices were between Rust, Golang and C# but i decided for Rust because the HTTP Server Actix im using has decently fast benchmarks, the language can run a http api on only a few MB ram and also the Database Driver im using (SeaORM) is great and very fast for database queries Playmatch does a lot of things automatically by now, it can automatically download & import dats and after import also automatically try to match unmatched games to IGDB for example the matching logic is also decently smart, the datting group No-Intro for example has a cloneof id relationship set in there dat file, basically if a game like Pokemon Emerald has multiple versions (different regions, Demos, Betas etc) they write it down in the dat file with an id and a clone of id field, Playmatch can make usage of that and use it for matching, if any game gets matched playmatch automatically matches the games parents and of the parent other child games as well so that if i manually match lets say No-Intros German Pokemon Platin ROM playmatch will check the database and see that other roms (Like the Italy Pokemon Platin Rom) is a clone of the same parent (The Europe or USA Pokemon Platin Rom usually) and then apply the same mapping to it as well For automatically matches this is a great benefit, like if one of the different region name is either the Direct Name or an Alias of the Game on IGDB then we can match all versions of a game This fixes the issue for localized rom naming a lot as well, if you use any Rom Manager or tool which renames your ROMs to match names from No-Intro/Redump dats this will now not make the Identify step of RomM fail because the name is localized and not like that on IGDB and also if one region gets matched now all region gets matched! this makes it less annoying to manually match as well when instead of 20 matches for all different versions (Regions, Beta, different Revisions) of Pokemon Platin you just match any of it and Playmatch does the other one fully automatically Another big issue generally is compression, RomM does not enforce any format when accepting ROM files for Platforms, users usually want to compress there roms if possible to save space zipping Roms is one way but usually the compression rate is not that good especially for newer consoles with for example encryption (which decreases compression rate by a ton) so most Homebrew Communities have developed own formats to compress ROMs a few examples are Wii / Gamecube raw format is .iso and the a common compression format is .rvz which is supported by Dolpin Emulator Wii U Raw format is .ISO but the common compression format is .wux A lot of Disc based system Emulators support .chd files which is a format the MAME team developed with a very good compression rate DAT groups such as No-Intro and Redump usually only create dat files for "RAW" or original formats so if you want to compress your roms it will not be matching to Playmatch anymore as Playmatch only holds rom data which is from a DAT group Luckly the Community already has made DAT files for a few of those formats but depending on the format and compression used these formats might have some randomness depending on what compression level and settings are used Playmatch currently has community dats for .rvz, .wux and decrypted PS3 Games ---------------------------- ![](https://lemmy.world/pictrs/image/9cc310bd-da2f-4361-ab6c-55b4e133aa9c.webp) ---------------------------- # ***With FlibblesHexEyes - community member and contributor:*** Hey! So, just to clarify I'm not part of the Romm team, though I do work closely with them. I work on Hasheous (https://hasheous.org/), which provides hash based ROM matching to metadata providers as well as metadata proxying. Hasheous came about from my other project called Gaseous Server (which is similar to Romm - started about the same time) where I noticed a major point of friction for users was matching their ROM files to metadata providers such as IGDB. This led me to begin the Hasheous project where a user adding a ROM to their ROM Manager of choice (Hasheous was always designed to be client agnostic and not favour one client over another). The idea here is that when adding a ROM, instead of the user having to manually say that file is "Choplifter", the client (Romm or Gaseous), would reach out to Hasheous and say "do you know what this file with this SHA1 hash is?" and Hasheous would respond with information about the ROM and where the client could find metadata such as summaries, and cover art. Which led to solving a further point of friction for users which is that many metadata providers require an API key - and an often convoluted method to generate them - which led to Hasheous having the ability to proxy some metadata providers. This allows users of Romm (and others) to have a completely friction free experience when adding ROMs to their libraries. It's this part that I'm particularly proud of. It's taken me about a year to get Hasheous to where it is today. By far the biggest issue is that of data integrity. Hasheous relies on DAT providers (such as TOSEC and NoIntro) who all name games slightly differently. The same is also true of the metadata providers. Examples include that a DAT might name a game with a dash, which the metadata provider might use a colon. Individually these are reasonably easy to match, but at scale it gets a lot harder. So building out a community contribution method (to fix bad matches) that is abuse resistant was also a challenge. ---------------------------- ![](https://lemmy.world/pictrs/image/456ad7c0-3302-4e79-bf9e-dfab680648ab.png) ![](https://lemmy.world/pictrs/image/b1c5ed96-1a5f-4889-8b15-1f5514e1f24c.png) ---------------------------- # ***With MattSays - community member and developer responsible for the Android app:*** Yeah sure! You may want to know why I decided to make this app. I recently got into retrogaming handhelds and in particular Android retro handhelds, and I also discovered the existence of RomM. However, to my surprise there wasn't an app that could easily handle all of my rom collection without having to go to my browser and manually do all the steps required to just play my desired games. So I developed a client that could improve the usability of RomM on Android without too much hassle and shared all of this with the charming community that instantly tested it and gave me precious feedback. ------------------------------------- # *And that's that!* Well, like I said, perhaps a little rougher than my regular efforts at these, but the contents in the answers really *did* deserve to be read through, but anyone interested. I love how passionate about gaming, self-hosting and emulation the team (and contributors) are in RomM. It makes me smile to see! You can find more on The RomM Project with these links: * [Their official website](https://romm.app/) * [Their GitHub](https://github.com/rommapp/romm) * [Their Discord](https://discord.gg/RGPJHNMMwJ) And don't forget, if you like this kind of gaming nonsense I share, you can find me on Mastodon, where I tend to post every day: ![](https://lemmy.world/pictrs/image/ac3cbc31-8b07-4118-861b-e9b94b65ca05.jpeg)
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I saw that no one had shared Junk Store's newly released version '2.0' announcement, so I figured I'd format it for Lemmy and post it here. Is anyone picking it up? Or trying it out? Anyway, everything below here is their words that I'm pasting in: ---------------------------------- The wait is over! **Junk Store 2.0** is now live, and we’re excited for you to try it! You’ve heard the fuss, now you can judge it for yourself. If it’s not for you, no hard feelings; all we ask is that you make up your own mind. [Check it out in action here](https://www.youtube.com/watch?v=kDKQyL5iLSg) [Get it here](https://www.junkstore.xyz/buy_now/) # *What is Junk Store 2.0?* Junk Store 2.0 is a **fully extensible game launcher** designed to help you easily install and manage games from platforms like Epic, GOG, Amazon, and more — all without the hassle of complex workarounds. It’s faster, more stable, and includes a ton of new features to enhance your experience on the Steam Deck. # *Try Junk Store 2.0 Now!* We know you’ve been waiting for a faster, more stable, and expanded experience, and **Junk Store 2.0** delivers just that. While we continue to scale up some of our supporting systems, we’re offering a **25% discount on your first year** if you sign up before the end of the month. Use the code **EarlyBird** at checkout to take advantage of the savings Learn more here # *What Users Are Saying* * “Junk Store 2.0 gives me access to dozens of games I already own on platforms I rarely use — without all the convoluted workarounds.” — Anonymous * “JS allows me the freedom to choose stores with better deals, DRM-free options, or freebies — without sacrificing the joy and simplicity of the Steam Deck.” — BadServo * “This is f*ing great and well worth the sub. It’s leagues better than before and blows the Decky Loader version out of the water.” — Zer04evr * “It's the perfect Swiss Army knife for my Deck!” — Tiny Tech # *How to Try It?* * **7-day Free Trial** – Try before you buy! If you cancel within the first 7 days, you won’t be charged. * **25% off your first year** – Discount available until the end of the month. # *Why Upgrade?* You’ll still have access to the old version of Junk Store, but we truly believe the new version offers too many improvements to ignore. Whether it's the download queue, the new extension generation tools, or the ability to view up to 1,000 games, this is the future of Junk Store. [Check out "What’s New" here](https://mrsjunkrunner.github.io/learnmore/) # *Hear from the Developer:* * Hear from the developer himself in this interview with Gardiner Bryant: [Watch here](https://www.youtube.com/watch?v=iRVFqHGkqio) * Listen to Gardiner Bryant: [Watch it here](https://www.youtube.com/watch?v=iRVFqHGkqio) # *We’re Here to Help* Junk Store is a living project. We’re constantly working on improvements, and we need your feedback to make it even better. If you run into any issues, let us know — we’re a small team, but we strive for fast resolutions. Thank you for your support — Game on!
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Hello, everyone! I was lucky enough to get in touch with Wouter, the solo developer behind the Linux game launcher Minigalaxy. He was generous with his time and happy to answer a bunch of random questions I sent his way over the course of a few days. What started as a quick chat turned into this fun little Q&A. A few hours ago, [I posted an article here on Lemmy that used some of his replies as the backbone for a short piece about Minigalaxy](https://lemmy.world/post/33486015). But the more I looked over his answers, the more I felt they deserved to be shared on their own, unedited and in full. So here they are...straight from the source. I like to do these little Q&A's, interviews and pieces on these projects and programs, because it's a fun chance to get to see what's behind the curtain - hear from the devs which you rarely get to. Minigalaxy itself is a lightweight, open-source game launcher for Linux, designed specifically for running GOG games with ease. It keeps things simple and streamlined: no bloat, just the basics like installing, updating, and launching your games. I hope you might enjoy these, it was a fun time, and Minigalaxy itself is a great little Linux program :) All questions by me, and all answers are by wouter! --------------------- # Minigalaxy: ![](https://lemmy.world/pictrs/image/8046f57e-91f2-42f6-a040-ee9faece5928.jpeg) --------------------- ***Q. I'd like to start with what inspired you to create Minigalaxy? Was it the 'typical' reason? - I know that everyone (do you know Lignuin from Heroic? I'd say you do, he and I both think that GOG's own Galaxy 2.0 is essentially abandoned now) is dissatisfied with the software GOG themselves present.*** A. So I wrote Minigalaxy at at time where Lutris was the only other option, but it wasn't as easy to use as I'd like. I also wanted to do a project using python, since that language was still quite new to me. So I decided to write my own client. The idea was to have my own easy to use GOG specific launcher. The initial version was a bit rough and still saw some crashes, but it got better over time. In the beginning I was only planning to make it able to install Linux games, but then it ended up taking off and people started contributing. A contributor who's account name on GitHub is Kzimir wrote the initial wine support. ***Q. Minigalaxy seems to be known for its minimalism. Was that a deliberate design choice from the start? I'm a big fan of that, by the way!*** A. It was deliberate, I wanted a good overview of the GOG games I can play and an easy way to install them 😄 ***Q. Why focus solely on GOG support, instead of building a more universal launcher?*** A. In the last 6 years I've contributed to a lot of open source projects, but the only launchers I've been using have been Steam and Minigalaxy, so I've not really ran into an opportunity to contribute to other launchers. Besides Minigalaxy I spend a lot of time contributing to PSPDEV, which is a homebrew SDK for the Playstation Portable, and to open source games and game preservation projects. I think other launchers do a great job integrating multiple platforms. I really like that Minigalaxy is so focused specifically on GOG. I think that gives it its own niche and allows us to offer a level of uniformity while still providing a lot of specific info from GOG. For example filtering on genre would be hard if you're dealing with multiple platforms ![](https://lemmy.world/pictrs/image/2a0cb3ae-da64-46a8-94d2-003974b5097d.png) ***Wouter's unprompted statement:*** I do have to say that I was not expecting as much community engagement as there has been when I originally started. It was initially just something I wanted to have, but also made available to others. Then when I implemented translation support the contributions really started rolling in and even some programmers joined and added features I wouldn't have thought about. Lately GB609 on Github came in an he fixed most of the outstanding bugs. It has been really cool to work with the over 50 contributors over the years I recently made translation easier by adding support for Weblate and we now have a 100% complete Ukrainian translation which we didn't have before. It's things like that which just blow me away To give another example, being able to ship a full Taiwanese Mandarin translation with the third release I did was unexpected, but insanely cool ***Q. How has the Linux/GOG gaming community responded to Minigalaxy?*** A. The community has been really nice 😄They've really helped to keep me going. Minigalaxy has had so many contributions from the community. Translation, small fixes on the website and even new features and bug fixes ***Q. What keeps you motivated to maintain the project?*** A. I think that has been my main drive. Minigalaxy has had the features I want from it for a while now, but the community keeps bringing in new ideas and even implementing them ***Q. Is there any way people can support you — contributing code, donations, spreading the word?*** A. I don't want donations, but contributions are always welcome. It is now super easy to contributed translations, I think it would be really nice if some more people could help out with that 😄 --------------------- # *And that's that!* It was short, but their time is valuable, and this was more a chat than a full-blown interview. I am *very* glad wouter agreed to chat at all: projects like Minigalaxy, which are done free for the community who love gaming are amazing, and I think he deserved a *little* time to share his views! * [If you're more interested in Minigalaxy, you can find the GitHub page here!](https://github.com/sharkwouter/minigalaxy) * [And of course, the Discord server link is here too, if you want to join in on the chats!](https://discord.gg/RC4cXVD) --------------------- I do hope you'll forgive me posting the entirety in full here, so soon after my other link. And I hope you enjoyed this little post also!
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Hello everybody!!! Sorry it’s been so long since my last updates here on Lemmy. I do know its been too long between my [Steam Deck / Gaming News posts](https://lemmy.world/post/32248169) *(and I pinkie-swear that will change sometime soon!)*, but at least I have some things to share here which I hope you’ll find interesting. I’ve been lucky in that a friend on Mastodon has asked me to help contribute to his weekly gaming ‘magazine’ - a site he’s launched a week or so ago with the idea of being: > *...a site where we can write about games, technology, and nerdy culture in a relaxed, informal fashion. Where we can celebrate creators, game developers and anyone else who makes a positive contribution to the gaming community on the fediverse.* So, this time, I’ve written some things for this site as a contributor, and I’d love to get *your* thoughts on what I’ve written. ----------------------- # An article: First is an article on RomM's new release version 0 4.0.0 *(along with its Android app release!)*, which is a little different to how I’ve typically written and shared on Lemmy before. You might remember that I’ve interviewed the team behind RomM before, and shared it here on Lemmy. They’re all lovely people! ![](https://lemmy.world/pictrs/image/12c32873-7986-4128-a933-75a5545455cd.jpeg) For this I wrote more of an 'article' - but also was in touch with all the devs responsible for the changes in this release, so you'll find them sprinkled throughout! [The link to my RomM article is here!](https://magazine.fediverse.games/romm-version-4-0-0-a-major-leap-for-retro-game-management/) ----------------------------- # Minigalaxy: The developer behind the Linux GOG launcher for games, Minigalaxy was kind enough to chat to me over a few days so I could hear more about the work and what brought the launcher into being. I'm super grateful that they wanted to chat, and Minigalaxy is such a fun program, if you haven't already then you should check it out! ![](https://lemmy.world/pictrs/image/9a9e9b04-78b4-4fbc-8e33-a15d0f4af1fb.jpeg) [The direct link to that article I wrote is here](https://magazine.fediverse.games/without-getting-in-your-way-inside-minigalaxy-the-gog-gaming-launcher-for-linux/) ----------------------------- # An interview: Lastly *was* to be an interview with the developer behind Falkor, an independent game launcher built almost entirely by one develop. Designed to be personal, customisable, and community-driven, Falkor was built to stay in line with the dev's plan: a *'user-first alternative to the other launchers available'*. ![](https://lemmy.world/pictrs/image/c6ca3bc2-bbeb-4b42-a903-ff673b1003a7.jpeg) In our conversation, he shared his journey as a dev, insights on the plugin architecture, thoughts on legal boundaries, and future plans for Falkor, including Proton support and deeper community involvement. ***Sadly, a few hours before posting, he actually ceased work on Falkor with an announcement in his Discord, and has stepped back from it. So that one is no longer being posted!*** ----------------------------- ## What's Next: But I *have* also got plenty more in the works to share. I’ve been in touch with: * [PortMaster](https://portmaster.games/) (though this one might be taking a little longer than I first anticipated) * The person behind the emulation compatibility report site called [EmuReady](https://www.emuready.com/) * The dev team who have made [Ocean Keeper: Dome Survival on Steam](https://store.steampowered.com/app/2845630/Ocean_Keeper_Dome_Survival/) - they've been super kind and are arranging the dev team to answer my questions, and provide me with promo material to use * And another handful of teams and devs – projects and independent games, which I suppose I’ll share when the time is right! What I'd love most from all of you here is to hear what you think. These posts have entirely been for all of you on Lemmy in the past. But sharing these on this site *does* mean RSS will be easier for you (for those who ask how to RSS my posts). Would you like me to share my articles and interviews here in Lemmy as they were, or through this fediverse-centric site instead? Or both? *Please* share what you think. My style writing these, the format, the fact they’re on a site, just give me your thoughts. If you’d just like a link to the site itself, its here: https://magazine.fediverse.games/ One other thing, if you'd like to contribute to that site, then Mr Dendry stated: > .*..if you have a product or project you'd like to be featured on this site please reach out! Additionally, if you're a writer and you want to contribute, please let me know as it would be great to have a few people writing here aside from me.* Hope you’re all well, and enjoying gaming lately. Again, all apologies for my absence from Lemmy lately :)
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This is probably going to seem wildly low-effort compared to my usual posts here, but I've found a bit of a treasure trove of print media gaming ads from magazines and sites. And they're amazing. I found it *so* fun to see what companies used to do to promote their games. Things have clearly changed a lot over time, some of them are insensitive or even outright sexist, but if you just look at it through a lens of being a time capsule, it's fun. This one's going to be *very* image-heavy. If you're using Boost on iOS then you might struggle to scroll through this (*or maybe not? It's happened with all my other posts though, so you've been warned*), if that happens just visit using your browser :) ---------------------- # Game Boy Advance/SP: ![](https://lemmy.world/pictrs/image/63316a7b-e5fc-466a-a817-5501bf45ffca.jpeg) ---------------------- ![](https://lemmy.world/pictrs/image/e7aa5582-b39d-44f1-a104-b535b47f2042.webp) ![](https://lemmy.world/pictrs/image/ec1a07ee-e452-4336-99ce-a6b4148d8cfc.webp) ![](https://lemmy.world/pictrs/image/418d59d6-fe74-43f5-a5d6-9317b73a461d.webp) ![](https://lemmy.world/pictrs/image/923fe57d-ba51-4fed-b90a-6f00440057f3.webp) ![](https://lemmy.world/pictrs/image/2ba25d45-bc3a-4413-a493-80acf05d50c9.webp) ![](https://lemmy.world/pictrs/image/751e083a-5b47-4978-aa06-748de3b35fed.webp) ![](https://lemmy.world/pictrs/image/9ab62ab7-6bb4-4a64-816a-a522a128d312.webp) ![](https://lemmy.world/pictrs/image/e6e405f6-1676-41fe-92a4-4947646c2ba4.webp) ![](https://lemmy.world/pictrs/image/eb153a5c-aa37-41f4-836b-60c77a489d52.webp) ![](https://lemmy.world/pictrs/image/0ded8eea-ca2b-403e-a1dc-85f9c2a928ef.webp) ![](https://lemmy.world/pictrs/image/347208a8-d6d7-4fe9-ad4b-6867b3770faa.webp) ![](https://lemmy.world/pictrs/image/0947233d-a96a-412d-8134-9874e4b34b2c.webp) ![](https://lemmy.world/pictrs/image/090901f5-b63c-4c59-b6bb-12ca0ff4a0d3.webp) ![](https://lemmy.world/pictrs/image/d17ed409-2cb3-49bd-acd7-af52adad5833.webp) ![](https://lemmy.world/pictrs/image/cce7cedd-3414-42ff-9912-bfc738e74d5e.webp) ![](https://lemmy.world/pictrs/image/cc52e870-cacd-4cd1-ba2e-d32b7ca1cb8e.webp) ![](https://lemmy.world/pictrs/image/548ab44d-3468-449a-b5ef-9c94bc6b3dcd.webp) ![](https://lemmy.world/pictrs/image/b9d8fe28-ea18-40e1-8717-729fb094ea5e.webp) ![](https://lemmy.world/pictrs/image/b42bb678-d593-4c91-9473-bebe4888c8a9.webp) ![](https://lemmy.world/pictrs/image/3038d7c9-e206-4026-ae85-7d1612e968c0.webp) ![](https://lemmy.world/pictrs/image/13dec69e-61e1-40bc-9241-344f43b5519d.webp) ![](https://lemmy.world/pictrs/image/73a27c1e-a875-4b2c-ad7c-4a3707841d92.webp) ![](https://lemmy.world/pictrs/image/c56ddbe6-6c8e-44d7-b0ce-a06f88811a9a.webp) ![](https://lemmy.world/pictrs/image/955031d7-a704-42c5-a301-bc1244b68e28.webp) ![](https://lemmy.world/pictrs/image/43d5fe79-162b-4072-b4ec-a74e260707cb.webp) ![](https://lemmy.world/pictrs/image/ce92c39f-7932-4f6a-9121-9c2e4af6f9f7.webp) ![](https://lemmy.world/pictrs/image/4e58f5bc-71b2-4c8f-a85f-43e7dc55fe3b.webp) ![](https://lemmy.world/pictrs/image/57e9fc00-be2f-4244-9557-2e30845a9280.webp) ![](https://lemmy.world/pictrs/image/bb78359d-7b28-4868-acbf-b2ae8260bc05.webp) ![](https://lemmy.world/pictrs/image/bde0adf3-47c4-4f13-bd5f-68690117d3c1.webp) ![](https://lemmy.world/pictrs/image/c209d5e2-4d86-452a-86e4-aa15dcca59df.webp) ![](https://lemmy.world/pictrs/image/d2149c93-0953-4061-8879-cfdf02d810fc.webp) ![](https://lemmy.world/pictrs/image/6122c62e-059a-4ac0-8816-3bceee32ff9d.webp) *The 'feet' collection were from an ad company in Stockholm, in 2005. I think it is to mean you're using hands to play the GBA, and only have feet left to use for real life:* ![](https://lemmy.world/pictrs/image/eb9e6cd5-f2d3-49d3-a73d-13a9deada88f.webp)![](https://lemmy.world/pictrs/image/e54596e8-f864-4330-bb29-3659a658c3fc.webp)![](https://lemmy.world/pictrs/image/b8ffaaee-dfba-4c71-82f9-bfc44e49d388.webp)![](https://lemmy.world/pictrs/image/b791d15a-5356-4fe4-b147-65499af2bfea.webp)![](https://lemmy.world/pictrs/image/d5f47fa9-e8e7-4a66-b501-88f7aafec459.webp) ---------------------- # PS2: ![](https://lemmy.world/pictrs/image/5e005a2d-4596-4c9a-9ac7-9fbc5cb8203c.png) ---------------------- ![](https://lemmy.world/pictrs/image/0f4d6a87-11b0-4a15-89d0-8968226a1ba5.webp) ![](https://lemmy.world/pictrs/image/18bacd3a-f1e3-48da-b389-6d094aa66b98.webp) ![](https://lemmy.world/pictrs/image/91a8a763-7a84-45a9-ad3d-72a44dbeb6b1.webp) ![](https://lemmy.world/pictrs/image/7b5e14bd-d19d-4bb9-b27a-f5592b06a9b0.webp) ![](https://lemmy.world/pictrs/image/a50792c0-c5f5-4b4d-ae83-c915e1e05771.webp) ![](https://lemmy.world/pictrs/image/ddb9c161-71d3-4799-8a1e-86a9e2c559e0.jpeg) ![](https://lemmy.world/pictrs/image/69c7ab3a-51ce-44cd-9f3f-ddb2bb88901d.jpeg) ![](https://lemmy.world/pictrs/image/2d2335fc-30c2-48a9-896a-faab7cdedad6.jpeg) ![](https://lemmy.world/pictrs/image/bd98aace-e80e-4cb6-b427-7604efddb10e.jpeg) ![](https://lemmy.world/pictrs/image/1997c23c-d37d-4109-8af7-6afb1abbc7e1.jpeg) ![](https://lemmy.world/pictrs/image/8a327e3a-2d53-4a4d-8823-dde46fd08b1c.jpeg) ![](https://lemmy.world/pictrs/image/1d3f6b0c-0e4d-407a-be4f-a857ae91b40d.jpeg) ---------------------- # Nintendo Game Cube: ![](https://lemmy.world/pictrs/image/5577bab4-4f79-4f40-9683-81fe60fb5517.png) ---------------------- ![](https://lemmy.world/pictrs/image/e44f910d-efcc-4e8e-b7ae-23254634acb1.webp) ![](https://lemmy.world/pictrs/image/ff77615e-6839-46b4-a172-a6e52ac8b65e.webp) ![](https://lemmy.world/pictrs/image/eab0c4ad-f787-41d4-98e8-6f7f7f46d8f2.webp) ![](https://lemmy.world/pictrs/image/cfc89f38-33de-4db6-bd4c-305cf724ca5b.webp) ![](https://lemmy.world/pictrs/image/dd230e69-d302-4e9e-8397-2f3d8c086af1.webp) ![](https://lemmy.world/pictrs/image/81b2b7bc-9cf4-4e29-97ca-5f521f1c88b0.webp) ![](https://lemmy.world/pictrs/image/60cc5908-4d99-4a8e-be44-c939543feec3.webp) ![](https://lemmy.world/pictrs/image/708d8178-00a2-4323-b0bd-0131765de633.webp) ![](https://lemmy.world/pictrs/image/2fbe89e7-25fb-4045-bc0a-709e28e957ff.webp) ![](https://lemmy.world/pictrs/image/118ab301-83df-458e-a3ed-fa9240560f2f.webp) ![](https://lemmy.world/pictrs/image/aaed58d3-c37c-4d35-bceb-ed9204bf59e1.webp) ![](https://lemmy.world/pictrs/image/9b50540b-3546-42ac-ac45-7d919f9ba0f7.webp) ![](https://lemmy.world/pictrs/image/183469ce-0afa-45d7-93d0-de6c0428e2eb.webp) ![](https://lemmy.world/pictrs/image/99513f02-0cb7-467c-9b5b-beb913c001cd.webp) ![](https://lemmy.world/pictrs/image/1e497e9e-66ea-4375-8098-392ddfcf5f51.webp) ![](https://lemmy.world/pictrs/image/f9171a34-9f7f-4a81-aff6-fd9a9ebc20b6.webp) ![](https://lemmy.world/pictrs/image/bc5251b7-ed5e-47bb-b089-dbc556f36248.webp) ---------------------- *And that's that! Just interesting to see a time when gaming was a little more experimental and edgy.*
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In case you missed it, recent reports suggest that Microsoft/Xbox has *likely* cancelled future Forza Motorsport titles (*effectively ending the series*), following massive layoffs that affected around half of Turn 10’s staff. Its not a series I played, like most I think I opted for the Horizon series, but its still more sad news in a line of layoffs recently. So, I decided I might just make a tiny list of a few games which haven't sold massive amounts, aren't AAA, and have few reviews. Fair warning though, as ever I love to include a *ton* of pictures and GIFs in my posts. This one is no exception. One issue is if you're using the Boost for Lemmy app. My posts tend to slow scrolling to a glitchy mess, so if you're interested enough...maybe opt for your browser to read through instead? Or another app, I guess. I know it's not what I typically post here, but...it's an easy write up...even if its a niche problem (*finding car games to play!*). If you know of any, or have enjoyed some and want to recommend, please comment them! Anyway, let's start with the first one: ----------------- # *Art of Rally:* ![](https://lemmy.world/pictrs/image/fa814074-69c0-42ec-9240-b6bc9a485c4e.png) ----------------- To start with I’ll *have* to mention Art of Rally. I’ve ranted about this for so long now, you’ll no doubt have already read through me trying to convince you to play. But, let’s do it all over again. It’s *so* good. Set in the ‘golden era’ of racing: from the 60’s to the 80’s in a kind of alternate universe – if the infamous and incredibly dangerous ‘Group B’ never ceased. Group B itself was a class in the *World Rally Championship* (WRC) that existed from 1982 to 1986, and was infamous for being both the most spectacular and the most dangerous era in rally history. They’d find *literal fingers*, hair, blood splatters in their vent grates and stuck in their cars when the races were finished...because no rules were in place for the spectators. None. ![](https://lemmy.world/pictrs/image/1f4afb4e-1772-4351-b38e-fc6618ad3818.webp)![](https://lemmy.world/pictrs/image/ed66ab21-cf54-4910-b547-724f5c722977.webp) Group B allowed the car manufacturers to use just stupid barely tested technology and push performance limits with minimal regulation. The cars just had the most lightweight materials, turbochargers, superchargers, and four-wheel drive, producing up to 600 horsepower (*more than many modern supercars*). Their own rules required only 200 road-going models, making it easy for manufacturers to develop near-prototype race cars. ![](https://lemmy.world/pictrs/image/d73e3cd1-1e5e-4f2a-830f-a9056471d767.jpeg) ![](https://lemmy.world/pictrs/image/381389c6-328d-480b-8a0d-0304872be8fe.jpeg) In the end they were extremely fast, but safety measures couldn't keep up. Tracks were narrow and lined with crowds of unprotected spectators, and co-drivers had to rely on pace notes at breakneck speeds. Crashes were frequent and often fatal. ![](https://lemmy.world/pictrs/image/d4f2c4b3-7c3b-43bc-8456-8ee9d10e93cc.webp) [This YouTube video is amazing and really *should* be watched, just so you get a snapshot of how dangerous and unsupervised this all was.](https://www.youtube.com/watch?v=FN93WoPDJS0) Anyway, that’s the history behind the setting. Now to the game. > Race in the golden era of rally. Drive iconic cars from the 60s to Group B on challenging stages through stylized environments inspired by real worldwide locations. Will you master the art of rally? ![](https://lemmy.world/pictrs/image/f5f1343b-f821-42fb-943e-d7281defec28.gif) It’s a minimalist game. Super stylized environments and landscapes, the art design is bright simple and colorful, with over fifty ‘iconic’ rally cars (*their own takes on them though, not at all licensed*), rally driving tricks (Scandinavian flick, counter steering, left foot braking, handbrake turns) and maps like Germany, Japan, Norway, Australia, Indonesia (*some are DLC*). ![](https://lemmy.world/pictrs/image/1540ac5c-1df8-4eec-a063-148040d6bd66.gif) I love how its open for simple beginners all the way up to incredibly detailed technical expert racing. I love how has a top-down perspective, not the typical racing style. ![](https://lemmy.world/pictrs/image/1bfe61ea-17b3-4671-8338-46a708ba9749.gif) The music is beautiful, and its such a complete independent game. If you regularly claim the Epic Games free PC games each week then you’ll have the base game in your library already. But it is on regular sales too, with [-40% off on Steam currently!](https://store.steampowered.com/app/550320/art_of_rally/). It’s a game that very much reacts to your touch and movement. Much like a real rally car, you’re going to be feeling that sensation of needing to react quickly, or trying your best to wrestle that steering to either direction, or quickly having to tap the break. And that handbrake is where you’ll be dialing in those hairpins and perfecting that Scandinavian ‘flick’. ![](https://lemmy.world/pictrs/image/b117c021-ce49-4f82-9043-b647e3c02e99.gif) To me its the atmosphere. The setting, the colors, the foliage and hills, sky and how cheerful it all is makes this game such a beautiful one. I’ve played so much of it, and if you’re looking for a racing/rally/automotive game you *might* have missed alongside the typical AAA offerings, then choose this one! ![](https://lemmy.world/pictrs/image/dd02990e-baff-4105-8fff-f6135e027d00.jpeg) * [The ProtonDB page for Art of Rally – where you can check Linux/Steam Deck performance ratings from community members](https://www.protondb.com/app/550320) * [Their website](https://www.artofrally.com/) * [The link to the game on GOG](https://www.gog.com/game/art_of_rally) The developers also have another automotive-based game coming: > *Explore the world in the golden age of offroading. Drive iconic vehicles from the 60s to 80s by yourself or with friends through challenging trails and beautiful scenery.