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Cake day: Oct 12, 2024

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I played through the Tomb Raider reboot with a controller, mainly because I thought it would be mostly non-gun stuff (and I was sort of right) and the non-gun stuff played easier with it. Also I use IJKL instead of WASD and I didn’t want to have to rebind literally every single key on yet another game. Controllers suck for aiming regardless of which thumbstick I use to aim, so there’s no point rebinding it and I can just use defaults.


It failed for multiple reasons, but a big reason was that they tried to outsource the hardware and basically just got reskins of existing gaming-PC prebuilds, which didn’t actually make PCs any less confusing. And they didn’t actually save money (and some were overpriced scams) so buyers were basically forced to do as much research as buying an actual gaming PC.

All of that will be solved, and the software/UX/other stuff you mentioned are far more mature, like you say.


Theoretically people could use it for a cheap non-gaming PC, except the cheapest non-gaming PC would be non-gaming specs.

Anyone using it for cheap crypto-mining is an idiot, the cheap option there is a rack full of bang-for-buck GPUs.

Are there any other use-cases that involve gaming-PC specs? Making videos, perhaps?


Pretty sure Lazerpig made a 20min rant video about this exact topic, specifically regarding why Sea Of Thieves sucked as a result of its forced-PvP for PvPers. https://www.youtube.com/watch?v=TGWOgMcMJ8c



And basically did the Action RPG equivilent of dying to the first Goomba in Super Mario Bros.’ World 1-1 at a live convention where your speedrunning skills are the main attraction

I’m pretty sure the current standard is playing Halo and fumbling so badly you have to turn the difficulty down from Legendary to Normal, and missing your target time by over an hour (see: the Cody Miller Halo GDQ speedrun).


Razors and blades - every console game has a, IIRC, ~$5 platform holder fee, which goes to Microsoft/Sony/Nintendo. So if you buy a Playstation at-cost and then buy 5 games, then Sony makes ~$25 in profit.


Bullet Heaven is an old bullet-hell game playable here. Naming the genre that is stupid.


Bullet Heaven is the name of an existing game, don’t clobber it with a genre name.


They disrupted the status quo back in 2003 (2001?), then in 2009 they were doing Linux ports, then in ~2015 they were doing HTPC stuff (and also funding Linux graphic driver dev the entire time, Linux gaming in its current state would not exist without Valve), there was their Steam Machine experiment somewhere in there (it flopped but that doesn’t make it cost any less), then they were doing Steam Deck stuff. They’re still paying Linux graphic devs BTW.


Yeah, Steam is a monopoly, but 1) they’ve been a monopoly since forever and there hasn’t been a Comcast-ish disaster, and 2) more competition doesn’t seem to actually benefit us here but could potentially make things a lot worse.

In principle, Steam is a Sword Of Damocles just like any other Monopoly. In practice, the alternatives are EA and Epic, no thank you (I know itch.io is a good competitor, but they don’t have any pull on AAA publishers so I don’t expect them to take the market if Steam implodes).

Also, Valve is innovating in ways that nobody else seems willing to - not just their Linux ports (represent!), but also their attempts on HTPC gaming (which was unnecessarily a huge pain in the ass on PC, for no good reason) and their steam controller. And their portable PC gaming with the Steam deck (which to be fair GPD probably did first).

All in all, I’m happy to pay the Steam tax for what they’re doing. I have no illusions that Epic Games Store would provide serious competition in terms of the goodies I want, because they already aren’t, and they’re still in their sweetheart phase.


The PineNote. Depending on your definition of “proper”, since it ships with GNOME and AFAICT only supports Wayland, and Wayland doesn’t have many compositors that work well on a device with no keyboard.






If Bethesda started giving a shit, they’d just overhaul+bugfix their existing engine, rather than switching. Switching engine is entirely unnecessary, because it’s not the problem.


Their engine is not hamstringing them. Plenty of good games have shipped with Gamebryo/Creation engine, without massive numbers of bugs.

The problem is that Bethesda doesn’t give a shit about fixing anything - they ship bugs that have been in previous games, that users have outright identified and fixed for said previous games. They apply the exact same we-don’t-give-a-shit attitude to their engine.

Also every engine is “20 years old”, Source2 has some code from GoldSrc and Quake Engine, because if the code works perfectly then you don’t just rewrite it for no reason. You rewrite parts of the engine - the parts that are holding you back in some way. And Bethesda has been modifying and extending their engine.

But, ignoring all of that, suppose the engine really was the issue: it takes 5ish years to write an engine from scratch. Starfield was in development for 8 years. Skyrim released 13 years ago. Skyrim also released 2 years ago, and a couple of times in between those periods too. Bethesda could have rewritten their entire engine from scratch if they wanted to, in that time.

The problem is that Bethesda just doesn’t give a shit about quality, they chose their engine development choice by development choice. The problem is that Bethesda.