altkey (he\him)

I’m not using text-to-speech engines, I am bad at writing all by myself

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Joined 10M ago
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Cake day: Feb 26, 2025

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The name is CyricZ, and he is the reason the west can get platinum in this series. Over the years, he wrote the best guides on gamefaqs one can ask for. His appearance on reddit has been seen as a second coming of Christ lol. Back to the problem, a lot of controversies followed the recent announcements, and besides dumb rereleases and unlisting of "legacy" remasters, CyricZ is very unhappy that remaster of Yakuza 3 with added campaign [includes a known harrasser and sexual assaulter Teruyuki Kagawa as the voice and the face of the antagonist.](https://www.thegamer.com/yakuza-kiwami-3-boycott-over-teruyuki-kagawa-sexual-harassment/) Although that remaster means fixing known issues with fighting gameplay, and also adding a lot new things, I myself respect and join people who wouldn't want to support that.
fedilink

Watch Gorey Gobline rise through the ranks of Larian!


Heal-over-time systems in CoD-like shooters lack feedback and are unreliable in terms of measuring difficulty of a task and feeling like you did something special. Everything becomes boringly average.


Another one is QTE in the middle of a cutscene, ugh.


EAC works on Linux, FatShark just didn’t initially choose that option, and about a year ago game became playable again. IIRC you should choose a beta workaround version in your steam client for that.

Yet, it’s fair to feel salty about that. Versus is a fine gimmick but wasn’t worth introducing EAC, like gatekeeping mods wasn’t too. It is too heavy-handed for a game with a small, tight-knit community, that would rather play a four Bardin game than install wallhack or aimbot for whatever reason.


The logo circle is so big and vulgar it looks like a fake gucci bag. It’s great they got rid of that.


Them having an office large enough to moderate in-game communications, on every popular language? They have some billions to spare. Serving kids requires a lot of work they have neglected for a very long time.

Facebook was a vehicle for hateful, genocidal messages in Myanmar, and they seemingly got of the hook having no person understanding local language on the market they occupied.

If Roblox primarily targets kids, they can’t go without agressive moderation, psy-help on demand, things one would find obvious, but these are never required, not to say it’s not that sexy as getting profits and cutting corners.

I don’t know if their business model would be viable if they started things right from the beginning, but it would be more stressful to them to finally start doing something about that.



Rockstar patched out a bunch of radio music they had time-limited licenses for. I don’t think you would notice that, though there are mods to bring them back. Performance-wise it only had problems with integrated graphic cards under Windows in my expirience. Haven’t tried it on Linux.


For me it was like: well, since it is here and it’s paid for, where’s this damn thing? I see a thin usecase of playing from the couch with wired headphones at night.

Seems like it’s proprietary drivers use speakers when it shouldn’t, and doesn’t use when I could’ve used them. Two shots, all missed.


Offtop, but did you make speakers and/or headphone jack on your controller work over BT in Linux? When mine (albeit a PS4 knock-off gamepad) is wirelessly connected, it’s not shown in audio devices at all.


Idk what was your problem, but mine was not reading on filesystems when the choice occured and not knowing how awesome BTRFS is with incrimental backups.


The thing with Valve is that, outside of this monetization of online games, they’ve unquestionably had an enormous positive impact on all sorts of things in this medium just by way of sheer market forces. They’ve done a lot of great open source work, and they’ve helped create a viable exit ramp from Windows.

I don’t know about the exit ramp for a casual user, if you mean ditching Windows altogether, since that’s not really happening. But what did happen - Microsoft didn’t get to own the central position in gaming on their own platform, and Steam is a program that installs other programs uninterrupted - just to take a sense of what rights it has there for almost two decades. They had GFWL, now MS Store, integrated with XBOX, and they still aren’t mentioned as a PC marketplace anywhere besides having a monopoly on Minecraft. There hasn’t been their IE for games, and it’s awesome. I can’t say Valve and MS even compete there, but having eggs in two different baskets is better than having them in just one. Two different monopolies instead of one.


Casinos and gambling venues IRL are almost always their own thing, you can’t go one by mistake and you shouldn’t see them surfacing in unspecialized common spaces, e.g. on Olympics stadium.

In videogames the casino element penetrates recreational spaces that were mostly safe from that for years. Not as a shadow scheme with reselling/gambling on some third party site - this can’t be stopped - but in the game itself. Valve’s promotional algorythm walks around the lobby giving everyone free spins coupons, that not only reaches mentally unstable addicts, but also normalizes the practice of jerking the slot machine from time to time for the larger userbase. Every actor in that trend is a self-serving agent, but their collective influence puts a foot in the door and proclaims that gambling is a casual part of a daily life and there’s nothing wrong in seeing it everywhere, even parting with a couple of bucks recreationally, that in the end makes bazillions to the house.