* [Here’s the link to that one, called ‘Over The Hill’](https://store.steampowered.com/app/2929250/over_the_hill/) ![](https://lemmy.world/pictrs/image/5a106a25-cf93-4cdd-8ff2-00cd1219eba9.png) ----------------- # *Drive Rally:* ![](https://lemmy.world/pictrs/image/982c1a13-dc2a-49a1-9d89-20503e314c20.jpeg) ----------------- Drive Rally released their 1.0 after being in Early Access not so long ago. This was one of those games you’d be forgiven for actually buying in E.A. though, since it was so damned complete (*much like Hades 2, or Selaco feel for example*). *One Caveat, there’s a hashtag before ‘Drive’ in the game’s title...but that is used for formatting on Lemmy so I’m just leaving it off for this little one.* > *DRIVE Rally is an arcade-inspired rally-driving experience set in the golden racing era of the ‘90s. Grab your co-driver and burn some rubber on iconic race-winning cars across a variety of terrains in some of the most iconic rallying locations in the world!* ![](https://lemmy.world/pictrs/image/4ee6b873-f4f9-4372-a5e2-92bf5d32938c.gif) Far less sim, or precision-based, and far more forgiving, this one’s just *fun* - and feels the most ‘arcadey’ of the ones I’ll cover here. It’s more of a retro-inspired look to it, kinda reminding you of the PS1/PS2 days but without that heavy pixel-ish look to everything. ![](https://lemmy.world/pictrs/image/1fbad587-18d5-439d-93bb-187c09914e6b.gif) You can dial down the ‘wackiness’ on the voices of your co-driver/navigator (*I recommend you do this*), if you’d prefer it to be a little more serious. By default they have a humor to them, and a distinct voice style. Or you can keep it all the way up, totally up to you! ![](https://lemmy.world/pictrs/image/30d4f530-2a98-45c0-9a80-88a652dc24b6.gif) I like how this game makes me feel like I’m *not* fighting my car, that I am in control and it’s not punishing me for mistakes. Some people don’t like this, but I just like to think of it as a fun arcade racer – keep my serious racers for other times. ![](https://lemmy.world/pictrs/image/f3fbe650-2eb4-4d62-83c8-ceb5282358b0.gif) The usual suspects are here: car customization, fun locales which have their own unique feeling, there’s a heap of fun easter eggs from the genre and the history of racing games. There’s constant updates, and you can see the devs care about keeping their game feeling fresh. I *do* know from an early point they really did listen to the community in Early Access, and changed the game according to some issues raised. So that’s always nice to see. ![](https://lemmy.world/pictrs/image/4e801041-049a-4ce2-b1c6-19fe0567617c.gif) It’s on sale as a part of both the GOG and Steam Summer Sales right now, too, with -30% off right now: ![](https://lemmy.world/pictrs/image/310184fb-2e16-42b5-84ce-7b7723294fc8.jpeg) * [Link to the GOG store page here](https://www.gog.com/game/drive_rally) * [Link to the Steam store page here](https://store.steampowered.com/app/2494780/DRIVE_Rally/) * [Their official website for the game](https://www.drive.game/) * [Trailer for the 1.0 release from 2 months back on YouTube](https://www.youtube.com/watch?v=s9xK8RjQxC8) If you just want a fun, arcade rally game that rewards you for races (unlockables), and doesn't make you stress on every turn and decision, this one is a perfect buy. I *really* recommend it! ![](https://lemmy.world/pictrs/image/bd2bf43d-ff66-4287-82da-c9e291ac33e8.png) ----------------------------- # *Old School Rally & Rush Rally 3:* ----------------------------- Both of these games are *very* similar, if not in the gameplay, in execution. They’re attempting to take you back to the PS1/arcade game era of rally racers, but with modern controls (and sensibilities, too). One is extra-heavily pixelated to make you think of the Colin McRae series of games. ----------------------------- # *Old School Rally:* ![](https://lemmy.world/pictrs/image/9e13b772-2a48-4c9f-baba-a8c8793d49e8.png) > “Carefully crafted retro style visuals, reminiscent of the late '90s rally games full of nostalgia and charm” ![](https://lemmy.world/pictrs/image/9c0847f6-b4b1-4f76-bb40-d892e4d909d7.gif) > “With a variety of rally tracks from around the globe, race across different surfaces such as dirt, tarmac and snow and challenge your driving skills.” ![](https://lemmy.world/pictrs/image/72f08293-89c4-4d2a-8bac-003c0fa19366.gif) > “Choose from a diverse lineup of rally cars inspired by the legends of the past, each with unique characteristics and features.” ![](https://lemmy.world/pictrs/image/e89ede30-b15a-4070-b456-ca1c6510b03c.gif) > “Challenge other drivers from around the world and climb to the top of the leaderboards. Ready for more? Try to get all the achievements over the course of the game.” To me this one’s a great Steam Deck game. There’s a fun balance between pure arcade gameplay, but with more to it if you want to invest your time in it. I’ve noticed the reviews tend to mention the excellent music...and they're very right on that one. If you've nostalgia for the PS1 era racing games, obviously the McRae series, then this is a *must have* for you. ![](https://lemmy.world/pictrs/image/6269b632-4655-4fc7-8741-487ba9fd1493.gif) * [Old School Rally official website](https://www.frozenlake-games.com/games/old-school-rally/) * [Official trailer on YouTube](https://www.youtube.com/watch?v=-Y1Abnys_Q0) * Platinum Rating on ProtonDB with one review stating: *“90 FPS, 7.5-8 W TDP with 7+ hours of gameplay easily with a full charge.”* * [Steam Listing here](https://store.steampowered.com/app/2824660/Old_School_Rally/) with a ‘Very Positive’ rating from 1,186 reviews. ![](https://lemmy.world/pictrs/image/4d5e2f29-0101-4603-9352-6420bde889ae.png) ----------------------------- # *Rush Rally 3:* ![](https://lemmy.world/pictrs/image/69e311b6-835d-4819-bc8a-ce62f874335d.png) Less pixelated and intentionally PS1-ish than Old School Rally is, this one still *is* in the same vein. Created by a single dev, it’s amazing how deep the game feels. To me the ‘rougher’ areas, are the tracks and lanscapes, but the vehicles seem to be far more polished for the player – even giving you a pretty comprehensive set of options to customize the cars to your liking: ![](https://lemmy.world/pictrs/image/6806fa67-2593-467b-a271-274a293aaf96.png) There are online features (leaderboads and multiplayer), unique weekly live events, a dev who cares deeply about suggestions and is constantly making adjustments and changes to how things run and look based off player feedback. I love how dedicated the dev seems to this game, you can tell they love racing and rally. ![](https://lemmy.world/pictrs/image/3e355157-7e2a-4733-8b34-d729ee4ac0c6.webp) > “60 FPS racing (120+fps on supported devices) at night or day in the rain or snow! Over 100 new and unique stages each with different surface types including snow, gravel, tarmac and dirt! Race with one of the best car dynamics models to date, including real time vehicle deformation and damage, built from over 15 years of experience.” ![](https://lemmy.world/pictrs/image/818f8303-a0fe-4864-a130-88d5dad8a22d.png) > “Race with your favourite controller, all fully configurable including full force feedback wheel support!” * [Again, platinum rating on ProtonDB, though this time there’s only one review left for it](https://www.protondb.com/app/2020860) * [The dev mentioned on Steam that they’re done *extensive* Steam Deck testing to make sure it runs as well as can possibly be expected](https://steamcommunity.com/app/2020860/discussions/0/5568165891230571161/) * [The Steam page for the game, with a -70% off price currently](https://store.steampowered.com/app/2020860/Rush_Rally_3/) * [No official trailer is on YouTube, but a ton of great review videos are there, with everyone stunned by how great the game is](https://www.youtube.com/results?search_query=rush+rally+3+) ![](https://lemmy.world/pictrs/image/a1f2b435-dd52-44ad-b7ae-df32a97f7416.png) ----------------------------- # *Japanese Drift Master (JDM):* ![](https://lemmy.world/pictrs/image/12ee4d97-0baf-4870-a889-80cec3f4da6c.jpeg) You might have seen this one, while it’s still *kinda* under the radar compared to most games (*with only 2,457 total reviews on Steam*), it turned some heads before release because of the setting and presentation. Drifting in Japan. Story told through the pages of manga. Clearly *very* inspired by recognizable, real life locations. Licensed cars. Euro-beat. DRM-free? It ticked so many boxes that racing fans have, but the main one is being set in Japan. Horizon fans have been clamoring for the game to be set in that country for many iterations now, so this kinda felt like...the next best thing? ![](https://lemmy.world/pictrs/image/fd0a0d3f-f9a0-414f-a62b-a4ec20408650.png) > *JDM: Japanese Drift Master combines realistic, carefully-tuned physics in a simcade experience that’s as smooth on a controller as it is with sim racing hardware. Tackle hundreds of kilometers of open-world roads and uncover story-driven events and quests along the way. Hone your drifting skills, perfect grip races, take on challenges, and feel the thrill of authentic Japanese street racing.* ![](https://lemmy.world/pictrs/image/6af8f00f-a521-4031-a57f-0f8f1efc5b7e.png) This game is far more…‘sim’ than the others I’ve covered so far. [While of course it’s still accessible to those who don’t want to take it super duper seriously](https://media.tenor.com/I0TBdryetcYAAAAC/han-tokyodrift.gif), you can see this one’s aimed *more* at those who want to play the game as a drifting simulator. ![](https://lemmy.world/pictrs/image/c96234e2-157e-4cfb-8aab-4d7a1cf99326.png) > *Experience the automotive culture of Japan and discover the roads where drifting was born.* It’s very, very pretty. The detail in the environments and the cars is really impressive. The music is incredibly moreish and I did keep going back to this game. What gives me pause in the end is that I don’t feel much like their market. I’m less into sim-racing and more into fun arcade racing. Performance is *not* the best, more suited to higher end systems (which is why I played on desktop, rather than any of my handhelds, though it did perform and look nice on my Legion Go), with the usual Unreal Engine 5 hiccups. ![](https://lemmy.world/pictrs/image/b9fe8a07-0d97-46dc-9a06-ddfa8044926e.png) The devs keep updating the game regularly, the map/roads are *amazing*, really I’d put it up there with any Gran Turismo title. If you’ve any interest in a serious racer, with a less-serious story, beautiful locations and want to try something a little different, then this game is an easy recommendation. * [Here is the launch trailer, which is on YouTube](https://www.youtube.com/watch?v=-iebhqKtmcg) * [Their official website, which has a lot of nice info on the game](https://jdmgame.com/) * [On sale on Steam right now, this is the link to the page. -25% off, but it does end soon!](https://store.steampowered.com/app/1153410/JDM_Japanese_Drift_Master/) * [Also on sale on GOG, with the same -25% discount, but this sale will probably end by the time you read this, idk. This is the link to the GOG page!](https://www.gog.com/en/game/jdm_japanese_drift_master) ![](https://lemmy.world/pictrs/image/df67448d-f698-41db-9b3e-180930cf1721.png) ----------------------------- # Emulation: ![](https://lemmy.world/pictrs/image/2ba2eec9-20ac-4bc1-880f-7c17391f2166.png) ----------------------------- Of course, if you just emulate, then you’re going to get the best of the best from every preceding era to play through. * The old Colin McRae games (*if you use something like DuckStation then you can even upscale to a crazy degree, add shaders and then use RetroAchievements to make it feel amazingly modern!*) * Gran Turismo games * In *particular* you can add the Gran Turismo Spec II mod to GT4 and have a massively upgraded experience, [this YouTube video will explain what it is and what it does (sounds, tracks, cars, camera views, menus, UI, it’s *massive*) * All the WipEout titles, including WipEout HD/Fury for PS3 (works beautifully on the Steam Deck!) ...the list is obviously so extensive, over *so* many consoles and systems that I won’t go into super detailed details. I will say however, that I use my friends’ creation: [RetroDECK](https://retrodeck.net/) to play them on my Steam Deck, and it works beautifully for this. The YouTube channel, Retro Game Corps covers RetroDECK in-depth, showing what it can do, the features and step-by-step how to install and configure it. [The link to that particular video on YouTube is here if you want to check it out.](https://www.youtube.com/watch?v=bXS00Wcbwt4&t=58s) ----------------------------- This post is just a small one, and a bit of fun. I love racing games, and maybe you'll find something interesting in here if you do also! And again, if you've got suggestions for similar games, please leave them below!
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Keeping with the theme of my recent interview with the developer behind the largest-running Nintendo Switch piracy program, I thought I’d post another piece in a similar vein. Some time ago, I reached out to a pirate known as *Masquerade:* a prominent figure in the game piracy scene. Working both solo and as part of a group known as KaOs Krew, he's what’s known as a *repacker* - someone who takes DRM-free games and rebuilds them with streamlined installers to make them easier to install and share. I wanted to ask him all about... well, everything: * What drives him to do what he does * How he views the scene now — and what the future might hold * The risks, stories, and challenges behind the curtain * And most importantly, what it actually takes to repack a game ------------ *This interview is conducted for journalistic and educational purposes only. The intention is to explore the motivations, ethics, and technical aspects behind unauthorized software distribution platforms this. The interviewer does not condone, support, or participate in software piracy, nor does this site provide access to or promote the use of illegal content or tools. Readers are encouraged to respect intellectual property laws in their respective jurisdictions.* *This post was also made with the moderators’ permission. Not having direct links or instructions on **how** to pirate means this is just what it appears to be - information from a source you won't hear from typically.* ---------- # Section 1: The Piracy Scene: **Tell us all about you, who is ‘Masquerade’? How did you get started with gaming?** Masquerade is just an online personality. The character used in my profile picture is The Masked Gentleman from Professor Layton and the Miracle Mask, a Nintendo 3DS game. I've always had a certain affection for masked characters. Behind the mask, I have a scientific career. I'm not very much of a gamer in my personal time. My introduction to gaming was when the Nintendo Wii was around, it wasn't much of an interest to me beforehand. My favourite games to play were the LEGO series by TTGames. They're a fun, light hearted collectable-fest. I like the franchises from which the games are based on (Star Wars, Harry Potter, Pirates of the Caribbean, etc.) and because they're made for kids, they don't take a lot of thought to play. At the time, I wasn't really interested in your typical violet videogames like Call of Duty so I was put off from consoles like the XBOX or Playstation. Alongside the Wii, I also happened to be gifted a Nintendo DS with an R4i card loaded with some popular games at the time. This wasn't my first introduction to piracy, but this was the first introduction to my favourite game series - Professor Layton. Since these simple beginnings, I haved owned an original Playstation, DS, 3DS, Wii, Wii U and XBOX 360. ![](https://lemmy.world/pictrs/image/b4a9a199-7e0d-4e87-a64d-301574f24286.webp) **How did you first get involved in the piracy scene, and what motivated you to join?** I like being able to contribute. Piracy has always been an interest of mine, emboldened by being able to provide free media for my friends and family. Very little of the work I do is for personal gain. I signed up to rin forum in 2018. My first major contribution and start to the Masquerade piracy career was with sharing files for Tom Clancy's Ghost Recon Wildlands in late 2019. This is the PC game in which I have the most hours, I enjoy it a lot. I've played over 500 hours of that game. It was rewarding to me to share the files for the game and I knew from there that I wanted to contribute more in future. I certainly never imagined I'd be where I am today. I'll always be thankful to the people I've met and who have helped me along the way. **How has the piracy scene evolved over the years, and where do you see it going?** I don't think I can comment too much on the history piracy scene since I only really started exploring this world beyond surface level in 2017. I think those who are interested in piracy history, especially around videogames, would LOVE the [YouTube channel ModernVintageGamer](https://www.youtube.com/@ModernVintageGamer). I cannot recommend this channel enough. The content is all incredibly well researched and presented in such an intriguing way. Some of my favourite videos are detailing anti-piracy measures from early games consoles. As for where I see the piracy going, I want people to strive to learn some coding skills, even just the basics, and learn to tackle little things like custom triggers. Start off small and work your way up. **What challenges do piracy groups face today that they didn’t face a decade ago?** I think the current state of the DRM scene explains a lot. 10 years ago we saw the first ever game protected with Denuvo, FIFA 15, which was humiliated by Chinese P2P groups and CPY. The warez scene is pretty much the same today as it has always been. Supply, crack, pack and release. The p2p scene perhaps suffers from pressure of demand to share new games. As someone who shares a large amount of games, in the past I have certainly felt a lot of pressure to release more new games. 10 years ago there was no Discord and reddit communities were considerably smaller so the lines between being "in" on the piracy scene and not were a lot less blurred than they are today. One of the difficulties is just how large the game piracy audience is and the challenge this brings is everyone will have various levels of understanding of what is "correct" and incorrect. [An example of this is a semi viral tweet attempting to explain Denuvo cracks](https://x.com/XRTerra_/status/1659941730123231234) which is incorrect on so many levels. (*writer's note - this is a Twitter link, if you don't like visiting that site, avoid clicking it!*) **Do you think piracy has had any positive impacts on the gaming industry?** Yes, look no further than Danger Gazers and Repella Fella. Posting pirated versions of their own games worked out really well for both developers. I don't think developers should target pirates in particular, but I do think they should see us as people and understand why we do what we do and reap the benefits of this approach. Start off by getting rid of DRM that affects the real customers too. **How do you balance your love for games with the legal risks of piracy?** I don't love games *that* much. I have a small collection of games that I do absolutely love. I have taken relevant measures to ensure my security online. **Have you had any memorable experiences with any repackers, developers or other members in the ‘scene’ you might like sharing?** I'd prefer to keep this one to myself. ---------- # Section 2: The Repack Scene: ---------- **What inspired you to join KaOs, and how did the group come together?** KaOs Krew is one of the oldest repack groups in the business along with the likes of Kapital Sin. When I first started repacking, I went solo. I didn't touch torrents much, all of my files were shared via Google Drive. In May/June 2022, Google took action against GDrive abuse and took down a lot of the exploits I was using to store an insane amount of data. One afternoon, I opened my account to learn that I had lost about 17TB of backed up repacks over two Google Drives. Strangely, this is not the sucker punch of a loss it sounds like. I don't feel strongly attached to the repacks, more the work and skills learned whilst making them. After this, I faced a big issue. I had my own website which had no alive links so I'd have to start again, or I could ask to join an existing repacking group and release under a new name. This would liberate me from having an empty catalogue and being swamped with upload requests I could never fill. At the time, my upload speed was still 2mb/s so taking to upload the 7TB I have backed up locally would be a futile task. I had actually been offered a place in KaOs Krew multiple times by KiNG since I had started repacking but the data loss pushed me to join. I don't know much about the origins of the KaOs Krew. I am happy knowing that the group has a clean history and the name is well known amongst those of us who have been in this scene for a long time. KaOs has outlived many others who have came and gone over the years, perhaps even myself one day. **What’s the most challenging part of creating a quality repack?** The main compression algorithms all repackers used have not really changed since 30th December 2018 when the final version of lolz compressor released. Instead, the quality aspect from the release comes from being able to reverse compression methods and rip game data from archives to allow for selective download options. By far the most challenging aspects of repacking for me is when I face a difficult compression algorithm or encryption scheme that I don't have sufficient knowledge to deal with. I have made friends with talented people who can reverse engineer some code and data formats but sometimes achieving perfection is outside of my current knowledge. I hope to learn more about dealing with complicated formats in the future. A lot of Japanese developers have started using encryption in Unity games. Japanese developers love encryption - I wish they would stop already. Sometimes you will also get seemingly random decompression failures - ancient algorithms can just be a little buggy here and there. **How do you decide which games to focus on when repacking?** I mainly follow the upcoming SteamDB upcoming list. I typically avoid rubbish asset flip games. I like to repack games with a charming art style regardless of the game engine. Also, I like to make time to repack the family friendly games published by Outright Games. There's something immensely special in my mind of parents who will download games for their children to enjoy or enjoy as a family. Games that use a unique engine (or literally anything other than Unity or Unreal) are also exciting to see. **What’s the community response like when you release a major title, and do you feel pressure to deliver?** People appreciate my repacks, even moreso since I have joined KaOsKrew. I'm very grateful for this. I used to put myself under a huge amount of pressure to release highly anticipated titles as quick as possible because there is a certain element of racing against other repackers. I don't put myself under as much pressure these days. My attitudes have slightly changed in that I'd rather take some extra time to make a better repack. This decision has been heavily influenced by FitGirl having 100+ games in her upcoming list. With the amount of new games releasing exponentially increasing, there's only competition for a small amount of hot new releases. The rest will just come when they're done. 2021 me would be disappointed but the scene is different now. **How do you approach compressing large games while maintaining their quality?** There is little to no relationship between the size of a game and its complexity to repack. Here's some examples: * SHINORUBI: tiny game, uses LZMA algorithm which makes it interesting to repack. * God of War: huge game, uses no compression, easy repack to make. * Steel Division II: huge game, simple compression algorithm, constant decompression errors meaning you have to punish those installing the repack in order to repack it correctly. * Franchine Hockey Manager: tiny game, no interesting algorithms, easy repack to make. **Have there been any games that were particularly difficult to repack?** Mario Kart 8 has always been a weird one that comes to mind. It uses one of Nintendo's proprietary algorithms. When you recompress this data and load the rom into the emulator for testing, some courses will work fine however others cause the emulator to crash. I mentioned Steel Division 2 earlier. This game uses ZLIB/DEFLATE algorithm which is easy to deal with thanks to Razor12911's XTool but you get decoding errors every time you try and decompress your final archive. To repack this game properly, you need to decompress every single game archive individually and then make your archive. During installation, you need to extract all of the decompressed data and recompress it on the users' disk which is slow and means you need an excessive amount of disk space for a task which is always done in memory. I don't really like doing large games due to the insane amount of time they take to complete. ARK Survival Evolved took nearly 50 hours to compress. Never again. ------- # Section 3: Gaming: ------- **What are some of your favorite games, both from the past and recent releases?** Few things would make me happier than explaining my favourite games: * Professor Layton. My absolute favourite videogame series of all time. Please look them up and give them a go if you've never played them before. These simple puzzle games have fantastic characters, emotional soundtracks and beautiful stories that truly push the boundaries of what a puzzle game should be. Despite replaying these games many times over the years, I still end up in tears by the time the credits roll. These games mean so much to me and I'll continue to replay them again and again. Professor Layton and the Lost Future is probably the best game, followed by Pandora's Box. Nothing will ever beat these games as being the best I have ever played. * Persona 5 Royal. I struggled to really fall in love with any game other than Professor Layton until November 2022 rolled around. This hit Japanese game which I had heard only a little bit about was getting a release on PC and Nintendo Switch. Cool! I was working with FitGirl at the time to work out getting the Switch rom to work correctly in emulators and figuring out between the two of us the best way to compress the rom. It's important to test the games that get repacked so I must have played the first 10 mins of the game a good 5 or 6 times over, tweaking little bits each time. Something about the opening of Persona 5 just... hit me. The casino, Life Will Change playing over the desparate voiceover, the pure adrenaline of the moment that the player is dropped into. I found myself thinking... "I need to try this game". I was hooked. I spent my entire Christmas sinking hundreds of hours into this game and feeling every single emotional pull. The third semester was so unbelievably emotional and I found myself feeling empty and hollow after I finished the game. Its a feeling I am sure that those who have finished Persona 5 will know well, that broken feeling and not being able to fill the hole that was left. * Persona 5 Tactica. When this game got announced, I was gutted by the goofy artstyle. I actually warmed to this a lot and really enjoyed the game. The soundtrack and extended cast were excellent. Again, had me in tears many, many times. Other games I have enjoyed are Persona 3 Reload. This one was fun but my dumbass failed to understand the gravity of the ending. The Episode Aigis DLC didn't really work for me. A solid 8/10 nonetheless. Tom Clancy's Ghost Recon Wildlands is my most played game on PC with about 500 hours in game. I can play this repeatedly. Watch_Dogs 2 is another one I have played a lot of. I do also enjoy Hitman. Do check out RTGame's series of Hitman gameplay if you want a good laugh. **How do you stay up to date with the latest in gaming, and do you get to play a lot outside of repacking? So many people I’ve talked to [*in gaming*], and who are legitimate developers struggle with even wanting to play games, when essentially their 9-5 is about them. Do you feel that same struggle?** Honestly I have no clue about any upcoming games. I only keep tabs on the SteamDB upcoming list and I have my RSS feeds for warez releases. There have been many times where I have opened the site and gone "oh, that's released today, cool" and been taken by surprise. I play only a little amount of games as and when I wish. Having other hobbies does help. **Are there any genres or franchises you’re particularly passionate about?** I have already spoke about my favourite games, so I hope instead that I could talk about some of my favourite films and music instead? I like punk music, my favourite bands are UK Subs, Subhumans and the Dead Kennedys. I have a small collection of my favourite films too - including Smokey and the Bandit (I + II) and Cannonball Run (I + II). Snatch and Lock Stock and Two Smoking Barrels are also in there. Watch Amelie too! **How do you feel about the rise of live-service games and their impact on game ownership?** Vote with your wallets. That's all I can say on the matter. **Do you buy many games? Being such a name in this scene, and essentially having free reign over endless games, do you support any devs? Any games?** I don't play any pirated games. All of the games that I play, I own. # Section 4: The Steam Deck and Handhelds: **How do you think the Steam Deck, Ally (X), Legion Go have impacted gaming, especially for pirates and modders? Have you personally seen any shift with these becoming so common-place?** I have no comments to make regarding handheld consoles. I don't know anyone in real life who owns one. **Have you done any specific optimizations in your repacks for, say, Steam Deck users? When I interviewed Dodi [*another 'big' name in piracy*], he mentioned some of his repacks are specifically for Steam Deck users, and the Deck coming out directly changed his process.** Nope, no such practices. **Do you think devices like the Deck could push more people towards piracy due to ease of access? So many users think (wrongly in my opinion) that pirating on the Deck and Linux is too much of a hurdle, I see it as the opposite. An open OS and a easy process. What do you think?** Piracy is already easy enough on a mainline system, so I don't see it any harder on a handheld. Open Source operating systems are great but I will only offer guaranteed Windows support for my installations. **Have you received any interesting feedback from handheld Windows users, or Steam Deck users about your repacks?** No, I know people online who own them but I haven't had any specific feeback about handhelds and my repacks. -------- # Section 5: Future of Repacking & Piracy: -------- **Where do you see the future of the repack scene heading in the next few years?** It's not looking great - the rapid integration of the oodle compression algorithm into the likes of Unreal Engine is making repacking harder. Oodle is a very efficient algorithm and you save only a small amount of data when a game is compressed by default with a high level of Oodle algorithm. The sheer volume of new releases is also posing a challenge as I simply don't have enough free time to repack loads of games anymore. Beyond that, things will keep ticking over as normal. I don't imagine a huge amount of changes. **How do you think A.I. and new technology will affect piracy and repacking?** The only space for Large Language Models in repacking is the use of ChatGPT for writing quick little scripts, for example, when you need a script that will check and modify the first 4 bytes of a file when you have several thousand files to modify. It saves a lot of time because you then don't need to learn the basics of a programming language. Beyond that, LLMs are useless and should be purged from the face of the earth. People joke about using ChatGPT to crack Denuvo. Like that's ever gonna happen. **What’s your vision for KaOs Repacks, and are there any plans for growth or new directions?** Just keep ticking over, it's a very relaxed group which I appreciate. I don't think there's much of a way to grow the group further beyond taking on more repackers which are in short supply and I wouldn't want the quality of the group to degrade. We do the games we can. **How do you handle the constant updates and patches that modern games receive?** I don't really do many updated repacks unless there is a major update or DLC released, in which case there is ususally a warez scene release to accompany this. **Do you think game streaming services will impact piracy, and how?** You cannot pirate streamed games. Like I said for live service games, vote with your wallet. I'd certainly just buy games that I can keep the files for and crack myself, should the way to download them be removed. If all games are streamed, it will probably be game over for piracy. **What do you think of new users who are trying to enter the repacking and piracy scene?** A big mistake I see newbie repackers make is purchasing domains/hosting/remote servers without having experienced repacking for a few months first. Get at least 4 months of steady releases under your belt and then decide if you want to continue or if it's not sustainable. Don't waste your money on domains/hosting etc... in this case. Build your reputation slowly, from the ground up, using existing platforms. Only when you grow a large enough audience should you even remotely consider purchasing ANYTHING. Secondly, never stop learning. Do lots of research, read old forum posts. Look beyond basic toolsets. You don't become a good repacker instantly. ------- # Bonus Questions: ------- **Have you noticed a rise in demand for Linux-compatible repacks?** Yes, I have noticed this and I can only offer my apologies for those who have issues installing mine on Linux. The tools I use are built for windows, so support for other operating systems are never guaranteed. It's excellent to see Linux becoming more common! **Do you see Linux becoming a more dominant platform for gaming in the future?** Yes, but I can see this being in the forum of specialised operating systems like SteamOS. **How do you approach compatibility when repacking for Linux users?** I don't think about Linux at all when making my repacks. YMMV. *Confirmation/proof from when this was sent back to me:* ![](https://lemmy.world/pictrs/image/5186a831-f461-4624-ad95-c495bcb5de7d.png) ------- # The end! ------ …and that’s that. Again, I’d encourage you all to remember this is not endorsing the practice or repacker, it’s just a chance to have someone explain how and why they do what they do. As I keep on saying - a ‘peek’ behind the curtain. *I have also done a few of these interviews now, and posted them here to Lemmy, if you'd like to read them:* * [Nintendo Switch Piracy Program](https://lemmy.world/post/32339854) * [RetroDECK](https://lemmy.world/post/29089602) * [Heroic Games Launcher](https://lemmy.world/post/29307275) * [Lutris](https://lemmy.world/post/29459679) * [Gardiner Bryant](https://lemmy.world/post/29876029) * [The RomM Project](https://lemmy.world/post/30310701) ...and I have more to come in the future. # *Mastodon:* If you want more of this kind of thing, come join me on Mastodon! ![](https://lemmy.world/pictrs/image/bf60409b-33d9-4c5b-8c6a-079ce6c1466b.jpeg)
