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Cake day: Apr 23, 2024

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This teaser was damn intense at the game awards. I was very much like “what is even going on” and feeling pretty uncomfy. Incredibly gruesome, gorey and explicit.

And then it showed “Larian Studios” and I understood. What a reveal!


A lot of my friends have said they prefer girth, fwiw.

Jokes aside, that’s a good point. HDMI/DisplayPort, like USB, pass digital signals over many small cables in a bundle. With how much data uncompressed high res images consist of, I doubt there’s a lot of redundancy or parity the way there may be for Cat6 cable using TCP. At a certain point, without a powered repeater cable, the image will probably not work (or not reliably). Idk if that would appear as “no signal” or dropped frames, though.

Passive adapters don’t have much power to work with for signal processing… Idk how different the image signals themselves are between HDMI and DisplayPort, but I know from working with EDIDs that there’s many optional modes and features for both, like multiple audio/videos streams (3d video, surround sound, hdmi arc), different colorspaces, HDR and VRR. I’d be surprised if any passive HDMI-to-DP adapter supports more than the most common modes and features.


FWIW, the game has some gorgeous volumetric lighting, fog and effects. I do think it looks more current-gen than many other games, and it doesn’t rely on heavy raytracing options to do it.

It’s still ridiculous though, especially considering the game doesn’t support any modern algorithms for upscaling, but defaults to upscaling anyways.

Though, I know it didn’t have the budget of many AAA games and the engine has been long-since unsupported, so props to Arrowhead for doing as much as they have!


Yep! The article title is a bit misleading, as the Steam Machine is still x86_64. Which is good imo: that’ll have better compatibility and the power draw/thermals matter less there than in a handheld or headset.

The Frame is the arm-based hardware Valve is going to be shipping.

But their work on FEX is taking ARM compatibility into the future, much like how their work on Wine/Proton has taken Linux compatibility to a new level.

Anyways, I agree with the article, that it’s going to extend to more than the Frame as support matures. ARM CPUs (or RISCs in general) are the future for non-desktop processors; I’d argue Apple has already been there with their M-series laptops, though not to nearly the same extent with gaming.


I feel like this is a good argument for drm-free games and stores like GOG. Not that you as a consumer can always choose that, as many games don’t offer that option, but for the ones that do, there’s less barriers towards playing it in the future or in environments where it’s not originally intended.

There is steamcmd, an official command-line tool— I’ve only used it for game servers, and I don’t know if it includes the Steam runtime/resources, but I know it lets you download games.

You could look at Goldberg Emulator too. I know it’s used often for piracy, but idk about its legality on its own.


Minecraft with 512 chunk render distance or 2048px resolution textures is gonna be fire tho


I know I’m late to reply here, but I’m with you on your edit… I think Lemmy specifically has a demographic that overlaps very little with AAA FPS players, as compared to other platforms. I think the user base tends to be older and less into live-service games. But also, Lemmy/the threadiverse, being FOSS, has a big user base that’s passionate about FOSS software. And that often correlates with being critical of big corporations, products, etc.

Also many of those users use Linux, which this game notably won’t work on because of its invasive anticheat. So many of these replies may be fueled by that, too: Either jealousy of being able to play it, or “moral high ground” for choosing not to. (Note: I am in this situation and my preferred OS is a big reason I am not buying this title).

I don’t generally find it productive, though, to blame any individual consumer for funding a corporation. We live in a capitalist society, and we all have to participate to some extent to even live, often including to the benefit of mega corporations with poor morals and ties. I feel there exists better ways of fighting back against those practices, inequalities and abuses (though the government angle, at least in the US, has been falling real short there lately).

And, honestly, I don’t think it’s reasonable to expect anyone to forgo major goods and services from their life, including entertainment, for the sake of morals.


If you thought the game was worth the price, it’s fair to buy it. And tbh, there’s a lot of hype and (imo) good changes with this title, so I don’t blame you.

