
Die Hard (for the NES)
Warning: You MUST read the manual!
At first glance it might look like a simple top-down scrolling shooter like Commando or The Chaos Engine, but it’s so much more. It’s very free and open, with seven floors to explore, and once the in-game timer ends you must go to the 30th floor for the final showdown. The thing is that there are a few ways both to pick off the terrorists singly or in pairs, and to extend the time limit. If you just hide in some corner of the building and wait for the timer to run out, you’re going to get mown down by 30 armed terrorists in a fairly small space. But if you’re good you can use that time to wipe out almost all of the terrorists, leaving only the leader Hans himself to face you, which is much more manageable.
Die Hard wasn’t high on my list at all when I first played it in the 1990s, but I thoroughly enjoyed it. It’s still one of my all-time favourites. But ever since AVGN did a video on it, it’s become popular to dump on it.
Most “complaints” that I see about this game either show that the person hasn’t actually played it for themselves at all, or are solved by reading the manual. Funnily enough, in that AVGN video he even says something like “Maybe this would make sense if I read the manual, but f*** that, who reads manuals?”
The only negative thing I have to say is that IMO the “foot power” meter, which affects movement speed, runs out a bit too quickly even when you walk everywhere instead of running. That being said, I’ve only noticed it on later replays, and I don’t recall it being a problem the first time I played it all those years ago.

My main concern is getting games in a form that I can store locally for 20 years and then reasonably expect to boot up and play. A secondary concern (ever since I moved permanently to another country) is going digital whenever possible because shipping stuff long distances is expensive. I had hundreds of physical books that it pained me to give away, but it simply wasn’t economical to move them to my new home. I kept my physical games, CDs, and DVDs, because they’re mostly thin discs and air-filled plastic cases (often replaceable once paper inserts have been removed) and I was able to bring them over affordably.
Over the last few years I’d say I’ve slowed down on physical retro collecting and only bought a couple dozen retro console games. More often I sail the high seas looking for them because morally there’s no sane argument decades after release that paying $50-100 to a private collector or dealer today has any impact on the developer’s or publisher’s profits in terms of secondary or tertiary sales. The physical game media and packaging have ceased to be games and have become artifacts, almost independent of their content, like other vintage or antique items. Of course that doesn’t apply if the game has been rereleased in more or less its original form, in which case I either buy it (if the price is reasonable) or don’t play it at all (if the price is unreasonable). I actually have such a game in digital storage that I’ve been meaning to play for years, and I learned that it’s quite recently been put up in GOG, so now I’m morally obligated to buy it if I still want to play it, heh. Luckily for me the price seems fair.
And speaking of GOG, the majority of my recent game purchases have been split pretty evenly between GOG and itch.io; about 95%. I basically haven’t bought anything directly from Steam for more than a decade. I understand that many games there are actually DRM-free, but I’m not interested in trying to research every game before I make a purchase. If each game’s store page indicated its true DRM status clearly (not just “third-party DRM”), I’d consider buying through Steam again. As it is, whenever I learn about an interesting game that’s on Steam, I try to find it on itch.io or GOG, and if I can’t, I generally don’t buy it; I’ll buy it on Steam only if it looks really interesting and it’s dirt cheap.
Whenever I look at buying “leasing with no fixed term” anything with DRM, I assume that it will be taken away from me or otherwise rendered unusable unexpectedly at some point in the future through no fault of my own. It’s already happened to me a couple of times, and once bitten, twice shy. I know that everyone loves Gabe Newell, and he seems like a genuinely good guy, and he’s said that if Steam ever closed its doors that they’d unlock everything. However the simple fact is that in the majority of situations where that might happen, the call wouldn’t be up to Gaben, even for games published by Valve.
So yeah, I may put up with DRM in a completely offline context, but in any situation where my access terms can be changed remotely and unilaterally with a forced update, server shutdown, or removal, that’s a hard pass from me.

I haven’t kept up with anime much for many years now, but I can easily imagine that this is the case. There had been mecha anime with angsty pilots and behind-the-scenes politics before, but Evangelion pushed it all to a whole new level by adding mysticism, massively flawed characters, and existential dread into the mix. I know that almost immediately following the initial release of Evangelion we got Gasaraki and RahXephon, both of which bear obvious influences from Evangelion.