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I'm sure you've seen by now that I've been arranging interviews with developers of various Linux and Steam Deck programs and projects, done in a question-and-answer style, and posting them here to Lemmy. These have mostly been with personal friends of mine. Projects like Heroic, Lutris, RomM Project, Junk Store and so on. My idea for these is to give you all a peek behind the curtain (*so to speak*) as to *who* is behind the projects you know and love - but this time the interviewee and content is a *little* different. I got in touch with the lead dev and creator of what is called a 'Nintendo Switch Freeshop'. This dev runs the biggest piracy freeshop around - *over 1 petabyte at its peak* - and they're doing it right under Nintendo's nose. I wanted to know what brought them down this road, how they justify their piracy, and what it’s like operating something so massive (*and illegal*) in the shadow of one of the world’s most aggressive copyright enforcers. What I got was a surprisingly candid look into the mindset of someone who sees themselves less as a thief, and more as a digital archivist, a rebel, or even a necessary evil in a broken system. *This interview is conducted for journalistic and educational purposes only. The intention is to explore the motivations, ethics, and technical aspects behind unauthorized software distribution platforms this. The interviewer does not condone, support, or participate in software piracy, nor does this site provide access to or promote the use of illegal content or tools. Readers are encouraged to respect intellectual property laws in their respective jurisdictions.* *This post was made with the moderators’ permission. I’ve omitted both the name of the shop and the interviewee to avoid inadvertently promoting or encouraging their work.* ![](https://lemmy.world/pictrs/image/31596703-6ca3-4009-b945-875344522f48.jpeg) -------------------------- # Personal Background & Development History: -------------------------- ***How did you first get into software development or programming? I’m trying to imagine how someone ends up running the most prolific Nintendo Switch Freeshop (currently)...was this one a gradual progression from ‘regular projects’ to your program?*** I was around 14 or 15 years old, stuck in my room during the COVID lockdown. One day, I created a simple JSON file that allowed me to install games on my 3DS using an app called Universal-Updater. The games were hosted on a free Dropbox account. Originally, I uploaded the file to a random GitHub repository — mostly just to avoid losing it. At the time, I didn’t know much. I could only build small websites in JavaScript and tweak JSON files, but that was about it. Then one morning, I woke up to find dozens of videos talking about my little 3DS script. Back then, it only had a few games and, to be honest, it was pretty bad. But I think people were feeling nostalgic about the old Freeshop, which probably explains why it got so much attention. That’s when I had the idea to create the eShop, mainly to meet a need I personally had. I was also inspired by an old, now-defunct project made by a developer on GitHub — I think his name was "Tom Stalcker" or something like that, I can’t remember exactly. His work had left an impression on me, and I wanted to recreate something similar in my own way. Apparently, I wasn’t the only one looking for something like this. Seeing how much interest the project was generating, I started working on it more seriously — but still for fun, and out of passion. I wouldn’t say it was a gradual or “traditional” progression. Once things started taking off and gaining some visibility, I focused entirely on making the kind of service I’d personally want to use as a user. So no, I didn’t start with "regular projects", even if I’ve worked on other things since then that helped me level up my skills — both in development and in server management. ***Speaking of your program, can you tell those reading here who haven’t a clue – what is it, what does it do, how does it run?!*** This question is actually quite broad considering the number of related projects, but let’s say we’re talking about the most well-known one. To put it very simply, it’s like the Nintendo eShop — but without financial barriers. Everyone is equal, regardless of their wealth, and can download content (*games, updates, additional content*) without having to pay. Its main purpose is the preservation of digital heritage. ***Have you worked on any non-piracy-related projects in the past? Indie games, tools, programs or otherwise?*** Yes, I’ve personally made some mini-games before. Usually, when it’s just for fun, I like to create mashups — for example, I’ll challenge myself to mix Mario Kart with Space Invaders, just out of curiosity and for my own enjoyment. I also often build simple websites just for fun — to improve my skills, explore ideas, or sometimes simply because something made me laugh and I wanted to turn it into a little project. ***What drew you specifically to console hacking/homebrew/piracy scene?*** I didn’t have any money, and like many kids who own a console but can’t afford games, I just wanted to be able to play video games. ***Would you consider yourself more of a developer, a hacker, or an activist or something else entirely?*** I wouldn’t presume to label myself as any of those. I’d say I’m simply someone trying to do what I love, creating what I’d want to have as a user, while also trying to help as many people as possible. ***Are you operating solo, or is this a collaborative effort?*** Generally, I prefer not to answer this question, but no, I’m not working alone. It wouldn’t be possible to manage the community, handle the servers, add content, and do the programming all by myself. So yes, there are several of us, although for security reasons, I prefer not to specify how many we are or who manages what. -------------------------- # Creation of the shop: -------------------------- ![](https://lemmy.world/pictrs/image/22fcf14a-d08b-407f-a59f-5def7a05ef82.png) ***When and how did the idea for your freeshop begin?*** During the COVID period in 2019-2020, refer to the first question in the previous section. ***What 'technical challenges' did you face in building a freeshop for the Switch compared to older consoles like the 3DS?*** On the 3DS, I wouldn’t say it was very complex, because for the app itself, we had forked Universal-Updater at the time — although that might soon change given some big projects aiming to simply patch the 3DS eShop are in development. But I’d say the biggest challenges we faced on the Switch were, first and foremost, dealing with DMCA takedowns from companies like Nintendo and Markscan... Another major challenge was bandwidth for a public, free shop. In terms of numbers, the public shop serves at least 200TB every 24 hours on a normal day. ***How do you source the game files and keep the library updated?*** I’ll answer this question in two parts. First, I’ll explain how we managed to gather over 12,000 games right from the launch. Without bragging, I’m someone who analyzes a lot, so I’m quite skilled at creating workarounds and even more so at developing automated scraping systems. Using my knowledge, I created a set of scripts that, initially, scraped the biggest trusted sites offering Switch games. This required two things: integrating an ad blocker (like uBlock) directly into all the scripts, and then scraping the affiliate links. Once all the links were collected, I wrote a simple script to bypass link shorteners stuffed with ads, to get the full list of 1fichier.com links. When the 1fichier.com links list was ready, I just used a program like JDownloader to mass-download everything. But that only worked for the first few months. Later, I was contacted by someone who had a full backup of the entire content from an old shop. Regarding adding new content, there are several sources: One external source is the scene, with dumps coming from teams like Venom, Suxxors, to name a few. Since (*another shop I'm omitting the name of*) closed, most new content comes from our own dumps, which we do thanks to donations and payments we receive for our professional services. We dump around 200 to 300 games per month, and up to 500 updates some months. DLCs occasionally come in dumps too, but that’s rarer — although we’re getting more interested in those lately. ***Do you design it to be resilient against takedowns or detection? Speaking of, can you tell me about that side of this, I can’t imagine Nintendo is unaware of your efforts, have you been contacted at all, DMCA’d, any legal notices?*** Regarding the systems we have in place, yes, we’ve implemented more than a hun- dred techniques, methods, and systems to ensure the entire project isn’t affected by DMCA takedowns. As for the DMCAs, we receive them — whether for content, links, or other reasons — sometimes over 500 in certain months, either directed at us or companies linked to our services. Most of these are generated by automated systems from companies affiliated with Nintendo, like Markscan, and some are directly issued by the legal team of NOA (Nintendo of America). ***Why create something this polished and accessible, knowing it could attract heavy legal attention?*** The goal isn’t focused on the legal side. Whether it’s me personally or other members of the team, we primarily want to create a trustworthy service — exactly the kind of service we’d want to have ourselves as users. Just because we’re doing something that goes beyond the legal boundaries in some countries doesn’t mean it has to seem shady, obscure, or inaccessible. -------------------------- # Ethics, Legality, and Preservation: -------------------------- ![](https://lemmy.world/pictrs/image/1966c1cc-2d09-4057-b56a-0c5dae3dabfc.png) ***How do you personally justify what is undeniably piracy with the project?*** Personally, I don’t limit myself by legal boundaries; my limits are ethical. As long as what I do is ethical and doesn’t harm almost anyone, I’m okay with it. The most important thing is to consider who this project impacts — both positively and negatively — including our users, donors, Nintendo, game studios, and so on. The reality is that out of 100 people affected, over 98% are helped and given the opportunity to dream. So, since the project has a positive impact on more than 98% of the people directly or indirectly affected, I don’t mind it. I believe projects like this serve a necessary purpose. ***Is this about game preservation, access, anti-corporate stance, for monetary gain — or just practicality? I’m super curious what stance you take for justifying this kind of platform. I interviewed one of the two ‘main’ PC gaming repackers last year, who said that where he lives (a ‘third world’ country) the price of games means any and all gaming was totally inaccessible to he and everyone he knows. He did this (in his words) as a way to give those who wouldn’t be able to game a chance to do so.*** Our goal is both preservation and access, because by enabling access, we indirectly ensure preservation. One of the first things to understand is that if services like this exist, it’s because there is demand — and where there is demand, there will always be supply. Moreover, thanks to services like these, some games will still be available in 200 years simply because a service — whether ours or another — dumped and shared them. If projects like (*shop name omitted*) eShop exist, it’s to give users and people confidence that when they come to our service, they will only find trusted, high-quality files. That’s also why, for example, you won’t find any ads on our platform. Monetary gain is not something we’re interested in. Of course, what cannot be denied is that an infrastructure like this isn’t free. Generally, the people who pay or donate are not paying for the games themselves, but for the service we provide. ***Do you think there's a meaningful difference between pirating current-gen games and legacy titles?*** Of course there is a difference. I consider that “pirating” an old game isn’t really pi- racy as soon as the game is no longer commercially available, because piracy means stealing. But at what point can it be considered stealing when the content is no longer sold? Regarding recent games, the main issue is the price, especially with Nintendo openly mocking its users by selling Mario Kart World for around $90. And we’re still talking about Mario Kart… I agree with Nintendo that purchasing power has recently increased in Japan, but they forget one important detail: the majority of their users simply aren’t Japanese. For example, the Brazilian currency is worth about four times less than the US dollar. So, I would say that people who “pirate” retro games don’t have the same needs as those who pirate recent games. Old games are mostly no longer legally accessible, whereas recent games are inaccessible mainly because of their price. ***How would you respond to indie devs or studios who rely on every sale?*** Unfortunately, some developers make great games but end up paying the price. However, blaming piracy isn’t the right target — if anyone should be blamed, it’s companies like Nintendo. This question comes up quite often, and while the impact of piracy on indie developers is one of the few real indirect effects, it largely stems from decisions made by Nintendo and others. ***What’s your take on Nintendo’s approach to digital rights and game availability?*** I would simply say that Nintendo shows absolutely no respect for their community and is now solely focused on filling their pockets. Back in the day, we had real games—not necessarily standing out for their visual quality, but for their ability to bring people together. Today, Nintendo mostly just re-releases remakes originally from old consoles, selling them for $60. It’s getting worse with the Switch 2, where they now dare to sell texture packs or minor upgrades for $5 to $10. Unfortunately, Nintendo’s priorities today are purely financial. And I’d rather not even talk about the closure of the 3DS eShop, which would have been a huge disaster if projects like hShop didn’t exist. I want to clarify that hShop is neither a competitor nor directly or indirectly affiliated with (*shop name removed*). Our eShop for the Switch is simply what hShop is for the 3DS. -------------------------- # Gaming Life & Relationship with Nintendo: -------------------------- ![](https://lemmy.world/pictrs/image/ab9a7da0-0e65-4e88-911b-59c4ddd013e5.png) ***What's your history with Nintendo consoles — were you a fan growing up?*** I mainly played on the 3DS from when I was 6 until I was 15, so I don’t have as much experience with other consoles. For many years, my 3DS was my only way to escape my reality, from a childhood that was simply very difficult... The 3DS was simply Nintendo’s best era, and I don’t think we’ll see anything like that again given the current direction of their latest consoles... ***Do you still play games regularly? If so, what’s your current favorite title or platform?*** Unfortunately, over time, I play less and less. I truly enjoy only older games now, and I have less and less time to play. It’s one of my regrets not to make more time for it, but life seems to go faster and faster with each passing year. ***Have your views of Nintendo changed over time — either as a fan or as a developer?*** Yes, a lot, as I explained earlier. ***Were there any particular events or decisions by Nintendo that directly motivated you?*** See previous answers =) ***Do you see a piracy front-end mimicking the Nintendo eShop as an act of protest against Nintendo’s practices? Or are you purely mercenary here – this is for money?*** It’s important to know that (*shop name edited out by me*) eShop was fully funded by myself from 2019 to 2024, so no, this is not about money. We simply want to provide a high-quality, trustworthy service that is as user-friendly as possible. -------------------------- # The Broader Scene: -------------------------- ![](https://lemmy.world/pictrs/image/0581d8d2-df28-42db-815b-2efaa5116f48.webp) ***What do you think the future holds for freeshops like yours*** I can’t give a very detailed answer to this question, but it’s important to know that the more piracy is condemned, the more accessible it becomes. The community, pirates, and hackers will always evolve and become increasingly motivated... ***Have you got any data for us? I’m beyond curious to know, have you got any idea of the metrics: total users, total downloads, how much data you host? I read that “at its peak the service was handling over 1 petabyte of data per day” – that’s a crazily large operation. And I really don’t expect to get an answer for this one, but how much have you made, an estimate would be nice, from your freeshop?*** In terms of bandwidth, yes, it has reached several petabytes per day during some peak periods. However, on quieter days now, we handle between 200 and 300 terabytes within 24 hours. As for users, we recently surpassed the milestone of 3 million across all services combined. Regarding financials, personally, this does not generate income for me. I prefer to prioritize improving our services and expanding our projects. You should know that personally, money is not an issue for me. I’m a pretty simple person— as long as I have a roof over my head, food to eat, and internet access, that’s enough. Between the ages of 18 and 20, I founded four bulletproof hosting companies, which I later sold. Today, I still own two companies—one in hosting and another providing large-scale network systems for major enterprises. When I need extra money for vacations, I sometimes take on freelance work, like building websites and other projects. So, financial gain isn’t something I’m interested in. ***Do you believe the piracy/homebrew community is growing or fracturing?*** No, the community is growing and will continue to grow. It’s important to remember that the more piracy is punished, the more services will become available. Also, as games become increasingly unaffordable, the demand will only keep rising. ***Are you concerned about potential legal action or consequences? We all know about [Gary Bowser, who was sentenced in 2021 to 40 months prison and $14.5m USD in fines](https://www.ign.com/articles/nintendo-hacker-gary-bowser-released-from-prison-still-owes-millions). This has to play on your mind, right?*** I am not worried about that at all. I’m not completely reckless—if it’s going to happen, it will happen. Life is short, so I prefer to do what I want now. Besides, I’m not acting blindly; I’ve already taken precautions and prepared for any eventuality. When you do something like this, you always need to keep some advantages. You also have to understand that Nintendo doesn’t have the same power everywhere. I could mention countries like Iran or Panama, just to name a few. Panama, for example, is one of the few countries that has no agreements with the NSA or similar agencies. ***Do you plan to expand features — or create tools for other platforms? By your own words elsewhere on the internet, I read it’s been quite a tumultuous year for your program...what exactly happened?*** We plan to eventually expand our projects across all platforms, including consoles up to the PS4 and PS5. We also aim to explore torrenting, IPTV services, and streaming platforms. Our core goal remains the same: providing access and maintaining high-quality service. This year has been quite eventful, with personal challenges as well as a tenfold growth in user numbers. As a result, we had to completely overhaul parts of our network, add new servers, improve some systems, and even rewrite others from scratch. ***If Nintendo offered a better digital access or preservation model, would that change your approach? Further, what would make you close shop and change your stance? Would that even be an option?*** I don’t think that will ever happen, but the only way to shut down services like ours would be to reduce the demand—because without demand, there’s no need for supply. Personally, I don’t see myself involved in the project much longer. I created it in 2019, and now it’s 2025. Whether we like it or not, a project like this is extremely mentally exhausting, even if it’s enjoyable to manage. It’s complex and has grown very large. But no worries—I’ve already started planning my succession, and trusted people will be ready to take over and contribute to the project. Personally, I plan to step away before 2027. It would become too costly to maintain and pointless without users. But we all know Nintendo will never admit what they are doing or change their stance. ***What do you think about the Nintendo Switch 2?*** There’s so much to say—between game prices like Mario Kart World at $90, a $500 console that only comes with a black and white theme, $10 texture packs, and even paid software just to learn how to use the console... I just hope other manufacturers like Sony, Microsoft, and the others don’t follow this same path. But honestly, it doesn’t really matter, because by doing this they’re alienating a lot of people. There are now many who are solely focused on breaking the console’s security, and the more Nintendo continues down this road, the more they’re pushing their own community away. ***Anything in general you’d like to say? The floor is yours!*** The one thing I want to say to everyone is: don’t overcomplicate things. Today’s society has become way too complex. Live and enjoy the present moment because you never know what tomorrow will bring. Do what you want, when you want — we only have one life. And remember: in whatever you do, only those who achieve less than you will try to put you down. -------------------------- # The end! -------------------------- ...and that's that. Again, I'd encourage you all to remember this is *not* endorsing the program, it's just a chance to have someone explain how they justify doing what they do. As I keep on saying - a 'peek' behind the curtain. This was quite brief, but their time was limited and I'm grateful that they even accepted my request and let me do this. I've edited *some* of their answers, as you'll see - 99% of these edits have been to remove the eShop's name. *I have also done a few of these interviews now, and posted them here to Lemmy, if you'd like to read them:* * [RetroDECK](https://lemmy.world/post/29089602) * [Heroic Games Launcher](https://lemmy.world/post/29307275) * [Lutris](https://lemmy.world/post/29459679) * [Gardiner Bryant](https://lemmy.world/post/29876029) * [The RomM Project](https://lemmy.world/post/30310701) ...and I have more to come in the future. # *Mastodon:* If you want more of this kind of thing, come join me on Mastodon! ![](https://lemmy.world/pictrs/image/f1d001f2-183e-45b0-b17d-24ea82719313.jpeg)
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As ever and always, I’m back with a week’s worth of gaming news I’ve spotted and thought I should share with you all! Being in the middle of the various gaming sales ‘season’, you’re probably too busy either buying games and never playing them (*yep, that old joke again*) or enjoying your cheaply bought games on your PC or handheld! Hopefully this week’s news is a nice little distraction from spending your money. *So what are these posts?* My aim for these News Posts in general is to make them a more *clearly not a professional, but someone who cares about gaming* manner than most gaming sites do now. I see *so* many sites, even the independent ones, bombarding with ads, banners and reminders to support them. I get it, I really do, but it’s an unpleasant experience to me. My ever-lasting inspo is the old, old video game sites, blogs and magazines that I never had the privilege of being alive for: * **Image/gif/link heavy** (*though once again this week I have few GIFs, so this dot-point’s a bit needless*) * **Personal voice** (*I can’t help rambling, send help – this won’t be even slightly professionally written*) * **Mostly news or articles or points** which you won’t find on normal gaming sites. These are the smaller, lesser things that I’m drawn to. I *know* you’ll have spotted the big news articles, so I’m hoping some of these smaller ones might have been missed by you. A mixed bag of what I’ve considered news this week, so there really *is* a bit of everything ahead. So grab a coffee? Or a tea? Or a fresh juice? And enjoy <3 ----------------------------- # General Gaming News: ----------------------------- # *Humble Choice Price Hike:* ![](https://lemmy.world/pictrs/image/d8dd23ef-8f28-4920-951b-b62df4e040bb.png) I get asked so very often why I’m not a member of these game bundle programs: Humble and Fanatical. I’ve not done it once, and...honestly I can’t tell you why. Maybe the biggest factor is that I’m a GOG supporter first-and-foremost. Maybe because I know I’ll end up with games I never have the intention of playing? I *do* mean to, eventually, but maybe I’ve waited too long. Humble Choice started back in 2019 giving you games to keep each month, typically they’re Steam keys, though that’s not always true. There’s been criticisms lately however, ones I see most often are * A decline in quality game offerings (*though to me that is subjective*) * Things few want like EA Origin keys * IGN Coupons (*WTF even is that?*) * *Some* customer support issues in the past Anyway, adding to that is a price hike for some. There’s been a price increase in some parts of the world starting in May 2025, but it seems to now be crawling across the board: ![](https://lemmy.world/pictrs/image/85a88050-f146-4ad3-8411-6d20f031c05e.webp) Pricing: Currency / Current / New - USD / $129 / $154.99 - CAD / $159 / $194.99 - EUR / €109 / €134.99 - GBP / £98 / £‎119.99 ----------------------------- # *The Alters & Fashion:* ![](https://lemmy.world/pictrs/image/6f0bb9e9-9fe7-4f5b-a819-ab10abc6dd6a.png) ZA/UM claim to be *the* developer of Disco Elysium. That claim isn’t sitting well with the developers themselves who made the damn game. Members of the original Disco Elysium team: * lead designer Robert Kurvitz * writer Helen Hindpere, and * art director Aleksander Rostov ...were forced out of ZA/UM in late 2021, and never received proper compensation for a game they made. In fact, after they got kicked out, Rostov publicly encouraged players to pirate Disco Elysium, stating they made no money from current sales and viewed the official version as no longer representing their work. Anyway...I’m just saying while ZA/UM claim to be the dev...that claim comes with a lot of baggage these days. ZA/UM have a branch, which is...weirdly a fashion house. [ZA/UM Atelier](https://atelier.zaumstudio.com/) have a new collaboration with 11 Bit Studios (*whose game The Alters has just released*) which is releasing clothing inspired by The Alters. > *“This collaboration with ZA/UM Atelier felt like a natural extension of that philosophy — an embodiment of identity through design. We can’t wait to see how our community responds to this fusion.”* - Tomasz Kisilewicz, The Alters game director at 11 bit studios ![](https://lemmy.world/pictrs/image/dc589575-d1b1-4669-97d4-a3d98db9ff9c.webp)![](https://lemmy.world/pictrs/image/e31fb848-fea5-4a5a-aa2a-f9f41a3a6d07.webp) ![](https://lemmy.world/pictrs/image/0d709ea3-ec6a-425e-9372-2f7f7dc821cd.webp) ![](https://lemmy.world/pictrs/image/b8fcb2a3-2829-41d4-91d4-ab3a80264f1f.webp) Weird, right? ----------------------------- # *GOG on Prime and CAPTCHA:* ![](https://lemmy.world/pictrs/image/8131f924-976f-4536-9ece-d714b1164fce.png) If you’ve been redeeming GOG games from Amazon Prime’s Prime Gaming each week, you’ll have by now seen the CAPTCHA challenges which pop up. You can be trying your best to select which squares feature a bit of a motorcycle for a *long* time. I’ve seen a lot of complaints thinking things are broken, and asking why it even exists. *WHY:* It’s just crowd control. The number of people who claim a game to keep forever can be really high – esp for games which are popular (*like just over a week ago we had Tomb Raider I-III Remastered given away*), when this happens GOG’s servers can be hammered pretty hard, so this is just a method of slowing the people down. It can be annoying, and take my advice, if it *is* too annoying, just wait a day or two to claim. The number of people drops low, then you’re not going to be limited. *IS IT BROKEN:* No, for the reasons explained above. *SHOULD YOU EVEN BOTHER WRITING THIS HERE?* Not *really*, but I have seen an awful lot of people who are worried that something in the service has gone wrong. And if there is even one person who reads this and now knows all is okay...then that’s fine by me! ----------------------------- # *Gabe and Half-Life:* You’ve probably seen this by now, but even if you have...it’s too good to not share again. 3Dguy2 has made this *stylized 3D model* of Gabe in the obvious attire. ![](https://lemmy.world/pictrs/image/cc9c2762-b599-44f5-912f-3628f6af7d06.jpeg) There was the usual *tiring* claims that this is A.I. generated and low-effort, and the artist shared their artstation page [which you can find here with this link, if you wanna see more of their art!](https://www.artstation.com/khatri3d) to quell those claims. They’re also emailing it to Gabe (*who has a history of replying to regular users’ emails quite often!*), so I hope they get a nice reply :) ----------------------------- # *Senua’s Saga: Hellblade II Enhanced:* ![](https://lemmy.world/pictrs/image/8d177068-440a-4e8f-807c-0cb3e4ae80cd.png) If you’re tired of recent games being re-released (looking at *you* TloU and GTA V) for another cash-grab, then prepare to be disappointed. Hellblade II (2024) is getting the same treatment: * Comes to Xbox Series X|S, Xbox on PC, Game Pass, Steam, and, for the first time, PlayStation 5 on August 12. * This updated version includes graphical and gameplay additions, as well as an enhanced Photo Mode and developer commentary. * August 12 will also see the game become Steam Deck Verified. ![](https://lemmy.world/pictrs/image/bf05a96d-911c-4844-b9e8-b04f6d410e6d.jpeg) **Performance Mode:** Senua’s Saga: Hellblade II is a cinematic experience of immersion where we push real-time visuals to deliver rich, believable environments and characters to sink you deep into Senua’s story. Now, with Performance Mode, we’re excited to give you the option to experience gameplay at 60 FPS (not available on Xbox Series S). The result is smoother gameplay, especially noticeable during combat and fast-moving moments of the game. On PC, where you’ve had more flexibility with performance based on your personal hardware, we’re now offering a ‘Very High’ preset to push that fidelity even further. The team has also been hard at work optimizing the game for Steam Deck, so when this update lands, the game will be Steam Deck Verified for the first time. Wherever you choose to play, we’ve made sure the experience is optimized for your chosen hardware. **The Dark Rot Returns:** The Dark Rot from Hellblade: Senua’s Sacrifice has returned and offers an additional challenge for Senua on her quest to Iceland in this optional game mode. The Dark Rot will grow each time you fail, and if it reaches Senua’s head, her quest is over and all progress will be lost. Do you think you’re up to the challenge? **Enhanced Photo Mode:** We have an incredible community of Virtual Photographers who have captured stunning moments from the world of Senua’s Saga: Hellblade II. We’re really excited, then, to enhance the toolset within Photo Mode with improvements across a multitude of settings, as well as an all-new ‘Motion’ tab for custom cinematic video capture. We can’t wait to see what you create with these new tools at your disposal. **Developer Commentary** Let us take you behind the scenes of Senua’s Saga: Hellblade II with over 4 hours of insightful commentary, exploring the craft and creative decisions that went into making the game. Hear from the ensemble cast, key collaborators in depicting Senua’s experience of psychosis, and members of the development team who poured their heart and soul into Senua’s story. [Here is a link to the YouTube video announcement for this, it will be arriving August 12th this year](https://www.youtube.com/watch?v=bOSjv1Nb1-E) ![](https://lemmy.world/pictrs/image/07655edc-2a14-4de6-acf3-f0c77cf087c9.png) ----------------------------- # *Runescape 3 & Microtransaction:* There’s a few headlines and videos being shared about which state that Runescape 3 is removing microtransactions. And this is not the whole truth. Jagex are running a series of one to two week long experiments to gather data to re-evaluate their monetization practices. > We will turn off Treasure Hunter, instead offering bundles of Stars and Knowledge Bombs for direct purchase (capped at 1 bundle per day) > We will offer a large selection of past cosmetic overrides - including some previously only available via TH - for direct purchase all at once They are temporarily disabling gambling through Treasure Hunter, while offering a capped direct daily purchase of experience and direct purchases of cosmetics. It seems they are trying out the daily FOMO method to condition players into purchasing the daily bundle so they don't miss out. ----------------------------- # *FBC: Firebreak Reaches 1m players:* Maybe not the best numbers for a developer as beloved as Remedy is. Will it have the staying power for the long-run? I’d say...maybe not. They’re already making changes however, so I guess we’ve got to keep an eye on it. For now, here’s their own statement pic: ![](https://lemmy.world/pictrs/image/d4c171b1-8f3c-4764-9ed3-ca49ebdf5f15.jpeg) ----------------------------- # *Steam Deck Work/Play Case:* If you’ve followed along with me on Mastodon long enough then you’ll well and truly know I love sharing 3D printed gaming things. This one looks wonderful, too. Makes me think of a *very* William Gibson-ish Cyberdeck look. A Steam Deck user shared their print and thoughts on it: > *I'm joining the ranks of users that will do anything but hold the deck. It's a nice print, but I had to use the split file version because it's too big for my printer to do in one piece.