A GenX Englishman living on the Danish island of Bornholm out in the Baltic Sea.

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Joined 3Y ago
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Cake day: Jun 16, 2023

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The wife and I are currently playing through Tiny Tina’s Wonderlands. Tina has been making us laugh for years now, there’s something about Ashley Birch’s deliveries that just works. Quite a lot of the lines given to the PCs to say randomly as your are fighting are great too. Always hardest with a game that is meant to be funny, but they pull it off.



I’d go down the route of so called ‘Walking Simulators’* though I use the term First Person Experiances, such as Dear Esther, Gone Home or maybe even Firewatch. Games were you can take you time and practice the feeling of movement. From there if you are looking to get into shooter style games go for something Co-Op. My wife and I started on Time-Splitters where she basically stayed back as a sniper whilst I ran in. (This was back in 98/99) From there we ended up going through Halo, Gears and eventually Borderlands as they came out. Anything where you have a bleed out / respawn mechanic is great.

*For me a walking simulator would be more like Octodad where you actually have to work at the walking! :D


Probably not quite what you meant but two monitors for Dwarf Fortress is a god send. Game on one screen, the other for DFHack console, Announcements, SoundSense, Dward Therapist, and various other utils. Could probably use 3 actually…


Just started a run through of The Isle Tide Hotel on Steam, enjoyed the demo a while back and I’m a sucker for a bit of FMV.


I guess I always have it my head I’m the object I’m controlling rather than the camera following, so my brain defaults to more direct control? I do tend to favour “in-cockpit” / first person view.


Standard unless there’s and flying involved, either in atmosphere or space, then I invert Y. Can’t imagine ever inverting X, that just blows my kind. Been playing since before WASD was a thing, so I’ve seen most implementations I guess.


Podcast wise: Rebel FM, though after all these years it’s more just to catch up with them than the actual talking points, but always enjoyable.

For deep dives into specific games Cane & Rinse (full disclosure I have met and consider friends some of the guys involved).

For Indie Games, The Sausage Factory by Chris O’Regan, which these days is hosted by Cane And Rinse is a great way to hear directly from the game devs themselves.