I’d say I’m not a fan of their main monopoly getting bigger. Hardware lock or not, I want MS competing on par with PS, Nintendo, even though I cringe at buying a console for a game. This field got a bit leveled due to Sony giving up on some past exclusives (with a tasty price, nonetheless), but I just don’t trust a personal PC monopolist to be the one to dismantle the current dumbness and taking the higher ground from the very start.

Btw, I now recall some future Rouge Alley handheld version on Windows got announced as xbox-branded, with a probable verification status. It’s not a bad decision at their part, but I feel like that’s not only sneaking into another niche-move, but also a move to bite Valve, still-irrelevant on general console market, before they take some ground with their, ugh, Leenix or something.


They tried to push w11-xbox compatibility to push all consoles aside, and I can’t say if it works and if it means stonks, but I can see the current lead not being enthusiastic about R&Ding and producing new hardware, exclusive games. OEM software is a stable bird feeder, and AI integration is their next big king, so they just fixed their position in gaming market by buying several big companies and seemingly quit plans on console market. They are too big and to diverse to fall, but I think ditching a brand equal to sweaty Halo parties of the past and all these long-going console holywars wouldn’t bring much in the perspective of years, not several quarter past today.


Much more relevant are the last two numbers in nvidia classification. A 2060 is miles behind a 1080. The first 2 numbers just represent the generation, not how “strong” it is.

I know what these numbers are. I thought it’s obvious from my comments.

1060 was always an entry level gpu, and is outclassed by even modern integrated graphics.

1050 was an entry level garbage of this generation, going as low as 3GB of VRAM, while 1060 got 4-6GBs. The latter is not in the best position now, after 3060 dropped, and affordable VRAM got into 10GB+ territory, but it’s still capable of enduring tasks on it’s budget. 4060 and 5060 didn’t brought as much to the table as 10xx-30xx jump did after failed 20xx imho.

Since new vcards are still trapped in an overprice bubble, used 1060s are still nice, especially coupled together. And I doubt that this discrete card is worse than integrated graphics of, say, 13gen i5 Intel, that is, by defenition, uses a part of availiable RAM rather than having it’s own soldered-in VRAM of the next gen, and also steals computational power from the CPU, that is rarely a bottleneck but cpu-heavy tasks still happen. In games, it’s titles like Vermintide 2 that exhaust mid-range machines by calculating horde logic.

Source: I do live VJing and occasional v-render on client’s hardware, ranging from sexy 5080 speeds to vcardless trash setups, and just a couple of days ago I was forced to use a 730 vcard that could hardly handle OBS and projecting software at the same time.


1060 is certainly low end, which is the card you mentioned. 1080 (ti) might still be considered higher end, but the 1060 has been called low end years ago.

Nvidia had a lot of cards this generation, and 1060 in 6gb variant is not as bad as you think. It’s two generations behind, because 20xx were sometimes even worse, and 50xx-40xx changes weren’t that significant as 10xx-30xx were. 10xxs won’t produce top gfxs in the recent games, but most time it’s not them being outdated, but devs fucking it up. And you casually ignored that most PCs have something like an Intel Integrates 13100 instead that barely rebders Dota.

What? That doesn’t make the models of the character and scenery any less 3D. Are we looking at the same game?

I suggest you to watch one video on original Resident Evil and how it was designed. Devs managed to do hd gfxs because they could prerender some bits, and others only existed in a POV of the player. With most of the gameplay focused on one side-scrolling perspectieve, devs limited things they need to render (like the world behind you doesn’t exist), and could’ve cut the resources required. I don’t know if they did so, but 12gb ram and 1060 are still ubreasonable.

don’t get what you’re trying to say. Yes, an 11 year old game performs fine on 10 year old hardware. What does this have to do with an unreleased, unoptimised, modern game?

Skipping over beta condition this game is in, I want this game to provide anything of value for resources consumed. I proposed an old game that does all of that in 3d, and I’m wondering why a 2d game can’t do the same.


But most importantly, it’s still a WIP.

To make it clear, I’m not barking at that dev, but at the industry that gets pushed further and further in reqs without any visible upsides.

Optimisation for lower end PCs will probably happen last.

10xx is still not a lower-end PC. Most modern PCs in the world don’t have discrete graphics card and instead use integrated Intel/AMD solutions. Buying a PC or a laptop with a discrete one is 30% addition to an already bloated price tag, so unless you know you need one you can skip it. And, unsurprisingly so, 10xx show themselves still capable, although lacking raytracing stuff.

2D in gameplay, but it’s a 3D game

No, it isn’t. The gameplay is tied to two dimensions and it lets devs leave out everything but a thin line of scenery that serves the 2d perspective.