* ![](https://lemmy.world/pictrs/image/18c512e6-b6a4-424c-8eb1-95eaacbd943a.webp) > *Ergonomics are ok, there is some room for improvement. It's kinda nice to treat your steamdeck as a laptop.* ![](https://lemmy.world/pictrs/image/d3eca572-dc61-401c-a8b2-d42528ac5482.webp) > *The cults3d link has a list of compatible keyboards. I used a logitech K380. The K380s also works since it's the same dimensions. You can use the logitech pebble mouse. I got this mouse from aliexpress* ![](https://lemmy.world/pictrs/image/dd671376-eb2e-469f-a73c-15963a886bca.webp) Here’s a couple pics from the maker themselves, just for some color: ![](https://lemmy.world/pictrs/image/c624c08f-d7b1-47de-956b-448bcbee4752.webp)![](https://lemmy.world/pictrs/image/890dd90a-4772-49c9-a2ad-ac901a87e6e1.webp) [The creator of the file also has a video showcasing their design, and it’s well and truly worth a look – YouTube link here!](https://www.youtube.com/watch?v=X56O9ePVx8Q&t=19s) ----------------------------- # *Sales Season:* *Everyone* will be aware of the Steam Summer Sale on right now, but I’d love to remind people that its not the only front who is cutting prices for the season: * **Steam Summer Sale** runs from 26th June to 10th July * **GOG’s Summer Sale** runs from 18th of June to 9th of July * **Epic Games** Summer Sale begins on 17th July ...have you picked up any games? What have you bought, recommend some deals for everyone here, because it might shock you but we *do* all love deals here! ----------------------------- # *Warhammer: 40,000 Master Crafted – Refunds, Discounts & Patches:* ![](https://lemmy.world/pictrs/image/4da65d12-a9e9-4720-b76d-b4b98ad89d60.jpeg) Seems like *no one* was happy about the ‘Master Crafted Edition’ coming out recently: buggy, overpriced, no discount for anyone who owns the original, barely any reviews (and those that are there on the Steam page are negative) – they’ve clearly realized they’re in strife and had to correct it. As it stands they have only *ninety four user reviews* on Steam, and those equate to being ‘Mostly Negative’. [The official statement is here, on Steam, if you’d like to read it in its entirety.](https://store.steampowered.com/news/app/3169520/view/523095184762732964) But to summarize, * Refunds Extended: Full refunds available regardless of playtime if requested via Steam Support before July 10, 2025 (6pm BST / 10pm PST). *This feels underhanded to me, sticking to a limited window for people being able to get their money back if they didn’t see this statement? Not right!* * Owners of the Anniversary Edition get 50% off the Master Crafted Edition from June 26 to July 10 (but If you already bought at full price and are eligible, you’ll need to request a refund, then rebuy at the discounted rate which is...suspect to say the least) * Patch Improvements are also in the works, covering UI/UX, gameplay fixes, platform and controller support, networking, tech fixes and so on (*read the above link to check their full notes on what they’re working on*) ...I suppose to be fair, at least they’re trying to fix their mistakes, if only because it fell flat for them. More than some companies end up doing! ----------------------------- # *Fallout 4 Themed RetroPie:* ![](https://lemmy.world/pictrs/image/104b4f6d-b184-4b9a-9f5c-2732c913ec80.png) This is...amazing. Made by ‘CheezyJesus’, this build is about as nice as you can find for a RetroPie arcade machine. Custom designed and 3D printed, it’s *so* good, it should be official. I’ll let them do the talking by just copying their words, and sharing the images but...no one can deny this effort. Fallout 4, by the way, is my fav of the series. Perhaps because I didn’t grow up on the games, and by the mere fact it is the most recently made – I just love it! *Anyway, in the users own words from hereon out:* > This is the most ambitious project I had the absolute pleasure of doing so far. ![](https://lemmy.world/pictrs/image/dd245fde-3385-468d-8b89-c4d69a600085.webp)![](https://lemmy.world/pictrs/image/fcc265c6-eef9-40f8-81c3-f5247f58d1da.webp)![](https://lemmy.world/pictrs/image/0cc7bdcc-bd6b-4564-8085-5c7327c38e8c.webp) > A 3D printed Fallout 4 themed, RetroPie arcade machine, based on one of the computer terminals in the game. I wanted it to feel as vintage as possible. so I used a CRT from one of those early 2000's B/W portable TVs as a screen. And it looks great! ![](https://lemmy.world/pictrs/image/6bb9c510-3152-406d-9edc-e9c350c09d99.webp)![](https://lemmy.world/pictrs/image/59c00476-d36d-45cf-bc65-ac21d9001e33.webp)![](https://lemmy.world/pictrs/image/a74c3844-9384-457f-b76e-7114dd60564a.webp) > The hardest part was definitely sanding and painting. This was my first time sanding and painting a 3D print. It was challenging, especially with the size of the build. ![](https://lemmy.world/pictrs/image/c62e2186-59e4-42b2-be2c-4b6250538009.webp) ----------------------------- # *Brazil warns Nintendo:* Okay, a *tiny* bit of sensationalism in my little headline there, but its still 100% true. Nintendo is facing at least *some* legal scrutiny in Brazil over the much criticized Switch 2 policy where they can ‘*permanently disable consoles for unauthorized use’* without clear justification. This, along with a mandatory arbitration clause that prevents users from suing Nintendo in Brazilian courts, even in class actions directly violates Brazil’s Consumer Code, according to consumer agency Procon-SP. Nintendo has 20 days to respond. ----------------------------- # *Switch 2 Manual:* I’ve shown this users booklets/manuals off before. They make such high quality inserts for game cases (*since as you know, modern gaming has well and truly done away with anything inside the game case*), and they look better than you’d expect from the companies themselves. I can’t help but share a *lot* of photos of this, since it’s so beautiful. Apologies in advance! This time around **RowanFN1** has made them for Mario Kart World. I’d say for $80 USD something like this wouldn’t be too much to ask, but alas...modern gaming is all about the money and stripping back the features. Anyway, as always, in their own words: > The Manual is a bit more traditional on all the info bits and controls etc. and has checklists for Grand Prix, knockout Tour, character outfits while viewing their stats. Meanwhile the Booklet is all about free roam and called the Explorapedia, listing all the P-Switch Missions, Peach Medallions, ? Switches and more for you to check off and complete in free roam. ![](https://lemmy.world/pictrs/image/3acc749b-9963-4f40-9f0b-a6a3480fbc6e.webp) > I tried to combine them but that would've been about 90 odd pages, which is insane. So a 40 page Manual and a 52 page Booklet was the choice as I did really wanna cover all the areas. ![](https://lemmy.world/pictrs/image/6f6029f0-dad1-4d18-9159-e960af2205f7.webp)![](https://lemmy.world/pictrs/image/e1b4b154-0e05-42c8-9174-e5e636ac5ea2.webp)![](https://lemmy.world/pictrs/image/d86de633-b06a-47b3-bfa1-f32900b3d517.webp)![](https://lemmy.world/pictrs/image/9314c5eb-6d3b-4ac0-a813-36490e7433e9.webp)![](https://lemmy.world/pictrs/image/c05ba13e-5887-4671-ac11-2f57731f0468.webp)![](https://lemmy.world/pictrs/image/a8a381ca-6f84-4102-a3a1-f8d28095cc27.webp)![](https://lemmy.world/pictrs/image/11609aa8-2532-4e29-b0d6-6a30b9803712.webp) ----------------------------- # *Playnite Theme for Handhelds:* ![](https://lemmy.world/pictrs/image/b0365120-84bd-4b37-b7bd-f6f2353fcaa8.jpeg) If you’ve not heard of Playnite, its a free, open-source game launcher and library manager that unifies all your PC games—across platforms like Steam, GOG, Epic, and emulators—into a single customizable interface. Currently it’s *only* available for Windows, but the devs have promised an eventual Linux release also. [You can check out the Playnite link here if you’d like to read more on what it is, via their site.](https://playnite.link/) A user by the name of AsciiMorseCode shared a theme they’ve made for handhelds which *do* run Windows, tailored to make it feel like a more handheld-friendly environment. > Toggle is my take on making Playnite feel natural on smaller screens while keeping performance smooth. I wanted something inspired by the Switch 2. ![](https://lemmy.world/pictrs/image/6104adee-1cc3-47fe-90a9-de74f6c24387.webp) > The whole design is built around thumb-friendly navigation. All the important buttons and controls are positioned where you can actually reach them comfortably when holding a handheld. ![](https://lemmy.world/pictrs/image/fa2db341-3ce7-41d1-a6f8-3929e72a30d9.webp) > Performance was a huge priority - Toggle is intentionally lightweight so it runs smoothly even on lower-powered devices. Clean and fast was the goal. ![](https://lemmy.world/pictrs/image/ffeb8db4-d2bc-494e-a409-a215096846ac.webp)![](https://lemmy.world/pictrs/image/e89a8078-7054-468e-9ccd-e3454ed04fcf.webp) [If you’re running Playnite with a ROG Ally, or a Legion Go, or even a Steam Deck running Windows, the link to the GitHub release is here!](https://github.com/jonosellier/toggle-theme-playnite/releases/download/v1.0.2/Toggle_28b7d2c0-105b-4632-8dca-d11348bd61d2_1_0_2.pthm) ...one thing to note, though: > Works best with ExtraMetadataLoader for game logos and Now Playing for the session management features. I've included some recommended Playnite settings in the screenshots on GitHub, but note that wider screens will need to have more columns shown. ----------------------------- # *AudioPin - (stop Windows devices changing)* Someone created a tool called AudioPin for Windows – which lets you create prioritized lists of audio devices for input and output, with the option to separately pin devices for communications. > Ever been annoyed by Windows audio defaults changing when you plug or unplug devices? > This utility allows a user to "pin" a selection of audio devices in windows with a prioritised list. On any change to audio devices AudioPin should very quickly re-assert your pinned devices setting the highest prioritised available device as default. Not applicable to me, but I’m sure there’s at least *some* users here who might have missed this, and have the need for it. I’m sure I’ve done a terrible job of summarizing what it is and what it does, [so the link to the GitHub page is right here for you to check it out!](https://github.com/Xjph/AudioPin) ----------------------------- # *Death Stranding 2:* Norman Reedus (*Sam Porter himself*) posted this on his socials, just a nice reminder that Kojima can still deliver an amazing experience: ![](https://lemmy.world/pictrs/image/137cd060-3a66-403d-aeff-f7900a063c68.jpeg) ----------------------------- # *Crystal Dynamics Cosplay:* [The Community Director at Crystal Dynamics, Meagan Marie](https://www.meaganmarie.com/about/) shared her cosplay dressing up as Lara Croft from Rise of the Tomb Raider from the peak of Mount Rainier/Tahoma. The reason it looks so accurate? She’s had decades of cosplay: > *Over the years cosplay has afforded me incredible opportunities, including being featured on CNN, in Time Magazine, Marie Claire UK, and even modeling for original Wonder Woman art for Justice League: A League of One by the phenomenal Chris Moeller.* ![](https://lemmy.world/pictrs/image/44326323-3f46-4dfd-8ff4-a11cd2674768.webp)![](https://lemmy.world/pictrs/image/ae944d97-9fa5-40dc-aefe-ec7a413b8a61.webp)![](https://lemmy.world/pictrs/image/d46f24cf-b2db-4d77-88db-4f7edb966045.webp) ----------------------------- ----------------------------- # Quick Dot-Points of Interest: ----------------------------- * [**Stalker 2** has released official modding tools](https://www.pcgamer.com/games/fps/wanna-make-mods-for-stalker-2-thatll-be-700-gb-of-hard-drive-space-please/). Some are angry that it requires 700GB of space, but that’s just the typical rage-bait headline. The reason for the size is that the devs are giving modders the uncompressed resources – which is rare and quite amazing of them * **Ready or Not** will have new, more strict censoring on the game due to console ratings required for release. *"If a content change was just a texture swap, we were able to apply it to console only while keeping the PC version the same as before. However, if the change involved transforming an entire asset this was less feasible." *](https://steamcommunity.com/games/1144200/announcements/detail/526472884483260568) * A man in California has [stolen over $10K USD worth of Nintendo Switch games from libraries](https://www.eurogamer.net/california-man-steals-10k-of-nintendo-switch-games-from-libraries-now-faces-more-than-a-large-late-fee) and is now finding himself being held accountable. Stealing from libraries? Hope he gets all the books thrown at him * [**Callina Liang** has been officially cast as Chun-Li in Legendary’s upcoming live-action Street Fighter movie.](https://www.themoviedb.org/person/3775598-callina-liang) It is now in pre-production. No matter how great it *might* be though, it won’t have my girl [Kylie Minogue’s Cammy in it](https://mastodon.social/@flwwhtrbt/114645770516580171), so it can never reach that level of amazing to me! * [**Curtis ‘50 Cent’ Jackson** has also been cast for the live-action Street Fighter.](https://www.themoviedb.org/person/62644-50-cent) He will be playing Balrog * **Xbox 360** has seen an update, fixing the game title cards looking ‘stretched’ (they now fit nicely) and adding an advert for the Series X. Interesting that MS remembered the 360 existed, [here’s a picture of the new look if you’re curious.](https://files.catbox.moe/rn2kuk.jpeg) * **Donkey Kong Land** is now officially 30 years old! ----------------------------- # *Sable / Free:* ![](https://lemmy.world/pictrs/image/44abd198-75fd-4eb8-ae04-b6a013cc8f52.jpeg) If you haven’t already claimed it, [Sable was a free title from Epic Games this last week until July 3rd](https://store.epicgames.com/en-US/free-games). It’s a lot of things, but the best part of Sable to me is the art design. Beautiful colors and minimal animations. That and the music being provided by the band [Japanese Breakfast!](https://en.wikipedia.org/wiki/Japanese_Breakfast) ![](https://lemmy.world/pictrs/image/26412845-a0ca-492e-bffe-5d79c39384f6.gif) While it *does* run into some performance issues in certain sections, I tested it on my Steam Deck and plays great! I’ve mostly been playing it on my desktop PC though, this time on Heroic with EOC enabled to collect achievements (*something I never used to enjoy, but lately have been embracing a lot!*) It’s *such* a beautiful world, and well worth playing through. ![](https://lemmy.world/pictrs/image/3694cd98-d632-4b86-96c0-38d308afb572.gif) The game has no combat, just pure exploration, some (*very mild, and I’m risking it by calling it so*) platforming sections, zero combat. If you’ve claimed it, or perhaps you’ve bought it elsewhere and haven’t got to it yet...please give it a try. It’s such a nice little game. Another little ‘box’ Sable ticks for me is the collecting. I know some people hate searching for little things scattered about gaming landscapes, but Sable does it so nicely. Ugh it’s so pretty. [The launch trailer is here, if you’d like to see some of the gameplay](https://www.youtube.com/watch?v=Fojy_YRseGk&list=RDFojy_YRseGk&start_radio=1) And finally, I found something created by a fan – the LEGO hoverbike is a fan creation, and I thought it was kind nice, so here it is: ![](https://lemmy.world/pictrs/image/e79e3e27-17b6-4a0d-a5bc-c14ec060dc3c.jpeg) ----------------------------- # *NEC PC Engine LT:* Only because I thought this was super interesting, and haven’t ever seen it before! A user by the name of Retroaffaire shared their photos and words on this one: > Released in Japan in Dec 1991 for a hefty ¥99,800, has a great (for the time) built-in flip-up 4″ TFT screen. It’s essentially a fully-featured PC Engine with internal speakers, an AC-only power system, and a traditional controller port, and even a TV tuner. You could hook up the CD-ROM² unit too. Extremely limited production run, estimated between 1,000–5,000 units. ![](https://lemmy.world/pictrs/image/8937f5cd-53cc-4a74-b186-e6bdeeaa64ea.webp)![](https://lemmy.world/pictrs/image/985081de-45ea-48ca-bc12-bdde34d8abc0.webp)![](https://lemmy.world/pictrs/image/68975046-f87d-49b5-825a-a0bc033df01c.webp)![](https://lemmy.world/pictrs/image/1b12a671-a505-4ba9-95a1-d5f424506ff8.webp) ----------------------------- # The Future of my posts: ----------------------------- *If you’re just here for the news, that’s it for this week!* However for anyone who might be more invested in these week-by-week, I’m just going to be upfront about what’s next. You probably know I’ve had a few health hiccups these last few weeks. I’ve been type 1 diabetic since I was *very* small, and also have a rather more rare affliction called Addison’s Disease (*J.F.K. had this, and it’s why he frequently carried a flask of chicken soup with him!*) Such a long time with the former has left me with newly diagnosed ‘proximal neuropathy’ – which means a small part of my hip feels either numb-to-touch, or like it’s being split with a hot knife. I don’t know, things are just piling on and I’m feeling quite sick each day. Stress makes my Addison’s worse, which in turn makes me physically worse off. So! While it takes me a few minutes to write up a *small* post on my Mastodon acc, here it takes a little longer and even little things are taxing for me lately. I’m just going to warn you all that I’m *maybe* pausing these for now. Maybe a week will go by and I’ll feel 100% and this will all seem pointless to have written, but then again, perhaps not. My next appointment is on the 17th with my specialist, so I’m realistically thinking I might be taking a break at least until then. I do want to say though that I LOVE writing these. I love that Lemmy is a small, condensed and personalized gaming community and I recognize now after a few months so so many of the regular usernames who chime in and comment here. I’m so grateful you’ve all shared that you enjoy these with me. And so lucky that I’ve been encouraged to keep on writing them. Keep your fingers and toes crossed for me that things improve, okay? ~ P.D. ----------------------------- # *Previous Posts:* If you’d like to read my previous Gaming News posts (they’re mounting up in number now!), then you can find them here: * [Steam Deck / Gaming News #2](https://lemmy.world/post/26182097) * [Steam Deck / Gaming News #3](https://lemmy.world/post/26306459) * [Steam Deck / Gaming News #4](https://lemmy.world/post/26483935) * [Steam Deck / Gaming News #5](https://lemmy.world/post/26707576) * [Steam Deck / Gaming News #6](https://lemmy.world/post/27035556) * [Steam Deck / Gaming News #7](https://lemmy.world/post/27435521) * [Steam Deck / Gaming News #8](https://lemmy.world/post/27639264) * [Steam Deck / Gaming News #9](https://lemmy.world/post/27761213) * [Steam Deck / Gaming News #10](https://lemmy.world/post/28239730) * [Steam Deck / Gaming News #11](https://lemmy.world/post/28590388) * [Steam Deck / Gaming News #12](https://lemmy.world/post/28805418) * [Steam Deck / Gaming News #13](https://lemmy.world/post/28889066) * [Steam Deck / Gaming News #14](https://lemmy.world/post/29248253) * [Steam Deck / Gaming News #15](https://lemmy.world/post/29568046) * [Steam Deck / Gaming News #16](https://lemmy.world/post/29826595) * [Steam Deck / Gaming News #17](https://lemmy.world/post/30260407) * [Steam Deck / Gaming News #18](https://lemmy.world/post/30575740) * [Steam Deck / Gaming News #19](https://lemmy.world/post/31344024) * [Steam Deck / Gaming News #20](https://lemmy.world/post/31564422) * [Steam Deck / Gaming News #21](https://lemmy.world/post/31947999) ----------------------------- # *Mastodon:* I *do* tend to post there each and every day, 99.99% gaming nonsense. If you want more of this, then come drop by! ![](https://lemmy.world/pictrs/image/caa35ceb-3b2f-460c-9184-bac2ca89cc39.jpeg)
fedilink

As ever and always, I’m back with a week’s worth of gaming news I’ve spotted and thought I should share with you all! This week is slightly less than is typical (*1,000-ish words less than my last week’s I can tell you!*) for a few reasons: * I’ve cashed in some of my crypto and bought a cabin. Which makes me sound like an actress in a Stephen King movie * I’ve had some odd health hiccups lately – nerve damage in my hip which means I feel nothing when touching a small patch of skin, but it also feels like it is on fire So I’ve been a little distracted, but I *do* pinkie-swear next week’s will be back to my normal output! *So what are these posts?* My aim for these News Posts in general is to make them a more *clearly not a professional, but someone who cares about gaming* manner than most gaming sites do now. I see *so* many sites, even the independent ones, bombarding with ads, banners and reminders to support them. I get it, I really do, but it’s an unpleasant experience to me. My ever-lasting inspo is the old, old video game sites, blogs and magazines that I never had the privilege of being alive for: * **Image/gif/link heavy** (*though once again this week I have few of these, so this dot-point’s a bit needless*) * **Personal voice** (*I can’t help rambling, send help – this won’t be even slightly professionally written*) * **Mostly news or articles or points** which you won’t find on normal gaming sites. These are the smaller, lesser things that I’m drawn to. I *know* you’ll have spotted the big news articles, so I’m hoping some of these smaller ones might have been missed by you. A mixed bag of what I’ve considered news this week, so there really *is* a bit of everything ahead. ----------------------------- # General Gaming News: ----------------------------- # *A New PS2 Emulator – Iris:* ![](https://lemmy.world/pictrs/image/3da76551-d9e4-4cce-a598-860e3be8a0d1.png) After 7-8 months of working on it, Lycoder (also goes by Allkern) has released their PS2 emulator called Iris. While games are running with very low/low/unplayable frames at the moment, they want to reassure people that this is constantly in development and improvements are being made regularly. Windows, Linux and MacOS are supported. [The GitHub page is here, if you’d like to read a little more!](https://github.com/allkern/iris) [...and here is the link to the 0.10-alpha build of Iris](https://github.com/allkern/iris/releases/tag/0.10-alpha) > *Funnily enough, it was only very recently that I fixed a DMAC bug that was keeping a lot of games from booting, and now this opens up a ton of potential to further debug and fix other issues, which may lead to even more games to boot. There's still a lot of work to be done, especially in the optimization department. I'm really looking forward to continue working on this project and advancing PlayStation 2 emulation!* It’s lovely to have another player in the scene, particularly with PS2 emulation. And, naturally, here’s some pictures: ![](https://lemmy.world/pictrs/image/fd1bd0bc-67ec-4fc9-918c-4f420e08ea04.png) ![](https://lemmy.world/pictrs/image/7c97ebe6-cb9c-425a-821d-fa643e27063c.png) ![](https://lemmy.world/pictrs/image/4a0183e5-8e13-4683-9be8-995f26fe4ef7.png) ![](https://lemmy.world/pictrs/image/c84280dc-8013-444c-b8b4-1763d40ed005.png) ----------------------------- # *System Shock 2: 25th Anniversary Remaster Delay:* ![](https://lemmy.world/pictrs/image/5548a9ff-c524-43d9-81a3-b86253540a5c.png) ...sorry, don’t want to make you panic if you’re a PC gamer – no delays on that front, but if you’re a console gamer then it has been delayed for now: ![](https://lemmy.world/pictrs/image/b2ae1679-cd7b-4515-9437-2fbf4431e8ef.webp) Knowing the publishers, I’d say you’re in good hands without having to wait too long to play it, and I’m *so* excited to play through myself. ----------------------------- # *How to Fix Xbox’s Stupid Update:* I can’t even be bothered taking picture to illustrate this one, but if you’re on Xbox you’ll have seen it. Select a game and then you’re presented with a new screen giving you *another step* before you can select it again to play the game. And half that screen is taken up with their hopeful promotions of DLC and micro-transactions. Shitty. Anyway: Settings / General / Personalization / Games & Apps / Choose whether game huds open automatically from the following places - * Recently played list * Groups * Installed games ----------------------------- # *Grounded 2 Hype:* ![](https://lemmy.world/pictrs/image/6e04e94f-e20e-451c-a867-cb38b61c656a.png) With the announcement of Obsidian’s Grounded 2, the numbers of the first game (*Honey, I Shrunk The Kids meets [Arrietty](https://wallpapers.com/images/hd/the-secret-world-of-arrietty-1920-x-1080-wallpaper-rbrq2u54hpe44f3z.jpg)* have exploded, bring a 193.8 boost to current players. The game shot up the Xbox charts from #88 to #23 (overtaking Halo: MCC and Elden Ring) [The game was announced two weeks ago, and the trailer is here for those curious](https://www.youtube.com/watch?v=q0HQNOtg1WI) The first game on Steam holds a ‘Very Positive’ rating with 66,596 all-time ratings. ----------------------------- # *Lies of P:* ![](https://lemmy.world/pictrs/image/eb17fd3c-8645-4f2d-aadb-0ba6bf94a6f4.png) I’m *sure* you’ve read this in at least four other places by now, but it still warms my heart. I couldn’t really make it through Lies of P – the souls-like and even souls-adjacent genre is not my cup of stressful tea. What I *did* love though was the atmosphere and setting, reminding me for no particular reason of [Drood, the novel by Dan Simmons about the last five years of Charles Dickens and how spooky it could get.](https://en.wikipedia.org/wiki/Drood_(novel)) Anyway, the devs behind Lies of P and Overture (the DLC) got a bonus for their efforts, with the two selling over 3m copies combined. They got a bonus, two weeks vacation and a free Nintendo Switch 2. IDK, a nice rarity in today’s gaming world! ----------------------------- # *Still Wakes The Deep:* ![](https://lemmy.world/pictrs/image/df6d7e3c-7e1f-4cc1-bc16-081bbb1eddd9.png) The Chinese Room - Developers behind the BAFTA-winning-game Still Wakes The Deep have laid off some of their team, just after the release of their DLC – Siren’s Rest. > At a glance, around 10 staff with the studio listed as their current employer have the 'looking for work' label on their LinkedIn profiles – though this is not a reliable metric by itself. [A full article telling you not much more than I just wrote is here on GamesIndustryBiz if you’re wanting to find more details on things.](https://www.gamesindustry.biz/still-wakes-the-deep-developer-the-chinese-room-has-seemingly-made-a-small-number-of-layoffs) However, The Chinese Room *will share news on changes for the studio in the coming weeks* so more will come out, I suppose. Sad news for those who worked on the rather amazing game. ----------------------------- # *Subnautica 2 Dev Vlog:* ![](https://lemmy.world/pictrs/image/28f9855a-c617-472f-a929-70d41a3fffb1.jpeg) The latest dev vlog for the game has come out, titles ‘Building Unknown Worlds’ > *Join senior narrative designer Seth Dickinson, level designer Artyom O’Rielly, environment artist James Stout, and senior environment artist (and rock connoisseur) Ben Hale as they walk you through the incredible work that goes into building out the world of Subnautica 2.* [The link to the YouTube video is here, go watch it, its a great glimpse behind what is going on behind the scenes!](https://www.youtube.com/watch?v=xyG963F4q-8) My fav comment on the video is this one: > I have never been so excited over rocks ----------------------------- # *LEGO Island in Browser:* ![](https://lemmy.world/pictrs/image/b89a574c-ac64-4429-a5f0-76161359364b.png) As the title says, the game is now available to play in your browser. I’m way too young for this game to have any impact in my life, but I think the older members here might remember it. Released in 1997, it’s certainly got a rabid following. ![](https://lemmy.world/pictrs/image/0adc4698-c12a-4856-a687-037aa3527749.jpeg) The link to the site is... now unavailable, the mod checked in in the comments and wanted it changed, so you'll have to do a search yourself for it, sorry! And one more thing, I found the fact the devs created a physical island in actual LEGO when making the game, and this is ancient and adorable: ![](https://lemmy.world/pictrs/image/9d639f75-bf53-466e-8c55-f47890b390df.webp) ----------------------------- # *Auto-Shutdown after game download:* A gamer by the username of Avaneesh13 has created a Python-based application when they saw room for it – shutting their PC down for them after a big game download completed (*rather than having their PC on all night*) This application is called SteamDown, and [the link to the GitHub page is here for you to read through if you’d like.](https://github.com/Avaneesh13/SteamDown) **SteamDown:** * Monitors your Steam download activity in real-time * When downloads go inactive for a set period (you choose how long), it automatically performs an action of your choice * Actions include: shutdown PC, sleep mode, stop Steam, or other custom actions * Completely free and open-source > *I kept starting massive game downloads (looking at you, Call of Duty) before going to bed, only to wake up and find my PC had been running idle for 6 hours after the download finished at 3 AM. Felt wasteful and probably wasn't great for my electricity bill either. Now I just set it to wait 5-10 minutes after downloads stop, then shut down my system automatically. Much better for power savings and peace of mind.* **How it is different from other solutions:** *Generic system monitors that don't understand Steam's download behaviour specifically * Command-line tools that require technical setup and aren't user-friendly * Part of a larger system suite with bloatware I didn't want * Paid solutions for what should be a simple utility **Technical details:** * Written in Python and built it as a standalone .exe (no installation needed) * Works on Windows primarily, though I might explore macOS/Linux support * Planning to add support for other launchers like Epic, GOG, etc. in future updates. * Codebase clean and modular in case anyone wants to contribute or fork it > *The functionality should be working as expected - it reliably monitors Steam and performs the shutdown actions. The UI could use a bit of work though (I'm more of a backend person), so if anyone has suggestions or wants to contribute on the interface side, I'd welcome the help!* Again, the GitHub link is at the start of this section, so take a look if you’re curious! ----------------------------- # *Epic reaches 500:* ![](https://lemmy.world/pictrs/image/b24026c3-eb57-4449-9349-af76d2d3b138.png) When Epic officially started their free games each week, all the way back in 2018, no one anticipated it would go for as long or be filled with the quality titles it has today. Starting with Subnautica (*though unofficially giving away Shadow Complex Remastered before this in an effort to get users to install the launcher*), we’re now up to 502 PC games given away. Now they’re even expanding on this, with mobile phone games given away free each week. This coming week’s giveaway will be Sable (*more on that later!