
Just finished Dispatch, my 3rd clear of Clover Pit, and I’ve almost beat all the stages with all of the characters in BallXPit.
Looking forward to buying Time Snatcher Handy (I beat the demo twice during NextFest) this week, and I’m still hopping on Remnant 2 at least once a week.
I used to love Lumines on the PSP but Lumines Arise is just not clicking with me, which sucks. I also finally started MGS 3: Delta after sitting on it over a month.
Edit: I just realized this is Patient Gamers and almost all games I mentioned are recent (except Remnant 2). Highly recommend all of them though!

I think the obtuseness is a part of the MH experience. I’ve only played the PSP versions but they also had a “obtuseness” to them that, if it has carried throughout to the newer games, is part of the experience.
That’s not to say you can’t not like it, just based on your description it’s a common part of the game.

The game played like a beta on underpowered consoles, but the PS5 versions were complete and were able to be finished with no DLC needed. They did the work, turned it around, and the game runs and plays fantastic now 5 years after launch. On top of that they did it in less than 3 years.
Not understanding how it doesn’t qualify under my original statement.

Huh, I… Acquired Jedi Survivor so all connectivity shoving monetization must not have worked. I haven’t played the 2nd one, but at least in the first one I didn’t remember there being DLC packs and whatnot.
Also to be completely honest I haven’t played Persona, so if there is DLC in it I am mistaken.

I disagree. When AAA is approached with a solid ending, no monetization beyond a full expansion for less than retail, and good story, I can enjoy them just fine.
See: God of War, Death Stranding, Horizon (not the racing), the Jedi: Survivor series, Persona, Dead Space, Cyberpunk, etc.
AAA can be done right.
There’s a Divinity dragon game, too, Divinity: Dragon Commander. It’s a RTS that’s set in the same world, but I rarely hear anyone mention it.