1060 is almost 10 years old

And Sunset Overdrive is 11 yo, yep, and it’s a full 3d game with similar gfxs where you can actually navigate these three dimensions hopping through it’s map. Most of the game happens from a zoomed out pov, so there’s probably even less need for computational power and caching if they downsized textures for these scenes acorrdingly.

There is still no reason to exceed these demands, unless you go all into raytracing, VR or 4k high fps range. The most probable blunders are UE5 and lack of optimization. For a game that doesn’t call itself as a groundbreaking AAA expirience, these reqs feel misplaced.


Looks genuinely fun but omfg 2d platformer with 1060 and 12gb ram as low specs? Five years from now I wouldn’t be able to play a modern three-in-a-row browser game it seems.


I shared your confusion.

Now I’m curious if one can pull that off with simple games if features like high refresh rate and wireless thrown off. Also, price. With that ‘Memory LCD’ of theirs, it costs $100 per unit as per their Twitter.

14 days standby clock, 8 hours active

That’s what PD team claims for 740 mAh battery, it is what cheap mp3 players now have\consume. If there is a space to optimize it further, we’d see even better numbers, but I’m not confident this crank or little solar panel on the surface (whole back panel?) could make it autonomous. Yet, the idea of a handheld that LOVES sunlight is tempting. And, also, the idea of games that are built around slow and infrequent refresh like those minigames on e-books.



The article nicely mirrors a popular prompt to disregard everything in it as bullshit.


If this trailer references some plot point from the actual game, I’d be interested in learning why she reached out for the ancient puzzlebox in the middle of couple’s bathing.


It’s gonna be a shame if H4ckerM4n2015 may brick you Switch after loosing a game of Mario Kart.

Vulnerability for me, not for thee, right?



I agree. But hear me out:

Portal 3 explores the fleet of Gaben’s megayachts with puzzles to get a control of them and also some abordaging\swimming mini-games to get from one to another, from smaller to bigger, with the last one being the promised Aurora Borealis, where game leaves us on an uncertain moment after we too see the feared G-Man but in Freeman’s glasses, got catched by a Smoker’s tonque in mall ninja rainbow colouring, only to be freed by Pudge teaming up with Scout.

VALVE TEAM: THE END OF LIFE FOR DEATH FORTRESS: EPISODE FOUR: THE PORTAL TO THE INTERNATIONAL

I’m happy they don’t do that and for all I care I can wait if they do something or not as long as I can still play in their classics.


The Talos Principle became an interesting spin on the idea of FPS puzzles that try to keep you engaged. They got more direct with introducing the lore of the world around each time (P1<TTP1≈P2<TTP2). The puzzles are probably less eye-catching because you rarely shoot yourself into air, they are closer to classic 2d logic timekiller games, but I find these games are what Valve need to look at to see if they want to expand the world like that in their own way. If we assume Portal 3 would be about portals, wouldn’t reinvent the formula from the ground up, I think they’d need to go for higher stakes, and seemingly expanding the world or the mission at hand (from the probably sterile conditions of it all affecting just Chel and Apperture’s robots and facilities), be it an escape into the outer world of some sort (although it overlaps with Half-Life, is it bad?) or make her herself not the only thing at stake. My only hope is that it won’t be AR\VR\whatever experience because it would make me nauseos and\or poor.


I wonder if talent agencies have something to do with that. SEGA had long postponed Judgment PC release because they put a popular TV show star as an MC and their agency insisted it shouldn’t leave closed consoles’ systems because his likeness can be used to do obscene (or just unapproved\unpaid) things via mods.


Akschually, Doom DA needs to have raytracing enabled at all times, and your vcard is in the first nvidia gen that has it. While 10xx and 20xx haven’t shown much of a difference, and both series are still okay for average gaming, there’s the planned divide vcard producers wanted. RTX IS ON ads visuals were fancy at best (imho) while consuming too much resources, and now there’s the first game that doesn’t function without it, pushing consumers to either updgrade their hardware or miss out on big hits. Not the first time it happened, but it gives a sense why there were a lot of media noise about that technology in the beginning.


Vermintide 2 (modified L4D2 in Warhammer: Fantasy), since one kind soul on Lemmy said it now works on Linux too. I’ve missed a lot of new content and I don’t even know where to go most of the times like I just started it. I became kinda rusty since I switched systems, but playing on lower difficulties feels fun too. An hour of runs per evening is where I am at. As I don’t have anything tp grind there anymore as I did it all before, I’ve learnt to smile while loosing in some hilarious ways, and some of these failures make me cackling for a long while.


Wait, W H A T?

I think that you can hear, wherever you are, how my heart skipped a couple of beats and then how my PC roared with all it’s fans at a forced redownload of the beloved game.