*). [But if you’d like to scroll down the list of *every* game given away by Epic, you can do so with this article which gets updated each week on PCGamer](https://www.pcgamer.com/epic-games-store-free-games-list/) ...though be warned, it might make you sad to see what you’ve missed out on. And what *is* this free games each week on Epic thing I mention? Well, there’s a tiny chance you don’t know: The Epic Games Store gives away free games every week (to keep forever) as part of its strategy to attract new users and keep existing ones engaged. Anyone with a free Epic account can "claim" these games during the giveaway period (usually one week), and once claimed, the games are permanently added to the user’s library—no strings attached. This initiative started in 2018 and is funded by Epic to build its user base. The games are often high-quality indie titles big-budget releases, and you don’t need a subscription—just an account. If you’re a Linux gamer you can use methods such as Heroic Games Launcher or Junk Store to play these games without requiring Epic’s own launcher (Epic’s CEO Tim Sweeney is famously anti-Linux). ----------------------------- # *Warhammer 40,000 DLC:* ![](https://lemmy.world/pictrs/image/991340eb-3483-4f13-8280-ef22d07ae1f1.png) Warhammer 40,000: Rogue Trader, the *incredibly* well regarded cRPG made by Owlcat Games has released their next DLC – Lex Imperialis. ([...the YouTube link for the trailer is here](https://www.youtube.com/watch?v=Dh9lu23PCiA)) > *Lex Imperialis, the second major expansion for Warhammer 40,000: Rogue Trader, offers a new 15-hour storyline and introduces the Adeptus Arbites — a faction of incorruptible enforcers — alongside a new companion: the grim and relentless Solomorne Anthar. Featuring battle familiars like cybernetic eagles and cyber-mastiffs, this DLC is AVAILABLE NOW to all players.* Rogue Trader holds ‘Very Positive’ ratings on Steam, with 22,120 reviews on Steam. I own the game on GOG, and I enjoyed it far more than I expected to. There’s a lovely gothic/space setting, kinda unsettling, and a deep game behind the Warhammer branding. While releasing this DLC, Owlcat games is also working on two more games (*both ‘coming soon’*): * [Warhammer 40,000: Dark Heresy](https://store.steampowered.com/app/3710600/Warhammer_40000_Dark_Heresy/) > Become an acolyte of the Inquisition in this grim dark, party-based, story-driven cRPG. Lead investigations, uncover grand conspiracies, master tactical combat, and wage a secret war against heresy. Make tough choices as a conduit of the God-Emperor’s will. ![](https://lemmy.world/pictrs/image/c0c12ca6-52e8-42bd-86cb-65004995da12.jpeg) * [The Expanse: Osiris Reborn](https://store.steampowered.com/app/3727390/The_Expanse_Osiris_Reborn/) > The Expanse: Osiris Reborn is a third-person Action RPG set in The Expanse universe. You’re no hero — just a merc caught in the wrong place at the wrong time, trying to hold your crew together and keep the ship up and running. Your choices will shape your story. ![](https://lemmy.world/pictrs/image/bf933ba2-1027-41ec-9f3f-819ed0bfbc40.jpeg) One thing is for sure with Owlcat (*aside from the initial release of their games tending to need a patch or two!*), they care about their games and support them for the long haul. ----------------------------- # *Crosswind – MORE PIRATES!!!* Since you’re reading this, you’ll *probably* know by now that I cry about the lack of games set in the golden age of piracy. It’s a setting I like to think is popular but just...kinda ignored. AC: IV Black Flag is *still* in my opinion the best-of-the-best, but we’ve got another to add to the collection. Crosswind! ![](https://lemmy.world/pictrs/image/d1c4132b-6bed-41af-abc6-d3f7c1e06c8b.gif) > Crosswind is a survival adventure in the Age of Piracy. Explore procedural open world, gather, build and craft. Overcome challenging bosses in soulslite combat. Sail your ship, fight on land and sea, play solo or with friends. Live your swashbuckling life in PvE or rise to power in optional PvP. ![](https://lemmy.world/pictrs/image/46141ef7-d4da-4f2d-b87d-cfc1f9fad344.gif) They’re calling it a ‘pirate survival adventure’, and they devs known as Crosswind Crew have released a statement along with the trailer, which is as follows, in their words: Crosswind is our dream pirate game. Heavily inspired by great titles like Valheim or Enshrouded, it also feautres naval combat similar to AC: Black Flag and soulslite bossfights. The upcoming Alpha is a big milestone -- with playtesters live feedback we will be able to thoroughly verify a lot of work and designs. It's not gonna be perfect, but we hope it will move in the right direction, and we are absolutely willing to complete this journey whatever it takes. The Alpha will feature: * Basic survival gameplay (building, crafting, upgrading); * 3 unique biomes scattered across a big archipelago - each with unique resources, enemies and bosses; * 3 playable ships and one NPC merchant (of course to plunder it!); * Land combat, basic naval combat and early version of boarding actions; * Very basic Tortuga social hub. All in all we hope it will provide 30-40 hours of a survival adventure, but of course some parts of the game will be much less polished then others. For those interested in playtesting: we start small, and have very limited server slots for the test, but for those willing to try the game -- the signups are open on Steam page. We will be gradually letting people in starting tomorrow; Steam picks people randomly. There will be other tests in the future, so even if you want to try Crosswind and don't make it in the first wave, you may get luckly later. ![](https://lemmy.world/pictrs/image/3f740332-33b0-4714-abd2-b011f6530113.gif) [The Crosswind Steam page is here, for you to check it out](https://store.steampowered.com/app/3041230/Crosswind/) [The Crosswind trailer on YouTube is here, via this link](https://www.youtube.com/watch?v=VLdlhSiaKK8) ----------------------------- # *Jurassic World Evolution 3:* ![](https://lemmy.world/pictrs/image/c81be818-b853-4eba-ba7b-3d8f1f5a02fa.jpeg) After some people got (*rightly*) angry at Jurassic World Evolution 3 using A.I. generated assets for scientist portraits, the devs realized they’re being stupid and released a statement: > *Thanks for your feedback on this topic. We have opted to remove the use of generative AI for scientist portraits within Jurassic World Evolution 3.* [...you can read their statement here on the Steam community page](https://steamcommunity.com/app/2958130/discussions/0/599654768975026771/?ctp=16#c599656262950498876) Meh, I’m hardly going to celebrate devs for doing the bare minimum here. ![](https://lemmy.world/pictrs/image/99a1a032-de6e-4d5d-961c-6e8e66d11da4.gif) ----------------------------- # *Major Mod - Black Orchestra:* ![](https://lemmy.world/pictrs/image/41751240-1869-4fba-9b16-d6a044f41058.jpeg) ...admittedly a game and gigantic mod I’ve never heard of before, but Black Orchestra Worldfront: 37-54 is coming. Made for Rising Storm 2 Vietnam, it adds the Pacific, Western, Mediterranean and Eastern Fronts of World War II to the game. The mod is deemed *feature complete* now, * [Here is the trailer, showing off the upcoming mod contents](https://www.youtube.com/watch?v=T20ZBi54Ws0) * [This is the link to the modDB page where the full info is](https://www.moddb.com/mods/black-orchestra37-54) * [This is their site](https://www.blackorchestra.net/) ----------------------------- # *GOG Library Price Checker:* ![](https://lemmy.world/pictrs/image/35134934-2239-4666-a57d-5478a13ededc.jpeg) Someone has made a site which checks your GOG games library and gives you an estimate on the value of the total games. Or, it makes you feel awful about seeing a cold number stating you’ve spent *way too much*. It’s wonky, and makes mistakes, and doesn’t seem to register all games. I can also see GPT everywhere in this, which as someone who enjoys writing kinda makes me feel icky. But whatever, if it helps people get an idea across then that’s the better of the A.I. uses these days. I guess all-in-all, it’s still a fun idea in theory. One I should note I have *not* done or checked myself. [Here’s the link to their site](https://gog-account-value-checker.vercel.app/) ***In their own words:*** So I wanted to check how much my GOG games library is actually worth — like how SteamDB does it for Steam users — but turns out… there’s nothing like that for GOG. And if there was anything, it either asked you to log in or paste your cookies... which to me instantly screamed obvious scam 🙃 So I thought: why not just make something myself? Here's what I did: * You just grab a list of your games from GOG (don’t worry, I explain how to do this — since GOG gives no easy export option, had to get creative). * Upload that CSV to my site. * It fetches current prices from GOG, calculates your total value, base prices, and savings. * You get to download the results as a CSV or as a cool little trading card-style badge image. I'm a CS student (cooked ), and this is kinda my first real utility site — so I’d love feedback, suggestions, criticism, anything really. Will try to make a video walkthrough soon for those who need visual instructions. Let me know if anything breaks, or if there's something you'd want to see added. yes It’s hosted on Vercel for now because, well… it’s free and I’m broke The ads are just me playing around with how a “real” implementation might look — not trying to cash out or anything, just testing stuff in the wild. ----------------------------- # *Where is your Q&A?* ![](https://lemmy.world/pictrs/image/2a8a58e9-7c32-4a60-a245-694cc9f92a59.png) You might remember in my last news post I shared I mentioned that I have been chatting to the lead dev of a program which makes piracy on a jailbroken (Custom Firmware or CFW) Nintendo Switch. The program works as a replica to the official Nintndo eShop except...it’s not filled with shit, ironically. And it doesn’t slow to a crawl to search through. Anyway, it’s a piracy portal. I wanted to interview them with the idea of getting a glimpse behind why they do it, how they do it, how they justify doing it. All without sharing the name of this program, or the name of the dev. *Anyway*, they’ve been a little busy, I’ve shared my side with them and am still waiting on their responses before I format it up and add some pictures, generally make it fit to view on Lemmy here. Anyway, it’s coming *soon*, just to let you know! ----------------------------- # *Switch 2 Compatibility Tracker:* Speaking of Switch, someone has made a webpage which tracks Switch 2 compatibility with Switch 1 games: > *[I saw that the lists here](https://www.nintendo.com/us/gaming-systems/switch-2/transfer-guide/compatible-games/) don't update regularly (last updated June 5), and that Nintendo says to check individual eShop pages for updated information. So, I made a webpage that scrapes the eShop for up-to-date information. Check it out! Feedback is welcome! [The GitHub page for the tracker is here](https://github.com/MarcusWilliamson/Switch2CompatTracker) and updates twice daily! ----------------------------- # *Junk Store’s Pricing Revealed:* ![](https://lemmy.world/pictrs/image/a00e9b3f-01a1-4d1e-87cf-a0393d015f24.jpeg) The next iteration of Junk Store is close to launching. Promising emulation, more store-fronts and even (planned, not there yet!) cloud saves. Currently Junk Store works as a plugin via Decky Loader on your Steam Deck – install the plugin and from the gaming mode on your Steam Deck you can enjoy Epic Games titles. With a paid extension to *that* (a one-off purchase of $6) you can also enjoy GOG games. The next iteration will be a subscription model, and I’ll share Junk Store’s own words on their announcement below: ***Tldr:*** Junk Store is almost ready. It’s a full rebuild — faster, more stable, no Decky required, and packed with new features. Pricing is USD$40/year with a 7-day free trial, and you keep everything released during your subscription. The open-source version remains available. Early supporters get a discount, and we’re rolling out in waves to keep things sustainable. ***The Longer Version*** We’re close to launching the new version of Junk Store — rebuilt from the ground up after over a year of work. It’s faster, more stable, and adds major features like Amazon support, a download queue, and simplified extension generation (no coding needed). This version is fully standalone — no more Decky required — and is based on everything we learned from the original. We know pricing will be a sticking point for some, so here’s the plan: * $40 (USD) for 12 months of updates * Includes all extension presets (currently GOG, Epic, Amazon — more to come) * You keep everything released during your subscription * Renewal is $40/year * 7-day free trial — cancel anytime (Stripe handles billing) To keep things sustainable, we’ll be rolling out in waves. Hosting and bandwidth aren’t free — and based on the original version’s download volume, opening the gates all at once would sink us. Existing supporters will be onboarded first and get a discount that reflects their earlier contributions. We also want to clear up a few things: * This version does not share code with the open-source one. * The free, open-source version will remain available. * Junk Store does not handle any credentials except its own. We expect a few bumps early on — this is new code, and no software survives first contact with the public. But it’s already been battle-tested internally and testers. *What’s Next?* If all goes well, we’re planning: * Itch.io support (and possibly EA, Ubisoft, Battle.net) * Cloud saves (done right) * Game-specific presets * Better extension creation tools * Full localisation * Community extension sharing * Automated updates [For a more detailed breakdown head [to this link] here](https://www.junkstore.xyz/comingsoon/) Thanks again to everyone who’s supported this journey. We’re almost there. Game on. So, what do you think? Will you be trying Junk Store out? I *think* Gardiner is planning a video showcasing what it does and how it does it, closer to the date if that helps you visualize what it’s capable of! ----------------------------- # Retro Gaming Finds: ----------------------------- I’ve just come across a *few* fun retro gaming-centric things, so while they’re not at all news-worthy in the hard news sense, they’re amazing in every way and I’d be remiss to not add them to their own section here. If you’ve interest in older games (*by my sense because I am so young what is ‘old’ might make you cringe*), so settle back and enjoy these ones: # *Underwater:* Just someone’s custom bathroom efforts, which seems totally appropriate here: ![](https://lemmy.world/pictrs/image/0f27c740-c8d3-41ef-8d12-9bf08c8ad9e8.webp) # *PS1 Concept Logos:* ![](https://lemmy.world/pictrs/image/d326ad60-6db2-4cd2-ba6a-0e948e0410c7.jpeg) # *PC-88:* The PC88 was an 8-bit computer that was dominant in Japan in the 1980s, and has a bit of a reputation for *very* pixel-y blocky boxy graphics. What comes out beautifully though are the city-scapes in the games. The images will follow, but in order they appear from the following games: * Tien Gow Pia Special (1989) * Can Can Bunny (1989) * Snatcher (1988) * Misty Blue (1990) * Burning Point (1989) * Imitation wa Aisenai (1989) * Can Can Bunny Superior (1990) * Paragon Sexa Doll (1989) ![](https://lemmy.world/pictrs/image/219b7991-c7fd-4cbe-ab1f-db2818a82ef7.webp) ![](https://lemmy.world/pictrs/image/c0a1377f-5f05-40a6-949b-63b8f129b6a3.webp) ![](https://lemmy.world/pictrs/image/216625ca-3c27-42ae-af25-b0b0f3b26a02.webp) ![](https://lemmy.world/pictrs/image/ffacff30-7d70-40b8-aa0c-10731f735258.webp) ![](https://lemmy.world/pictrs/image/51da41aa-a7ab-44a4-a66b-bfbfcb6e0e49.webp) ![](https://lemmy.world/pictrs/image/6904aac8-a365-4210-af7f-c3b4ea5ac398.webp) ![](https://lemmy.world/pictrs/image/ea46b0f9-7aff-4828-98ab-457b963edb27.webp) ![](https://lemmy.world/pictrs/image/ecf4818b-f193-4236-9514-891cf602437f.webp) # *Costanza:* Yep, George owned a Virtual Boy. I also think it’s pretty funny that the series has him as the *fat one* and by today’s standards he’s honestly pretty trim. Weird. Sad about our society now, I think. Anyway, Virtual Boy here: ![](https://lemmy.world/pictrs/image/b96eb059-0cb3-403e-b5de-0487195ae2f9.webp) # *Wall Art:* It’s *amazing*, but if you wanna be totally accurate to the time: * DK has a tie on, whereas the original does not * ‘jumpman’ should have red overalls and a blue shirt * Peach is used instead of Pauline ![](https://lemmy.world/pictrs/image/1fde2fc5-5a02-4405-9ea0-4dd7ac9074df.webp) # *Michael Jackson:* Keen eyes may spot that it is GoldenEye in the N64 there, next to his *throne*. ![](https://lemmy.world/pictrs/image/e87bcbae-206e-4cdc-9be9-b607515fd0a6.webp) ----------------------------- # That’s that for this week! ----------------------------- Sorry again that it’s been a little smaller than as is typical, I have a lot on my plate right now but I do plan the next to resume my typical way-too-many-words standard I seem to have set for myself! # *Previous Posts:* If you’d like to read my previous Gaming News posts (they’re mounting up in number now!), then you can find them here: * [Steam Deck / Gaming News #2](https://lemmy.world/post/26182097) * [Steam Deck / Gaming News #3](https://lemmy.world/post/26306459) * [Steam Deck / Gaming News #4](https://lemmy.world/post/26483935) * [Steam Deck / Gaming News #5](https://lemmy.world/post/26707576) * [Steam Deck / Gaming News #6](https://lemmy.world/post/27035556) * [Steam Deck / Gaming News #7](https://lemmy.world/post/27435521) * [Steam Deck / Gaming News #8](https://lemmy.world/post/27639264) * [Steam Deck / Gaming News #9](https://lemmy.world/post/27761213) * [Steam Deck / Gaming News #10](https://lemmy.world/post/28239730) * [Steam Deck / Gaming News #11](https://lemmy.world/post/28590388) * [Steam Deck / Gaming News #12](https://lemmy.world/post/28805418) * [Steam Deck / Gaming News #13](https://lemmy.world/post/28889066) * [Steam Deck / Gaming News #14](https://lemmy.world/post/29248253) * [Steam Deck / Gaming News #15](https://lemmy.world/post/29568046) * [Steam Deck / Gaming News #16](https://lemmy.world/post/29826595) * [Steam Deck / Gaming News #17](https://lemmy.world/post/30260407) * [Steam Deck / Gaming News #18](https://lemmy.world/post/30575740) * [Steam Deck / Gaming News #19](https://lemmy.world/post/31344024) * [Steam Deck / Gaming News #20](https://lemmy.world/post/31564422) # *Mastodon:* I *do* tend to post there each and every day, 99.99% gaming nonsense. If you want more of this, then come drop by! ![](https://lemmy.world/pictrs/image/a61d5970-a9a1-443a-b8ed-bf929c12964a.jpeg)
fedilink

As ever and always, I’m back with a week’s worth of gaming news I’ve spotted and thought I should share with you all! *And this one is a long one!* This one’s got a bit of everything, and it’s my *twentieth* of these posts! Hard to imagine so many of these have been posted so far, but one thing does remain – writing these makes me super happy to write. So, while we're on the topic, thanks to all of you for even wanting to read along with these when I post them :) *What are these posts?* My aim for these News Posts in general though is to format them in a more *clearly not a professional, but someone who cares about gaming* manner than most gaming sites do now. Less demanding? My ever-lasting inspo is the old, old video game sites, blogs and magazines that I never had the privilege of being alive for: * **image/gif/link heavy** (*every time I make these, at least 4 GIFs end up being too big for Lemmy to upload, and it always makes me sad*) * **personal voice** (I can’t help rambling, send help – this won’t be even slightly professionally written) * **mostly news or articles or points** which you won’t find on normal gaming sites. These are the smaller, lesser things that I’m drawn to. I *know* you’ll have spotted the big news articles, so I’m hoping some of these smaller ones might have been missed by you. A mixed bag of what I’ve considered news this week, so there really *is* a bit of everything ahead. So grab a coffee? Or a tea? Or a fresh juice? And enjoy <3 ----------------------------- # General Gaming News: ----------------------------- # *GEX:* ![](https://lemmy.world/pictrs/image/df3f4d29-2502-409c-9928-6a58735f6605.jpeg) The Gex trilogy has finally arrived on GOG and Steam. Will it cause a stir? I’d say...not, the games are just poor emulation in a new wrapper. [Check the trailer](https://www.youtube.com/watch?v=EIjmJuaV8YM) and you’ll see something like polygon stabilization (*‘jumping’ textures*) we see DuckStation do so well (*for ‘free’*) is completely missing. Anyway: > Everyone's favorite tail-whipping, channel-surfing, gecko is back in a collection that features all of his best-selling adventures! Interestingly, they opted to *only* use the U.S. voices for this one. The originals had different voices for different markets (Leslie Phillips in the U.K. and Dana Gould in the ‘States). If you’d prefer something a little lighter, check AVGN’s video on YouTube where he plays the original three games and gives his (angry – it *is* the Angry Video Game Nerd, afterall!) reviews from three months ago. [The link to *that* video is here!](https://www.youtube.com/watch?v=nH325JnIMZs) Just check this image of this newly released Gex Trilogy, it’s directly from the [Steam page!](https://store.steampowered.com/app/3183970/GEX_Trilogy/) Amazing: ![](https://lemmy.world/pictrs/image/cd27ffa1-625d-4e6c-b797-80c0b1f3546e.jpeg) [And of course, here’s the link to the GOG page for the game, too!](https://www.gog.com/game/gex_trilogy) ----------------------------- # *Starfleet Academy:* ![](https://lemmy.world/pictrs/image/80b4fab0-7d0c-4590-a889-2e1fcad97415.png) Back in 1997 a game was released, Star Trek: Starfleet Academy: the game simulates the life of a typical Starfleet cadet, with the player learning the basics of flying a starship and engaging in role-playing with a crew of cadets, with the eventual goal of becoming captain of their own ship. The game included full motion video featuring William Shatner, Walter Koenig and George Takei reprising their roles from the original television series and movies, and a multiplayer simulation mode allowing for up to 32 players. [It’s still available on GOG (*because, of course it is!*)](https://www.gog.com/en/game/star_trek_starfleet_academy) but I’m sharing something interesting I found. Nick Acosta, a big fan of the game, has remastered the opening to the game. > I’ve reimagined the opening sequence of the 1997 PC game Star Trek: Starfleet Academy, replacing its dated CG effects with recomposited footage from the original ILM model work used in the first six Star Trek films. I also created new matte paintings and redesigned interior backgrounds to better align with the look and feel of Starfleet in 2288. ![](https://lemmy.world/pictrs/image/573016eb-2e82-4bc2-b363-2bd075eccdeb.jpeg) > I’ve always loved this game and felt it was an underrated addition to the Trek timeline—bridging the events between Star Trek V and VI. ![](https://lemmy.world/pictrs/image/7b36db18-d129-435a-8234-d23a6785885f.jpeg) Their work is *incredible* on this one, and seems as official as you could get. Updates include: * Original physical models restored and recomposited * All 3D effects replaced with modern lighting and detail * New matte paintings for interiors and FX sequences * Production design aligned with the 2288 Starfleet aesthetic * Revised title sequence and updated credit order * I used an animated version of an unused Ralph McQuarrie Matte Painting of Starfleet Command from Star Trek IV [Of course, the link to it being shown off on YouTube is here, and *really* - you should click this and have a look. This is the kinda thing I *love* to find, fans caring so much about a fear-forgotten game that they take the time and effort to bring it to life again!](https://www.youtube.com/watch?v=i48QC08cvOk) > This is a fan preservation and restoration project—a tribute to the timeless quality of ILM’s practical model work and a chance to reimagine this scene using today’s compositing tools. ----------------------------- # *Nexus Mods Sold:* You’ve no doubt read all about that by now, it’s going to be old news but...it’s still *big* news to me. Nexus Mods has been sold: In ‘An Update From DarkOne’, they stated: > After almost 24 years of running Nexus Mods, the time has come for me to step back from the day-to-day management of the site. This isn't a decision I've made lightly - far from it - but one I think is in both my and the community's best interests. > I started this project back in 2001, in my bedroom, with a 56k modem, an excitement for the upcoming release of Morrowind and with no grand ambitions or intentions. I didn’t set out to build a business, I just wanted to make a place where modders could share their work without worrying it would vanish into the internet either the next time a fansite went offline or a publisher decided they were done with it. That idea grew legs, sprouted arms, and turned into Nexus Mods. [Their entire post is here, you should check it out if you’re interested!](https://www.nexusmods.com/news/15301) [Resetera users discovered that both new owners named by Dark0ne](https://www.resetera.com/threads/nexus-mods-site-has-been-sold.1219452/page-2#post-141554013) work for a company called [Chosen](https://wearechosen.io/). It's vague to what extent this is a sale. Dark0ne mentioned the owners have "changed hands", but also mentions "I’ll also be working with the team to help guide the overall direction of the site, just without needing to be the person who signs off on every little thing and without taking responsibility for any and all things Nexus Mods". ----------------------------- # *The Deck Trap:* This one’s...pretty typical of the Steam Deck community, you’ll see it generally fall into two categories: those who leave the Deck stock and just, idk, *use it*, and those who like to tinker. Then there’s this effort, which is tinkering x1000. Snicker-Snack83 has created an all-in-one effort which, in their own words because they went into great detail, is: > This is the DeckTrap, as I'm calling it, and it's a portable dock with a number of cool features. ![](https://lemmy.world/pictrs/image/c332d830-7322-45de-bfd6-71c84f9961de.webp) > It doubles as a kickstand using the dbrand killswitch, with two HDMI ports, Ethernet, and an adapter for use with AR glasses. The battery is 20,000 mAh and all the cables are rated for 65 watts, with an on/off switch to ensure the dock doesn't drain the battery when not in use. ![](https://lemmy.world/pictrs/image/5f86dc4d-690a-4ea5-9725-65b16c8b9d56.webp) > It's something that anyone can build, but all the parts amount to $257, so making them would be kind of expensive. As someone who travels I find it very useful. It lets me use the XREAL glasses on the go without killing the battery and it doubles as a dock when on the go and you're looking for a way to connect it to the TV. ![](https://lemmy.world/pictrs/image/576d5c19-8b72-41aa-bf6a-ec2948951eed.webp) I’ve seen a ton of pointlessly weird and mean comments over this. What is it with gamers who like to just put someone down for sharing their work? It’s *weird*. This is specific, and they love it. They saw a problem with their own gaming, and solved it! Is it for me? No. But as someone who goes through airport security often with a suitcase full of suspicious looking tech (*I’m a pen-tester who works red ream*), I know how this kinda thing can grow! ![](https://lemmy.world/pictrs/image/361e8fcb-5d69-4c3d-98a1-ed8c9b4d1042.webp) I love it! ![](https://lemmy.world/pictrs/image/bfc1555e-ffd1-4a10-9b4c-3173ecebf695.webp) ----------------------------- # *Next-Gen Minecraft (for consoles):* ![](https://lemmy.world/pictrs/image/4b0e1963-5c54-4ff5-af82-d7c6abdb3216.png) Maybe some remember this. In 2017, Mojang announced the "Super Duper Graphics Pack" for Minecraft, promising enhanced visuals (*including shaders*) for Xbox consoles. However, this project was postponed to 2018 and ultimately canceled in 2019 due to ‘technical challenges in achieving consistent performance across devices’. The community felt a little confused why a company like Microsoft, with its infinite wealth, didn’t focus on this idea a little more. Mojang is hardly an indie crew. But, it seems like *some* good things come to those who wait eight years. Now, with this next-gen update, all 3,000 textures will be replaced with PBR materials (color, roughness, emission) optimized for Physically-Based Rendering, aiming to accurately simulate the physical behavior of the light source and materials to achieve realism. PBR materials are a very important step if you want to add ray tracing or even path tracing. Until now, Minecraft used only simple color textures, so renderers like the famous Nvidia Minecraft RTX didn’t work with the standard game. The next-gen Minecraft renderer will be released on June 17, 2025, and will be enabled by default on Xbox Series X. [This is the 5-ish minute video they shared on YouTube, detailing a *lot* and showing what the update has done. Well and truly an interesting watch, even for me who is not a fan of Minecraft!](https://www.youtube.com/watch?v=NTOLOErWN4w) ----------------------------- # *The Thing:* ...or maybe, the thing about John Carpenter is that he is a gamer. He frequently shares his thoughts on games, what he enjoys, what provides a good atmosphere. I found that long ago in 2024 he enjoyed Prince of Persia’s The Lost Crown (*I did too! I was sad to see the team didn’t get a chance to expand and refine with a sequel*), and tweeted this one: ![](https://lemmy.world/pictrs/image/7313b739-ec4e-4786-86a4-a8999f41171d.png) That’s all, IDK, [I just though it was neat!](https://c.tenor.com/eHIRFWRKeQoAAAAC/tenor.gif) ----------------------------- # *Switch 2 + Staples:* ![](https://lemmy.world/pictrs/image/98be6769-bcdd-46d4-b6a5-1ac45d155014.png) Did everyone see the drama that happened when the Switch 2 was released? GameStop stapled receipts on the Switch 2 box which damaged screens on launch day upsetting customers. Everyone blames GameStop (yeah, that’s valid), but I’d say *some* blame lies with Nintendo for having no buffer zone between the cardboard box’s lid and the console itself. It’s literally thin cardboard / soft cover / console screen. [Here’s an artcile (short one) on The Verge detailing that issue.](https://www.theverge.com/news/680966/nintendo-switch-2-gamestop-screens-staples) Anyway, GameStop have leaned into their own issues and have made a pretty funny ad about it. Here you go: ![](https://lemmy.world/pictrs/image/a962f212-4e35-4a66-a36d-9cc956df7b5b.jpeg) ----------------------------- # *Coincidence:* VERY briefly, also spotted a user sharing this and it made me laugh: ![](https://lemmy.world/pictrs/image/73ad656d-bbd9-41d4-8911-9c6d103bdd5a.png) ----------------------------- # *Clair Obscur: Expedition 33’s Improvements:* ![](https://lemmy.world/pictrs/image/35ca79d0-91f7-44aa-9f0a-4f03c5d396d1.jpeg) The developer of the *insanely* popular Expedition 33 have stated that they’re working on various bits and pieces: > Bonjour! We're currently exploring a wide range of future improvements — from accessibility features to new content and all sorts of bits and bobs we're actively assessing. Naturally, this also includes expanded localisation options! > While we don't have specific timelines or confirmed languages to share just yet, we wanted to let you know that it's very much on our radar. Wheee! [Their statement which I’ve copied is here, on Bsky](https://bsky.app/profile/expedition33.bsky.social/post/3lrpzry3pnk2f) ----------------------------- # *EmuReady is Ready:* ![](https://lemmy.world/pictrs/image/ec2c3e97-60d0-482f-8d1f-9ea64b04f11a.webp) This one is for those who love the SBC gaming handhelds, but there *is* plans for this to end up on Decky Loader, for the Steam Deck. The release post is so detailed and nice that I’m not even going to bother annoying you with my own words, I’ll just (painstakingly) format it so it looks pretty here on Lemmy. I’ll make a couple of changes (remove some words and embed the links), but nothing changes anything here: https://emuready.com/ is a platform designed to help users share and find emulator compatibility reports more effectively. After a lot of feedback, 1000 commits later, EmuReady is now live for everyone to use! [By the way, it's open source, so if you want to contribute, check out the GitHub repo.](https://github.com/Producdevity/EmuReady) (*leaving a star on the repo means a lot to me and helps others find it!