I had a mini movie night with two colleagues, one is around middle age like me, and the other in their twenties. We were going through some DVDs and Blurays, and Die Hard came up. We two older folks said we liked it but the younger said that they’d never seen it. Well obviously we had to watch it right then.
Afterward, the young colleague said they found the movie boring and unoriginal. Talking it over, we came to the conclusion that while Die Hard had done so much in fresh and interesting ways at the time, it had been so thoroughly copied from by so many other films that it offered little to an uninitiated modern audience, looking back.
Although I haven’t played it myself, to read someone saying that Ultima 4 is derivative and lacking in originality feels a lot like that experience with Die Hard. Additionally, I think that the real old games usually expect a level of imagination and willingness to put up with discomfort that even I sometimes find a little offputting in 2025, despite the fact that I grew up with many of those games and had no issues with them at the time. If I don’t remind myself of it, it can be easy to forget that old hardware wasn’t limited only in audio-visual power, but also storage size and processing power.
I still search through old games, but I’m looking for ideas that maybe didn’t work well or hit the market right the first time, but still deserve further consideration, especially in light of technological advances that have happened in the intervening years.
I’ve never played the GBA games, and I still found Super Metroid bland.
I didn’t have an NES or SNES growing up, so I came to those games a little later on. However, Super Metroid was still the most recent game in the franchise when I played it. There were plenty of rave reviews even then, so I looked forward to playing it once I got my hands on a copy. I even bought a new controller for it.
Initially I actually found the game somewhat frustrating, but once I got used to Samus’ momentum and how the game had been designed to be played, I found it to be very well balanced. But I never felt like there was any real reason for me to go on other than to open new areas. Since it wasn’t referenced in any way (that I noticed) outside of the manual, “The Mission” didn’t seem important. And while the graphics were gorgeous for the time (and still are), that wasn’t enough for me. People often talk about the haunting and creepy feeling of the game’s world, but I didn’t get that. I felt that way about the Prime games, but Super Metroid just seemed empty and abandoned to me, not atmospheric.
A few years ago I was able to play AM2R and stuck to it all the way to the end, even 100-percenting it, and enjoying it thoroughly. But I don’t think I ever finished Super Metroid. I just put it down one day and never got back to it. And I don’t feel like it’s something I need to tick off some gaming bucket list. If you’re not really enjoying it, stop playing and don’t feel bad about it. There are already more good games in the world than anyone can complete before they die. You can’t play them all, so stick to the ones that resonate with you personally.

In communities for the Murderbot Diaries series of books, I sometimes see this game mentioned as a good fit for the feel of that universe. What I’ve seen in clips of playthroughs bears that out; I bought the game a while ago but haven’t gotten around to actually installing it yet.
Anyway, I just wanted to shout out the Murderbot series as something that folks may be interested in if they enjoyed this game’s world and are looking for something to read.

If you or anyone else is interested in playing more, I recommend:
I played a little of Silent Hill: Homecoming but got tired of it about 1/3 of the way through (I guess). I also bought Silent Hill: Downpour but gave up on that even more quickly. I don’t recommend either of them. Things introduced in the earlier games for specific psychological reasons related to the plot - especially sexy monster nurses and Pyramid Head - tend to be regurgitated in the later games for no real reason other than “Silent Hill”, which removes their impact completely.

I think I was kinda in the same boat as you.
In theory, I loved the fact that if you wanted to check, the game would tell you when you theoretically had enough information to identify one of the crew or passengers, so you knew where to focus your thinking. But I got stuck on some characters who seemed to me to be implied or hinted, but for whom I didn’t think I had positive proof.
I eventually got tired of continuously reviewing the same scenes over and over, looking for some detail that I had overlooked, and read a walkthrough to find out what I was missing. It seems that I hadn’t missed anything, and “an educated guess” was the standard expected by the game, not “definitive proof”. But I was burnt out with the game by that point and stopped playing.
LSD: Dream Emulator must also rank up there, surely? :)
Gorogoa has been on my “pile of shame” for several years now. Perhaps today’s the day.
The morality system was a huge disappointment for me. You said most of what I wanted to say, so I’ll be brief.
Right near the start of the game, an NPC outlines the Way of the Open Palm vs. the Way of the Closed Fist, more or less the same way you described them. And I was so excited to see a morality system in which both sides were morally defensible positions. But from the very first Closed Fist follower you meet (just minutes later), they may as well all be monacle-wearing moustache-twirlers who punctuate every sentence with “mwah-ha-ha!”
The worst example that I remember is a bootlegger who’s essentially holding a town hostage. Far from following either philosophy as described, he’s just plain evil, and in fact I easily came up with (IMO solid) arguments for actually swapping the game’s morality labels on the player’s options. But no, one option is clearly “evil”, so that’s Closed Palm, while the other is obviously “good”, hence Open Palm.