P.S. Their sound design is always stellar. I already sneaked a couple of VTs pieces into my projects, hehe, and there they fit the new universe perfectly too. With all respects to Mick Gordon, the Witcher 3 of soundtrack composers, I can’t remember any new Doom tracks (besides BFG?) like I do old ExMx tracks, and like I do the melody of failure in VT2 that was put in one of it’s trailers.


You are right from a consumer standpoint and it also perfectly fits the sub we are in, heh.

I think that I’m of another type of gamer, maybe, and I in general learnt to enjoy that more than just good products, especially because of resulting comedy, drama and user content. Ranald’s middle finger, huntsman Kruber brushing the map off with a weapon turned into a minigun, never working host migration after someone ragequits, troll-healing Saltzpyre, accidentially throwing the grimoire for the first time, surprise patrols from the thin air… I don’t think I could’ve played that much time if not for these additional shenanigans and laughs after I stopped to care. And FatShark’s role there, with their overly ambitious early roadmap, hilarious miscommunications and\or absence, seemingly random decisions before they patch it right - that too played a role there and causes user engagement whatever they want it or not. It feels like your local punk gig: raw, honest, and only a drummer they share between all bands really knows how to play shit. Going into Darktide, I don’t have a community anymore 'cause fuck reddit, but dying to numerous bugs, watching all your bad decisions unfold in real time, and seeing teammates mistakingly shooting our Ogrin instead of enemy Ogrins is an on-brand fun of their games, and I’m all for it.


Valid points.

Now I’m hoping for a VT3 bringing the best of both worlds.

Was there any announcement of what’s to wait from FS? I stopped following the subreddit since I ditched reddit.


It’s different in all it’s equipment, awards, leveling system, but the core gameplay stays the same or becomes even better.

I took a Fanatic with a sabre and a revolver, so it feels just like Saltspyre gameplay.


Darktide is a banger
As some of you know, there were a couple of L4D-influenced games, like Killing Floor, Dead Island and Yakuza: Dead Souls for some reason. One of these, Warhammer: Vermintide, developed by swedes in FatShark, flew under radar for a long time, until their second Vermintide game, where, with much pain, they finally brought out the product that is a highly addicting PvE coop shooter\slasher. Just like in games of old, there were certain mechanics you could abuse to become invincible, but instead of bunnyhope, there were enemy positioning mechanics and evasive dodge. It led me to put in hundreds of hours, and due to the PvE nature I rarely had any toxicity as a newby and learnt to care about other gamers as we as a squad were moving through the map to the common goal. I won't say about outstanding voice acting, character writing and stuff, there are a lot of things to love besides the gameplay, but the gameplay is the core to why I liked it. BUT FatShark decided to get EasyAnticheat there, and with their setup it completely prevents any online gaming from Linux unless you are a host - you get kicked out from other's games every other minute. Hosting games means waiting for others to connect or playing with bots, so it means they slashed a game in half for those not indulging into the windowsphere. After leaving Windows for good, I had this one reason to be sad - that my favorite game is no longer playable in full. But later they shipped another one of their games. Enter the Darktide. This one does have anticheat, but it works right with Linux, and it presents another spin on the same formula. When Vermintide was mostly melee based, and ranged enemies felt like cheaters, there nearly every threat has a gun like it's the US. It's narrative is based around being a random escapee from a prison camp slowly going up the hierarchy of faschist Inquisition, and every quote and every loading screen title reminds you that you are a disposable resource. And it's gameplay, while in moba fashion depends on individual skills and equipment, still has this L4D breaking points: this games shoots hundreds of heretics onto you, and your positioning and clever timing is the only way to survive. Unless special enemies, that can disable you or deny area, would arrive. Unless someone from your team walks off and go solo only to die. Skip the antifascist messaging, skip the cooperation implied there, this game has a hard and vulgar core of purely kinetic violence. Since the first game, they made sure, that your melee attacks feel like you are swinging the blade youself, and coming to Darktide, they worked on making the same for the guns that making the show there. Shooting there from various guns feels like in Doom 2016, and that's very enjoyable too. I joined this hype train long after release, but I'm joyful to find a game that scratches me in all the right places without kicking me, and the one that shows real progress over what I've seen and got addicted to before.
fedilink

Why take sides if both are shit. Apple with their stupidly controlled walled garden VS Epic thinking they can buy their way into infinite reach everywhere. I’m rather pleased they didn’t agree with each other, because their cooperation seems even worse than them acting as separate entities.


Awful tanky controls (understandable) didn’t stop me from getting 100% genitals shots in some of it’s missions. Local deathmatch was kinda better because both of you struggled with them. 7\10 for me as a kid, but if I’d play it now as it was back then, I’d quickly drop it in favor of something with a third person perspective. It wasn’t just there yet, and devs did the best they could.