*) **Features:** * Share emulator settings to get your game running * Upvote and downvote reports to help others find the best settings * Search for games and emulators to see compatibility reports/listings * Configurable your profile with devices and socs you use to only see relevant reports * Performance ratings - See if a game runs "Perfect" or "Potato Quality" before you waste 3 hours tinkering * Custom fields for every emulator - Because some emulators have 47 different graphics settings and we're not animals * Device/SoC/Emulator/Console filtering * Dark/Light mode ![](https://lemmy.world/pictrs/image/da815c94-86fa-4ac8-af9a-121a18da3c3d.webp) **Coming soon:** * Trust system (probably shipping tomorrow) - Build reputation by contributing quality reports and get access to approve others' reports, add devices, and more (so this platform isn't held back by how much time I have to spend on it) * [The EmuReady Mobile app]( https://github.com/Producdevity/EmuReadyApp) (*very early stages*) * A Decky plugin for the Steam Deck ![](https://lemmy.world/pictrs/image/2ed38ebc-d547-4352-a75e-2e277b3941cd.webp) **Maybe Coming:** * Automated settings export/import (I am experimenting with this for the emulators that support a config file, but it is not a priority right now) **Never Coming:** * Ads. ![](https://lemmy.world/pictrs/image/4445c587-1ae9-4689-8178-7c49b9a2dc7e.webp) [If your device isn't included yet, please send a message in the discord server or create a GitHub ticket and I'll add it :)](https://discord.gg/YyWueNxmzM) ----------------------------- * Most Played at Next Fest:* ![](https://lemmy.world/pictrs/image/0c59a91d-360d-4c76-bf20-e3023398bc0e.jpeg) June’s Next Fest is, as we all know is a week‑long digital showcase on Steam—held three times a year (usually February, June, and October), where players can download and play hundreds or thousands of free demos of upcoming PC games, watch developer livestreams, and add their favorites to wishlists . Next Fest exists to give developers early feedback and build hype, while giving gamers a no-cost chance to explore and discover new titles before they launch, like the age of gaming long before my time, when demos were typical! Anyway, Steam shared a post giving the top 50 most played demos! * [Vindictus: Defying Fate (action RPG / souls-like)[https://store.steampowered.com/app/3576170] > Experience intense action brought to life with diverse, unique characters. Read your enemy’s attacks and strike back for maximum impact in Vindictus: Defying Fate. Immerse yourself in signature combat and a gripping narrative. ![](https://lemmy.world/pictrs/image/a37063ac-914c-48fa-bcc4-34c181a97e98.gif) * [Wildgate (multiplayer space/adventure)](https://store.steampowered.com/app/3504780/Wildgate/) > Wildgate is a PVP multiplayer shooter that blends tactical ship-to-ship combat with fast-paced first-person action. Evade deadly environmental hazards, search for powerful weapons and ship upgrades, and be the first crew to escape with the Artifact... or the last crew left flying. * [Jump Ship (co-op space PVE)](https://store.steampowered.com/app/2841820/Jump_Ship_Demo/) > Jump Ship is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. * [Mimesis (online co-op / horror / action)](https://store.steampowered.com/app/2827200/MIMESIS/) > 4 Player co-op survival horror game. When the cursed rain falls, 'Mimesis' appear, perfectly imitating your teammates, bringing a new level of tension you've never experienced before. * [Dead as Disco (single-player / action / rhythm / beat ‘em up)](https://store.steampowered.com/app/3763830/Dead_as_Disco_Demo/) > Martial arts meets music video in Dead as Disco, a neon-drenched Beat ‘Em Up where every punch, kick, and combo syncs to the music. Join Charlie Disco on a quest to confront the villainous Idols and reunite the band. ![](https://lemmy.world/pictrs/image/b9196873-d829-41bf-b2df-beaf4124fceb.gif) ...figured I’d add the top 5 here for the heck of it (*yes, it **is** an excuse to share some GIFs*), but [check this link out as it has the whole top 50 covered.](https://store.steampowered.com/sale/nextfestmostplayed) ----------------------------- # *The Loss of Pak-Sen Lim:* ![](https://lemmy.world/pictrs/image/c7124584-9ff7-4f72-91f4-10ecca96c476.jpeg) Malaysian-born British actor Pik-Sen Lim died on Monday, June 9 at the age of 80. Lim had an extensive career in British theater, film, and television. PC Gamer readers will recognize her as the narrator of Dark Souls and Dark Souls 3's opening cutscenes. [The opening cinematic to Dark Souls III is here, if you’d like to view it](https://www.youtube.com/watch?v=_zDZYrIUgKE&t=2s) [Her imdb page link is here, if you'd like to see her career](https://www.imdb.com/name/nm0510586/) ----------------------------- # *Farthest Frontier Delay:* ![](https://lemmy.world/pictrs/image/1684a7ae-4a5b-403f-a754-ea508da06ef2.jpeg) Farthest Frontier has pushed back their long-anticipated 1.0 launch until October 2025. They stated that they need time for polish, bug fixes, optimization and [posted an updated Road to V1.0 (which you can read here with this link)](https://forums.crateentertainment.com/t/the-state-of-early-access-update-08/146024) Farthest Frontier, from their own game page: > Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to survive. Produce crafted items to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats. It currently holds a Very Positive rating on Steam, with 18,769 reviews (*all time*) ----------------------------- # *3DS at Bob Dylan:* ![](https://lemmy.world/pictrs/image/ac523d09-4c38-41ac-9e1a-98a13724dd8e.jpeg) Just another funny quick one, saw this shared about – someone spotted taking a photo at a Bob Dylan concert with their 3DS. Not only that, but taking it a step further and using the circle pad pro attachment! ----------------------------- # *Epic Games Delisting:* Epic has removed Dark and Darker from sale on the Epic Games Store, thankfully if you *have* purchased the game you will be issued a full refund. Dark and Darker: > An unforgiving hardcore fantasy FPS dungeon PvPvE adventure. Band together with your friends and use your courage, wits, and cunning to uncover mythical treasures, defeat gruesome monsters, while staying one step ahead of the other devious treasure-hunters. It currently holds Mixed (all time reviews) and Mostly Negative (recent reviews) on Steam, so...maybe you’re not missing out on much. Here’s the statement Epic made: ![](https://lemmy.world/pictrs/image/0c9a4c55-5ee3-48cc-a105-f95ec4dfa086.png) ----------------------------- # *Epic’s Languages:* Epic has also added additional language support to their launcher, but *not* their website (yet). The languages added are: * Bulgarian "bg" *Czech "cs" * Danish "da" * Dutch "nl" * Filipino "fil" * Finish "fi" * Hindi "hi" * Hungarian "hu" * Indonesian "id" * Malay "ms" * Norwegian "no" * Portuguese (Portugal) "pt" * Romanian "ro" * Swedish "sv" * Ukrainian "uk" [This information is from the developer documentation which you can read with this link on Epic’s site.](https://dev.epicgames.com/docs/epic-games-store/store-presence/localize/supported-languages?sessionInvalidated=true) ----------------------------- # *Animal Crossing / Gamecube / Decompiled!* ![](https://lemmy.world/pictrs/image/ed8de004-5863-444e-86a2-18befb69097f.jpeg) Another monumental fan effort has been achieved. The team behind the Animal Crossing decompilation have reached 100% progress on recreating the game's code. This isn't a full 100%, as noted by project creator Cuyler, who states that there's still work left to do, but it means Animal Crossing for the GameCube can be modded fully, and soon ported to other platforms, once released. Additionally, the same team has been working on backporting and translating content from the Japanese-exclusive Dobutsu no Mori e+ into a project called Animal Crossing Deluxe. > It's my pleasure to announce that as of <t:1750082820:R>, Animal Crossing's [decompilation](https://github.com/ACreTeam/ac-decomp) hit 100% matching and linked game code. While not fully 100%, the way the game is set up means that we can fully mod the game. There's still some work to do on supporting libraries like the GameCube SDK, among others. However, this does not impact modding. **HUGE** shoutout to everyone who contributed and supported the project along the way! This has been 2.5 years in the making! I'll have a more fitting announcement when we hit complete 100% in the future! ----------------------------- # *GameSieve Updated:* ![](https://lemmy.world/pictrs/image/a82a684d-8566-4329-a61c-106821e2fd50.jpeg) GameSieve is, in the developer’s own words: > Full-text search for the entire GOG game catalog, with advanced filters and price-tracking for 12 currencies. I've tried to optimize for information-density without reducing usability. I also put a lot of effort into correcting and enriching the data from GOG's API. Lots more of all of that to come. They’ve made a lengthy post for what’s next, and what’s been happening with their site, and I’m just going to copy it (*almost*) verbatim – I love this site, and use it all the time, and I definitely recommend you visit and bookmark if you’re a regular GOG user! *Anyway, in their own words:* Nearly two months ago, I launched [GameSieve](https://gamesieve.com/), my independent price tracker, game discovery service and improved search engine for GOG. In the weeks since then, I've been building some frequently requested quality of life features and new abilities. Highlights include: * The ability to remember preferred defaults. This could be just the country for which you want to see prices listed, but it becomes particularly useful if there are genres or developers which you never want to see (cough whale rock cough). Just exclude them all, and then click the "remember" button underneath the applied filters. * Sorting by price, discount, release date (original or on GOG) or title (added to the existing default of sorting by price improvement). * Showing included products and goodies. * Filtering for GOG's new [bundles with dynamic pricing.](https://gamesieve.com/grouped_product-dynamic-pricing) * Filtering [GOG’s new modded games.](https://gamesieve.com/grouped_product-modded-game) * Filtering [by age rating.](https://gamesieve.com/#age_rating_pegi) * I've recently created [a GameSieve sub-reddit](https://old.reddit.com/r/GameSieve) for those interested in following the details of ongoing development. See [the changelog](https://www.old.reddit.com/r/gamesieve/comments/1l323by/changelog/) for the full details of everything that's new. The big thing I'm aiming for (which based on initial exploration looks feasible, but will still take a long time to implement correctly, and might still prove to be too complex) is the ability to create various types of lists and then filter by them. I'm quite ambitious there, hoping to eventually allow for wishlists (imported from gog, optionally managed (with priorities) on gamesieve), owned games (on gog or elsewhere), lists of games you never want to see and maybe public "gog mixes". I'm actively asking for feature requests, both in general, and for such lists. (It really helps me to have a thorough understanding of a wide range of desires and usecases - what are you trying to do, what information do you need to see for that to work? The more details the better!) Feel free to drop them here, or [on the roadmap](https://www.reddit.com/r/gamesieve/comments/1l325xo/roadmap_and_feature_requests/) I make no promises about what I'll implement, but almost all of what I've added since launch was caused by someone asking for it, or at least voicing a desire which made me realize (how) I could implement a related feature. *And that’s that one!* ----------------------------- # *Kernelbay:* ![](https://lemmy.world/pictrs/image/35973e52-ee17-4edb-828b-900f52ba5bed.jpeg) I spotted this game and *had* to share it, because of how unique it looks and feels to me. There’s (apparently, thought it *has* to be small and niche) a small but growing trend of games running as overlays on the desktop instead of full-screen apps. These games float above the desktop, partially transparent, blending into the background while you work. They act more like ambient experiences...always there, but never demanding attention. This developer is creating Kernelbay, a cozy idle fishing game built around this idea. ![](https://lemmy.world/pictrs/image/ae7564de-9dea-495e-81ce-bb58ca07659b.jpeg) It runs as a transparent window, with your fisher upgrading gear and exploring tiny handcrafted dioramas while you go about your day. ![](https://lemmy.world/pictrs/image/a97f523d-d2a0-4026-8721-c6a893b55a1b.jpeg) [Their Steam page is here, wishlist it I guess if you’re interested!](https://store.steampowered.com/app/3686480/Kernelbay/) ![](https://lemmy.world/pictrs/image/65d91870-3be9-42f7-81f4-7aebaabddddd.jpeg) (*I did try attach two GIFs here, to show it in action - but both being around 19mb was too much for Lemmy to be able to upload, sad*) ----------------------------- # *Borderlands 4 DRM:* ![](https://lemmy.world/pictrs/image/70f89589-38c4-491a-8867-42ae42d1611f.png) Borderlands is shipping with Denuvo DRM (yuck), but they’re also applying Symbiote (2K’s custom DRM) – so I suppose we can see why their recommended specs for playing Borderlands 4 are on the higher side. So, UE5’s often-poor performance + *two* DRM’s running in the background + higher rec’s for specs? Hmmmmmmmm. ----------------------------- # *RetroAssembly:* ![](https://lemmy.world/pictrs/image/7e736e53-bbb4-4ff9-a94d-2f139896fd82.webp) There’s a new web-based ‘retro game cabinet’ concept which as launched. Arianrhodsandlot shared a quick post on RetroAssembly, which is just getting started. Again, in the dev’s own words: Hi! I’m excited to share RetroAssembly, a web-based retro game collection cabinet. It lets you play and organize games from classic consoles—right in your browser. No installs, just upload your ROMs and play! **Price:** $0 – RetroAssembly is completely free and open-source. I originally built this for my own use, and now I’m excited to share it with the community. **Getting Started:** * Visit retroassembly.com * (Optional) Try the demo games * Login to upload your own ROMs and play instantly in your browser—no extra software needed! **Key Features:** * Supports NES, SNES, Genesis, GameBoy, Arcade, and more * Auto-detects and displays beautiful box art for your games * Save and sync your progress, resume anytime * Some emulators support gameplay rewind * Navigate your library with keyboard or gamepad (spatial navigation) * Retro-style visual shaders for that authentic vibe * On-screen virtual controller for mobile play [Here’s a link to their GitHub](https://github.com/arianrhodsandlot/retroassembly) [Here’s a link to their Discord](https://discord.com/invite/gwaKRAYG6t) ...and if you *do* try it out, let me know what you think! I’d be curious (haven’t the time myself at the moment!) how it runs and looks! ----------------------------- # *FBC: Firebreak Launches:* Remedy’s new multiplayer game, FBC: Firebreak has launched everywhere (*for free, if you have Game Pass!*) and reviews are rolling in. FBC is a three-player cooperative first-person shooter set within ‘*a mysterious federal agency under assault by otherworldly forces*’. If you’ve played Remedy’s brilliant game Control then you’ll have an idea of the setting, it’s that game’s universe this one’s set in. Currently the game is sitting on ‘Mixed’ reviews on Steam, with under 1,000 being submitted. [PC Gamer has given it 60/100](https://www.pcgamer.com/games/fps/fbc-firebreak-review/) (which some take to mean a terrible, terrible, scathing review but to *me*, idk, 60/100 seems like a fun time?) I suspect Remedy might have seen this title as a passive income – skins and micro-transactions are the bread and butter of the gaming industry these days, but...we’ll see if FBC stays the course and sticks around I suppose. ----------------------------- # *Marathon Delayed:* ![](https://lemmy.world/pictrs/image/5233077b-0ef6-4aa0-a6e8-fefaa612b900.png) Looks like Bungie and Sony have delayed the rather universally hated Marathon 'reboot' (hard term to use, since it has nothing to do with their classic, old, single-player titles of that name) It is now *delayed indefinitely*. Terrible reviews of their closed Alpha tests, a shitty account by an artist where Marathon displayed stolen art assets, it's not hard to see why this has been delayed. > “Through every comment and real-time conversation on social media and Discord, your voice has been strong and clear. We've taken this to heart, and we know we need more time to craft Marathon into the game that truly reflects your passion. After much discussion within our Dev team, we’ve made the decision to delay the September 23rd release.” ----------------------------- # *My Interview:* ![](https://lemmy.world/pictrs/image/8f3a3825-3be9-471b-b3ea-268e18acb5a7.jpeg) My friend Gardiner Bryant asked me if I’d like to post the occasional thing to his website. For now, some of the interviews I do with developers (typically Steam Deck / Linux / gaming) are going to start popping up on there and...that’s kinda exciting! To start with I’ve shared an interview you’ll *only* read there, with another friend of mine, Eben Bruyns who created Junk Store. He and I did that early last year (*-ish, my memory of exactly when is hazy!*), and roughly covers things like: * What Junk Store is * Development motivation * How the project evolved * What its like to develop a program for Linux * Challenges he faces, UI/UX ...and so on. I’d love it if you’d read through, it’s 15 or 20 mins worth of back-and-forth between he and I! [Of course, the link to it is here!](https://gardinerbryant.com/an-interview-with-the-dev-behind-junk-store/) ----------------------------- # *My next interview:* I’ve approached a developer of a program for the Nintendo Switch. I understand this one might be a sensitive topic for some, but stick with me for the moment. They run a *very* successful app, a program which replicates the look and feel of an official Nintendo program, but allows users to download and install games and DLC to their jailbroken Nintendo Switch for free. And they are 100% a pirate. The level which they’re operating is, at the peak, around 1 petabyte of data per month, so this one’s no small fry. I wanted to ask them about their motivations, their reasons for creating and maintaining such an idea, their experiences with being devs and gamers, how (or *if) they justify what is stealing, whether it is an ideal which motivates them or the money, and the threat of Nintendo’s lawyers. This isn’t condoning the project (the opposite, I won’t share the name of it, nor that of the developer), it’s something as far as I can tell hasn’t been done before. I can see *why* it hasn’t, but to me this is the interesting thing – a peek behind a curtain of a shadowy service. I wanted to know the *how* and the *why*, so I asked! This won’t be posted for a few days, and will only be shared on the c/games Lemmy community (since it is outside the scope of others I post to!) ----------------------------- # *Prime Gaming’s Bonus:* ![](https://lemmy.world/pictrs/image/c3e3dd36-dee4-43e4-bfa7-7892b8f6ce56.webp) With Amazon’s Prime Day, they’ve released a bonus pack of games out of the blue as a giveaway. If you’re unaware (*and are one of the three here on Lemmy who don’t pick up a pitchfork whenever I share anything about Prime Gaming*), Prime Gaming is a bonus for your Amazon Prime subscription. Each week they give a handful of game codes away for you to keep forever. GOG, Epic Games and Amazon titles are yours to keep. I’ll be crucified for saying it here, but to me its the best deal in gaming at the moment, purely because of the GOG games you get. **This bonus day of games includes:** * Tomb Raider I-II-III Remastered (GOG) Play the original three Tomb Raider Adventures: For the first time ever, play the complete experience with all expansions and secret levels on modern platforms in this definitive collection. Prime members and Luna+ subscribers who claim Tomb Raider I-III Remastered Starring Lara Croft can link their Luna and GOG accounts to play via Luna in supported countries. * Saints Row 2 (GOG) Saints Row 2 brings true freedom to open-world gaming. Players can play as who they want, how they want, and with whomever they want in this sequel to the much acclaimed and tremendously successful Saints Row. Prime members and Luna+ subscribers who claim Saints Row 2 can link their Luna and GOG accounts to play via Luna in supported countries. * TOEM (GOG) Set off on a delightful expedition and use your photographic eye to uncover the mysteries of the magical TOEM in this hand-drawn adventure game. Chat with quirky characters, solve their problems by snapping neat photos, and make your way through a relaxing landscape! Prime members and Luna+ subscribers who claim TOEM can link their Luna and GOG accounts to play via Luna in supported countries. * Star Wars Rebellion (GOG) It is a time of great upheaval. The first Death Star has been destroyed, marking a major victory for the Rebellion. But the Empire remains strong. As commander, you must choose to take control of either the Rebel Alliance or the Galactic Empire. Your goal: complete domination of the galaxy. * Saints Row IV: Re-Elected (GOG) After a catastrophic alien invasion of Earth, the Saints have been transported to a bizarro-Steelport simulation. With homies new and old, and an arsenal of superpowers and strange weapons, they must fight to free humanity from alien overlord Zinyak and his alien empire, saving the world in the wildest open world game ever. * Dungeon of the ENDLESS – Definitive Edition (Amazon Games) Dungeon of the Endless is Amplitude Studios’ take on the demanding Roguelike genre, mixing in Dungeon-Defense mechanics for a unique gameplay experience. Of them all, I’m actually going to say TOEM is my fav (*and I am a HUGE Lara Croft fan!*) It’s a perfect game for the Steam Deck, cozy and interesting and hand-drawn, too. I love this game *so* much, you’ll have such a nice time playing through, I can’t recommend it enough ----------------------------- # *Xbox’s Next Console:* Xbox has released a...idk what to even call this, a ‘hype’ trailer? A promise of what is next? Xbox is patnering with AMD for their next generation system (Xbox console, handhelds, phone gaming, streaming, PC and so on). > We’ve established a strategic, multi-year agreement with AMD to co-engineer silicon across a portfolio of devices, including our next-generation Xbox consoles. Together, we’re delivering deeper visual quality, immersive gameplay, and AI-powered experiences - grounded in a platform designed for players, not tied to a single store or device, and fully compatible with your existing Xbox game library. But what has most talking is the (seemingly throwaway) line in their statement: > Not locked to a single store Is this the much talked about Steam integration? I’d doubt it (what manufacturer will let you use their service to give money to another platform?!), but...I do hope I am wrong! [Anyway, here’s the link to the video they uploaded onto YouTube: Xbox + AMD: Powering the Next Generation of Xbox](https://www.youtube.com/watch?v=VOCtRanwXrA) ----------------------------- # *GoldenEye 64 DD44 3D Print:* Just something fun, I noticed a user by the name of Arniel86 made a great 3D print of one of the weapons from the old Nintendo 64 game: > Was an interesting design to work with, looks nothing like the TT-33 its supposedly based off. But I chose to keep it looking as in game as possible. ![](https://lemmy.world/pictrs/image/f2b42a37-cef7-4ba6-8842-e9117e901cd1.webp)![](https://lemmy.world/pictrs/image/1dce2e0c-49c1-4800-bce9-7837218203ca.webp)![](https://lemmy.world/pictrs/image/4ad342e7-ace0-4540-9854-4b8ac51070a6.webp)![](https://lemmy.world/pictrs/image/b387ede9-f2d0-40a7-b527-dfd29d9c7166.webp)![](https://lemmy.world/pictrs/image/80bc52b7-6980-46d2-8f2c-09ec7d09c5b7.webp) [The link to their MakerWorld page where the files are free is here, if you’d like to see more or start your own print!](https://makerworld.com/en/models/1525866-goldeneye-007-64-dostevei-dd44-prop-replica#profileId-1599518) ----------------------------- # *Hades II Update:* ![](https://lemmy.world/pictrs/image/dcb92bb5-f267-4758-a288-c4d5a510c605.jpeg) Hades II which is still in Early Access (but which plays like a damned fully finished game, albeit one without a proper ending so far) has released another big update. Titles Spread Fear in The Unseen: > Our third Major Update for Hades II is finally here, focused on expanding core combat, Guardian encounters, and character relationships, with lots of new visual flair! Their change-log and notes are extensive, so you’d be better checking them out on Steam with their announcement: [Which is through this link here!](https://store.steampowered.com/news/app/1145350/view/512959549469100056) [And here is the update trailer on YouTube!](https://www.youtube.com/watch?v=2Gv0eQjJ-gY) ----------------------------- # That’s Enough! ----------------------------- I think I’ve ranted enough here by now. I *still* have more interesting bits and pieces I’ve come across, but I’m told quite often how my posts take a looooong time to get through, and if I keep it up then it’ll never end! **What have you been playing?** One thing I *can’t* leave out, is asking what you’re all playing right now! I’d love to know what (if anything!) you’re enjoying! I’ve actually started God of War. Somehow I never really gave it much time, giving up before that opening tree sequence each time, but out of the blue I stuck with it and I’m having a great time. I’m playing that on my desktop PC (for the highest possible fancy settings) and have been enjoying a few of the WipEout games emulated via [RetroDECK](https://retrodeck.net/) But what about you? AAA? AAAA? AA? (this is getting odd), indie? Emulated? Tellll meeee!!! # *Previous Posts:* If you’d like to read my previous Gaming News posts (they’re mounting up in number now!), then you can find them here: * [Steam Deck / Gaming News #2](https://lemmy.world/post/26182097) * [Steam Deck / Gaming News #3](https://lemmy.world/post/26306459) * [Steam Deck / Gaming News #4](https://lemmy.world/post/26483935) * [Steam Deck / Gaming News #5](https://lemmy.world/post/26707576) * [Steam Deck / Gaming News #6](https://lemmy.world/post/27035556) * [Steam Deck / Gaming News #7](https://lemmy.world/post/27435521) * [Steam Deck / Gaming News #8](https://lemmy.world/post/27639264) * [Steam Deck / Gaming News #9](https://lemmy.world/post/27761213) * [Steam Deck / Gaming News #10](https://lemmy.world/post/28239730) * [Steam Deck / Gaming News #11](https://lemmy.world/post/28590388) * [Steam Deck / Gaming News #12](https://lemmy.world/post/28805418) * [Steam Deck / Gaming News #13](https://lemmy.world/post/28889066) * [Steam Deck / Gaming News #14](https://lemmy.world/post/29248253) * [Steam Deck / Gaming News #15](https://lemmy.world/post/29568046) * [Steam Deck / Gaming News #16](https://lemmy.world/post/29826595) * [Steam Deck / Gaming News #17](https://lemmy.world/post/30260407) * [Steam Deck / Gaming News #18](https://lemmy.world/post/30575740) * [Steam Deck / Gaming News #19](https://lemmy.world/post/31344024) # Mastodon: I *do* tend to post there each day, 99.99% gaming nonsense. If you want more of this, then come drop by! ![](https://lemmy.world/pictrs/image/6f8e01d7-a42c-4f83-bd62-433f68cf9cd7.jpeg)
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Thought this might be worth a share here. The developer of Junk Store (letting you play Epic Games and GOG titles on your Steam Deck) did a podcast with G. Bryant which he's shared on YouTube. They cover things like: * What is JunkStore? * What inspired JunkStore * What sets JunkStore apart from Heroic/Lutris? * Original vision for JunkStore * Goals for v2 of JunkStore * What are your next goals for JunkStore? * Recounting the JunkStore/Steam Store thing * The NSL drama from Eben's perspective * Eben's interesting living situation * What everyone needs to know about JunkStore * Conclusion [Here is the link to the interview on YouTube, which runs at 20:38](https://www.youtube.com/watch?v=iRVFqHGkqio) But there is also a longer, uncut interview which runs longer on Gardiner's blog for his suppporters: > *In this nearly 50-minute interview, Eben Bruyns and I discuss the history and future of JunkStore, plus we chat about his interesting living situation, our favorite video games, his perspective on the Non-Steam Launchers drama from a few months ago, and how Steam accepted (then rejected) JunkStore on Steam.* [The link to that longer version, again for his paying members, is here](https://gardinerbryant.com/full-interview-with-junkstore-creator-eben-bruyns/)
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Well it’s been a little longer than it typically is for me covering recent gaming news I’ve spotted, and that’s entirely my fault! *I am sorry!* But, hopefully you’re still in the mood to read through some bits and pieces I’ve spotted recently! *What are these posts?* My aim for these News Posts in general though is to format them in a more *clearly not a professional, but someone who cares about gaming* manner than most gaming sites do now. Less demanding? My ever-lasting inspo is the old, old video game sites, blogs and magazines that I never had the privilege of being alive for: * **Image/gif/link heavy** (*every time I make these, at least 4 GIFs end up being too big for Lemmy to upload, and it always makes me sad*) * **Personal voice** (I can’t help rambling, send help – this won’t be even slightly professionally written) * **Mostly news or articles or points** which you won’t find on normal gaming sites. These are the smaller, lesser things that I’m drawn to. I *know* you’ll have spotted the big news articles, so I’m hoping some of these smaller ones might have been missed by you. A mixed bag of what I’ve considered news this week, so there really *is* a bit of everything ahead. So grab a coffee? Or a tea? Or a fresh juice? And enjoy <3 -------------------------------------------- # GOG News: ![](https://lemmy.world/pictrs/image/899a06d8-4933-45b9-9603-b0fa662f0169.png) -------------------------------------------- # *One-click Mods:* ![](https://lemmy.world/pictrs/image/5e63f8d0-7182-4ff3-9e30-4e8bcea9b0f4.jpeg) I know some of you have seen this by now, but its still important to highlight. GOG has brought in a simple mod program to their site, which is...quite unlike what is available elsewhere. While you’re still free to mod your GOG games as you typically do, this method takes *one* major mod (which itself might be made of a few separate elements) and applies it to the game required. If you’d like to play that modded game, you download it (with one click!) and play! You install selected mods with…well, just one click. No manual setup, no digging into folders, you just hit install and go. > The first batch includes some all-time community favorites: * [‘Horn of the Abyss’ for Heroes of Might and Magic III](https://www.gog.com/game/heroes_of_might_and_magic_iii_horn_of_the_abyss) * [‘Phobos’ for DOOM 3](https://www.gog.com/en/game/doom_3_phobos) * [‘Unofficial Patch’ for Vampire: The Masquerade – Bloodlines](https://www.gog.com/en/game/vampire_the_masquerade_bloodlines_unofficial_patch) * [Fallout: London – One-click Edition](https://www.gog.com/game/fallout_london_oneclick_edition) * [‘Enderal: Forgotten Stories for The Elder Scrolls V: Skyrim Special Edition](https://www.gog.com/en/game/enderal_forgotten_stories) * [...and coming soon – The Elder Scrolls Skyblivion for The Elder Scrolls V: Skyrim Special Edition](https://www.gog.com/en/game/the_elder_scrolls_skyblivion) So, you’ll need the base game in your library, but if you own it, then you’ll be able to download and install this pre-modded version of the game and just...skip the mod headaches! *Everything* runs smoothly right out of the box. These mods aren’t just fan content, they’re part of how games survive. Some restore cut content, others add entire campaigns, new factions, or modern fixes that never made it into official releases. GOG is treating them like the preservation work they are, and they hope this makes it easier for more people to enjoy what the modding community has built over the years. * [GOG themselves made an official announcement on YouTube you can watch here, where they cover it](https://www.youtube.com/watch?v=pTn4IaYakFc) * [And the link to the available (so far) mods is here, too, if you want to read about each one](https://www.gog.com/mods) * [Here is a link to the GOG forum discussion on the new one-click mods!](https://www.gog.com/forum/general/experience_your_favorite_classics_on_the_next_level_with_gog_oneclick_mods_skyblivion_coming_soon_b0c02/page1) -------------------------------------------- # *Some GOG Game Updates:* As always, I try to bring some attention to some games which have had updates (or releases) recently, because...well if you’re a GOG user you’ll certainly know, sometimes keeping games up-to-date can be difficult, or pass you by. Mostly though, this is probably just going to be an excuse for me to add some GIFs and talk about a handful of games I love? * [Trudograd](https://www.gog.com/en/game/atom_rpg_trudograd) ![](https://lemmy.world/pictrs/image/0d1042ce-fad8-475e-9672-180e535ad60a.gif) Trudograd is an interesting one. This is a kinda ‘expansion’ on the base game (*though that base game is not required to play Trudograd*) Atom RPG, and is a great take on Fallout 2. Those turn-based post-apocalyptic cRPGs you love? This one is a fantastic example of them. Trudograd was released in 2021, and somehow still having fixes and lil updates. If you love the original two Fallout games, then this might be one you enjoy * [Arctico](https://www.gog.com/game/arctico) (-80% off currently on GOG) ![](https://lemmy.world/pictrs/image/8919b2a9-e935-4c52-a737-5e60b9e43925.gif) Arctico is as independent as you can get, but the dev is *so* dedicated to the game, which is lovely to see. It’s sitting at ‘Mostly Positive’ (1,913 reviews at time of typing) on Steam, so it *is* a niche game. ![](https://lemmy.world/pictrs/image/b6813440-24c3-4b6c-84e5-4405225e0d67.gif) > Explore Arctico with your dog sled, kayak, and parachute! Build and customize your base camp, gather resources and samples, set up labs, and take good care of your dogs in this peaceful island. This latest update is from June 5th, and was the ‘major base building update’. I’d recommend this one, if you want a cute, cozy and kinda relaxing off-kilter game, you can get it on GOG or Steam, and IDK, makes me feel nice to have supported a little venture into game dev! * [Captain Blood](https://www.gog.com/game/captain_blood) ![](https://lemmy.world/pictrs/image/4f6cff57-9b87-4095-adec-690c2e3fcaab.gif) This is a odd game, it was abandoned back in the 360/PS3 era (15 years ago now) and left for dead: > The story of Captain Blood begins in 2003, when Akella, the publisher behind the original three Postal games (including the now-infamous Postal 3) announced it was going to make a pirate game based on the work of novelist Rafael Sabatini. After an initial reveal at E3 2004, production on the game was restarted. Playlogic, which you may remember for cult horror hit Obscure 2, signed on as publisher. But in 2006, progress on Captain Blood again came to a halt and development of the game was restarted a second time. The first trailer arrived in 2008. A website went live in 2010. And after that, silence. But, somehow the game was reassembled and relaunched and is now available for everyone to play. Is it worth it? I think it needs a few more patches, but I am a *total sucker* for pirate games (*seriously, we have so few in gaming!