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Joined 2Y ago
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Cake day: Jul 14, 2023

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If they can convert purchase within their launcher, they don’t pay Steam their cut. That’s it.


I don’t see any problem with modders charging for their mods. They are doing work, and deserve to be compensated.

If they’re creating additional deep content, I can see that being worth paying. If it’s just some skins or configuration edits like wonky gravity, that would not be worth money to me. But I think it’s a good thing to be able to add micro transactions for.

Take the original DOTA for example. A warcraft 3 custom map. It eventually dominated the custom game lobby, at least 3:1. I would have no problem with the creator(s) making money off their creation that contributed a ton of replayability the game.

When it comes down to it, it should be the modder’s choice on if they want to charge for their work, and the consumers choice if they want to pay for it.

Also why I didn’t have problems with microtransactions for skins, particularly when it was community driven like DOTA 2. Artists can make money creating non-game altering content, and fans get to personalize their characters.


I used to play EFT, and he would periodically say stupid shit like this regularly. Like reliably 2x a year at least.

He’s extremely out of touch with the fan base, and gets upset at the “toxic community” for complaining that the “early access” game (for what, ~8 years now) has major game breaking bugs still, and most importantly, has been overrun by hackers for many years.

Imagine an MMO where all the epic loot is randomly spawned in a free for all battle ground, and the hackers can see all items on the map, vacuum it up remotely, and leave the lobby before legit players could even sprint there in a straight line.

And then the lead dev says “man, you guys whine so much, get over it”


Rofl, how did they miss Dune 2? It was so revolutionary! I wonder what was before it, 32 years ago.

FUCK

My inner dialog reading that title.

Edit - lol never mind, read the title wrong. Thought some new Dune game was coming out “32 years since the last one”


Same argument every time. I don’t give a shit, nor will I ever give a shit, if the only micro transactions are skins. It does not affect gameplay, it only adds a little way to customize for the enthusiasts. That’s fine, and has been a regular Tekken feature since PS3. Why people care so much is beyond me.


On their own game engine.

Built to showcase their specific VR hardware. That they built after getting burned from multiple VR companies who abused Valves good will of providing access to their patent protected VR tech for free, to help accelerate the VR industry.


Also can be used to stream from less reputable sources, which don’t have TV apps and don’t work with Chromecast


That was the only truly abysmal early access experience I’ve had. I randomly heard about it, and picked it up in “bedrock beta”. Nothing worked. At all. It should have been pre-alpha internal testing only at that point, but they were selling early access.

Never went back to give it another shot. Maybe it evolved into a decent game, but it left a very bad taste in my mouth to advertise early access on a not even working proof of concept level of work.


And yet, any Bethseda game has the same or worse kind of “game breaking” bugs, and gets away with it from a community backlash perspective.

I never had a bug in CP77 that broke progression. I had one boss get stuck in an elevator that made him trivial to kill.

In skyrim, I had to search up console commands to reset main quest lines that were otherwise completely broken, and commands to restore companions forever lost. And those were common experiences.

My point is that the community reaction was completely overblown when compared to other, very comparable, open world games. CP77 certainly had bugs and areas of improvement. But listening to the community, you’d think the whole thing was a dumpster fire, which it simply wasn’t. And my response was to someone who didn’t play it at release, saying that their opinion of the game being a dumsterfire was “correct”, without any frame of reference besides the community backlash.



Yeah, my point was it wasn’t a broken mess (except on last Gen consoles), but the gaming community blew its flaws out of proportion.

The game you’re playing as a patient gamer is close to the original with some polish.


Ran it on a 980ti, i7 4770k, 32GB ram at release. It certainly struggled at parts, but overall decent experience. And that was a pretty outdated rig at that point.

People just threw a tantrum. There were fewer serious bugs than Skyrim, which got all around glowing reviews. People have claimed the hype was why their expectations were so high, but as someone who wasn’t even planning on playing it for a couple years until it was gifted to me, it was a decent game that had some areas of obvious improvement. Definitely a worthy first attempt at a GTA kind of game, and its a damn shame the gaming community chose it to be the meme pinata for the year.


I played it on a dated PC (980ti) a few days after release, maybe a week. I didn’t understand the problem either. The gaming community is extremely fickle and loves to hive mind dump on things.


That’s fair. As a developer that has been burned by Google dropping support for shit they created, I can’t say for certain it was malicious or just Google being Google.

They used to create a ton of tools and protocols and drop support a couple years later because it wasn’t worth it to them to maintain it. Lots of pet projects used to get promotions, but no budget for sustained support.

A big client onboarding and exposing major flaws could absolutely shine and unwelcome light and force them to take a critical eye and come to the conclusion of “yeah, everyone that worked on that has moved on, it’d take too many resources to revive it, and it’s just going to help our competitor anyway. Our business need for it is gone because does similar things. Cut the cord”

It sucks, and isn’t an excuse. I stopped using Google dev tools because of it long ago. Very unreliable. But I don’t think it’s the same intent as Apple by a long shot.


Even worse. Over a decade ago, Google offered to integrate with their protocol for a shared improved user experience. Apple forbid it.

It’s not laziness on their part, or “better features” because they get to have control. They literally want the poor user experience to encourage just this kind of bullying.


Ditto. I won’t even give them usage stats on games I had previously purchased. Nothing to take to the board and say “we have returning users that we hope to convert into sales!”


My old galaxy s7 was getting about a half day on light use by the end. About 1 hour with heavy use. Don’t remember how long I had it, but I’m guessing about 4 years.

The USB port wore out too and wasn’t repairable individually. Repair would cost more than the phone was worth at that point.

Battery replacement and repairable design is a very important matter. Moores law doesn’t hold true anymore, and devices can stay relevant for a long time if manufacturers don’t force obsolescence