• 0 Posts
  • 110 Comments
Joined 2Y ago
cake
Cake day: Sep 13, 2023

help-circle
rss

I think he has also said that there are other people working on the game now and he is mostly focusing on his new game iirc. So it sounds like he has just passed the torch and we’re gonna get more Stardew content forever lol


Well clearly we do when even Clair Obscur gets caught with AI generated assets in a fully released project and gets away with absolutely no hit to their reputation simply because they refuse to comment on it. I would rather more devs come out and talk about their AI use like Swen Vincke has done here instead of keeping it under wraps for fear of the mob dragging their reputation through the mud for daring to even look at the thing. Maybe then more devs would get real information on how useless AI is as a proper creative tool.


Jason Schreier released the full transcript of the interview and Swen Vincke never said they had “placeholder concept art” actually, he said that the artists had used AI to generate images that they then used as reference while drawing concept art. In the full interview he doesn’t even seem particularly impressed with AI, says that it doesn’t improve productivity much and implies that it is disappointing. I honestly respect Larian for actually coming out and sharing their experiences with using AI, even if I agree they should probably stop using it entirely, rather than doing what most other studios do and simply hide it under a rug and refuse to talk about it.


Yup, there’s a reason so many developers are willing to go to Steam despite them taking a larger cut. It was so weird that Epic seemed to market to consumers about how it was so much better for developers while they did nothing to actually make their platform desirable for either.


Yeah it felt like they literally marketed themselves as exclusively pro developers while having nothing for the consumer, which I’ve always thought was a really fuckin weird stance to take if you want to compete with Steam.


I really don’t think we should be using AI, I just think that it’s entirely unfair to describe Swen Vincke as “pushing AI” and I respect that he was willing to talk openly about it. However judging by the rabid hatred from everyone online I doubt he will ever talk about it again. Most developers that are using AI are almost definitely just keeping it quiet to avoid controversy right now. The Clair Obscur devs avoided the controversy of literally launching a game with AI generated content by quickly patching the game and refusing to give a statement to any journalist who tried to contact them about it and I suspect this will be the way going forward.


I really wouldn’t call it leaning into AI, they are using it for doing basic boring work and the CEO has even said he’s not even sure it actually helps that much with productivity. It’s really weird seeing the actual statements from Swen Vincke and then comparing it to articles saying he’s “heavily pushing AI” into employees, that just isn’t what’s happening.

I dislike AI as much as the next guy, but when even Clair Obscur launches with a few AI generated textures we have to just admit that AI is going to be used to some degree in a larger studio. So long as it doesn’t end up in the final product I don’t really care that much, it’s just kind of annoying.


I think with CDPR people had conveniently forgotten how much of a broken, buggy mess Witcher 3 was at release tbh. It wasn’t as broken as Cyberpunk but I think that it was also easily forgotten because people weren’t remotely as hyped for the game when it came out. CDPR actually has always had a track record of putting out really buggy games that get patched into great ones later.




Gearbox would be a much more beloved company if Randy Pitchford fucked off. He makes everything they do worse, like bragging about how terrible Duke Nukem Forever was like the company is proud of killing the franchise.


I felt like too many of Moorwings attacks did double damage, personally


Yea, this has always been a legitimately good reason for digital pre-orders to exist, if people can buy games before release it really lessens the blow. I think the real issue with pre-orders is the dumb bonuses and such, really


They even removed games like Mouthwashing so we’re already at step 3 basically




Nintendo makes this mistake like every single time, what do you mean


Nah it’s NFTs with far less steps. NFTs are needlessly complicated energy wasting JPEGS, these are just microtransactions


Wait, you can totally do co-op in Monster Hunter Rise, just not the village quests. Most the real story happens in the Hub quest lines anyway.




I usually take a break between major patches. 11.1 looks really good though, I’m absolutely going to be playing that.




My point was that I didn’t even have to look at the forums to know they were fuckin miserable for those games, not that they’re the only bad parts. Just write it off as a fuckin nasty cesspit not even worth digging through for troubleshooting threads


No, I don’t. That’s my point, they’re so unmoderated it’s all just bullshit, and the problem is that it frequently and regularly devolves into hateful bullshit. I wish Valve would have a more robust moderation system so the forums could be more useful. However, Valve just pushed the problem to the developers and doesn’t ensure any baseline level of quality between games.

As much as I do actually like Valve and Steam, this is a big issue and has been forever.


Frankly I’m shocked people don’t recognize how prevalent it is. So many game releases have discussion forums plagued with “anti-woke” bullshit plastered everywhere. I just write off the forums for any game that features a black or female main character, let alone LGBT representation.



No mods online? That sucks big, there’s several mods I really don’t want to do without.


It’s a great place to create extremists, there is basically no moderation and people say some fucking awful shit on Steam forums. I think this is a long time coming, honestly.


They are capable of it, but I don’t really see why they would. Making the tokens cost more gold would mean less people willing to buy them on the AH and therefore less people selling tokens. I think the prices have just exploded because of the mount releasing. As someone else mentioned on here, I believe Blizzard just sets a minimum price for tokens.


You can not sell gold to Blizzard

Edit: I stand corrected, you can purchase tokens and turn them into game time, but I didn’t know they could be turned into $15 battle net balance. This mount does, indeed, cost less gold than the original Brutosaur (or did before token prices skyrocketed)


Yeah it’s always been a status symbol. Nowadays it isn’t even that useful because they put auction houses in the expansion cities anyway, so it’s basically just a status symbol for people who spend WAY too much time on the auction house. This mount isn’t even half as P2W as people would have you believe.


That thing is still earnable every so often in game if you catch it on the black market


They did not remove it, people still use them all the time and it’s available on the “black market” (an NPC that sells normally unavailable things) every so often. The mount was just an enormous gold sink for people with a ton of money.


They probably meant 170k gold in-game

Also what they haven’t said is that the price is set by players of the game,. When someone buys a WoW token and exchanges it for gold, that’s because a player has paid them with gold they earned for the token. These tokens can be then used to pay for your monthly subscription.


I feel the exact opposite, most FPS games are much stiffer and unnatural feeling compared to a good third person game. I feel like control had a nice flow to the controls in particular.




Play Skyrim and do fus to dah in a tavern or something, having all those physics objects feels amazing. Also being able to walk in a house and steal all the cutlery and junk just feels so immersive for being in the world imo. Not to mention the crafting systems in Fo4 and Starfield using those clutter objects for crafting systems.