*). It’s very of-the-time, very ‘2006ish’ and rather clunky, but I’m a fan of the novel (which is really only a name-sake for this project), and I’m glad its getting updates and patches! * [Crow Country](https://www.gog.com/game/crow_country) ![](https://lemmy.world/pictrs/image/8aef20bf-3d03-4b4d-a6ed-f79bb65a0b6e.png) I know, I know, I’ve shouted at you all before to play this but...you *really* should play it! If you’ve any nostalgia (you’re old) or curiosity (me!) for the ‘survival horror games’ from the PlayStation 1 era like Resident Evil, Silent Hill, Dino Crisis etc...this one should be one for you! > The year is 1990. It’s been two years since the mysterious disappearance of Edward Crow and the abrupt closure of his theme park, Crow Country. But your arrival has broken the silence, Mara Forest. If you want answers, you’ll have to venture deep into the darkness of Crow Country to find them… ![](https://lemmy.world/pictrs/image/92766ab9-6b5d-4548-a317-73da57d39e30.gif) It’s sitting at ‘Overwhelmingly Positive’ on Steam right now, out of 5,038 reviews, and...since I’m writing about it here in my ‘recently updated on GOG’ section – you’ll no doubt see that it has been updated! Puzzles, tricks, riddles, an abandoned theme park, some horror – and even an ‘exploration mode’ for those (*like me*) who aren’t actually super-duper great with horror scares! * [Timberborn](https://www.gog.com/game/timberborn) ![](https://lemmy.world/pictrs/image/e240413e-effe-4453-a028-46c7dedda2d4.gif) Want to help beavers create a giant metropolis? If you’re into Sim City-ish games, then this one will tick that box for you: > Humans are long gone. In a world struck by droughts and toxic waste, will your lumberpunk beavers do any better? A city-building game featuring ingenious animals, vertical architecture, water physics, and terraforming. Contains high amounts of wood. ![](https://lemmy.world/pictrs/image/1204cf96-4932-4e5f-aa4d-aab73bd9dede.gif) ‘Overwhelmingly Positive’ on Steam, with 29,667 reviews, this is one of the coziest ‘just ten minutes more’ games I’ve played, and the water physics in it are *incredible* - barely any bugs, and obviously updates and support are super consistent. One thing to note though is that this game *is* in Early Access, but in this case, it is...in my eyes well beyond what you’d expect for E.A. -------------------------------------------- # *Newly Released on GOG:* I also thought it might be nice to just share a tiny copy/pasted ‘about’ for some recent games to arrive on GOG, a snap-shot of what they looks like (*or my fav – a GIF!*), and a link. This is by no means comprehensive...just something fun :) * [**Trident’s Tale**](https://www.gog.com/game/tridents_tale) ![](https://lemmy.world/pictrs/image/72e554be-1b8e-40ce-818f-ee994e6cb032.gif) > Set sail for an epic action-packed adventure in Trident’s Tale, where you’ll become Ocean, a bold young captain on a quest to reclaim the legendary Storm Trident—a mythical artifact that grants power over the seas. But beware the ocean is vast, treacherous, and crawling with danger at every turn! ![](https://lemmy.world/pictrs/image/b0647230-788e-458d-89ea-26aa7bbad872.gif) [(link to the trailer here, on YouTube)](https://www.youtube.com/watch?v=n-SvYzh9STE) * [**The Alters**](https://www.gog.com/game/the_alters) ![](https://lemmy.world/pictrs/image/652d6ffb-d147-4cb4-a1bf-395c91b38c3d.gif) > The Alters is an ambitious sci-fi survival game with a unique twist. You play as Jan Dolski, the lone survivor of a crash-landed expedition on a hostile planet. To survive, you must form a new crew for your mobile base. Using a substance called Rapidium, you create alternative versions of Jan—THE ALTERS—each one shaped by a different crucial decision from the protagonist’s past. [(...and here is a trailer for this one, too – if you want to see more!)](https://www.youtube.com/watch?v=965Km7t6KwM) * [**Repose**](https://www.gog.com/game/repose_deluxe_edition) ![](https://lemmy.world/pictrs/image/6310a193-9d81-45c2-93d3-57ff4c5da7b8.png) > In the facility, each step, each shot, each mistake costs precious energy. Rendered entirely in black and white, this mystery can be unravelled. The puzzle can be solved. Don't ask who tried to solve it before. Do the job. Find oxygen and sleep. Go deeper. And don't ask about Aaron. [(trailer link via YouTube is here!)](https://www.youtube.com/watch?v=t8mJruGwKhQ) * [**Warhammer 40,000: Space Marine – Master Crafted Edition**](https://www.gog.com/game/warhammer_40000_space_marine_master_crafted_edition) ![](https://lemmy.world/pictrs/image/4a2a9b6f-528c-4c42-8112-f71a98d35a5e.jpeg) > Step into the armor of a relentless Space Marine and use a combination of lethal weaponry to crush overwhelming Ork forces. Immerse yourself in an intense and brutally violent world based on the richest science fantasy ever created. [(there’s a link to the trailer for it here, on YouTube if you’ve somehow not seen it yet!)](https://www.youtube.com/watch?v=MpYyzhLwfrY) * [**Anoxia Station**](https://www.gog.com/game/anoxia_station) ![](https://lemmy.world/pictrs/image/ff00fadf-5402-4250-a623-0718d6b3a02d.gif) > Anoxia Station is a mining management game set in a dystopian near-past. A supervolcanic eruption devastated the Earth’s surface, rendering it uninhabitable. Nations now teeter on the brink of extinction relying on the Terranauts - miners sent into the hellish depths of this dying world-. Their mission: extract petroleum, crucial to sustaining humanity's essential infrastructures and survival. ![](https://lemmy.world/pictrs/image/85a7a8c0-7efa-4d1e-a6df-4d0760b043ca.gif) [(link to the trailer here on YouTube)](https://www.youtube.com/watch?v=EpRiRYck-RU) -------------------------------------------- # *This Month on GOG:* Just a recap of a couple things I have covered before, but...this month there really has been a fair lot of GOG news, which is a bit of a rare thing. So if somehow you missed what I shared before, there’s some brief dot-points here for you: * [GOG added authenticator apps for your account](https://www.gog.com/forum/general/you_can_now_use_authenticator_apps_to_keep_your_gog_account_secure_582bd/page1) * [5 Warhammer games entered the GOG Preservation Program, along with Armageddon and Sanctus Reach becoming GOG exclusives due to being removed from Steam](https://www.gog.com/gog-preservation-program) * [GOG invited the public to apply for jobs at their company, in a range of positions](https://www.gog.com/work) -------------------------------------------- # *GOG’s Meeting Rooms (in their own words):* > Every GOG employee is a gamer, so we love to gamify our day-to-day work. Each meeting room in our office is named after a game-related place, so throughout the day, we find ourselves visiting places like Khorinis, Tristram, Night City, Erathia, and more! It makes each meeting feel a bit like an adventure. And yes, every meeting in Tristram should start with “Stay awhile and listen” but that is a work in progress. Bonus fact – we also have a meeting room called Roach and to be fair – it’s as comfortable as riding a horse. Fortunately, Roach meeting room won’t suddenly appear on a roof of a building. Or will it? ![](https://lemmy.world/pictrs/image/cd6215fe-4593-4790-8c28-92af1cf3cc0c.webp) -------------------------------------------- # Retro Gaming / Emulation News: -------------------------------------------- # *SBC Gaming (briefly):* I’m not going to go into much detail here, because in at least one of these the specs of the upcoming handheld are presented in one of the pictures. SBC (single board computer) handhelds began as primarily community built and driven Raspberry Pi projects, but now has well and truly become polished handhelds. Running Android or Linux, they’re released (*it is joked*) every week or two, but sometimes really are magic. The latest to be announced (or leaked) which are interesting to me are: **Anbernic’s RG Slide:** [One thing to note of the RG Slide is that there has been a leak of the price, which will be $189 (USD)](https://www.theverge.com/news/686862/anbernic-rg-slide-handheld-emulator-console-psp-go) ![](https://lemmy.world/pictrs/image/178bbea2-7a5d-4213-bfe9-4f4b479e4d8c.webp)![](https://lemmy.world/pictrs/image/7dfa9a03-0e40-4df2-b37b-5bf83580b340.webp) ![](https://lemmy.world/pictrs/image/1fed4a39-47fb-4017-b088-c1882a4cb0ab.webp)![](https://lemmy.world/pictrs/image/75af0b07-6ab7-4bb5-adf1-8080593040bd.webp) **Ayaneo’s Flip 1S DS:** ![](https://lemmy.world/pictrs/image/e447e796-bfc8-4e04-b280-100ae942bcb7.webp)![](https://lemmy.world/pictrs/image/cc16f174-b13f-4e02-ba3a-0268e2989fc3.webp)![](https://lemmy.world/pictrs/image/aaec97f4-a9bc-4c6c-913b-c068f7a0e540.webp)![](https://lemmy.world/pictrs/image/04b224a7-b7a3-4ce8-85c4-2034763c9920.webp) **Retroid’s Dual Screen Add-on:** One thing to note on this one is that MelonDS (a Nintendo DS emulator – or *the* DS emulator!) has released their own update to support this incoming dual screen add-on: > In anticipation of the upcoming dual-screen Android handhelds, I’ve taken the opportunity to implement dual-screen support in melonDS for Android! We now have two great ways to enjoy the Nintendo DS in all its glory: DraStic, and my own fork of melonDS with dual-screen support.  [GitHub link is here](https://github.com/SapphireRhodonite/melonDS-android/tree/Dual-Screen) ![](https://lemmy.world/pictrs/image/b1990b57-d08d-45a6-867e-d9212dd3b5cd.jpeg) -------------------------------------------- # *MGS/17:* ![](https://lemmy.world/pictrs/image/ef94eba5-f0cc-4379-80eb-7c41054c556d.gif) Nothing to go into here, but Metal Gear Solid 4 has now turned 17 years old! And...is somehow still locked to the PlayStation 3 platform. I know we’re all assuming (*let’s face it, with strong reasons to!*) that the next MGS ‘pack’ on Steam will bring it to modern systems, but for now it’s a nightmare to play. Emulation is still a mess, I have read plenty of people who tell me how easy and fine it is to emulate, even on the Steam Deck – that’s certainly *not* true. It’s the opposite of easy, and it runs poorly. Interesting though, that Metal Gear predicted the use of AI and rise of certain global threats. Mechanized walking tanks won’t be too far off, we already have them in miniature form, it’s just scaling them up at this point. And here’s a little snapshot of the ladies behind the B&B Unit in MGS4: ![](https://lemmy.world/pictrs/image/ea622e7a-b5f0-4309-95d2-10db8a6c97d4.webp) Anyway, happy birthday MGS, you still remain one of my fav ‘franchise’ of games ever made! -------------------------------------------- # *Game Boy Coasters:* **Otzedotze** has been making some fun little coasters, as you’ll see: ![](https://lemmy.world/pictrs/image/896ec0ca-a749-4b45-80f3-6d10825fbd63.webp)![](https://lemmy.world/pictrs/image/8aaf59e3-5099-4082-95e9-099cfdc7bc9d.webp)![](https://lemmy.world/pictrs/image/5f902d05-64af-4d3d-b721-345a0568b12c.webp) > I wanted to test the color system on my 3D printer, so I quickly turned some titlescreens into coasters. [You can download the files here:](https://makerworld.com/en/models/1515823-gameboy-titlescreen-coasters#profileId-1587867) -------------------------------------------- # *PS2 Jailbreak:* This one is kinda niche, admittedly, but if you've an interest in the PS2 jailbreaking scene, then you'll be excited to hear a new exploit is coming for ProtoKernel models. It will allow for DTL-H10000 and DTL-H10000S to be finally disc-less exploitable. Took 25 years, but now we can say that all PS2 models are hackable without discs! I found these images demonstrating the process, but it *is* coming soon: ![](https://lemmy.world/pictrs/image/c0d504c6-a5f5-4a8f-ad67-de0009bef8bc.webp)![](https://lemmy.world/pictrs/image/430436a4-874d-48ba-b02e-19b428574878.webp)![](https://lemmy.world/pictrs/image/b619c784-0926-46d4-b72b-0d39118d983a.webp)![](https://lemmy.world/pictrs/image/5d122fe7-a234-45d5-9274-dbc2fe5053b0.webp) -------------------------------------------- # *Atari Handheld:* This one’s...curious. While hitting the nostalgia notes for those old enough to have experienced it back before time began, it’s going to be an incredibly niche product. The criticism I’m seeing (and agreeing with), is the limited-to-three-games idea. I do understand licensing is a nightmare to organize, but when the entire library of the 2600 is *maybe* 10-16MB big, there’s no excuse for keeping the number of games so low (*I suspect it’s a petty attempt to make more money by selling more of these with similarly limited game options*) Regardless though, it *is* a nice retro design: ![](https://lemmy.world/pictrs/image/e6f65697-790d-4fa5-8f62-3aef79e74618.webp)![](https://lemmy.world/pictrs/image/f2e18235-8ed8-42e9-9037-2547e8eda331.webp)![](https://lemmy.world/pictrs/image/132d334e-1b9c-4584-9c46-7d04d15f2e72.webp)![](https://lemmy.world/pictrs/image/d6d48d3f-468c-4507-9b23-ab4c74534f30.webp)![](https://lemmy.world/pictrs/image/e1c95cd6-3f5e-407f-99b9-1d84b25598d3.webp) -------------------------------------------- # *Arari Decanter Set:* IDK, this just made me laugh when I saw it. Done by the same studio that is making (apparently) the handheld above – ThumbsUp — its a glass decanter set for all the fancy Atari fans! Just added this because it was mildly amusing: ![](https://lemmy.world/pictrs/image/3f07f0ac-9629-45a8-bb37-a2627b91ee25.webp)![](https://lemmy.world/pictrs/image/5bdf5351-44d0-45f6-b51c-1786853c673d.webp)![](https://lemmy.world/pictrs/image/79a72b3d-da2b-4337-be11-5cd2b20c1dc9.webp) -------------------------------------------- # *Massive Update for PPSSPP:* ![](https://lemmy.world/pictrs/image/d65f9b3c-f83f-47b0-9baf-5d402c56e9f4.png) No, it’s not the sound of me calling a cat (*I know...that old joke*), PPSSPP is overwhelmingly referred to as *the* emulator. It’s been around forever, runs on a potato, performs perfectly. A few days ago, version 1.19.1 was announced, and is making a *lot* of people who enjoy emulation very, very happy! [The full release notes are here, via ppsspp.org](https://www.ppsspp.org/news/release-1.19/) [And the ‘upcoming changes’ page is here, on the same site](https://www.ppsspp.org/news/upcoming-changes/) ![](https://lemmy.world/pictrs/image/cddde7f4-0513-4718-ad3e-afdce38272b4.png) Of interest though: > From now on, major releases will be yearly, instead twice a year. Due to the additional platforms supported, the release process is longer and more complicated than ever, so it doesn't make sense to do it too often. The plan is to make a new major release every spring, probably March or April. > Additionally, upcoming requirements from Android means that we will soon have to update an important development tool (the NDK) to a newer release, which will force us to drop support for the very oldest version of Android. Not to worry too much though, as the current estimation is that we'll still be able to support Android 4.3+, which is still very, very old! > Another new thing is that in the next release, the "Windows ARM64" release will be considered officially supported. This doesn't make much difference though as it already worked well, but I now have a device to test it on! ARM64 is the CPU architecture (or rather, ISA) used by processors like the Qualcomm Snapdragon and Apple Silicon. The former is starting to show up in PC laptops and is performing really well in my testing, much like the latter. [If you’d like more info presented in a far more professional manner, you can visit this blog post by Gardiner Bryant who covered it perfectly!](https://gardinerbryant.com/ppsspp-1-19-is-here-with-some-huge-changes/) -------------------------------------------- # Other Gaming News: -------------------------------------------- # *Xbox/ROG Handheld Prices:* ![](https://lemmy.world/pictrs/image/4ba30b8f-d2fe-4c20-bfa7-57dd375f8577.webp) I won’t bother covering the ROG Xbox Ally and ROG Xbox Ally X (*horrible naming conventions, typical for the Xbox ecosystem*), but I *will* mention that the pre-order, release date and price for these has leaked. * Pre-orders for both are set for August, 2025 * Release is October, 2025 * €599 (*or $499 USD)* price tag for the standard ROG Xbox Ally * €899 (*or $799 USD*) for the higher-end Ally X [Full article with the source of the leak, and all kinds of filler to make the article seem to be lengthy is here if you want to read more!](https://thegamepost.com/rog-xbox-ally-ally-x-pre-order-release-date-and-pricing-leak/) -------------------------------------------- # *Another Xbox ‘leak’:* [Take this one with more than a single grain of salt](https://images.squarespace-cdn.com/content/v1/63b41bbd7ff4986ab006fd16/cffe001b-8873-4b91-b0e2-224d0c81634b/Biggest+Salt+Mines+in+the+WORLD.jpg), but ‘*code strings attached to Xbox Game Pass*’ suggest an incoming price hike. Again. [A WindowsCentral link is here if you wanna dig deeper!](https://www.windowscentral.com/gaming/xbox/a-new-string-attached-to-xbox-game-pass-suggests-a-price-increase-may-be-imminent) -------------------------------------------- # *Digital Foundry with Switch 2’s Cyberpunk:* ![](https://lemmy.world/pictrs/image/0c4a99b8-0514-4558-9ed4-a4619a1626cb.jpeg) The full video is best, but here’s a brief breakdown of what you can expect (*it runs well but Phantom Liberty struggles*): * 720P/810P Handheld (Via DLSS upscaling) or 1080P docked (Via DLSS Upscaling) * Better Texture Quality than PS4 or Series S * Better reflections than PS4 or Series S * Better Framerate than PS4 * Similar FPS to Series S Quality mode except in Phantom Liberty * Significantly better asset loading speed than PS4 * NPC/Vehicle Density on par with PS4 but behind Series S * Outdoor shadows less sharp than PS4 Interior Shadows improved compared to PS4 * 40FPS mode is kind of pointless as it doesn't hit it in stress tests and Quality mode is actually more stable One thing to remember, in handheld mode the game runs at 360p/450p and is then upscaled to 720p. [Here is the link to their video on YouTube, if you’d like *all* the details!](https://www.youtube.com/watch?v=C7fExZx1QyU) -------------------------------------------- # *Epic Games Browser Library:* ![](https://lemmy.world/pictrs/image/906c38fb-73a8-4437-a2ea-b699b07feb86.png) A user (**jamesyb0y**) has created a handy way for you to see your Epic Games library. Currently there’s...weirdly no way for you to see what games you have from Epic on their website. The only kinda workaround to seeing them is to go through the account and transactions pages – which is arduous and stupid. So they’ve made a browser extension (currently only on Chrome, but it *has* been submitted to Firefox and is under review for now, so it is coming soon if you’re a Firefox or fork user). The Epic Games Library Extension addresses those weird limitations by providing: * Direct access to your games library without navigating through multiple pages * Built-in search functionality to quickly find specific games * Sorting options to organize your collection * A clean, user-friendly interface for browsing your games Its a nice addition, for those who want to check if they might have claimed a free game before buying it again! -------------------------------------------- # *Crescent County:* The developers stated that after being rejected by over 50 publishers, they instead crowdfunded their game – called Crescent County – on Kickstarter in under 23 hours. I just thought this game was interesting, and to bring it to some attention, because it shows how darn *hard* it is to have a game made. Of course the indie game scene is its own gigantic and fruitful world, but the idea that publishers expect a massive amount of hype created before the game is even ready: getting followers and posts to make them even take note? Exhausting. Anyway, on to Crescent County: ![](https://lemmy.world/pictrs/image/5872395f-b4b5-43cf-837d-5bd2d46ba412.gif) > Crash headfirst into this witch-tech open world, drifting and driving on the back of your new motorbroom. Make deliveries, trick out your broom, and race your new friends (and crushes) as the sun sets. Get into gossip, sort your life out, and discover what it means to find home. ![](https://lemmy.world/pictrs/image/ee47a568-aede-4b92-925a-2a3170e46a4b.gif) > During the day you’re a motorbroom courier: delivering packages, herding sheep, and fixing leylines. Help the locals and get to know their struggles and endless drama (plus earning yourself a little bit of cash). Plan your day by picking your jobs and broom setup, and then zoom around getting things done! ![](https://lemmy.world/pictrs/image/599f5dd0-d9c5-4f93-b768-e4f02e745ded.gif) [There is a demo on Steam now, which has controller support!](https://store.steampowered.com/app/2202650/Crescent_County/) And here is a link to their Kickstarter, it only has a few days left and I’m linking it because they’ve got *all* the info there to better show their game](https://www.kickstarter.com/projects/annahollinrake/crescent-county) -------------------------------------------- # *Firebreak:* I’m *so* excited for Remedy’s upcoming game, Firebreak!!! *Do you have friends to play this with?* ...no, no I do not. But I’ll be jumping in solo and loving it regardless. Anyway, this one’s for the Steam Deck users – Remedy shared their video showing it playing perfectly on the Steam Deck itself. And fans of their (beautiful) game Control might notice some sticky notes there in the background, too! [The link is here!](https://www.youtube.com/watch?v=IgSQhXRX4R8) -------------------------------------------- # That’s That: -------------------------------------------- I know, not *so* much covered this time around, but I solemnly pinkie-swear that the next ‘issue’ I write up will be back to form. I’ve actually gotten some odd news – I’ve got a bit of nerve damage. So that depressing fact is what is weighing on my mind lately, and while I *do* share daily on Mastodon, writing one of these up just kinda felt a bit too Leviathanesque to me. I also changed the image I attach to these posts, unsure if this one will be ‘it’ for good, but...idk, do chime in if you’ve any ideas on that! -------------------------------------------- # What have you been playing? Can’t help but sneak this in, as I always do. I’d love to hear what games you’ve been playing. Have you tried anything from Steam’s own Next Fest 2025? Emulating? Have you found a little-known game you’d recommend? I’d love to hear it! I’ve been gaming a little less than usual. I’ve got a bunch of new games from GOG, and have been playing Death Stranding instead! -------------------------------------------- # *Previous Posts:* If you’d like to read my previous Gaming News posts (they’re mounting up in number now!), then you can find them here: * [Steam Deck / Gaming News #2](https://lemmy.world/post/26182097) * [Steam Deck / Gaming News #3](https://lemmy.world/post/26306459) * [Steam Deck / Gaming News #4](https://lemmy.world/post/26483935) * [Steam Deck / Gaming News #5](https://lemmy.world/post/26707576) * [Steam Deck / Gaming News #6](https://lemmy.world/post/27035556) * [Steam Deck / Gaming News #7](https://lemmy.world/post/27435521) * [Steam Deck / Gaming News #8](https://lemmy.world/post/27639264) * [Steam Deck / Gaming News #9](https://lemmy.world/post/27761213) * [Steam Deck / Gaming News #10](https://lemmy.world/post/28239730) * [Steam Deck / Gaming News #11](https://lemmy.world/post/28590388) * [Steam Deck / Gaming News #12](https://lemmy.world/post/28805418) * [Steam Deck / Gaming News #13](https://lemmy.world/post/28889066) * [Steam Deck / Gaming News #14](https://lemmy.world/post/29248253) * [Steam Deck / Gaming News #15](https://lemmy.world/post/29568046) * [Steam Deck / Gaming News #16](https://lemmy.world/post/29826595) * [Steam Deck / Gaming News #17](https://lemmy.world/post/30260407) * [Steam Deck / Gaming News #18](https://lemmy.world/post/30575740) -------------------------------------------- # Mastodon: I *do* tend to post there each day, 99.99% gaming nonsense. If you want more of this, then come drop by! ![](https://lemmy.world/pictrs/image/08b13b43-41d5-4b70-866f-6bb6c7cf3c04.jpeg)
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# *Epic Games’ Unreal Fest:* Plenty was shown at this years Unreal Fest, I thought I’d just format this together for Lemmy. Unreal Fest Orlando ‘25 gave us an expanded look at Epic's roadmap for the store in 2025 and what's next. So, here’s a summary and a bunch of pictures to show what they’re up to: **From Epic Games Store 2024 Year in Review:** Next year we will continue to make significant investments in the Epic Games Store with the intention of improving both the player and partner experience. Some of the highlights include: **Epic Games Store Mobile App:** The Epic Games Store on Android and iOS will continue to be a focal point of our development roadmap throughout the next year. Initial work on the app will include building an enhanced App Library & Discover Experience to scale against an ever-increasing catalog size, and, for our developers, AAB file type Support. This is only the start; much more is still to be announced! **Non-Gaming Apps:** The Epic Games Store aims to allow the publishing of all types of content a gamer might need across PC and mobile offerings. Within our Self Publishing Tools, we’ll be opening up the ability to self-publish non-gaming apps offering a wider variety of content to be listed on all Epic Games Store supported platforms. **Gifting:** Sharing is caring, particularly when it comes to gaming, and so in 2025 we’ll be adding gifting to our list of purchase options! **New Download Manager (PC/MAC)**: Originally planned for release in Q4 2024, the wait is nearly over and our PC Launcher will have an entirely new Download Manager, now arriving in Q1 2025. The functionality will include the ability to control the timing of updates, schedule downloads, and reorder your queue; amongst other quality-of-life changes. **Pre-Loading (PC/MAC):** Pre-Loading will allow players to download and install their pre-purchased content ahead of launch, ready to play from the moment a title is officially released. **Search & Browse Overhaul (PC/MAC):** New features including predictive search and semantic search are in development along with several under the hood improvements.  Expanded Search will move into full release with improvements. **Multi-Platform Social:**  We’re bringing new social features to all of our players with robust support for connecting with your friends. This comes via all new voice chat, text chat, game independent parties, invite/join/play and looking-for-group features across all Epic Games Store supported platforms. **Platform Store Switching:** Users will be able to switch from their native platform store view to other supported platforms to browse and shop for apps.   *Beyond these highlights, we're also dedicated to improving your experience through continuous updates to the Launcher and Store, focusing on areas like performance, stability, and ease of use.* [The full link is here, so you can see more!](https://store.epicgames.com/en-US/news/epic-games-store-2024-year-in-review) # *Expanded 2025 Roadmap from Unreal Fest Orlando 2025:* ![](https://lemmy.world/pictrs/image/f7a80a9f-9a05-4ec9-8098-8332c8809d4c.webp) -------------------------------------------- **PC:** * Download Manager (March 2025) * Pre-loading * Gifting * Language Expansion -------------------------------------------- **Mobile:** * Search and Browse * Friends, Presence, Text and Voice Chat * Authenticator and QR Code Login -------------------------------------------- **PC + Mobile:** * Wallet Cards (POSA) * EGS Webshops -------------------------------------------- **Ongoing Workstreams:** * Product Page Improvements * Improved content discovery and surfaces * Search Improvements -------------------------------------------- **Mobile SPT will come Q4 2025** ![](https://lemmy.world/pictrs/image/f6534172-7520-4432-86f3-a1ae6f7009eb.webp) -------------------------------------------- **Up Next Roadmap:** ![](https://lemmy.world/pictrs/image/d5cd4213-530e-4b8b-bfac-5e5162bcd994.webp) **PC:** * Dynamic Merchandising Surfaces * Regional Storefronts * Bundling * Friends Activity and Social Shopping -------------------------------------------- **Mobile:** * Library Management * Gifting * Clip Capture and Sharing -------------------------------------------- **PC and Mobile** * Remote Install * Multi-Platform Shopping -------------------------------------------- **Ongoing Workstreams:** * Launcher Performance * Improved Wishlist Communications * Social. Social. Social. -------------------------------------------- # *2025 Roadmap Concepts:* -------------------------------------------- ***PC Concepts:*** -------------------------------------------- **Gifting:** ![](https://lemmy.world/pictrs/image/9e423e1b-6641-4136-9439-a505fb07868f.webp) **Pre-Loading:** ![](https://lemmy.world/pictrs/image/7b376c1d-e53e-4c03-950d-e50656bbf5dc.webp) **Expanded Store Localization:** ![](https://lemmy.world/pictrs/image/77dcba01-ab8f-4b14-a22f-50e11a0220c7.webp) -------------------------------------------- ***EGS Mobile Concepts:*** -------------------------------------------- **EGS Mobile Improvements:** ![](https://lemmy.world/pictrs/image/060f5c29-abc0-4df5-9193-a9dbecacee80.webp) **EGS Mobile Search:** ![](https://lemmy.world/pictrs/image/4e8bb525-b240-4235-88b6-d0bacfbb6a1a.webp) **EGS Mobile Browse:** ![](https://lemmy.world/pictrs/image/5e593900-2fa6-4f95-8434-9e7c78cabfa1.webp) **EGS Mobile Social:** ![](https://lemmy.world/pictrs/image/58078c72-4015-46b3-8fc5-95e720a0ea55.webp) **QR Code Login:** ![](https://lemmy.world/pictrs/image/c10cab92-37cf-4ef1-bfea-6e6d9aed9859.webp) **Authenticator:** ![](https://lemmy.world/pictrs/image/34a95ce1-ff64-4012-ab2b-74fc3458f237.webp) -------------------------------------------- # *PC + Mobile Concepts:* -------------------------------------------- **Wallet Cards:** (*Epic's own V-Bucks will work to purchase games on the site, not just as Fortnite's currency*) ![](https://lemmy.world/pictrs/image/a312d8b9-63e6-4096-a738-542a92965dbc.webp) **Webshops:** ![](https://lemmy.world/pictrs/image/2425e6a2-963f-4224-a9f1-e4cdd6648aed.webp) [The link to the livestream / video on YouTube (presented in 4K) is here, if you'd like to see it in video form](Livestream 2, Day 1 | Unreal Fest 2025 - YouTube) -------------------------------------------- # Other News: -------------------------------------------- # *The Witcher 4:* > The show kicked off with a technical demo we’ve been working on with CD PROJEKT RED — not The Witcher 4 itself, but a showcase of some of the cutting-edge tech powering the new Witcher saga. We also revealed the latest on Unreal Engine 5.6, including major performance upgrades to empower teams to build large-scale open worlds that, just like this tech demo, run smoothly on current-gen hardware. > When we launched Unreal Engine 5 three years ago, CD PROJEKT RED [announced](https://www.cdprojekt.com/en/media/news/new-witcher-saga-announced-cd-projekt-red-begins-development-on-unreal-engine-5-as-part-of-a-strategic-partnership-with-epic-games/) they would collaborate with us to bring large open-world support to the engine. Together at the State of Unreal, we revealed what we’ve been working on. ![](https://lemmy.world/pictrs/image/2448bc9d-93c2-483d-973d-ab02e4c558b6.webp) The Witcher 4 Unreal Engine 5 Tech Demo follows witcher Ciri, a professional monster slayer, as she explores the never-before-seen region of Kovir in the midst of a monster contract. The tech demo provides an early look at a number of 5.6’s powerful new open-world features in action — all running on PlayStation 5 at 60 frames per second with raytracing — including the new, faster way to load open worlds via the Fast Geometry Streaming Plugin. ![](https://lemmy.world/pictrs/image/a5fc3ab4-2426-4fac-8871-44d145745e6c.webp) As Ciri explores the bustling market of Valdrest, we see how 5.6 handles busy scenes full of high-fidelity characters and visual effects like ML Deformer. The tech demo also showcases Nanite Foliage — which provides a fast and memory efficient way to achieve gorgeous foliage density and fidelity, slated for release in UE 5.7. ![](https://lemmy.world/pictrs/image/3435ddca-5b5f-4967-a542-037affd363c8.webp) - one thing to note is that the videos other channels on YouTube have of the tech demo of Witcher 4 are limited to 1080p - *not* 4K. The only 4K video you can see at the moment is from the Epic presentation itself, but maybe that'll change?! -------------------------------------------- # *Epic Itself:* The Epic Games Store has now paid developer and publisher partners over $2.1 billion since launch. On mobile, EGS now has a library of 70 awesome games and 40 million installs to date, and it’s on track to hit 70 million by the end of 2025. To give publishers an even better deal, we just changed our initial revenue share to [0% for the first $1 million then 12% thereafter.](https://store.epicgames.com/news/epic-games-store-updates-revenue-share-keep-100-of-the-first-1m-per-product-per-year) The facts are just presented by a bunch of pictures, so I'll share them here: ![](https://lemmy.world/pictrs/image/f0fc33c0-7a03-440f-9788-662accc121c4.webp) ![](https://lemmy.world/pictrs/image/20084f9b-b75f-444b-93ad-b934034aaea1.webp) ![](https://lemmy.world/pictrs/image/4d4e15ab-79d4-4db6-9532-209c72e0c535.webp) ![](https://lemmy.world/pictrs/image/2278c5ba-7c12-484b-88c8-4be9db699cdc.webp) ![](https://lemmy.world/pictrs/image/36b8d183-df3f-4d45-9844-4c2c2e342f53.webp) ![](https://lemmy.world/pictrs/image/7ed33450-447d-46f4-b589-2477e5bc68da.webp) ![](https://lemmy.world/pictrs/image/48159c3d-b559-4a74-94ce-b70083f5f37c.webp) -------------------------------------------- Obv lots more was announced and covered, including Unreal Engine 5.6, but this is all I can be bothered formatting!
