
And the numbers are ridiculous - 100 out of 87000 is ~0.1% - I’m sad that this dev’s project got kneecapped on release, but Steam is making things right here. An actual asshole move would be to have said nothing and done none of the things they’re doing now to make up for the loss. The 24 hour visibility boost should have been a bit longer though. Somewhere between 3 and 7 days sounds better.
Either way I hope the dev team recoups their losses and more with the millions of eyes that their game gets now.

Me and another, took so long to get through the tutorial. Neither of us could figure out the quests that ended with us outside the fort, so we both somehow learned teleport - I’d teleport them a distance to some unreachable nook, and then they’d teleport me to some other farther unreachable nook from there and so on till we leapfrogged our way out. It was a fun time all things considered.
If you aren’t expecting to make money off of this, you should open source it.