
One thing that’s entertaining about these “crashes” is that they frequently give failures an excuse for why they fail.
John Romero has never once individually made a game people liked. He made Quake, got fired from id, and released failure after failure. It’s insane he still has a name people talk about.
He had to downsize because no one wanted to play Gunman Taco Truck, Empire of Sin, or SIGIL II.

“I only see things in black and white because I haven’t grown up”
I actually blocked you on another account because you’re such a douchebag. I wish those could be exported more easily!
Oh I remember you now!! You’re the “we should rise up against fascism” coward who months ago said
I’m willing to go to prison or die anyway
I mean I can go first, I’ve been queueing for some time already.
And here you are, pathetically typing about AI. What happened, tough boy?
This is still you:
Just a completely random un thought through thought. Maybe peace is the best thing, and it will happen if we just do nothing. What do you think?
Who needs AI when real humans are this worthless?

The article definitely makes it sound like it wasn’t as big of a hit as they initially thought it was.
Steam concurrents have also dropped significantly following Battlefield 6’s big launch, when it hit a huge 747,440 peak. Steam concurrents are now, typically, in the tens of thousands. For example, Battlefield 6 hit 67,000 peak concurrent players on Valve’s platform yesterday.

Yep. Or, at least the one who has an LLM girlfriend(?) he thinks is fully conscious.
Reviews too! Steam has a frequently used and frequently useful user-submitted reviewing feature.
Reviews are a “community” feature, and it’s remarkably hard to build a review feature people want to use that is actually valuable.