fedilink

Another week has passed, and so it’s another excuse for me to post a bunch of gaming news I’ve spotted over the last few days! I’m *sure* most of you know the drill by now: *What are these posts?* My aim for these News Posts in general though is to format them in a more *clearly not a professional, but someone who cares about gaming* manner than most gaming sites do now. Less demanding? My ever-lasting inspo is the old, old video game sites, blogs and magazines that I never had the privilege of being alive for: * **image/gif/link heavy** (although GIF can be tricky on Lemmy, some big ones refuse to show, and ones I plan on including end up unable to upload) * **personal voice** (I can’t help rambling, send help) * **mostly news or articles or points** which you won’t find on normal gaming sites. These are the smaller, lesser things that I’m drawn to. I *know* you’ll have spotted the big news articles, so I’m hoping some of these smaller ones might have been missed by you. A mixed bag of what I’ve considered news this week, so there really *is* a bit of everything ahead. So grab a coffee? Or a tea? Or a fresh juice? And enjoy <3 -------------------------------------------- # *Return of the Steam:* Both OlliOlli World and Rollerdrome have been reinstated back to Steam after being delisted. Nice and cheerful news, right? ![](https://lemmy.world/pictrs/image/7c18f15c-5090-4f87-8f61-57e2cd8c2f51.gif) ![](https://lemmy.world/pictrs/image/46bcdc09-9bbc-4ba7-8684-d48db39aa063.gif) Wrong. Especially in the case of the utterly adored Rollerdrome: > Pirate it. Entire team got fired after game released so why support 2k. Seems like this one has a tiny (not tiny at all) bit of an angry audience who, while adoring and signing the game’s praises, loathe what has happened on the corpo side of things. [If you wanna know everything there is to know about this sad story, then watch this doco that Raycevick put together on YouTube, it’s *such* wonderful production value, and worth watching](https://www.youtube.com/watch?v=JnSpTyRuapk) * [Rollerdrome holds a ‘Platinum’ certification by community ratings on ProtonDB, working great](https://www.protondb.com/app/1294420) * [OlliOlli World *also* has a rating of ‘Platinum’ on ProtonDB, and the top-most comment with the users’ settings made me laugh](https://www.protondb.com/app/1190170) -------------------------------------------- # *DeckCube:* If you’ve ever wanted to have the best of the Steam Deck (portability) and the best of the GameCube (*ahhh, portability via a handle?!*) then this user – Otzedotze made a GameCube handle for your Steam Deck. > It works like 50% of the time. Then it falls off the Steam Deck and your Steam Deck falls to the floor. Good times. They’ve also shared the files on Maker World (under the name Bitz`Primmus) which you can [find here with this link if you’d like!](https://makerworld.com/en/models/1458861-the-nintendo-gamecube-controller-adapter-for-the-s#profileId-1520888) > It was already pointless on the GameCube — and now it’s even more useless on the Steam Deck. Especially since the Steam Deck version comes with the amazing feature of… falling off instantly! **ABSOLUTELY AWESOME!** And, obligatory pictures: ![](https://lemmy.world/pictrs/image/40ca3fe0-7072-4f6d-a7f9-54ae47a27b75.webp)![](https://lemmy.world/pictrs/image/6f56982f-e25f-4263-9943-95b0be574184.webp)![](https://lemmy.world/pictrs/image/4a3958c4-9bda-4397-a59f-cfae223af7bd.webp) -------------------------------------------- # *Deck Tag:* I have to ask, what did *you* do with the tag on your Steam Deck zip-lock? This user took it to the obvious conclusion and has it where it belongs, I’d say: ![](https://lemmy.world/pictrs/image/abafd464-c8eb-435e-824b-2f2883e9e16a.webp) -------------------------------------------- # *Epic Games ‘Free Games Program’:* It looks like Epic’s weekly free titles, which were suspected to end mid-this-year are *maybe* not stopping. We got a little scare when court documents from one of their many their skirmishes with Apple showed the end date of their freebies at mid-2025. Who’d have guessed, but taking one throw-away line in a dense document and guessing that spelled their end of their program...might have been wrong?! Anyway, the clue we’re seeing that maybe the program won’t end is there being a special nomination in this year's DevGAMM awards for Indie Games on EGS, one of the requirements mentioned the option to choose to participate in EGS Free Games Program in 2026. So...maybe? Maybe not? Who knows, that was all I could find. Anyway, [here’s a link to the awards](https://devgamm.com/awards2025/) and here’s the image for you: ![](https://lemmy.world/pictrs/image/7db4dfdc-8b4a-4d9f-a0b2-b7f0b430f7d1.webp) With games like GTA V, Control, and Death Stranding given totally for free, this service is amazing for gamers who’d not have the opportunity or means to experience these titles without it. Hate Epic all you want, it helps some! -------------------------------------------- # *Download.it saves FilePlanet:* **120,000+ Historic Gaming Files to Find a New Home** ![](https://lemmy.world/pictrs/image/25cb2126-9a11-45f5-83f8-a2a13910bbdc.jpeg) Download.it, the trusted multilingual software download and review platform, announces the upcoming merger with FilePlanet.com, to be completed on May 29, 2025. Over 120,000 historic FilePlanet gaming files, including rare demos, mods, patches, and promotional materials, will be preserved and remain freely accessible through Download.it's infrastructure. Originally founded in 1997 and previously operated by IGN Entertainment Inc. (Ziff Davis), FilePlanet served as an essential resource for gamers, modders, and enthusiasts for almost 28 years. Facing permanent closure, FilePlanet was acquired by Download.it to ensure these files, many unavailable elsewhere, could remain accessible to gaming communities around the world. Download.it, established as a reliable destination for software, apps, and game downloads for Windows, macOS, and Android platforms, has always emphasized free and convenient access without registration barriers or fees. This merger furthers the platform's commitment to digital preservation, combining resources to create one of the largest free download archives online: over 500,000 files totaling nearly 30TB of content. **Key facts about the merger:** * 120,000+ historic gaming-related files saved from FilePlanet * Combined archive of 500,000+ files across both platforms * Nearly 30TB of preserved digital content * Free, no-registration-required access continues * Automatic redirects preserve all historic links * Starting May 29, users visiting original FilePlanet.com URLs will automatically redirect to equivalent pages at the new address, safeguarding decades of historic links and bookmarks. [Visit FilePlanet's new home starting May 29 with this link](https://fileplanet.download.it/) **About Download.it:** Download.it is a multilingual software review and download portal, providing trusted, curated downloads for Windows, Android, and macOS users globally. Offering software, apps, games, utility tools, and now a historical gaming archive, Download.it serves millions of visitors with fast, reliable, and free downloads each month -------------------------------------------- # *Sonic the Hedgehog’s New Home:* ![](https://lemmy.world/pictrs/image/d03a3920-3bdb-4ba1-8891-751bf01cf4b8.png) After a [careful restoration in 2023](https://x.com/segaforever/status/1693669492482510862), the legendary Sonic the Hedgehog statue from the now-closed SegaWorld London has found a new home inside Sega Europe’s recently relocated headquarters in Chiswick Business Park. Once a central attraction at SegaWorld (an ambitious arcade and theme park launched in 1996) the statue now stands in Sega’s modern office, surrounded by lame, personality-free things like ping-pong tables, relaxation zones, and a digital gallery. [Link to a video on YouTube which gives you an ‘inside look at SEGA’s brand new office, which runs for just over one minute](https://www.youtube.com/watch?v=rlWvBSmyQAI) Originally thought lost after SegaWorld closed and transitioned into Funland Arcade, the statue resurfaced in 2019 thanks to Danny Russell from Sega Forever. It was restored by Croydon-based special effects studio 13 Finger FX, bringing new life to a cherished piece of gaming history. Sega Europe’s move to Chiswick, following two decades in Brentford, symbolizes a fresh chapter for the company—while also celebrating the return of one of Sonic’s most iconic UK appearances. Before: ![](https://lemmy.world/pictrs/image/ad77dc49-1ceb-4426-8886-dadd52baf94c.jpeg) After: ![](https://lemmy.world/pictrs/image/c50ecaa5-a7d6-4840-85cb-2f8266551460.jpeg) -------------------------------------------- # *Stellar Blade’s Lock:* ![](https://lemmy.world/pictrs/image/843e7446-a548-485e-90b6-9682da17c4a9.jpeg) > It seems Shift Up did indeed have discussions with Sony to get this resolved. There appears to be no change with any of the other region-locked games published by Sony on PC. In a move no one really expected (since the opposite was announced only a week or so ago), we’ve now got Stellar Blade not enforcing Sony’s senseless region lock. It is now available in *over* 250 countries. But: * The rest of Sony’s own catalogue still *does* enforce their own PSN region lock * Stellar Blade still has Denuvo DRM There's also a demo available that's out now, if you'd like to try it out (on the Deck, too!): ![](https://lemmy.world/pictrs/image/6f2da8df-8b20-47b2-8557-566d78e9cc8a.jpeg) -------------------------------------------- # *Nine Sols:* ![](https://lemmy.world/pictrs/image/a0723db6-be38-4fd1-b235-1cc94d974f3a.png) The adorable hand-animated, Japanese folklore-inspired (with *very* Sekiro-ish combat) Nine Sols has sold over 800,000 copies across all platforms now! ![](https://lemmy.world/pictrs/image/f4b4883b-2325-4bf1-a71c-570a931c70ae.gif) > It’s been Red Candle’s own odyssey, six years, countless challenges, and now a sunlit horizon. > Thank you for walking this road with us, and for the chance to cross paths on the Way. ![](https://lemmy.world/pictrs/image/18d72084-da0b-4281-8e8e-f9b12b1dcf67.png) I also love how it’s dubbed ‘Taopunk’ – a fusion of Taoist philosophy and a cyberpunk setting: Eastern mythology + sci-fi bits and pieces. If you enjoyed Nine Sols by the way, look up Bō: Path of the Teal Lotus. While Nine Sols is reaction-based combat, Teal Lotus is more platforming, but *both* are beautiful in their setting. -------------------------------------------- # *Xbox Handheld Sidelined:* Microsoft has apparently (*though to be fair it’s not 100% confirmed, more like 75%*) ‘temporarily’ shelved its upcoming in-house Xbox handheld device to focus on improving Windows 11 gaming performance. Especially for third-party devices like ASUS's Xbox-branded Ally model I shared a few News Posts ago - "Project Kennan." While multiple prototypes for a Gen-10 Xbox handheld exist, internal priorities have shifted toward enhancing the software experience for Windows-based gaming handhelds, which let’s face it...sucks a lot and needs work. The decision seems influenced by the rise of SteamOS, which offers better performance and battery life on devices like the ASUS ROG Ally and Lenovo Legion Go. Microsoft remains committed to developing its own handheld hardware in the future, but for now, it's leaning into partnerships and platform optimization. [Here’s an article on Windows Central, by Jez Corden which goes into way more detail about the fact it’s not confirmed-confirmed](https://www.windowscentral.com/gaming/xbox/exclusive-xboxs-handheld-pembrooke-has-been-sidelined-for-now-as-microsoft-doubles-down-on-windows-11-pc-gaming-handheld-optimization) And here’s one of the leaked Xbox-Ally-Kennan console images: ![](https://lemmy.world/pictrs/image/e1fbebb6-9b06-4028-b5e3-e85b0f12202d.webp) -------------------------------------------- # *Persona 4 Remake?* ![](https://lemmy.world/pictrs/image/79070577-38a0-40b0-b791-7a6fae24a27d.jpeg) Voice actor Yuri Lowenthal has maybe released the fact there’s an upcoming P4 Remake coming, maybe out of spite? In a now deleted Bsky post, he just didn’t hold back: ![](https://lemmy.world/pictrs/image/a98cad6d-4f08-4d08-a482-7752abe02834.jpeg) So, I guess we’re now looking forward to that? -------------------------------------------- # *Cyberpunk 2077:* ![](https://lemmy.world/pictrs/image/2513432b-7055-477c-bfa9-a28b5b23f2ac.png) Cyberpunk 2077: Phantom Liberty has sold 10 million copies and Cyberpunk 2 has entered pre-production phase! That’s...honestly a *lot*, but it’s amazing to read on each, too. Their only DLC (having planned two, but dropped the second) selling so much is well and truly deserved. Phantom Liberty is worth its weight in gold!!! [You can read all about it in CD Projekt Group’s Q1 2025 Earnings report here, if you’re so inclined.](https://www.cdprojekt.com/pl/wp-content/uploads-pl/2025/05/prezentacja-wynikowa-grupy-cd-projekt-q1-2025-en.pdf) -------------------------------------------- # *The Witcher:* ![](https://lemmy.world/pictrs/image/e4cc7ae3-8429-4e77-b015-00b88c801cab.png) To start with, The Witcher 3: Wild Hunt has sold 60 million copies! An insane number that is very nearly matching that of Skyrim! Also just announced is the fact that The Witcher 3: Wild Hunt is getting cross-platform mod support: > *We will introduce cross-platform mod support for PC, PlayStation 5, and Xbox Series X|S later this year. For the first time, creating, sharing, and enjoying mods for The Witcher 3: Wild Hunt will be easier and more accessible than ever.* [More information will be released in time, but for now you can check their link here to read more!](thewitcher.ly/CrossPlatformModSupport) Annnd if that’s not enough Witcher for you, you can watch their 10th Anniversary Celebration with the devs: > It’s been 10 years since The Witcher 3: Wild Hunt was released. To mark this occasion, we invited some amazing people who worked on the game to travel back in time and share some stories. [...with this link here to YouTube. It goes for 20:33 and is well worth your time!](https://www.youtube.com/watch?v=A5alL6_Kc_k) ...and lastly, I just love this art by IfrAgMenTIx, and had to leave it here below: ![](https://lemmy.world/pictrs/image/eb62bd45-d997-4f2f-8c7f-6386b550d8c1.webp) -------------------------------------------- # *Selaco:* ![](https://lemmy.world/pictrs/image/71c177a6-fb6d-4e26-b994-a5f29bd2ed53.png) I’ve rambled about Selaco a million times now, since it is pure sorcery what the devs have done with the GZDoom engine to make a game look *this good*, but I’m gonna do it again: * [Check out their Early Access trailer they released 12 months ago, and be impressed!](https://www.youtube.com/watch?v=bFI1QSd4T2g) > *The story takes place during a violent invasion on Selaco, a massive space station sheltering the last refugees after Earth’s fall just a few years prior. You play as Dawn Collins, an ACE Security Captain who, with her recent promotion and high level security clearances, is digging deep into the truth behind Selaco's murky history. Before she can finish her investigation, Selaco is rocked by explosions and armed invaders.* ![](https://lemmy.world/pictrs/image/58f1c986-eefc-4f0f-a62e-9f347dd9505b.gif) [Find the game’s Steam listing here if you’d like to see/read more about Selaco itself](https://store.steampowered.com/app/1592280/Selaco) ![](https://lemmy.world/pictrs/image/2317427d-27d3-48ec-9781-38319496617b.png) Anyway, the devs have announced that Selaco has a huge update (V0.90) and a sale (their highest discount yet!) on Steam at the moment. I’d list some, but the list and changes are sooooo extensive, you’re better reading them here: [Read the whole *extensive* patch notes and announcement here](https://store.steampowered.com/news/app/1592280/view/517462514506663200) [And check Digital Foundry’s video on the game, with how impressed they are with it!](https://www.youtube.com/watch?v=KgKnfXTj_H4) -------------------------------------------- # *2005’s Punisher (a ‘definitive’ version)*:* ![](https://lemmy.world/pictrs/image/7d0a00c3-359e-4500-be8a-c8b99b7ed244.png) This is a very specific one I stumbled over, but there’s always a chance that there’s a fan of the 2005 PS2 game The Punisher in here. The user Javi096 has done their best to compile the best-of-the-best replacements to make that game the ‘ultimate’ version it can be. Pointless even writing this paragraph, just read the user’s notes on it: > Hey everyone! I’ve shared this with some Punisher communities, thought I’d share it here in case there are any fans and because I did this all off a steam deck. ![](https://lemmy.world/pictrs/image/68876052-e664-4796-98b8-092ad99fedd4.webp)![](https://lemmy.world/pictrs/image/5332f3ed-1177-46d4-8054-51777f20d739.webp) > Over the last year or so I’ve been trying to put together what I feel is a content complete edition for the PS2 version of the classic Punisher game. Back in the day it was heavily censored and lacked exclusives from the PC version such as exclusive costumes for The Punisher. Thanks to the texture replacement feature and luck finding texture rips of the exclusive costumes, I was able to bring those costumes to the PS2 version for the first time ever! I even took it a step further and added additional costumes to give the game a nice variety of content. > In the files I included there is a cheat file to remove the censorship and add additional violence to the game. As well as an HD texture pack created by Bl4ckH4nd over at GBAtemp. Instructions are included how to set it all up. [*(note, the link to the pack they’ve compiled is here with this link to their Google Drive)*](https://drive.google.com/drive/folders/1AicmsWEOFrHenMOoaJ_UwHsiEvv0zgKH) [Lastly, this link is to a new mod that’s been created that further restores cut content and adds even more blood and gore](https://www.moddb.com/games/the-punisher-2005/addons/punisher-premastered-for-pcsx2-ps2-emulator) -------------------------------------------- # *Thai Prime Minister & Game Boy:* There’s not much I can think of to say about this either, it’s just amazing: one of the reporters interviewing Thailand prime minister has a ‘camera’ you’ll recognize: ![](https://lemmy.world/pictrs/image/d773f815-bade-4a21-9f17-6c1375d048c5.jpeg) ![](https://lemmy.world/pictrs/image/be9886df-9aaf-483b-954f-233a9407bf5c.webp) -------------------------------------------- # *Reshade 6.5 releases:* ReShade is basically a powerful graphics tool that lets you add custom post-processing effects to most PC games. Think of it like Instagram filters, but way more advanced and applied live while you play. **What it does:** It "injects" itself into the game's rendering pipeline. This allows it to grab the image right before it's shown on your screen and apply a wide variety of visual effects (called shaders). **Common things people use it for:** * Color Correction: Make colors more vibrant, change the mood (e.g., desaturate for a gritty look, add a warm tint). * Sharpening: Make blurry textures look crisper. * Depth of Field (DoF): Create cinematic blurry backgrounds/foregrounds. * Ambient Occlusion (AO): Add subtle contact shadows for more depth. * Anti-Aliasing: Smooth out jagged edges, often better than in-game options. * Film Grain, Bloom, Lens Flares: Add stylistic touches. **In short:** It lets you customize how your games look, often dramatically improving visuals, making older games look newer, or just tweaking things to your personal taste. [Change log here if you’d like to read more of what has changed on this version](https://reshade.me/releases/9998-6-5) -------------------------------------------- # *Custom PlayStation 2 Slim shell:* I just loved how this one looks, thought someone might be interested in this! [The link to it is available free here, if you wanna click it!](https://www.printables.com/model/1298355-playstation-2-slim-case-70-77k-drive-less) ![](https://lemmy.world/pictrs/image/77c59ed7-9b60-4da7-9a3e-4bed824239fa.webp) ![](https://lemmy.world/pictrs/image/d3acedef-ef30-4bf1-886f-8176ae517c75.webp) ![](https://lemmy.world/pictrs/image/374b8e35-d5c7-4f25-b944-9ebd203c1c74.webp) ![](https://lemmy.world/pictrs/image/7824f3ca-78e2-4bb0-a54d-6e7a26f5c9c1.webp) They’ve also included the STEP file in this, if you wanted to remix or build something off it! -------------------------------------------- # *Steam Deck – watercooled:* IDK, I’m just going to copy their words for this one too. I found this user who posted: *I built a custom water cooling loop for my Steam Deck using leftover parts from an old PC build. I also played around with overclocking and undervolting*, and I was pretty fascinated. The Steam Deck community is filled with the tinkering sort, and these kind of projects are usually more of the ‘because I could*, not should! Anyway, here’s their efforts in their own words (and pictures!) ![](https://lemmy.world/pictrs/image/1e1092c2-eedd-4ac8-b66e-c6f3175b335f.webp)![](https://lemmy.world/pictrs/image/11960d17-9126-48e1-8b40-f3e9cd9f54d2.webp) ![](https://lemmy.world/pictrs/image/0cef5058-2ac4-497c-8ba1-7a46b17d3967.webp)![](https://lemmy.world/pictrs/image/9201f65f-8379-4306-ba1e-f5013a5dfdd2.webp) **System Modifications:** I used the Smokeless UMAF Runtime Patcher to modify the BIOS and raise the TDP limit from the stock 15W to 27W. CPU overclocked from 3.5 GHz to 3.6 GHz. GPU overclocked modestly from 1.6 GHz to 1.7 GHz. I also applied a slight undervolt of -10 mV to the CPU, GPU, and SoC. **Why only +100MHz OC?** I know the Deck can handle more, and I’ve tested higher overclocks — but I decided to scale things back and prioritize balance between CPU and GPU performance. My thought process was: if I overclock the CPU too aggressively, it might draw so much power that the GPU wouldn’t have enough TDP headroom left — and vice versa: if the GPU draws too much power, the CPU could become the bottleneck. Since both components share the same power budget (even with the raised 27W limit), pushing one too far can end up starving the other. So instead of having one component run much faster while the other gets throttled, I chose to modestly overclock both by 100 MHz. This way they can operate more evenly under load, and the system stays stable, responsive, and cool. **Thermal Results (with custom loop)** All temperatures are measured while gaming in Full HD (1920×1080) resolution via HDMI output — not the Steam Deck’s native display. That higher resolution puts extra load on the system, making these results even more impressive: Idle temps: * ~27–29 °C (depending on room temp) * Doom Eternal (medium settings): ~40–45 °C under load * Helldivers 2 (low settings + internal upscaling): ~50–55 °C * Max temp observed, even during long sessions: never above 60 °C **Notes & Observations:** I probably didn’t win the silicon lottery — I tried undervolting more, but my system became unstable very quickly, so I couldn’t take it much further than -10 mV on CPU, GPU, and SoC. Still, the small undervolt runs completely stable with no negative effects. System feels snappy, stable, and most importantly: quiet and cool. Water cooling on a handheld is obviously overkill, but it was a fun project and I love the results. -------------------------------------------- # *Game Pass in May:* Just a handy graphic, to show what was generally regarded as an amazing and hard-to-beat month of Game Pass titles, and a handful which are still to arrive: ![](https://lemmy.world/pictrs/image/bfff6746-cece-4234-8500-b1a3fea4c544.jpeg) -------------------------------------------- # *Expedition 33 sells 3.3 million:* Expedition 33 has sold (*over this number, by the time you’re reading this!*) 3.3 million copies. Have you played it? Are you obsessed? Its funny how a turn-based game has made such a stir in all the gaming circles lately! ![](https://lemmy.world/pictrs/image/4ab7e25c-a1dc-4b6a-8143-919958da6afa.jpeg) -------------------------------------------- # *LEGO Gear Rex:* A little while back I shared a fun alt LEGO build I spotted. One takes (in theory, in practice I have *no* idea how people can figure these out!) an existing LEGO set, and builds something entirely different out of each piece in the set. [(that post, where the user takes a safari set and makes Shagohod from MGS is here if you want to take a look)](https://mastodon.social/@flwwhtrbt/114527843492232204) Anyway, I found another one, this time Metal Gear Rex being made from the LEGO set for a Millennium Falcon. ![](https://lemmy.world/pictrs/image/1d478106-9bc9-48b8-8336-8177384363e9.webp) ![](https://lemmy.world/pictrs/image/dfb43023-ccc3-48d3-a5e5-7a8309676715.webp) IDK how people work these out, this is *amazing* to me, esp since I am a massive MGS fan. [The instructions / page on how to is here on rebrickable if you want to see it all, including a YouTube video on it!](https://rebrickable.com/mocs/MOC-199727/CreationCaravan%20%28Brad%20Barber%29/metal-gear-rex/#details) -------------------------------------------- # *PS2 on my Steam Deck:* I’ve been revisiting my RetroDECK set-up on my Steam Deck in the last few days. I *was* emulating a huge number of Switch games on my Deck, but having long since re-joined the Switch hardware world with an OLED I chipped (*for that lovely custom theme CFW world*), I’ve gone back and removed 99% of them from my little library and instead am focusing on PS2 (and PS3) titles instead. So, what I do is: * I use RetroDECK on my Steam Deck, I much prefer this over EmuDeck as it doesn’t break every week or two. It’s stable and lets me run *everything* including my ROMs, emulators, bios, mods, texture packs etc all from one SD card – with ease. [Link to their site here](https://retrodeck.net/) * I grab HD texture packs for the PS2 games I’m enjoying the look of, to try out in the ‘best that they can be’ kinda way. These texture packs act as higher res textures replacing the originals in the games, it can go from a few hundred mb all the way up to the most I’ve found, being 29GB on a Silent Hill title. Download the HD Texture Packs, place in folder, apply in settings and it looks *pretty*. [Here’s a great collection of these packs if you’re curious, on archive.org](https://archive.org/download/cover_20231010) * And of course I tweak the settings in PCSX2, the PS2 emulator, and upscale the output to what feels nicest to me. I’m kinda new to the PS2 library. Or not new just...I’ve never really dived in to it, besides some of the obvious big titles. Anyway, here’s what I’ve got so far, just...coz I’ve written all of this and now I’ve got to make some kind of conclusion to my ramble: ![](https://lemmy.world/pictrs/image/3873cc9d-054b-4825-9d59-32b7e296e563.png) ![](https://lemmy.world/pictrs/image/191a1261-bb39-4a84-a07b-4e787b7e1156.png) -------------------------------------------- # *DOOM Promo*: This one was spotted in Barcelona (*in Plaza Drassanes*) and is obviously a paid, commissioned advert – but a wonderful one, regardless. Celebrating the latest DOOM game (The Dark Ages): ![](https://lemmy.world/pictrs/image/87168be7-6f28-4301-a352-3e43b755a7cf.jpeg) -------------------------------------------- # *Game Informer Archive:* ![](https://lemmy.world/pictrs/image/a1b1e54d-6129-4dc3-80c2-bdb40ee50161.png) The Game Informer archive just got upgraded with its entire backlog, so if you’ve nostalgia or curiosity over the 1990s and gaming, then this will be a winner for you! ![](https://lemmy.world/pictrs/image/b7622c03-cc63-473b-b063-50ce8fee9f12.jpeg) > Since Game Informer’s return in March, we’ve offered a backlog archive of all our magazine issues going back to 2012. With today’s expansion of that archive, we’re now growing that archive to include all Game Informer magazine issues, going all the way back to issue number 1, first published in 1991. [You can do so by following this link to their own announcement, which then directs you where to go](https://www.gameinformer.com/announcement/2025/05/29/the-game-informer-magazine-archive-expands) Or, if you don’t want to have to create an account to see them (*which you are required to, silly Game Informer*), then you can just read the entirety of Game Informer on RetroMags instead: [The link to which is here!](https://www.retromags.com/files/category/486-game-informer/) -------------------------------------------- # *That’s all, I think?!* -------------------------------------------- Despite having a ton more to write and share, I do think sometimes that maybe too much is too much. I’m edging closer to 4,000 words in this post so far, so...maybe I’ll leave it here! If you’d like to read my previous Gaming News posts (they’re mounting up in number now!), then you can find them here: * [Steam Deck / Gaming News #2](https://lemmy.world/post/26182097) * [Steam Deck / Gaming News #3](https://lemmy.world/post/26306459) * [Steam Deck / Gaming News #4](https://lemmy.world/post/26483935) * [Steam Deck / Gaming News #5](https://lemmy.world/post/26707576) * [Steam Deck / Gaming News #6](https://lemmy.world/post/27035556) * [Steam Deck / Gaming News #7](https://lemmy.world/post/27435521) * [Steam Deck / Gaming News #8](https://lemmy.world/post/27639264) * [Steam Deck / Gaming News #9](https://lemmy.world/post/27761213) * [Steam Deck / Gaming News #10](https://lemmy.world/post/28239730) * [Steam Deck / Gaming News #11](https://lemmy.world/post/28590388) * [Steam Deck / Gaming News #12](https://lemmy.world/post/28805418) * [Steam Deck / Gaming News #13](https://lemmy.world/post/28889066) * [Steam Deck / Gaming News #14](https://lemmy.world/post/29248253) * [Steam Deck / Gaming News #15](https://lemmy.world/post/29568046) * [Steam Deck / Gaming News #16](https://lemmy.world/post/29826595) * [Steam Deck / Gaming News #17](https://lemmy.world/post/30260407) If you’d like to see more of my odd gaming things I find or never-shut-up-about, then you can find me on Mastodon: ![](https://lemmy.world/pictrs/image/24f0d15e-03c2-4ccb-9331-f6df1f44134f.jpeg)
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