Lucy (PieFed edition) [she/faer]

Nerdy girlthing, now in Piefed! I really enjoy chatting about games :3

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  • 2 Posts
  • 10 Comments
Joined 6M ago
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Cake day: Jun 07, 2025

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YEAH KILL PUSH THE SKELETON!!!

Here’s a screenshot for my first “game” on LOVE2d:
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The creature just follows your cursor and can teleport if you press a button lol


I recall having trouble killing Artorias with spells back when I reached him for the first time, years ago. From Software loves boosting magic defenses for enemies and bosses from DLCs for some reason… My magic-only run in DS2 has stalled when I tried to beat DLCs - it was waaay too grindy for me.



I have finally gotten around to play my proposed challenge where magic completely replaces weapons. Here's a breakdown of the limitations I set for this run: * I can't use weapons or drink estus flask. I decided to ban the latter only after 2 hours of the run. * I can't level up any stats except Attunement, Intelligence, and Faith. I can't wear items that increase my HP. * I can't wear equipment that increases my poise. This way I plan to beat all the bosses in the game, hopefully even in the DLC (but that one will be tough...). I also want to replicate another challenge I did years ago - to complete the catacombs using Force as my only offensive spell. So far I've completed the easiest part of the game - the bells. I don't expect much trouble before the Great Soul hunt though. Some thoughts on what I already experienced: Magic is more than enough to go through the early stages of the game, I basically never had to think about my spell uses, and I tend to kill every enemy on my way. No need for Dusk's ring either, fortunately. With that said, I HATE how much soul arrows miss! It's enough for an enemy to move a little and that damn "homing" projectile flies pass them. I rely on Combustion much more than I expected to lol.
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The problem with pyromancy is that it is low on uses - and there’s so much fodder in the Archive, I’m afraid it will feel more like playing Resident Evil in Dark Souls (= avoiding most enemies because ammo is too precious).


I mean any magic, not just sorcery, yeah. I want to believe it’s doable.


This is why I absolutely loved classic Doom: finally a shooter with no cutscenes, dialogues or stupid animations that blocks my sight. Neither Doom 3 nor modern Doom are capable of achieving this power!


The sad part is, video games age so much quicker compared to other forms of media. It’s been only 20 years but Morrowind already so clunky that even those who like the game would rather play literally any other RPG over it. 2d games suffer less from this but the lack of accessibility options, unusual controls, technical limitations and their influence on mechanics (e.g. life system) are all still a big problem that gets only worse with time.

Retro games can be enjoyable but whether they are worth the struggle is questionable.


I agree that I can’t talk about genres I’m not familiar with, like platformers and action games (which I guess are the best contenders for retro gamers). With that said, even when I played through widely acclaimed as one of the best RPGs - Ultima 4, I still couldn’t enjoy it. I’m curious how common this experience with popular retro games.


Of course. I am a big fan of the original Doom games (Heretic and Hexen included) myself. But still, I feel like these are exceptions, not the rule.


Hypothesis: Modern retro-inspired indies are much more enjoyable than the retro games themselves
I always loved retro-style games, long before I learned that they're considered retro. I'm not sure what makes them so fun but they completely dominate my gaming nowadays. Naturally, I became curious about the games that had inspired my favorite titles. I tried many of them, and eventually came to a conclusion: most of the time, retro games are nothing but a historical curiosity. Ultima 4 has fairly unique concept but falls flat with its roleplaying feeling forced, its bland gameplay and its setting with no originality whatsoever. Compare this to Moonring. Gameplay rivals many modern roguelikes (the classic definition, so Brogue, not Isaac), great setting that sucks you in immediately, and so so many mysteries. Ambermoon pretends to be an open world RPG but is actually a linear RPG-lite with combat feeling more like a puzzle (and a wrong solution punishes you by 15 mins of you and your opponents missing each other every turn). That's not to say that retro games aren't important - the modern indies are standing on the shoulders of giants. Yet I can't say that retro games worth the trouble of getting into them, compared to the polished modern indie titles.
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Finally got around to playing Ena Dream BBQ. Damn, this game sure has charm! Playing it in short sessions because it’s very tiring to play (too hyperactive).