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Joined 8M ago
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Cake day: Aug 26, 2025

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The issue here is that the filter is taking a not-realistic graphism and forcing it to be realistic (and, along the way, completely changing unrelated artistic intentions). The desired outcome would be to leave thing as unrealistic as they were, as intended initially. It’s not related to being picky about realism.

If an AI company takes Ocarina of Time, turns it into a realistic game while changing everyone’s hair color and skin tint*, and claim it is obviously superior, gamers are not going to be happy. The inside of that tree is not going to inspire the same feeling when using fully realistic lighting.

The goal posts did move a few years ago, as a lot of people got bored of realism and more into stylized 3D. All the realistic games kind of end up looking the same and the Sifu-Lorn’s Lure range of polygon count is much more exciting.

*i’m not obsessed with skin color ok? it’s just the game isn’t giving me much to work with here


It just isn’t the same person. Makeup was added, hair coloring, veins in one eye but not the other, lip and nose texture were changed to be rougher, lighting was put on the back of the jaw to make it look square, even the skin tint was changed. It’s not a bad image, it’s just not the design that the author was going for, at all.


I’ve never had an issue with the three banking apps I tried on LineageOS, and I didn’t even know there was a McDonald’s app or pokemon games.

If this list for /e/os roughly applies to LineageOS (with microG), I wouldn’t call it “only for secondary devices”, more “won’t work for some people”

Did I miss something? AFAIK google is requiring devs to ID, not to use SafetyNet or whatever the “only-runs-on-certified-phones” thing is called