As someone who played the hell out of the original, I don’t think a big game studio could do the story justice which is why they’re making it a PvP extraction shooter.
The AI Leela from the original was one of my first crushes, which says a lot about me and the game.
I think it’s because a game with challenging puzzles and compelling story takes work and talent and a game that says “collect 20 widgets and get back to the extraction point” can be churned out like cheap hot dogs by overworked devs.
I was hoping it was gonna be a clever, fun story shooter like the original. But it just sounds like a reskinned Helldivers with no connection to the original besides the name.
Luckily classic Marathon is available on Steam for free.
Back in the 90s my friend and I would play Descent against each other via modem. I had a 100Mhz processor, he had a 66Mhz processor. If I came in blasting with a rapid fire weapon his machine couldn’t render fast enough and he’d get blown up.
He can submit a complaint to the complaints department by phone between 10am and 4pm mountain time Tuesdays and thursdays. Expected response is 2-5 business months.
Sometimes watching someone play a game is more fun than playing the game. Markiplier shrieking his way through Subnautica was fucking hilarious. And I have a friend who doesn’t play games but who watched an entire playthrough of Detroit: Become Human because they loved the story.
And it’s not just happening in the gaming industry. Across the board the people who do the actual work are beholden to massive managerial structures that add huge costs and zero value, all to look like they’re doing something important.
One reason I like it is because it’s not multiplayer