
I might jump back into Deathloop soon when I rediscover free time (aka. never gonna happen, lol). It lacks the Compulsively-Save-Every-Five-Steps button, but it’s actually part of the gameplay and makes sense.
Otherwise:


I know it’s not a literal muteness, but it still feels like there is a disconnect between an unvoiced PC and voiced NPCs that respond to dialogue that was never spoken. Maybe I just struggle with projecting my own identity into a character that literally can’t talk, but I never feel connected or as immersed in games that don’t have a voiced main character.
It’s ultimately a purely subjective argument and there is no better method in the voiced vs unvoiced debate.


One company owning, or trying to own, every business or studio in an industry is literally never a successful and positive thing. It will create a monopolistic vacuum that will ultimately destroy the quality of video games and drive the retail price up as Microsoft tries to leach as much money out of the industry as possible with the least amount of effort. Competition is absolutely critical to prevent this inevitable outcome.
Cyberpunk is an excellent choice. Outer Worlds goes on sale pretty often think, same with Cyberpunk, maybe keep an eye out.