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Cake day: Jul 14, 2025

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I figure I’d post a follow up after having the game for a couple of weeks:

I still stand by all the criticisms I made. (Poor early-game experience; lots of UI oddities and annoyances; weaker world-building and thematic buildup compared to DD1.)

However, I will say that the strategy and tactics side of the game do improve after unlocking a bunch of stuff. When first playing the game, there often weren’t any good responses to many challenges - so it was basically down to luck. But after unlocking stuff the balance is a lot better. I reckon the game would have a better early experience is more items were unlocked from the start. Unlocking stuff does give a nice sense of progress - but the player needs to have meaningful viable options to actually play.

So anyway, I do think the core gameplay is pretty good, and has quite a bit of variety in viable tactical styles - once you have the stuff unlocked to actually make it work! I think its kind of a shame that the game wasn’t polished a bit more before launching. Fixing the UI issues wouldn’t be a huge amount of work. And some early-game tweaks could improve that first-time experience quite a bit. … The thematic stuff might be unfixable though, because the nature of how the zones work. (Having randomised zones with bosses and such means that it can’t really give a sense that you’re gradually going deeper into the darkness).


Well, if they are the same game then it would be reasonable to expect that this “new expansion for Diablo 2” actually works with Diablo 2. But it doesn’t. It only works with “Diablo 2: Resurrected”, which is sold separately. People who own Diablo 2 cannot play this new expansion pack without buying another game.


Darkest Dungeon 2, a bit disappointing
I very much enjoyed Darkest Dungeon 1. I've done several playthroughs, and bought all the expansion packs. Yesterday I bought Darkest Dungeon 2. I'd always kind of intended to buy it, but it hadn't reviewed great - so I wasn't in a hurry. But since it was on special, and I'd heard that updates had improved things etc, I figured that it was time. Anyway, I bought it, and I'm a bit disappointed. I think the developers took a wrong turn in their stagecoach. I haven't played heaps, but I've played enough to put in a few dot points: * Firstly, DD1 had a native linux port. DD2 does not. So that sucks. It's not really a big deal, but its an immediate disappointment. * For the first hour or so of the game, there is a near constant stream of notifications and popups explaining how things work. And while it is nice to have fairly tougher documentations, it doesn't feel great when I'm just trying to play the game. Perhaps more gradual flow of new game mechanics with a *show rather than tell* introduction would be better. * The user interface has heaps of little design problems, for example sometimes opening a menu seems to do nothing, because it opens behind something else that needs to be closed first. * Most things can be done with the mouse, but apparently starting the stage coach cannot? That feels a bit weird. * Many symbols and icons in the game have a less-than-obvious meaning. You can of need the mouse-over text to learn what they do. But often the symbols appear inside the mouse-over text of something else - and so you cannot mouse-over the symbols that are inside the mouse-over text to see what they do... * From a style point of view, I think the game is ... too grand too fast. I feel like I'm not finding the right words for this. But I just think it's weird that there is a constant stream of full-screen declarations for new areas and enemies, and big grand battle zoom-ins and commentary etc. right from the start. There seems to be no way to ramp up the tension for the boss battles or anything because it is already at maximum right from the first ghoul or whatever. It ends up making things feel a bit flat. * Regarding the game strategy and tactics... I probably shouldn't comment on this, because I haven't played enough to be sure - but sometimes I feel like there's just a bunch of random junk happening, with enemies pushing me around and setting me on fire or whatever - and that's all fine but it doesn't seem to make a lot of difference to what I do. So it feels like it's just a lot of light and noise and luck. -- That said, I'm very aware that often when reviewers say a game relies too much on luck, it's really just that the review is not good at the game and so they over-rely on luck to make up for their skill deficit (which they cannot see). I suspect that a lot of the possible counter-play and strategy gets 'unlocked' as you unlock more characters and abilities; but I'm not sure that's great design, since that would mean the early experience is a bit crap. * I feel like the game is designed so that I cannot succeed at first, but it will get easier on each attempt because I unlock bonuses etc. And although this is similar to DD1, the feel of it is very different - and worse. Because in DD1 there was this sense that the town and the characters visiting the town formed a consistent and continuing world. We journey into the dungeon and bring back supplies which may be useful for the town. Whereas in DD2 it isn't really clear what it is that we're upgrading or how we're upgrading it. The characters seem to just die and respawn for no apparent reason, and we get awarded candles which make everyone stronger? I just don't think the feel of it is right at all. So over all, while I appreciate that the developers wanted to make a new game rather than just rehash the original, I feel like their "new game" was basically to mash the original together with ideas lifted straight from Slay the Spire and/or Hades - and it just quite fit properly. So I'm a bit disappointed.
fedilink

In this particular update, they’ve said that it will not be the last. But yeah, January is highly likely.

It feels so bad how long it has been delayed. As you say, its been years now. But that’s not because it keeps getting delayed over and over. It’s only really been postponed once. The original release date was dropped because they decided to increase the scope, and then their feature-creep seemed to get out of hand. But I think that by far the biggest reason for the delay is the death of one of their team members. In that small tight-knit team it has caused a lasting malaise and loss of focus; understandably so, I think.

In any case, I’m looking forward to that update. Terraria is a great game.