It’s not a really big thing, but it is a pet peeve of mine (and some others); the name of the series isn’t “Dues Ex” but “Deus Ex” (day-us ex), as in “deus ex machina” (day-us ex mack-in-a).
“Deus ex machina” literally translates as “God from (the) machine”, and originally referred to a type of stage prop used in ancient plays, then in more modern times the term came to refer more generally to the sort of plot device that used that prop, which is a previously unmentioned person or thing that suddenly appears to save the heroes from an otherwise inescapable threat. At some time in the 60s or 70s it started to become popular to use it in a more literal sense in sci-fi stories about machine intelligence or cyborgs.
Back in the olden days, when we used kerosene-powered computers and it took a three day round trip to get IP packets via the local stagecoach mail delivery, we still had games even though Steam didn’t exist yet. :b
We used to transfer software on these things called disks. Some of them were magnetic, and some of them used lasers (you could tell them apart because for the laser ones it was usually spelled “disc” with a “c”).
Anyway, those dis(k/c)s mostly still work, and we still have working drives that can read them, and because the brilliant idea of making software contact the publisher to ask if it was OK to run had only just been invented, we can generally still play games from the period that way. Some people kept their old games, but others sell them secondhand, which I believe the publishers still haven’t managed to lobby successfully to be made illegal, unless I missed a news report.
Even if you can’t get the original physical media for a game, sites like GOG sell legal digital downloads of many old games, which are almost always just the actual old software wrapped in a compatibility layer of some kind that is easy to remove, so you can usually get the games running natively on period hardware/software. Finally, some nicer developers and publishers have officially declared some of their old games as free for everyone to play.
There are still legal options for playing old games on old systems.
The Steam Deck is a handheld Linux-based PC with a built-in game controller. The special Steam version of Linux (SteamOS) comes with software (Proton) that lets you run a lot of Windows games, and Valve have put some effort into helping/encouraging developers to get their games working with it.
The Nintendo Switch is a closed system that can only play official Nintendo-licensed software. Even if you “jailbreak” a Switch, I don’t think that there’s any realistic way to get modern Windows games running on one.

I bought this back in the day, and played it through to the end. I vaguely recall somewhat enjoying it overall, but the strongest impression that I have now is of frequently being bombarded with unrepeatable, dense, plot-critical dialogue (usually from teammates via radio) during intense action scenes when I was busy trying to sneak around, evade, beat up, or have a shootout with multiple enemies simultaneously. This often seemed to be by design, with enemies spawning at the same time the dialogue begins. As a passive viewer watching a show, it’s cool when the characters have intense philosophical debates during fights, but as an active player I found it extremely difficult to follow both at the same time. I don’t even remember what the story of the game actually was, because I missed so much vital information that I gave up trying to follow it. That was a real disappoment for a big GitS fan.
Also, many of the missions can seem very open initially in terms of how the player can approach them, but quite soon I got the feeling that there’s exactly one “right” way through each challenge, and it’s up to the player to find it, sometimes with very few hints.
I’ve tried several times over the years to give it another go, but somehow I never seem to make it past even the first mission before I put it away again.
It is available on mobile BUT I encourage you to get the PC version on Steam because the mobile one doesn’t include the pretty decent voice acting
That’s odd; I was sure that I played some of this on Android with voice acting, so I searched my records and discovered that I also got it from Humble Bundle. I just downloaded and installed it to check, and aside from a warning that it was written for an older version of Android, it seems to be working fine, full voice acting included. There’s an option to turn it off, but it was on by default for me.
Maybe there was an issue with your specific device?

