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Cake day: Apr 21, 2025

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Back in 2018, Steam stated its approach to content on its platform was "to allow everything onto the Steam Store, except for things that we decide are illegal, or straight up trolling".

A social media account linked on Steam to the game’s developer includes a post suggesting Ukraine’s refusal to surrender will provide “a lot of content to make more missions in our game”.

I’m pretty sure that qualifies.



These are the total numbers and includes the at-risk games. Which may not be helpful to some, since the fate of those games is unknown.


Dead games, which means no one on Earth can currently play the game. It’s not possible…

At-risk games, which means these games are currently working, but they’re designed in such a way that the second the publisher ends support, they will become dead games without some sort of intervention…

Dev Preserved, which means the game would have died, but the publisher or developer implemented some sort of endof life plan, so now the game is safe…

Fan Preserved, where the publisher did nothing or practically nothing to save the game, but fans managed to either hack it to remove dependencies or reverse engineer a server emulator so that the game was saved in spite of the publisher actions.


Survival horror is not my cuppa, but Alpha Beta Gamer recorded some gameplay from the demo(?) it for people who like that sort of thing:

[YouTube] Labyrinth of the Demon King - Crunchy Retro-Grim Survival Horror Set in Feudal Japan!


Shame on Harvey Randall for platforming executive bullshit:

The problem, he puts it, is inflation. Which is an unerringly boring but also correct answer: “We live in contrasting times, where inflation is real and significant, but people expect games that are ever more ambitious and therefore expensive to develop to cost the same. It’s an impossible equation.”

They’re not responding to the expectations of the people; they’re responding to the expectations of their investors.