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Cake day: Oct 06, 2023

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I loved Control, it had such a great setting and amazing world building that was constantly reinforced in your surroundings.

The Oldest House was an amazing place. I hope they can match it with the new area, a city just isn’t the same.



small levels centered on some gimmick that get boring on replays.

If I never have to fly through pointless glowing circles or highly dubious canyons ever again, it will still be too soon.


The loss condition is a lot less fun, and the quicksave sucks


Not enough throughput? well, that’s what upgraded belts are for. Still not enough? that’s what extra belts are for. Still not enough? see previous comment.




He compared it to Human Revolution. When is the last time you heard anyone compare anything to Human Revolution???


It was also really weird that he compared Cyberpunk, as a setting, to a whole bunch of other media that are all older than Cyberpunk. Only Blade Runner predates it.


It’s “we have StarCraft at home”. They did a mediocre copy of all the surface visible features, and that’s about it.


Ah, the “we have StarCraft at home” RTS


Era One (very recently into early acces) feels a LOT like homeworld 2 used to. But the “build your big ships from blocks” is definitely something you need to get used to, and need to like.

And it’s from the Homeworld Complex people, who do not exactly have the best trackrecord in developing.


Let people run their own servers, allow blacklists and whitelists. Enable instant replay and let mods van cheaters.

Problem fucking solved.


The helicopter is a helicopter. After about a week, it arrives and if it spots you, it follows/observes you for nonspecific reasons.

The helicopter is also extremely loud, drawing zombies from a huge distance to you. The best way to deal with it is by being inside, so it doesn’t spot you. Then it’ll just fly around and not do much.


I can’t see comments there, but I can see there are 16 comments. So yeah, probably.

To be fair, I only checked your posts, not your comments



Screwing over and generally being a major asshole in eve online that screwed a lot of people out of very real money.

Ok but… That’s the correct way to play EVE online.



Honestly, I agree. The game is really short and really simple. The gameplay loop just isn’t that rewarding for me, because I couldn’t care less about scoring 100% on murder difficulty.

HiFi Rush is basically Guitar Hero with a different set of visuals. It was made for completionists who like to learn the ultimate moveset, because some people really enjoy that sort of game. I personally just consider it mediocre timewasting for a few hours on the level of a mobile game, except MUCH more expensive.


If anyone asks me what fragile masculinity looks like, this will be my example for the month.


we came to the conclusion that while Die Hard had done so much in fresh and interesting ways at the time, it had been so thoroughly copied from by so many other films that it offered little to an uninitiated modern audience, looking back.

This becomes SO obvious when you look at “the great classics”. Citizen Kane is, by all modern standards, a pretty boring and uninspiring movie about a really lame topic.

But at the time, it was absolutely groundbreaking. It basically pioneered half a dozen techniques such as “letting foreground and background be in focus at the same time” and “nonlinear storytelling” (which of course was hugely telegraphed, because it was new) and “using a montage” with “Sound to make transitions”. He also used such amazing techniques such as “long takes” up to several minutes. He moved the camera around, not just taking a stage-view, but low and high angle shots, and then he added lighting to make things stand out.

Stuff like that is now SO basic that they might not even teach it in filmschool, simply because people are inundated with it from modern media. Orson Welles basically invented all of that though, and it was revolutionary. Now it’s just boring a movie about an asshole’s sled.


This is basically exactly what Vintage Story does. And it’s working extremely well for them



I pirated the DLC, it’s not really worth it


They weren’t kidding when they said “different from Pathfinder and Rogue trader”. This is VERY different.


I dislike that the missions are all randomized now, instead of in ordered chains like Vermintide 2. I REALLY dislike that map- and enemy modifiers are now random in Darktide, and that maps occasionally happen in the dark or have mods that just make them unfun (really, 7000 hounds?).

Just let me pick what I want to do, damnit. Stop making me wait for new missions that I don’t hate.

The gameplay is actually pretty great, and there’s enough variation in enemies and big monsters that teamwork is really rewarding, even on middle-difficulty. In Vermindtide 2, a good player could still go solo, that doesn’t fly in Darktide.


Yeah, but that’s mostly because it’s lumpsum. Over time, it’s not much at all.


When I calculate the “time of fun per euro spent” I’m always shocked how cheap videogames are. Even something like the new Doom, which is 70 euros for 16 hours of play, comes down to €4.40 per hour (or just under 14 minutes per euro). And we consider that ridiculously expensive for a “short” game.

Try doing anything for < €5 per hour.

Then I look at something like Warhammer total war, and I’m up to 132 minutes per euro spent


massive choices on where the story goes based on your responses,

Really? What massive choices do you make? Hunter or emissary? That just changes the last 20 minutes of the game. Before then, you have no major impact on the plot.

the capabilities to befriend or antagonize any enemy whether a human, alien, or these strange pirates

But you don’t. You can’t befriend the pirates, there arent really any strange aliens, and you can’t antagonize most friends.

You deal with politics, survival,

Do you? There’s some minor “deal with this for me” stuff from the factions, but that’s hardly politics.

And survival isn’t an issue in the game at all, even though you can see the scrapped leftovers from it.

attempting to save the galaxy while trying to discover the hidden story.

The “hidden story” is spelled out and telegraphed in the main questline. It’s not a souls like where you piece it together, they literally tell you to your face


I maintain that if they didn’t bother with the space thing, or abstracted it more to a “blip on a screen” type of topdown play like in mass effect, it would be a better game. They could have spent that time on the shooter gameplay loop not being shit.


“uhoh, we’re not popular enough to have our servers filled on beta weekend, so we won’t generate enough hype!”


The system works fine in, say, Conan, or Ark, or whatever survival game because those are small groups. If you’ve got thousands in a server, it’s going to be a mess.

Hell, even Ultima Online had the brains to keep player houses to specific areas. This is not a new problem.



Yeah, if you’re not running (at least) two clients, you’re playing eve wrong.



The concept is “yet another extraction shooter”, and half of the reveal trailer is AI slop…


I wouldn’t mind a little rebalancing though. There were quite a few builds that were basically ultra-hard-mode to finish the game with. If you played suboptimal, you got soft locked pretty quickly.


I was one of those idiots who paid for the kickstarter, got some free ships, played the “game”… and then made quite a bit of money selling those ships and never looking at the game ever again.



The only issue is saw with OpenRA’s engine was the odd unit pathing every now and then

It was pretty iffy in the original too