Perhaps similar to OP, I gravitate toward whatever’s handiest. That’s usually my smartphone or one of a number of old-ish Linux laptops. I have a handful of smartphone games that I play pretty much every day, and I’ve got controllers for both, so there’s also lots of emulation of older games, and also some newer indie games on the laptops. After that I have a “gaming” PC (nothing amazing but it does enough for me) for more current games, although I’m finding that I don’t turn that on as much as I’d like to, lately. Then I have a handful of less-old consoles that my other devices can’t emulate well, but I can’t even remember the last time I used one of those.
I played this on the PS2 and it’s s fantastic experience.
Interestingly, the PAL version (and probably the Japanese version, too) has content that wasn’t in the NA version. There’s an extra puzzle, a semi-hidden alternative “funny/happy” coda after the main ending if you play through a second time, and some extra in-game options that are unlocked after you finish the game for the first time, including understandable subtitles for ALL characters, even ones that are normally speaking an unknown language. I’m not sure if the hidden weapon you can get in the middle of the game becomes a light saber on the second playthrough in the NA version as it does in the PAL version, but it may.
This was before video streaming sites, so there were many arguments on forums about how these things are in the game, no they aren’t you trolls, yes they are here’s a picture, that’s obviously fake… and so on. It was interesting that once people figured out that the NA and PAL versions were different, there was a vocal core of NA players still insisting that it was all fake for quite a long time afterward.
There are several reasons that people may prefer physical games, but I want people to stop propagating the false relationship of “physical copy = keep forever, digital copy = can be taken away by a publisher’s whim”. Most modern physical copies of games are glorified digital download keys. Sometimes, the games can’t even run without downloading and installing suspiciously large day 0 “patches”. When (not if) those services are shut down, you will no longer be able to play your “physical” game.
Meanwhile GOG, itch, even Steam (to an extent), and other services have shown that you can offer a successful, fully digital download experience without locking the customer into DRM.
I keep local copies of my DRM-free game purchases, just in case something happens to the cloud. As long as they don’t get damaged, those copies will continue to install and run on any compatible computer until the heat death of the universe, Internet connection or no, just like an old PS1 game disc. So it is possible to have the convenience of digital downloads paired with the permanence that physical copies used to provide. It’s not an either-or choice at all, and I’m sick of hearing people saying that it is.
It really depends on your expectations. Once you clarified that you meant parity with current consoles, I understood why you wrote what you did.
I’m almost the exact opposite of the PC princesses who can say with a straight face that running a new AAA release at anything less than high settings at 4K/120fps is “unplayable”. I stopped watching/reading a lot of PC gaming content online because it kept making me feel bad about my system even though I’m very happy with its performance.
Like a lot of patient gamers, I’m also an older gamer, and I grew up with NES, C64, and ancient DOS games. I’m satisfied with medium settings at 1080/60fps, and anything more is gravy to me. I don’t even own a 4K display. I’m happy to play on low settings at 720/30fps if the actual game is good. The parts in my system range from 13 to 5 years old, much of it bought secondhand.
The advantage of this compared to a console is that I can still try to run any PC game on my system, and I might be satisfied with the result; no-one can play a PS5 game on a PS3.
Starfield is the first game to be released that (looking at online performance videos) I consider probably not being worth trying to play on my setup. It’ll run, but the performance will be miserable. If I was really keen to play it I might try to put up with it, but fortunately I’m not.
You could build a similar system to mine from secondhand parts for dirt cheap (under US$300, possibly even under US$200) although these days the price/performance sweet spot would be a few years newer.

I can’t respond directly because I haven’t played either Metroid Dread or Hollow Knight specifically, although I’ve played and enjoyed many other metroidvania games, including the majority of the Metroid series (I even enjoyed Metroid Other M… mostly). But I’ll say that there’s no rule that prevents metroidvanias from being entertaining until you unlock some specific part of the ability set. The search to unlock new abilities should be fun itself.

I think that we mostly agree. My contention is that pretty much the entire game should still be engaging to play; having a long total play time shouldn’t excuse that, and a shorter play time simply doesn’t allow for it. Plenty of games have shown that it’s possible to gradually layer mechanics one or two at a time, creating experiences around those smaller subsets of abilities that are still entertaining. I work in education and this idea is vital to what I do. Asking students to sit down and listen quietly as I feed them a mountain of boring details while promising, “Soon you’ll know enough to do something interesting, just a little longer,” is a sure-fire recipe for losing my audience.
And as I think you may have intimated, creating environments that require the use of only one ability at a time reduces those abilities to a boring list. When you’ve finally taught the player each ability in isolation, and suddenly start mixing everything up once they get to the “good part” of the game, they’ll virtually have to “relearn” everything anyway.
We don’t need to give the player everything at once to make our games interesting, but we do need to make sure that what we’re giving them piecemeal is interesting in the moment.

This isn’t a slight against you, OP, or this game, but I’m just suddenly struck by the way that, “aside from the first few hours,” or more commonly, “it gets better a couple of hours in,” has become a fairly common and even somewhat acceptable thing to say in support of a game, as part of a recommendation.
As I get older I’m finding that I actually want my games to have a length more akin to a movie or miniseries. If a game hasn’t shown me something worthwhile within an hour or so, I’m probably quitting it and never coming back.
I don’t buy AAA games, so YMMV, but I buy my games almost exclusively from GOG and Itch these days. I have loads of games on Steam, but now the DRM-free aspect is most important to me. If something is only on Steam, I may still buy it if I can confirm that it’s “DRM-free” (e.g. bypassable Steam check) there, or if it’s so cheap that I won’t mind losing it. As honest as GabeN and the Steam team seem to be, I’ve been shafted enough times already.
The one drawback I see for buying on GOG vs buying on Steam (which can also be kind of an advantage depending on your perspective) is updates. Steam seems to let publishers push updates out whenever they want. While a few publishers do actually seem to forget about GOG, I have read comments from a few different developers (in response to complaints from customers) that they had sent their updates to GOG but were stuck in an approval process. It appears that the GOG team manually tests every update before putting it up for customers, and there’s a large backlog for a small team, so it can be several months before a patch gets through.