
That was a large part of the charm for me in Tunic. The core mechanic was collecting pages of the instruction booklet as you adventured so you could learn the mechanics of the game. The other part of that being the manual was written in an unknown language* and you’d need to infer what the instructions meant using context clues. It was an absolute blast and hit the dopamine button when I figured out some puzzles.
*Btw, if you know, you know
I had the exact same thought when I read the premise. One of my favorite indie games of all time.