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Cake day: Feb 09, 2025

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Did you know Lemmy has actual footnote syntax?

Like this[1]

The best part is, the footnote text can be anywhere in the body (in it’s own paragraph). You can add them as you write, not just at the end.

Source of the above:

Like this[^1]

[^1]: Some footnote

The best part is, the footnote text
can be anywhere in the body (in it's
own paragraph). You can add them
as you write, not just at the end.

  1. Some footnote ↩︎


I say Inside. Mostly because I never beat Limbo because I got stuck, and Inside was graphically superior and super gloomy.


No, it’s rogue-lite. Not -like. Rogue-lite games have randomized runs, permadeath, and (often tons of) meta-progression involving spending stat points, or unlocking new skills or weapons. In many games, the difficulty decreases by unlocking new skills and adding stats. Sometimes the games increase their enemy difficulty as you earn victories in order to balance the difficulty with all the new choices and skills you have. And sometimes entire game mechanics get added to more you play: new zones and new things to do.

Example rogue-lite games: Binding of Isaac, Undermine, Enter the Gungeon. Even games that have a real sense of story and progression might have tight gameplay loops that can cause people to call them rogue-lites, or say they have “rogue-lite mechanics”. Example: Dave the Diver.

Rogue-likes, on the other hand, are turn-based dungeon crawlers that have very little or no meta progression. They may have training wheels like being forced to start with a simple class and unlocking additional ones doing simple things in-game. They do this to avoid overwhelming new players with character choices, and not to make the game easier as you play. You get better by learning the game, and not by unlocking more things or adding to stats.

Examples: Shattered Pixel Dungeon, Brogue, Caves of Qud.





In today’s dollars, my local video game store in 1991 was selling Wizardry for the NES for $141.

Fuck, the average AAA Atari 2600 game was $99 in today’s dollars. Games like Pitfall and Pac-Man.

Just some perspective. I’m going to go yell at a cloud or something, now.


Witcher 1 was weird, but I finished it just a few years ago. The combat is half automatic. Like, if you get a dodge skill it just means that when an enemy attacks, “Dodge” might appear above your head more often as enemies attack you. You dont actually dodge anything.

Geralt just swings his sword like crazy (automatically) and numbers appear above the enemies to indicate damage. It’s a constant stream of numbers. And you press buttons once in a while to cast spells, change combat style, or do special moves. At least I think you manually trigger special moves. It’s been a while.

If you watch this video on YouTube, you’ll see what I mean. None of the sword slashes involve pressing a button. They just happen.

https://youtu.be/A8mluMOfBWg

I thought it was worth playing. Janky, yes, but worth playing. I played 1 and 2 before playing 3.


Just get a proper emulation handheld. It won’t have Joycon’s that will drift in 12 months. The Switch doesn’t do anything special versus an emulation handheld. There are a million to choose from at every price point.