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Joined 2Y ago
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Cake day: Jul 03, 2023

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sentient characters and creatures

Of the first AGI is a companion app for this card game I’ll eat my hat


Path of exile charges for inventory QoL and with the ludicrous amount of different stuff that drops, it’s arguably kind of mandatory if you’re trying to complete seasonal objectives


Well. You probably shouldn’t sell out if you want control of the game’s roadmap.




Literally the only property of Eidos that I care about, and it was bad enough that the studio wasted so much time on that garbage avengers game rather than finish the deus ex story they left hanging.


Another Epic con: they bribe devs to not launch their games on Steam and GoG, because their store isn’t good.


Steam has a two hour refund window. Watch a stream and then set a timer and try it out.


The build system for different archetypes is relatively satisfying and interesting to grind through, it hugely changes how you play a match and I think it’s a really good addition to the formula. It’s a decent time with the lads, which is all it needed to be.


Back4blood doesn’t suck, but it did really take a while for the game to be tuned at the harder difficulties. It’s a solid upgrade over l4d2 in every way, but doesn’t benefit from nostalgia goggles. I wish it had l4d vs mode and mod support, but I still put in a hundred hours or so (haven’t checked dlc) which is pretty reasonable value.

The problem with back4blood is that it’s good: not great.


It is a fun mashup of stealth and tactics, but there’s so much to play right now that I’ve only put in a couple hours. This just came out the wrong year.


A stealth-action game where walpeach kidnaps each of bowsers kids


Props to Bethesda for releasing an original IP, but unfortunately the game sucked


If the open world in rebirth is like 15, this game will be trash.


I really liked 1 and 2 both. Dd2 is less punishing in that the worst case scenario is losing a run.

If this is just a class or two, though, I will be passing. The base game was expensive enough, and I think I’ve already seen most of what’s there.



The “puzzle” is that when you enter the temple, it goes zero-g and a spinny thing in the middle pops up. You have to float to a thing that looks like a spinning top, and once you float through it, another one appears. You float through a dozen of them or so and then you get a space power. Such a colossal failure of game design that this was acceptable to have as any puzzle, but the audacity to make it literally the same puzzle at every other temple completely boggles my mind.

240 times. Sometimes a dude appears when you leave the temple, and he’ll shoot at you. There are better puzzles on the kids menu at Denny’s.


The best part is how these games all run great in Linux, so Microsoft doesn’t get your money.


Tetris and pac man have been fun, but Mario is definitely the best version of this. So fucking dumb that they retired it.


Mario 35 was a blast, it would be great if Nintendo implemented some version of it into a full game




No judgement from me, but I do try to pay folks for their stuff if I can afford it and it’s available in the market


This is exactly where I’m at. I don’t think my switch has left the dock on purpose since I bought it, what a waste of resources.


Upsides:

  • side quests other than the radiant ones are mostly cool so far
  • stealth archer isn’t so good that you can just play that way straight out, but the tree makes it looks eventually strong
  • zero g combat in a derelict space station was cool. I hope there’s more of that
  • base building seems fine, I’m not sure what it’s for, but it seems fine

Downsides:

  • ship stuff feels bad. I don’t care about fast travel, but it’s just about the weakest ship-to-ship combat that I’ve played. Its early yet, though. Boarding a ship was cool at least.
  • combat AI is not good. Enemies never seem to take any initiative, they mostly just crouch behind wherever you found them
  • the setting has no… flavor? The factions feel like fallout analogues but without fun or verve. Maybe I just haven’t found the weird shit yet, but I’m not optimistic.

Fallout had a lot of clever environmental storytelling, vignettes in random buildings, drama happening via terminal logs throughout abandoned factories, etc.

I hope that Starfield hasn’t gotten rid of that aspect of their world building.


I’ve created this innovative new technology: it’s called a survey.


That usage data is neat! Also really fucking creepy. I hate that we’ve normalized just whole-hog spying on people.


The problem is that loot is random, and it takes a lot of gear support to get to the point where a character isn’t getting hurt by fire, even with the relevant perk.

Cursed surfaces in general were just a massive pain, considering how precious Source was by default. Using a mod to get Source back on rest makes things a lot more reasonable, particularly in the first half of the game.


EU/EW had that mission though, which was a lot more arbitrary “fuck you” than anything in XCOM2. At least until the Chosen showed up.


Same old story: buffs for the already-strong, nerfs for the fun stuff, kneecap progression and loot. All the stuff that pisses players off.


OW2 was a scam, everyone who worked on it needs canned at the top. The only good battle pass is Deep Rock Galactic’s


That’d be great, I’m hoping the dm tools/custom campaign situation is good and the community does cool stuff with it. I’d play the heck out of a BG3 engine version of the infinity engine games


I’ve clocked roughly 80 hours across all the early access builds, and I’m confident that the game will do well in its niche based on what I’ve played so far. But it is a niche, and I don’t think any one game is going to change the market that much. It won’t flop, but I don’t think it’s going to make Larian the next cdpr


There should be an achievement for beating the game using only sausage as a weapon