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Joined 2Y ago
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Cake day: Jun 22, 2023

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The life is strange start menu music makes me feel things.




What are your favourite single-player games without much fluff, grinding or difficulty spikes?
Hello, in the recent years I find myself willing to spend much less time and energy on games, but I do still enjoy them. Oftentimes I end up quitting a new game I tried out relatively early on, because I'm encountering some block, grind, non-optional boring side quest, empty open world, uninteresting clutter or details that I have to manage, or similar. Like, I just wanna play the actual game play, see how the story continues, and visit those areas that were designed with care. Not worry where on the map I can sell the glimbrunses I collected so I can buy a 37% stronger glarpidifice that I'll need to beat the next glutrey after which I'm allowed to continue the main story. Sorry if this turned into some kind of a rant, but I hope it's understandable what I'm looking for and what I meant by fluff. Some games that have fulfilled this for me during the last years: * Stray * Skyrim (there's a lot of fluff you can worry about in Skyrim, but the thing is you don't have to worry about it, you can also just walk in any direction and see what situation you wind up in, at least for the first 10-20h of a playthrough, which IMO is enough time for a game anyway) * Life is Strange * Some Pokémon ROM hacks where the difficulty spikes were not too harsh Looking forward to hear your suggestions :) Games where there is some fluff but you're allowed to just ignore it are also fine, but not having any fluff is preferred. Bonus points for anything on the Xbox game pass.
fedilink

Fixing broken Oblivion Remastered difficulty without mods?
Hello, I am currently playing a high elf spellsword around level 18 on Xbox (so no mods). I maxed out the intelligence and destruction skill a few levels ago and unfortunately the strength of destruction spells is completely broken. I one-shot or two-shot pretty much any enemy I meet with a custom touch fire spell. It's not even min-maxed, I could increase the damage per magicka by making the damage hit more slowly and adding frost and shock damage. My blade damage is negligible in comparison and at this point I just swing the sword for aesthetics. It takes a lot of fun out of the game. This is on adept difficulty. If I move to expert, the difficulty goes from way too easy to way too hard. Especially since higher difficulty reduces both the damage I make and increases the damage I receive. Maybe there are some Oblivion experts here that can recommend a playstyle with a non-broken difficulty? So far my ideas are: * Increase the difficulty to expert, drop melee combat, play as pure mage with optimized spells, and lean into how broken magic seems to be in this game * just continue and hope the difficulty balances out later in the game (I don't know if this will happen though?) * start a new game in a different class without destruction magic (sucks cause I'd lose my progress) I'd appreciate it if some Oblivion experts could give their thoughts. I had a ton of fun with this game before the difficulty broke and would love to continue.
fedilink

Very true on the damage part. I used a similar mod in skyrim and it made the game significantly more fun to play.



As a background, I loved the Ezio games and also enjoyed AC3 somewhat. I also love open world RPGs in general. But I hate grinding and mandatory generic side quests.

I tried it years ago, but did not like it and stopped playing after some hours. Assassinations via sneaking up and one-shotting were not possible AFAIR, which ruined the fun on assassinations for me. RPG mechanics like leveling and skills were present, but were designed in a way that added nothing of value to the experience while requiring a boring grind. There were many side quests, but they felt boring and generic and. I could have overlooked these things and concentrated on the main story, but engaging in the level grind and the generic side quests was to a large degree mandatory to be able to continue the story. That made me feel like I’m wasting my time and made me stop playing.

Overall I felt that the game tried to find some compromise between story-based action adventure and open-world RPG, but just ended up combining the worst of both worlds. It felt like the RPG features were pushed in top-down (“everyone is doing open world, levels and skill trees now, we should put that in the game”) without any regard to WHY these features work well in some games and how they have to be integrated in order to make the experience more fun.


This is the way. I stopped playing the originals after X/Y, but some ROM hacks and fan games are so much fun.