That doesn’t make the game immune from criticism either— if you couldn’t play it whatsoever at launch because of server capacity and always-online requirements, that’s worth criticizing! And I agree with your post, always-online requirements are such BS for games with singleplayer content. I understand the motivation for the company, but it’s incredibly anti-consumer nonetheless.

Lastly, your post absolutely belongs in a gaming community— FPS games are one of the biggest genres in gaming, and pretty synonymous with “gaming”. And this is a massive release! Sorry that the general response you got wasn’t very positive or kind, though.


As we already expected, NSFW games being a target was only ever going to be a first step. There’s always more to it.

Well said. This is a good part of why I took issue with the initial removals on Steam… tbh I wasn’t effected, as I don’t tend to play porn games, and if I was going to, I’d probably avoid some of the extreme themes those original removals had.

In my opinion, adults should be able to consensually interact with whatever media they so care to! Still, it’s in a platform’s rights to choose what they allow or deny… so I appreciate Steam being so open to mature content.

But payment processors should have no say in what is allowed on a platform. As long as it’s legal, they shouldn’t be policing transactions at all!


sanitising parts to be in accordance with console standards or censoring the game, depending on who you ask.

It’s censorship, I don’t really see how one could argue (well) that it’s not. Self-censorship is still censorship, and seeing as the rationale for this change was specific platform policies, I think it’s absolutely fair to view the change happening on PC critically.

Honestly, the story and gameplay is still very dark and gritty, so I don’t think these changes would’ve had much backlash had they been this way from the start. Sometimes explicit content isn’t strictly required to get a point across, and can make a game less accessible, so I can understand games having a warning with a toggle.

But I’m very against total censorship. This reminds me a lot of when Superhot VR removed multiple scenes 4 years after the game’s release, because they were related to self-harm or suicide. Note that the game had a warning on launch as well as a toggle for this content. The linked article does a great deep dive on it, but imo I think the change really does affect the game. I got done with it (post-censorship) and did not see the hype. The game wasn’t very long and didn’t have many “whoa” moments. But shooting yourself… that’s something that you can only really do in VR, assuming it’s not coded in to a flatscreen game. And it would’ve fit into the game’s plot and themes very well.


I think the concept of Game Pass works best for older or smaller games. Charging $60+ for a game makes people expect a certain level of quality and amount of content.

Putting games like that on it though? Especially day-one? Of course their sales are gonna take a hit!

Hi-fi Rush would be my example of a super polished game with a solid amount of content. It reviewed incredibly well; so much so that I bought the game on Steam because of the hype. But most people with game pass just played it there… and they ended up shutting down the studio.

I think for brand new releases, some kind of demo or limited access could work. Give players the Call of Duty campaign, give us the opening chapters of story-driven games, or give us a limited selection of levels for games formatted like that. Leave some incentive, though, for players to buy the game, especially if it’s a good game that players would be convinced to buy by playing a bit.


You don’t see that everyday on PC! I don’t really mind it personally… at very least, the game’s got bigger issues on the horizon imo. Life service and EA~


Yeah, that’s not bad! Now, that is with quality upscaling, so not at native 1080p. And on low settings, which we’re yet to see how that looks.

But yeah, compared to most of the industry (even themselves with AW2), this is a pleasant surprise! It makes me more open to trying it, since I find shooters on kbm to benefit greatly from higher framerates.

Anyways, I’m not expecting call of duty or cs2 framerates. Lower quality options in those games tend to look pretty presentable, and framerates can get past 120 fps depending on the rig and settings. This game isn’t PvP, though, and I think this middle ground between performance and quality is a great fit for PvE. Helldivers II is where my mind goes (except this game will have half-competent upscaling).


Is it still possible to desolder and replace those connectors if needed? Like, did they just grind down the joints?


Thanks for sharing! Roblox is a really great platform for learning scripting and development, and it’s always cool to see what others make with it.

The game reminds me of slot machines a bit, minus the buy-in. Looks fun!



Same— my understanding is that there’s now no option to play without making one, which for some countries and territories is not even an option, making the game unplayable for them.